Artifact libgamemodeauto0_1.8.2-1_arm64

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deb_fields:
  Architecture: arm64
  Depends: libc6 (>= 2.34)
  Description: |-
    Optimise Linux system performance on demand (client library)
     GameMode is a daemon/lib combo for Linux that allows games to request a set
     of optimisations be temporarily applied to the host OS.
     .
     The design has a clear-cut abstraction between the host daemon and library
     (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
     gamemode_client.h) that allows for safe use without worrying about whether
     the daemon is installed or running. This design also means that while the
     host library currently relies on systemd for exchanging messages with the
     daemon, it's entirely possible to implement other internals that still work
     with the same clients.
     .
     GameMode was designed primarily as a stop-gap solution to problems with
     the Intel and AMD CPU powersave or ondemand governors, but is intended to
     be expanded beyond just CPU governor states, as there are a wealth of
     automation tasks one might want to apply.
     .
     This package provides the libgamemodeauto library. It is a client library
     which loads libgamemode if installed. The library can also be used to inject
     gamemode into any program with the LD_PRELOAD environment variable.
  Homepage: https://github.com/FeralInteractive/gamemode
  Installed-Size: '88'
  Maintainer: Debian Games Team <team+pkg-games@tracker.debian.org>
  Multi-Arch: same
  Package: libgamemodeauto0
  Priority: optional
  Recommends: libgamemode0 (= 1.8.2-1)
  Section: libs
  Source: gamemode
  Version: 1.8.2-1
srcpkg_name: gamemode
srcpkg_version: 1.8.2-1

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libgamemodeauto0_1.8.2-1_arm64.deb
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binary package System mirror sid from https://deb.debian.org/debian - 2 weeks, 3 days ago 0 minutes
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