Class RenderTexture

java.lang.Object
org.lwjgl.opengl.RenderTexture

public final class RenderTexture extends Object
This class represents the state necessary for render-to-texture.
  • Field Details

    • RENDER_TEXTURE_1D

      public static final int RENDER_TEXTURE_1D
      The TEXTURE_1D target.
      See Also:
    • RENDER_TEXTURE_2D

      public static final int RENDER_TEXTURE_2D
      The TEXTURE_2D target.
      See Also:
    • RENDER_TEXTURE_RECTANGLE

      public static final int RENDER_TEXTURE_RECTANGLE
      The TEXTURE_RECTANGLE target.
      See Also:
    • RENDER_TEXTURE_CUBE_MAP

      public static final int RENDER_TEXTURE_CUBE_MAP
      The TEXTURE_CUBE_MAP target.
      See Also:
  • Constructor Details

    • RenderTexture

      public RenderTexture(boolean useRGB, boolean useRGBA, boolean useDepth, boolean isRectangle, int target, int mipmaps)
      Creates a RenderTexture object for enabling render-to-texture on a P-buffer.

      NOTE: Only one of useRGB and useRGBA can be true at the same time.

      NOTE: useRGB(A) and useDepth can be true at the same time, thus allowing two different render textures.

      NOTE: The target parameter can be one of the following:

      RENDER_TEXTURE_1D RENDER_TEXTURE_2D RENDER_TEXTURE_RECTANGLE RENDER_TEXTURE_CUBE_MAP

      Parameters:
      useRGB - - When true the P-buffer can be used as an RGB render texture.
      useRGBA - - When true the P-buffer can be used as an RGBA render texture.
      useDepth - - When true the P-buffer can be used as a depth render texture.
      isRectangle - - When true rectangle textures will be allowed on the P-buffer.
      target - - The texture target of the render texture.
      mipmaps - - How many mipmap levels to allocate on the P-buffer.