Class Cylinder

java.lang.Object
org.lwjgl.util.glu.Quadric
org.lwjgl.util.glu.Cylinder

public class Cylinder extends Quadric
Cylinder.java Created 23-dec-2003
Author:
Erik Duijs
  • Constructor Details

    • Cylinder

      public Cylinder()
      Constructor for Cylinder.
  • Method Details

    • draw

      public void draw(float baseRadius, float topRadius, float height, int slices, int stacks)
      draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z=height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks. Note that if topRadius is set to zero, then this routine will generate a cone. If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. If texturing is turned on (with glu.quadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.
      Parameters:
      baseRadius - Specifies the radius of the cylinder at z = 0.
      topRadius - Specifies the radius of the cylinder at z = height.
      height - Specifies the height of the cylinder.
      slices - Specifies the number of subdivisions around the z axis.
      stacks - Specifies the number of subdivisions along the z axis.