Class ContextCapabilities

java.lang.Object
org.lwjgl.opengl.ContextCapabilities

public class ContextCapabilities extends Object
  • Field Details

    • GL_AMD_blend_minmax_factor

      public final boolean GL_AMD_blend_minmax_factor
    • GL_AMD_conservative_depth

      public final boolean GL_AMD_conservative_depth
    • GL_AMD_debug_output

      public final boolean GL_AMD_debug_output
    • GL_AMD_depth_clamp_separate

      public final boolean GL_AMD_depth_clamp_separate
    • GL_AMD_draw_buffers_blend

      public final boolean GL_AMD_draw_buffers_blend
    • GL_AMD_interleaved_elements

      public final boolean GL_AMD_interleaved_elements
    • GL_AMD_multi_draw_indirect

      public final boolean GL_AMD_multi_draw_indirect
    • GL_AMD_name_gen_delete

      public final boolean GL_AMD_name_gen_delete
    • GL_AMD_performance_monitor

      public final boolean GL_AMD_performance_monitor
    • GL_AMD_pinned_memory

      public final boolean GL_AMD_pinned_memory
    • GL_AMD_query_buffer_object

      public final boolean GL_AMD_query_buffer_object
    • GL_AMD_sample_positions

      public final boolean GL_AMD_sample_positions
    • GL_AMD_seamless_cubemap_per_texture

      public final boolean GL_AMD_seamless_cubemap_per_texture
    • GL_AMD_shader_atomic_counter_ops

      public final boolean GL_AMD_shader_atomic_counter_ops
    • GL_AMD_shader_stencil_export

      public final boolean GL_AMD_shader_stencil_export
    • GL_AMD_shader_trinary_minmax

      public final boolean GL_AMD_shader_trinary_minmax
    • GL_AMD_sparse_texture

      public final boolean GL_AMD_sparse_texture
    • GL_AMD_stencil_operation_extended

      public final boolean GL_AMD_stencil_operation_extended
    • GL_AMD_texture_texture4

      public final boolean GL_AMD_texture_texture4
    • GL_AMD_transform_feedback3_lines_triangles

      public final boolean GL_AMD_transform_feedback3_lines_triangles
    • GL_AMD_vertex_shader_layer

      public final boolean GL_AMD_vertex_shader_layer
    • GL_AMD_vertex_shader_tessellator

      public final boolean GL_AMD_vertex_shader_tessellator
    • GL_AMD_vertex_shader_viewport_index

      public final boolean GL_AMD_vertex_shader_viewport_index
    • GL_APPLE_aux_depth_stencil

      public final boolean GL_APPLE_aux_depth_stencil
    • GL_APPLE_client_storage

      public final boolean GL_APPLE_client_storage
    • GL_APPLE_element_array

      public final boolean GL_APPLE_element_array
    • GL_APPLE_fence

      public final boolean GL_APPLE_fence
    • GL_APPLE_float_pixels

      public final boolean GL_APPLE_float_pixels
    • GL_APPLE_flush_buffer_range

      public final boolean GL_APPLE_flush_buffer_range
    • GL_APPLE_object_purgeable

      public final boolean GL_APPLE_object_purgeable
    • GL_APPLE_packed_pixels

      public final boolean GL_APPLE_packed_pixels
    • GL_APPLE_rgb_422

      public final boolean GL_APPLE_rgb_422
    • GL_APPLE_row_bytes

      public final boolean GL_APPLE_row_bytes
    • GL_APPLE_texture_range

      public final boolean GL_APPLE_texture_range
    • GL_APPLE_vertex_array_object

      public final boolean GL_APPLE_vertex_array_object
    • GL_APPLE_vertex_array_range

      public final boolean GL_APPLE_vertex_array_range
    • GL_APPLE_vertex_program_evaluators

      public final boolean GL_APPLE_vertex_program_evaluators
    • GL_APPLE_ycbcr_422

      public final boolean GL_APPLE_ycbcr_422
    • GL_ARB_ES2_compatibility

      public final boolean GL_ARB_ES2_compatibility
    • GL_ARB_ES3_1_compatibility

      public final boolean GL_ARB_ES3_1_compatibility
    • GL_ARB_ES3_compatibility

      public final boolean GL_ARB_ES3_compatibility
    • GL_ARB_arrays_of_arrays

      public final boolean GL_ARB_arrays_of_arrays
    • GL_ARB_base_instance

      public final boolean GL_ARB_base_instance
    • GL_ARB_bindless_texture

      public final boolean GL_ARB_bindless_texture
    • GL_ARB_blend_func_extended

      public final boolean GL_ARB_blend_func_extended
    • GL_ARB_buffer_storage

      public final boolean GL_ARB_buffer_storage
    • GL_ARB_cl_event

      public final boolean GL_ARB_cl_event
    • GL_ARB_clear_buffer_object

      public final boolean GL_ARB_clear_buffer_object
    • GL_ARB_clear_texture

      public final boolean GL_ARB_clear_texture
    • GL_ARB_clip_control

      public final boolean GL_ARB_clip_control
    • GL_ARB_color_buffer_float

      public final boolean GL_ARB_color_buffer_float
    • GL_ARB_compatibility

      public final boolean GL_ARB_compatibility
    • GL_ARB_compressed_texture_pixel_storage

      public final boolean GL_ARB_compressed_texture_pixel_storage
    • GL_ARB_compute_shader

      public final boolean GL_ARB_compute_shader
    • GL_ARB_compute_variable_group_size

      public final boolean GL_ARB_compute_variable_group_size
    • GL_ARB_conditional_render_inverted

      public final boolean GL_ARB_conditional_render_inverted
    • GL_ARB_conservative_depth

      public final boolean GL_ARB_conservative_depth
    • GL_ARB_copy_buffer

      public final boolean GL_ARB_copy_buffer
    • GL_ARB_copy_image

      public final boolean GL_ARB_copy_image
    • GL_ARB_cull_distance

      public final boolean GL_ARB_cull_distance
    • GL_ARB_debug_output

      public final boolean GL_ARB_debug_output
    • GL_ARB_depth_buffer_float

      public final boolean GL_ARB_depth_buffer_float
    • GL_ARB_depth_clamp

      public final boolean GL_ARB_depth_clamp
    • GL_ARB_depth_texture

      public final boolean GL_ARB_depth_texture
    • GL_ARB_derivative_control

      public final boolean GL_ARB_derivative_control
    • GL_ARB_direct_state_access

      public final boolean GL_ARB_direct_state_access
    • GL_ARB_draw_buffers

      public final boolean GL_ARB_draw_buffers
    • GL_ARB_draw_buffers_blend

      public final boolean GL_ARB_draw_buffers_blend
    • GL_ARB_draw_elements_base_vertex

      public final boolean GL_ARB_draw_elements_base_vertex
    • GL_ARB_draw_indirect

      public final boolean GL_ARB_draw_indirect
    • GL_ARB_draw_instanced

      public final boolean GL_ARB_draw_instanced
    • GL_ARB_enhanced_layouts

      public final boolean GL_ARB_enhanced_layouts
    • GL_ARB_explicit_attrib_location

      public final boolean GL_ARB_explicit_attrib_location
    • GL_ARB_explicit_uniform_location

      public final boolean GL_ARB_explicit_uniform_location
    • GL_ARB_fragment_coord_conventions

      public final boolean GL_ARB_fragment_coord_conventions
    • GL_ARB_fragment_layer_viewport

      public final boolean GL_ARB_fragment_layer_viewport
    • GL_ARB_fragment_program

      public final boolean GL_ARB_fragment_program
    • GL_ARB_fragment_program_shadow

      public final boolean GL_ARB_fragment_program_shadow
    • GL_ARB_fragment_shader

      public final boolean GL_ARB_fragment_shader
    • GL_ARB_framebuffer_no_attachments

      public final boolean GL_ARB_framebuffer_no_attachments
    • GL_ARB_framebuffer_object

      public final boolean GL_ARB_framebuffer_object
    • GL_ARB_framebuffer_sRGB

      public final boolean GL_ARB_framebuffer_sRGB
    • GL_ARB_geometry_shader4

      public final boolean GL_ARB_geometry_shader4
    • GL_ARB_get_program_binary

      public final boolean GL_ARB_get_program_binary
    • GL_ARB_get_texture_sub_image

      public final boolean GL_ARB_get_texture_sub_image
    • GL_ARB_gpu_shader5

      public final boolean GL_ARB_gpu_shader5
    • GL_ARB_gpu_shader_fp64

      public final boolean GL_ARB_gpu_shader_fp64
    • GL_ARB_half_float_pixel

      public final boolean GL_ARB_half_float_pixel
    • GL_ARB_half_float_vertex

      public final boolean GL_ARB_half_float_vertex
    • GL_ARB_imaging

      public final boolean GL_ARB_imaging
    • GL_ARB_indirect_parameters

      public final boolean GL_ARB_indirect_parameters
    • GL_ARB_instanced_arrays

      public final boolean GL_ARB_instanced_arrays
    • GL_ARB_internalformat_query

      public final boolean GL_ARB_internalformat_query
    • GL_ARB_internalformat_query2

      public final boolean GL_ARB_internalformat_query2
    • GL_ARB_invalidate_subdata

      public final boolean GL_ARB_invalidate_subdata
    • GL_ARB_map_buffer_alignment

      public final boolean GL_ARB_map_buffer_alignment
    • GL_ARB_map_buffer_range

      public final boolean GL_ARB_map_buffer_range
    • GL_ARB_matrix_palette

      public final boolean GL_ARB_matrix_palette
    • GL_ARB_multi_bind

      public final boolean GL_ARB_multi_bind
    • GL_ARB_multi_draw_indirect

      public final boolean GL_ARB_multi_draw_indirect
    • GL_ARB_multisample

      public final boolean GL_ARB_multisample
    • GL_ARB_multitexture

      public final boolean GL_ARB_multitexture
    • GL_ARB_occlusion_query

      public final boolean GL_ARB_occlusion_query
    • GL_ARB_occlusion_query2

      public final boolean GL_ARB_occlusion_query2
    • GL_ARB_pipeline_statistics_query

      public final boolean GL_ARB_pipeline_statistics_query
    • GL_ARB_pixel_buffer_object

      public final boolean GL_ARB_pixel_buffer_object
    • GL_ARB_point_parameters

      public final boolean GL_ARB_point_parameters
    • GL_ARB_point_sprite

      public final boolean GL_ARB_point_sprite
    • GL_ARB_program_interface_query

      public final boolean GL_ARB_program_interface_query
    • GL_ARB_provoking_vertex

      public final boolean GL_ARB_provoking_vertex
    • GL_ARB_query_buffer_object

      public final boolean GL_ARB_query_buffer_object
    • GL_ARB_robust_buffer_access_behavior

      public final boolean GL_ARB_robust_buffer_access_behavior
    • GL_ARB_robustness

      public final boolean GL_ARB_robustness
    • GL_ARB_robustness_isolation

      public final boolean GL_ARB_robustness_isolation
    • GL_ARB_sample_shading

      public final boolean GL_ARB_sample_shading
    • GL_ARB_sampler_objects

      public final boolean GL_ARB_sampler_objects
    • GL_ARB_seamless_cube_map

      public final boolean GL_ARB_seamless_cube_map
    • GL_ARB_seamless_cubemap_per_texture

      public final boolean GL_ARB_seamless_cubemap_per_texture
    • GL_ARB_separate_shader_objects

      public final boolean GL_ARB_separate_shader_objects
    • GL_ARB_shader_atomic_counters

      public final boolean GL_ARB_shader_atomic_counters
    • GL_ARB_shader_bit_encoding

      public final boolean GL_ARB_shader_bit_encoding
    • GL_ARB_shader_draw_parameters

      public final boolean GL_ARB_shader_draw_parameters
    • GL_ARB_shader_group_vote

      public final boolean GL_ARB_shader_group_vote
    • GL_ARB_shader_image_load_store

      public final boolean GL_ARB_shader_image_load_store
    • GL_ARB_shader_image_size

      public final boolean GL_ARB_shader_image_size
    • GL_ARB_shader_objects

      public final boolean GL_ARB_shader_objects
    • GL_ARB_shader_precision

      public final boolean GL_ARB_shader_precision
    • GL_ARB_shader_stencil_export

      public final boolean GL_ARB_shader_stencil_export
    • GL_ARB_shader_storage_buffer_object

      public final boolean GL_ARB_shader_storage_buffer_object
    • GL_ARB_shader_subroutine

      public final boolean GL_ARB_shader_subroutine
    • GL_ARB_shader_texture_image_samples

      public final boolean GL_ARB_shader_texture_image_samples
    • GL_ARB_shader_texture_lod

      public final boolean GL_ARB_shader_texture_lod
    • GL_ARB_shading_language_100

      public final boolean GL_ARB_shading_language_100
    • GL_ARB_shading_language_420pack

      public final boolean GL_ARB_shading_language_420pack
    • GL_ARB_shading_language_include

      public final boolean GL_ARB_shading_language_include
    • GL_ARB_shading_language_packing

      public final boolean GL_ARB_shading_language_packing
    • GL_ARB_shadow

      public final boolean GL_ARB_shadow
    • GL_ARB_shadow_ambient

      public final boolean GL_ARB_shadow_ambient
    • GL_ARB_sparse_buffer

      public final boolean GL_ARB_sparse_buffer
    • GL_ARB_sparse_texture

      public final boolean GL_ARB_sparse_texture
    • GL_ARB_stencil_texturing

      public final boolean GL_ARB_stencil_texturing
    • GL_ARB_sync

      public final boolean GL_ARB_sync
    • GL_ARB_tessellation_shader

      public final boolean GL_ARB_tessellation_shader
    • GL_ARB_texture_barrier

      public final boolean GL_ARB_texture_barrier
    • GL_ARB_texture_border_clamp

      public final boolean GL_ARB_texture_border_clamp
    • GL_ARB_texture_buffer_object

      public final boolean GL_ARB_texture_buffer_object
    • GL_ARB_texture_buffer_object_rgb32

      public final boolean GL_ARB_texture_buffer_object_rgb32
    • GL_ARB_texture_buffer_range

      public final boolean GL_ARB_texture_buffer_range
    • GL_ARB_texture_compression

      public final boolean GL_ARB_texture_compression
    • GL_ARB_texture_compression_bptc

      public final boolean GL_ARB_texture_compression_bptc
    • GL_ARB_texture_compression_rgtc

      public final boolean GL_ARB_texture_compression_rgtc
    • GL_ARB_texture_cube_map

      public final boolean GL_ARB_texture_cube_map
    • GL_ARB_texture_cube_map_array

      public final boolean GL_ARB_texture_cube_map_array
    • GL_ARB_texture_env_add

      public final boolean GL_ARB_texture_env_add
    • GL_ARB_texture_env_combine

      public final boolean GL_ARB_texture_env_combine
    • GL_ARB_texture_env_crossbar

      public final boolean GL_ARB_texture_env_crossbar
    • GL_ARB_texture_env_dot3

      public final boolean GL_ARB_texture_env_dot3
    • GL_ARB_texture_float

      public final boolean GL_ARB_texture_float
    • GL_ARB_texture_gather

      public final boolean GL_ARB_texture_gather
    • GL_ARB_texture_mirror_clamp_to_edge

      public final boolean GL_ARB_texture_mirror_clamp_to_edge
    • GL_ARB_texture_mirrored_repeat

      public final boolean GL_ARB_texture_mirrored_repeat
    • GL_ARB_texture_multisample

      public final boolean GL_ARB_texture_multisample
    • GL_ARB_texture_non_power_of_two

      public final boolean GL_ARB_texture_non_power_of_two
    • GL_ARB_texture_query_levels

      public final boolean GL_ARB_texture_query_levels
    • GL_ARB_texture_query_lod

      public final boolean GL_ARB_texture_query_lod
    • GL_ARB_texture_rectangle

      public final boolean GL_ARB_texture_rectangle
    • GL_ARB_texture_rg

      public final boolean GL_ARB_texture_rg
    • GL_ARB_texture_rgb10_a2ui

      public final boolean GL_ARB_texture_rgb10_a2ui
    • GL_ARB_texture_stencil8

      public final boolean GL_ARB_texture_stencil8
    • GL_ARB_texture_storage

      public final boolean GL_ARB_texture_storage
    • GL_ARB_texture_storage_multisample

      public final boolean GL_ARB_texture_storage_multisample
    • GL_ARB_texture_swizzle

      public final boolean GL_ARB_texture_swizzle
    • GL_ARB_texture_view

      public final boolean GL_ARB_texture_view
    • GL_ARB_timer_query

      public final boolean GL_ARB_timer_query
    • GL_ARB_transform_feedback2

      public final boolean GL_ARB_transform_feedback2
    • GL_ARB_transform_feedback3

      public final boolean GL_ARB_transform_feedback3
    • GL_ARB_transform_feedback_instanced

      public final boolean GL_ARB_transform_feedback_instanced
    • GL_ARB_transform_feedback_overflow_query

      public final boolean GL_ARB_transform_feedback_overflow_query
    • GL_ARB_transpose_matrix

      public final boolean GL_ARB_transpose_matrix
    • GL_ARB_uniform_buffer_object

      public final boolean GL_ARB_uniform_buffer_object
    • GL_ARB_vertex_array_bgra

      public final boolean GL_ARB_vertex_array_bgra
    • GL_ARB_vertex_array_object

      public final boolean GL_ARB_vertex_array_object
    • GL_ARB_vertex_attrib_64bit

      public final boolean GL_ARB_vertex_attrib_64bit
    • GL_ARB_vertex_attrib_binding

      public final boolean GL_ARB_vertex_attrib_binding
    • GL_ARB_vertex_blend

      public final boolean GL_ARB_vertex_blend
    • GL_ARB_vertex_buffer_object

      public final boolean GL_ARB_vertex_buffer_object
    • GL_ARB_vertex_program

      public final boolean GL_ARB_vertex_program
    • GL_ARB_vertex_shader

      public final boolean GL_ARB_vertex_shader
    • GL_ARB_vertex_type_10f_11f_11f_rev

      public final boolean GL_ARB_vertex_type_10f_11f_11f_rev
    • GL_ARB_vertex_type_2_10_10_10_rev

      public final boolean GL_ARB_vertex_type_2_10_10_10_rev
    • GL_ARB_viewport_array

      public final boolean GL_ARB_viewport_array
    • GL_ARB_window_pos

      public final boolean GL_ARB_window_pos
    • GL_ATI_draw_buffers

      public final boolean GL_ATI_draw_buffers
    • GL_ATI_element_array

      public final boolean GL_ATI_element_array
    • GL_ATI_envmap_bumpmap

      public final boolean GL_ATI_envmap_bumpmap
    • GL_ATI_fragment_shader

      public final boolean GL_ATI_fragment_shader
    • GL_ATI_map_object_buffer

      public final boolean GL_ATI_map_object_buffer
    • GL_ATI_meminfo

      public final boolean GL_ATI_meminfo
    • GL_ATI_pn_triangles

      public final boolean GL_ATI_pn_triangles
    • GL_ATI_separate_stencil

      public final boolean GL_ATI_separate_stencil
    • GL_ATI_shader_texture_lod

      public final boolean GL_ATI_shader_texture_lod
    • GL_ATI_text_fragment_shader

      public final boolean GL_ATI_text_fragment_shader
    • GL_ATI_texture_compression_3dc

      public final boolean GL_ATI_texture_compression_3dc
    • GL_ATI_texture_env_combine3

      public final boolean GL_ATI_texture_env_combine3
    • GL_ATI_texture_float

      public final boolean GL_ATI_texture_float
    • GL_ATI_texture_mirror_once

      public final boolean GL_ATI_texture_mirror_once
    • GL_ATI_vertex_array_object

      public final boolean GL_ATI_vertex_array_object
    • GL_ATI_vertex_attrib_array_object

      public final boolean GL_ATI_vertex_attrib_array_object
    • GL_ATI_vertex_streams

      public final boolean GL_ATI_vertex_streams
    • GL_EXT_Cg_shader

      public final boolean GL_EXT_Cg_shader
    • GL_EXT_abgr

      public final boolean GL_EXT_abgr
    • GL_EXT_bgra

      public final boolean GL_EXT_bgra
    • GL_EXT_bindable_uniform

      public final boolean GL_EXT_bindable_uniform
    • GL_EXT_blend_color

      public final boolean GL_EXT_blend_color
    • GL_EXT_blend_equation_separate

      public final boolean GL_EXT_blend_equation_separate
    • GL_EXT_blend_func_separate

      public final boolean GL_EXT_blend_func_separate
    • GL_EXT_blend_minmax

      public final boolean GL_EXT_blend_minmax
    • GL_EXT_blend_subtract

      public final boolean GL_EXT_blend_subtract
    • GL_EXT_compiled_vertex_array

      public final boolean GL_EXT_compiled_vertex_array
    • GL_EXT_depth_bounds_test

      public final boolean GL_EXT_depth_bounds_test
    • GL_EXT_direct_state_access

      public final boolean GL_EXT_direct_state_access
    • GL_EXT_draw_buffers2

      public final boolean GL_EXT_draw_buffers2
    • GL_EXT_draw_instanced

      public final boolean GL_EXT_draw_instanced
    • GL_EXT_draw_range_elements

      public final boolean GL_EXT_draw_range_elements
    • GL_EXT_fog_coord

      public final boolean GL_EXT_fog_coord
    • GL_EXT_framebuffer_blit

      public final boolean GL_EXT_framebuffer_blit
    • GL_EXT_framebuffer_multisample

      public final boolean GL_EXT_framebuffer_multisample
    • GL_EXT_framebuffer_multisample_blit_scaled

      public final boolean GL_EXT_framebuffer_multisample_blit_scaled
    • GL_EXT_framebuffer_object

      public final boolean GL_EXT_framebuffer_object
    • GL_EXT_framebuffer_sRGB

      public final boolean GL_EXT_framebuffer_sRGB
    • GL_EXT_geometry_shader4

      public final boolean GL_EXT_geometry_shader4
    • GL_EXT_gpu_program_parameters

      public final boolean GL_EXT_gpu_program_parameters
    • GL_EXT_gpu_shader4

      public final boolean GL_EXT_gpu_shader4
    • GL_EXT_multi_draw_arrays

      public final boolean GL_EXT_multi_draw_arrays
    • GL_EXT_packed_depth_stencil

      public final boolean GL_EXT_packed_depth_stencil
    • GL_EXT_packed_float

      public final boolean GL_EXT_packed_float
    • GL_EXT_packed_pixels

      public final boolean GL_EXT_packed_pixels
    • GL_EXT_paletted_texture

      public final boolean GL_EXT_paletted_texture
    • GL_EXT_pixel_buffer_object

      public final boolean GL_EXT_pixel_buffer_object
    • GL_EXT_point_parameters

      public final boolean GL_EXT_point_parameters
    • GL_EXT_provoking_vertex

      public final boolean GL_EXT_provoking_vertex
    • GL_EXT_rescale_normal

      public final boolean GL_EXT_rescale_normal
    • GL_EXT_secondary_color

      public final boolean GL_EXT_secondary_color
    • GL_EXT_separate_shader_objects

      public final boolean GL_EXT_separate_shader_objects
    • GL_EXT_separate_specular_color

      public final boolean GL_EXT_separate_specular_color
    • GL_EXT_shader_image_load_store

      public final boolean GL_EXT_shader_image_load_store
    • GL_EXT_shadow_funcs

      public final boolean GL_EXT_shadow_funcs
    • GL_EXT_shared_texture_palette

      public final boolean GL_EXT_shared_texture_palette
    • GL_EXT_stencil_clear_tag

      public final boolean GL_EXT_stencil_clear_tag
    • GL_EXT_stencil_two_side

      public final boolean GL_EXT_stencil_two_side
    • GL_EXT_stencil_wrap

      public final boolean GL_EXT_stencil_wrap
    • GL_EXT_texture_3d

      public final boolean GL_EXT_texture_3d
    • GL_EXT_texture_array

      public final boolean GL_EXT_texture_array
    • GL_EXT_texture_buffer_object

      public final boolean GL_EXT_texture_buffer_object
    • GL_EXT_texture_compression_latc

      public final boolean GL_EXT_texture_compression_latc
    • GL_EXT_texture_compression_rgtc

      public final boolean GL_EXT_texture_compression_rgtc
    • GL_EXT_texture_compression_s3tc

      public final boolean GL_EXT_texture_compression_s3tc
    • GL_EXT_texture_env_combine

      public final boolean GL_EXT_texture_env_combine
    • GL_EXT_texture_env_dot3

      public final boolean GL_EXT_texture_env_dot3
    • GL_EXT_texture_filter_anisotropic

      public final boolean GL_EXT_texture_filter_anisotropic
    • GL_EXT_texture_integer

      public final boolean GL_EXT_texture_integer
    • GL_EXT_texture_lod_bias

      public final boolean GL_EXT_texture_lod_bias
    • GL_EXT_texture_mirror_clamp

      public final boolean GL_EXT_texture_mirror_clamp
    • GL_EXT_texture_rectangle

      public final boolean GL_EXT_texture_rectangle
    • GL_EXT_texture_sRGB

      public final boolean GL_EXT_texture_sRGB
    • GL_EXT_texture_sRGB_decode

      public final boolean GL_EXT_texture_sRGB_decode
    • GL_EXT_texture_shared_exponent

      public final boolean GL_EXT_texture_shared_exponent
    • GL_EXT_texture_snorm

      public final boolean GL_EXT_texture_snorm
    • GL_EXT_texture_swizzle

      public final boolean GL_EXT_texture_swizzle
    • GL_EXT_timer_query

      public final boolean GL_EXT_timer_query
    • GL_EXT_transform_feedback

      public final boolean GL_EXT_transform_feedback
    • GL_EXT_vertex_array_bgra

      public final boolean GL_EXT_vertex_array_bgra
    • GL_EXT_vertex_attrib_64bit

      public final boolean GL_EXT_vertex_attrib_64bit
    • GL_EXT_vertex_shader

      public final boolean GL_EXT_vertex_shader
    • GL_EXT_vertex_weighting

      public final boolean GL_EXT_vertex_weighting
    • OpenGL11

      public final boolean OpenGL11
    • OpenGL12

      public final boolean OpenGL12
    • OpenGL13

      public final boolean OpenGL13
    • OpenGL14

      public final boolean OpenGL14
    • OpenGL15

      public final boolean OpenGL15
    • OpenGL20

      public final boolean OpenGL20
    • OpenGL21

      public final boolean OpenGL21
    • OpenGL30

      public final boolean OpenGL30
    • OpenGL31

      public final boolean OpenGL31
    • OpenGL32

      public final boolean OpenGL32
    • OpenGL33

      public final boolean OpenGL33
    • OpenGL40

      public final boolean OpenGL40
    • OpenGL41

      public final boolean OpenGL41
    • OpenGL42

      public final boolean OpenGL42
    • OpenGL43

      public final boolean OpenGL43
    • OpenGL44

      public final boolean OpenGL44
    • OpenGL45

      public final boolean OpenGL45
    • GL_GREMEDY_frame_terminator

      public final boolean GL_GREMEDY_frame_terminator
    • GL_GREMEDY_string_marker

      public final boolean GL_GREMEDY_string_marker
    • GL_HP_occlusion_test

      public final boolean GL_HP_occlusion_test
    • GL_IBM_rasterpos_clip

      public final boolean GL_IBM_rasterpos_clip
    • GL_INTEL_map_texture

      public final boolean GL_INTEL_map_texture
    • GL_KHR_context_flush_control

      public final boolean GL_KHR_context_flush_control
    • GL_KHR_debug

      public final boolean GL_KHR_debug
    • GL_KHR_robust_buffer_access_behavior

      public final boolean GL_KHR_robust_buffer_access_behavior
    • GL_KHR_robustness

      public final boolean GL_KHR_robustness
    • GL_KHR_texture_compression_astc_ldr

      public final boolean GL_KHR_texture_compression_astc_ldr
    • GL_NVX_gpu_memory_info

      public final boolean GL_NVX_gpu_memory_info
    • GL_NV_bindless_multi_draw_indirect

      public final boolean GL_NV_bindless_multi_draw_indirect
    • GL_NV_bindless_texture

      public final boolean GL_NV_bindless_texture
    • GL_NV_blend_equation_advanced

      public final boolean GL_NV_blend_equation_advanced
    • GL_NV_blend_square

      public final boolean GL_NV_blend_square
    • GL_NV_compute_program5

      public final boolean GL_NV_compute_program5
    • GL_NV_conditional_render

      public final boolean GL_NV_conditional_render
    • GL_NV_copy_depth_to_color

      public final boolean GL_NV_copy_depth_to_color
    • GL_NV_copy_image

      public final boolean GL_NV_copy_image
    • GL_NV_deep_texture3D

      public final boolean GL_NV_deep_texture3D
    • GL_NV_depth_buffer_float

      public final boolean GL_NV_depth_buffer_float
    • GL_NV_depth_clamp

      public final boolean GL_NV_depth_clamp
    • GL_NV_draw_texture

      public final boolean GL_NV_draw_texture
    • GL_NV_evaluators

      public final boolean GL_NV_evaluators
    • GL_NV_explicit_multisample

      public final boolean GL_NV_explicit_multisample
    • GL_NV_fence

      public final boolean GL_NV_fence
    • GL_NV_float_buffer

      public final boolean GL_NV_float_buffer
    • GL_NV_fog_distance

      public final boolean GL_NV_fog_distance
    • GL_NV_fragment_program

      public final boolean GL_NV_fragment_program
    • GL_NV_fragment_program2

      public final boolean GL_NV_fragment_program2
    • GL_NV_fragment_program4

      public final boolean GL_NV_fragment_program4
    • GL_NV_fragment_program_option

      public final boolean GL_NV_fragment_program_option
    • GL_NV_framebuffer_multisample_coverage

      public final boolean GL_NV_framebuffer_multisample_coverage
    • GL_NV_geometry_program4

      public final boolean GL_NV_geometry_program4
    • GL_NV_geometry_shader4

      public final boolean GL_NV_geometry_shader4
    • GL_NV_gpu_program4

      public final boolean GL_NV_gpu_program4
    • GL_NV_gpu_program5

      public final boolean GL_NV_gpu_program5
    • GL_NV_gpu_program5_mem_extended

      public final boolean GL_NV_gpu_program5_mem_extended
    • GL_NV_gpu_shader5

      public final boolean GL_NV_gpu_shader5
    • GL_NV_half_float

      public final boolean GL_NV_half_float
    • GL_NV_light_max_exponent

      public final boolean GL_NV_light_max_exponent
    • GL_NV_multisample_coverage

      public final boolean GL_NV_multisample_coverage
    • GL_NV_multisample_filter_hint

      public final boolean GL_NV_multisample_filter_hint
    • GL_NV_occlusion_query

      public final boolean GL_NV_occlusion_query
    • GL_NV_packed_depth_stencil

      public final boolean GL_NV_packed_depth_stencil
    • GL_NV_parameter_buffer_object

      public final boolean GL_NV_parameter_buffer_object
    • GL_NV_parameter_buffer_object2

      public final boolean GL_NV_parameter_buffer_object2
    • GL_NV_path_rendering

      public final boolean GL_NV_path_rendering
    • GL_NV_pixel_data_range

      public final boolean GL_NV_pixel_data_range
    • GL_NV_point_sprite

      public final boolean GL_NV_point_sprite
    • GL_NV_present_video

      public final boolean GL_NV_present_video
    • GL_NV_primitive_restart

      public final boolean GL_NV_primitive_restart
    • GL_NV_register_combiners

      public final boolean GL_NV_register_combiners
    • GL_NV_register_combiners2

      public final boolean GL_NV_register_combiners2
    • GL_NV_shader_atomic_counters

      public final boolean GL_NV_shader_atomic_counters
    • GL_NV_shader_atomic_float

      public final boolean GL_NV_shader_atomic_float
    • GL_NV_shader_buffer_load

      public final boolean GL_NV_shader_buffer_load
    • GL_NV_shader_buffer_store

      public final boolean GL_NV_shader_buffer_store
    • GL_NV_shader_storage_buffer_object

      public final boolean GL_NV_shader_storage_buffer_object
    • GL_NV_tessellation_program5

      public final boolean GL_NV_tessellation_program5
    • GL_NV_texgen_reflection

      public final boolean GL_NV_texgen_reflection
    • GL_NV_texture_barrier

      public final boolean GL_NV_texture_barrier
    • GL_NV_texture_compression_vtc

      public final boolean GL_NV_texture_compression_vtc
    • GL_NV_texture_env_combine4

      public final boolean GL_NV_texture_env_combine4
    • GL_NV_texture_expand_normal

      public final boolean GL_NV_texture_expand_normal
    • GL_NV_texture_multisample

      public final boolean GL_NV_texture_multisample
    • GL_NV_texture_rectangle

      public final boolean GL_NV_texture_rectangle
    • GL_NV_texture_shader

      public final boolean GL_NV_texture_shader
    • GL_NV_texture_shader2

      public final boolean GL_NV_texture_shader2
    • GL_NV_texture_shader3

      public final boolean GL_NV_texture_shader3
    • GL_NV_transform_feedback

      public final boolean GL_NV_transform_feedback
    • GL_NV_transform_feedback2

      public final boolean GL_NV_transform_feedback2
    • GL_NV_vertex_array_range

      public final boolean GL_NV_vertex_array_range
    • GL_NV_vertex_array_range2

      public final boolean GL_NV_vertex_array_range2
    • GL_NV_vertex_attrib_integer_64bit

      public final boolean GL_NV_vertex_attrib_integer_64bit
    • GL_NV_vertex_buffer_unified_memory

      public final boolean GL_NV_vertex_buffer_unified_memory
    • GL_NV_vertex_program

      public final boolean GL_NV_vertex_program
    • GL_NV_vertex_program1_1

      public final boolean GL_NV_vertex_program1_1
    • GL_NV_vertex_program2

      public final boolean GL_NV_vertex_program2
    • GL_NV_vertex_program2_option

      public final boolean GL_NV_vertex_program2_option
    • GL_NV_vertex_program3

      public final boolean GL_NV_vertex_program3
    • GL_NV_vertex_program4

      public final boolean GL_NV_vertex_program4
    • GL_NV_video_capture

      public final boolean GL_NV_video_capture
    • GL_SGIS_generate_mipmap

      public final boolean GL_SGIS_generate_mipmap
    • GL_SGIS_texture_lod

      public final boolean GL_SGIS_texture_lod
    • GL_SUN_slice_accum

      public final boolean GL_SUN_slice_accum