Package org.lwjgl.opengles
Class ContextCapabilities
java.lang.Object
org.lwjgl.opengles.ContextCapabilities
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Field Summary
FieldsModifier and TypeFieldDescriptionfinal boolean
final boolean
final boolean
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Method Summary
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Field Details
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GL_AMD_compressed_3DC_texture
public final boolean GL_AMD_compressed_3DC_texture -
GL_AMD_compressed_ATC_texture
public final boolean GL_AMD_compressed_ATC_texture -
GL_AMD_performance_monitor
public final boolean GL_AMD_performance_monitor -
GL_AMD_program_binary_Z400
public final boolean GL_AMD_program_binary_Z400 -
GL_ANGLE_framebuffer_blit
public final boolean GL_ANGLE_framebuffer_blit -
GL_ANGLE_framebuffer_multisample
public final boolean GL_ANGLE_framebuffer_multisample -
GL_APPLE_framebuffer_multisample
public final boolean GL_APPLE_framebuffer_multisample -
GL_APPLE_rgb_422
public final boolean GL_APPLE_rgb_422 -
GL_APPLE_sync
public final boolean GL_APPLE_sync -
GL_APPLE_texture_format_BGRA8888
public final boolean GL_APPLE_texture_format_BGRA8888 -
GL_APPLE_texture_max_level
public final boolean GL_APPLE_texture_max_level -
GL_ARB_draw_buffers
public final boolean GL_ARB_draw_buffers -
GL_ARB_half_float_pixel
public final boolean GL_ARB_half_float_pixel -
GL_ARB_texture_rectangle
public final boolean GL_ARB_texture_rectangle -
GL_ARM_mali_shader_binary
public final boolean GL_ARM_mali_shader_binary -
GL_ARM_rgba8
public final boolean GL_ARM_rgba8 -
GL_DMP_shader_binary
public final boolean GL_DMP_shader_binary -
GL_EXT_Cg_shader
public final boolean GL_EXT_Cg_shader -
GL_EXT_bgra
public final boolean GL_EXT_bgra -
GL_EXT_blend_minmax
public final boolean GL_EXT_blend_minmax -
GL_EXT_color_buffer_half_float
public final boolean GL_EXT_color_buffer_half_float -
GL_EXT_copy_texture_levels
public final boolean GL_EXT_copy_texture_levels -
GL_EXT_debug_label
public final boolean GL_EXT_debug_label -
GL_EXT_debug_marker
public final boolean GL_EXT_debug_marker -
GL_EXT_discard_framebuffer
public final boolean GL_EXT_discard_framebuffer -
GL_EXT_frag_depth
public final boolean GL_EXT_frag_depth -
GL_EXT_map_buffer_range
public final boolean GL_EXT_map_buffer_range -
GL_EXT_multi_draw_arrays
public final boolean GL_EXT_multi_draw_arrays -
GL_EXT_multisampled_render_to_texture
public final boolean GL_EXT_multisampled_render_to_texture -
GL_EXT_multiview_draw_buffers
public final boolean GL_EXT_multiview_draw_buffers -
GL_EXT_occlusion_query_boolean
public final boolean GL_EXT_occlusion_query_boolean -
GL_EXT_packed_float
public final boolean GL_EXT_packed_float -
GL_EXT_read_format_bgra
public final boolean GL_EXT_read_format_bgra -
GL_EXT_robustness
public final boolean GL_EXT_robustness -
GL_EXT_sRGB
public final boolean GL_EXT_sRGB -
GL_EXT_separate_shader_objects
public final boolean GL_EXT_separate_shader_objects -
GL_EXT_shader_framebuffer_fetch
public final boolean GL_EXT_shader_framebuffer_fetch -
GL_EXT_shader_texture_lod
public final boolean GL_EXT_shader_texture_lod -
GL_EXT_shadow_samplers
public final boolean GL_EXT_shadow_samplers -
GL_EXT_texture_array
public final boolean GL_EXT_texture_array -
GL_EXT_texture_compression_dxt1
public final boolean GL_EXT_texture_compression_dxt1 -
GL_EXT_texture_compression_latc
public final boolean GL_EXT_texture_compression_latc -
GL_EXT_texture_compression_s3tc
public final boolean GL_EXT_texture_compression_s3tc -
GL_EXT_texture_filter_anisotropic
public final boolean GL_EXT_texture_filter_anisotropic -
GL_EXT_texture_format_BGRA8888
public final boolean GL_EXT_texture_format_BGRA8888 -
GL_EXT_texture_lod_bias
public final boolean GL_EXT_texture_lod_bias -
GL_EXT_texture_rg
public final boolean GL_EXT_texture_rg -
GL_EXT_texture_storage
public final boolean GL_EXT_texture_storage -
GL_EXT_texture_type_2_10_10_10_REV
public final boolean GL_EXT_texture_type_2_10_10_10_REV -
GL_EXT_unpack_subimage
public final boolean GL_EXT_unpack_subimage -
OpenGLES20
public final boolean OpenGLES20 -
OpenGLES30
public final boolean OpenGLES30 -
GL_IMG_multisampled_render_to_texture
public final boolean GL_IMG_multisampled_render_to_texture -
GL_IMG_program_binary
public final boolean GL_IMG_program_binary -
GL_IMG_read_format
public final boolean GL_IMG_read_format -
GL_IMG_shader_binary
public final boolean GL_IMG_shader_binary -
GL_IMG_texture_compression_pvrtc
public final boolean GL_IMG_texture_compression_pvrtc -
GL_KHR_debug
public final boolean GL_KHR_debug -
GL_KHR_texture_compression_astc_ldr
public final boolean GL_KHR_texture_compression_astc_ldr -
GL_NV_EGL_stream_consumer_external
public final boolean GL_NV_EGL_stream_consumer_external -
GL_NV_coverage_sample
public final boolean GL_NV_coverage_sample -
GL_NV_depth_nonlinear
public final boolean GL_NV_depth_nonlinear -
GL_NV_draw_buffers
public final boolean GL_NV_draw_buffers -
GL_NV_draw_path
public final boolean GL_NV_draw_path -
GL_NV_draw_texture
public final boolean GL_NV_draw_texture -
GL_NV_fbo_color_attachments
public final boolean GL_NV_fbo_color_attachments -
GL_NV_fence
public final boolean GL_NV_fence -
GL_NV_framebuffer_vertex_attrib_array
public final boolean GL_NV_framebuffer_vertex_attrib_array -
GL_NV_get_tex_image
public final boolean GL_NV_get_tex_image -
GL_NV_platform_binary
public final boolean GL_NV_platform_binary -
GL_NV_read_buffer
public final boolean GL_NV_read_buffer -
GL_NV_read_depth_stencil
public final boolean GL_NV_read_depth_stencil -
GL_NV_shader_framebuffer_fetch
public final boolean GL_NV_shader_framebuffer_fetch -
GL_NV_system_time
public final boolean GL_NV_system_time -
GL_NV_texture_compression_s3tc_update
public final boolean GL_NV_texture_compression_s3tc_update -
GL_NV_texture_npot_2D_mipmap
public final boolean GL_NV_texture_npot_2D_mipmap -
GL_OES_EGL_image
public final boolean GL_OES_EGL_image -
GL_OES_EGL_image_external
public final boolean GL_OES_EGL_image_external -
GL_OES_EGL_sync
public final boolean GL_OES_EGL_sync -
GL_OES_blend_equation_separate
public final boolean GL_OES_blend_equation_separate -
GL_OES_blend_func_separate
public final boolean GL_OES_blend_func_separate -
GL_OES_blend_subtract
public final boolean GL_OES_blend_subtract -
GL_OES_compressed_ETC1_RGB8_texture
public final boolean GL_OES_compressed_ETC1_RGB8_texture -
GL_OES_compressed_paletted_texture
public final boolean GL_OES_compressed_paletted_texture -
GL_OES_depth24
public final boolean GL_OES_depth24 -
GL_OES_depth32
public final boolean GL_OES_depth32 -
GL_OES_depth_texture
public final boolean GL_OES_depth_texture -
GL_OES_element_index_uint
public final boolean GL_OES_element_index_uint -
GL_OES_fbo_render_mipmap
public final boolean GL_OES_fbo_render_mipmap -
GL_OES_framebuffer_object
public final boolean GL_OES_framebuffer_object -
GL_OES_get_program_binary
public final boolean GL_OES_get_program_binary -
GL_OES_mapbuffer
public final boolean GL_OES_mapbuffer -
GL_OES_packed_depth_stencil
public final boolean GL_OES_packed_depth_stencil -
GL_OES_required_internalformat
public final boolean GL_OES_required_internalformat -
GL_OES_rgb8_rgba8
public final boolean GL_OES_rgb8_rgba8 -
GL_OES_standard_derivatives
public final boolean GL_OES_standard_derivatives -
GL_OES_stencil1
public final boolean GL_OES_stencil1 -
GL_OES_stencil4
public final boolean GL_OES_stencil4 -
GL_OES_stencil8
public final boolean GL_OES_stencil8 -
GL_OES_surfaceless_context
public final boolean GL_OES_surfaceless_context -
GL_OES_texture_3D
public final boolean GL_OES_texture_3D -
GL_OES_texture_float
public final boolean GL_OES_texture_float -
GL_OES_texture_float_linear
public final boolean GL_OES_texture_float_linear -
GL_OES_texture_half_float
public final boolean GL_OES_texture_half_float -
GL_OES_texture_half_float_linear
public final boolean GL_OES_texture_half_float_linear -
GL_OES_texture_npot
public final boolean GL_OES_texture_npot -
GL_OES_vertex_array_object
public final boolean GL_OES_vertex_array_object -
GL_OES_vertex_half_float
public final boolean GL_OES_vertex_half_float -
GL_OES_vertex_type_10_10_10_2
public final boolean GL_OES_vertex_type_10_10_10_2 -
GL_QCOM_binning_control
public final boolean GL_QCOM_binning_control -
GL_QCOM_driver_control
public final boolean GL_QCOM_driver_control -
GL_QCOM_extended_get
public final boolean GL_QCOM_extended_get -
GL_QCOM_extended_get2
public final boolean GL_QCOM_extended_get2 -
GL_QCOM_performance_monitor_global_mode
public final boolean GL_QCOM_performance_monitor_global_mode -
GL_QCOM_tiled_rendering
public final boolean GL_QCOM_tiled_rendering -
GL_QCOM_writeonly_rendering
public final boolean GL_QCOM_writeonly_rendering -
GL_VIV_shader_binary
public final boolean GL_VIV_shader_binary
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