Class TexturedWardShader

java.lang.Object
org.sunflow.core.shader.AnisotropicWardShader
org.sunflow.core.shader.TexturedWardShader
All Implemented Interfaces:
RenderObject, Shader

public class TexturedWardShader extends AnisotropicWardShader
  • Constructor Details

    • TexturedWardShader

      public TexturedWardShader()
  • Method Details

    • update

      public boolean update(ParameterList pl, SunflowAPI api)
      Description copied from interface: RenderObject
      Update this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.
      Specified by:
      update in interface RenderObject
      Overrides:
      update in class AnisotropicWardShader
      Parameters:
      pl - list of parameters to read from
      api - reference to the current scene
      Returns:
      true if the update is succesfull, false otherwise
    • getDiffuse

      public Color getDiffuse(ShadingState state)
      Overrides:
      getDiffuse in class AnisotropicWardShader
    • isOpaque

      public boolean isOpaque()
      Description copied from interface: Shader
      Returns true if this shader is fully opaque. This gives a quick way to find out if a shader needs further processing when hit by a shadow ray.
      Specified by:
      isOpaque in interface Shader
      Overrides:
      isOpaque in class AnisotropicWardShader
    • getOpacity

      public Color getOpacity(ShadingState state)
      Description copied from interface: Shader
      Returns how much light is blocked by this shader.
      Specified by:
      getOpacity in interface Shader
      Overrides:
      getOpacity in class AnisotropicWardShader