All Classes and Interfaces

Class
Description
ActionTrigger handles action events and starts the animator when actions occur.
This class controls animations.
Direction is used to set the initial direction in which the animation starts.
EndBehavior determines what happens at the end of the animation.
RepeatBehavior determines how each successive cycle will flow.
This class implements the Interpolator interface.
This class is used by KeyValues to calculate intermediate values for specific types.
FocusTrigger handles focus events and triggers an animation based on those events.
Focus In/Out events
Interface that defines the single Interpolator.interpolate(float) method.
KeyFrames holds information about the times at which values are sampled (KeyTimes) and the values at those times (KeyValues).
Stores a list of times from 0 to 1 (the elapsed fraction of an animation cycle) that are used in calculating interpolated values for PropertySetter given a matching set of KeyValues and Interpolators for those time intervals.
Stores a list of values that correspond to the times in a KeyTimes object.
This class implements the Interpolator interface by providing a simple interpolate function that simply returns the value that it was given.
MouseTrigger handles mouse events and triggers an animation based on those events.
Mouse Enter/Exit/Press/Release/Click events
This class enables automating animation of object properties.
This class interpolates fractional values using Bezier splines.
This interface is implemented by any object wishing to receive events from a TimingSource object.
This class provides a generic wrapper for arbitrary Timers that may be used with the Timing Framework.
This interface provides the methods which are called by Animator during the course of a timing sequence.
Implements the TimingTarget interface, providing stubs for all TimingTarget methods.
TimingTrigger handles timing events and starts the animator when those events occur.
Timing events; TimingTriggers can be set to fire when an animator starts, stops, or repeats.
This abstract class should be overridden by any class wanting to implement a new Trigger.
Superclass for all TriggerEvents used in the Trigger classes.