glbinding  3.3.0.0
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl42core/functions.h
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1
2#pragma once
3
4
5#include <glbinding/nogl.h>
6#include <glbinding/gl/functions.h>
7
8
9namespace gl42core
10{
11
12// import functions
13using gl::glActiveShaderProgram;
14using gl::glActiveTexture;
15using gl::glAttachShader;
16using gl::glBeginConditionalRender;
17using gl::glBeginQuery;
18using gl::glBeginQueryIndexed;
19using gl::glBeginTransformFeedback;
20using gl::glBindAttribLocation;
21using gl::glBindBuffer;
22using gl::glBindBufferBase;
23using gl::glBindBufferRange;
24using gl::glBindFragDataLocation;
25using gl::glBindFragDataLocationIndexed;
26using gl::glBindFramebuffer;
27using gl::glBindImageTexture;
28using gl::glBindProgramPipeline;
29using gl::glBindRenderbuffer;
30using gl::glBindSampler;
31using gl::glBindTexture;
32using gl::glBindTransformFeedback;
33using gl::glBindVertexArray;
34using gl::glBlendColor;
35using gl::glBlendEquation;
36using gl::glBlendEquationi;
37using gl::glBlendEquationSeparate;
38using gl::glBlendEquationSeparatei;
39using gl::glBlendFunc;
40using gl::glBlendFunci;
41using gl::glBlendFuncSeparate;
42using gl::glBlendFuncSeparatei;
43using gl::glBlitFramebuffer;
44using gl::glBufferData;
45using gl::glBufferSubData;
46using gl::glCheckFramebufferStatus;
47using gl::glClampColor;
48using gl::glClear;
49using gl::glClearBufferfi;
50using gl::glClearBufferfv;
51using gl::glClearBufferiv;
52using gl::glClearBufferuiv;
53using gl::glClearColor;
54using gl::glClearDepth;
55using gl::glClearDepthf;
56using gl::glClearStencil;
57using gl::glClientWaitSync;
58using gl::glColorMask;
59using gl::glColorMaski;
60using gl::glColorP3ui;
61using gl::glColorP3uiv;
62using gl::glColorP4ui;
63using gl::glColorP4uiv;
64using gl::glCompileShader;
65using gl::glCompressedTexImage1D;
66using gl::glCompressedTexImage2D;
67using gl::glCompressedTexImage3D;
68using gl::glCompressedTexSubImage1D;
69using gl::glCompressedTexSubImage2D;
70using gl::glCompressedTexSubImage3D;
71using gl::glCopyBufferSubData;
72using gl::glCopyTexImage1D;
73using gl::glCopyTexImage2D;
74using gl::glCopyTexSubImage1D;
75using gl::glCopyTexSubImage2D;
76using gl::glCopyTexSubImage3D;
77using gl::glCreateProgram;
78using gl::glCreateShader;
79using gl::glCreateShaderProgramv;
80using gl::glCullFace;
81using gl::glDeleteBuffers;
82using gl::glDeleteFramebuffers;
83using gl::glDeleteProgram;
84using gl::glDeleteProgramPipelines;
85using gl::glDeleteQueries;
86using gl::glDeleteRenderbuffers;
87using gl::glDeleteSamplers;
88using gl::glDeleteShader;
89using gl::glDeleteSync;
90using gl::glDeleteTextures;
91using gl::glDeleteTransformFeedbacks;
92using gl::glDeleteVertexArrays;
93using gl::glDepthFunc;
94using gl::glDepthMask;
95using gl::glDepthRange;
96using gl::glDepthRangeArrayv;
97using gl::glDepthRangef;
98using gl::glDepthRangeIndexed;
99using gl::glDetachShader;
100using gl::glDisable;
101using gl::glDisablei;
102using gl::glDisableVertexAttribArray;
103using gl::glDrawArrays;
104using gl::glDrawArraysIndirect;
105using gl::glDrawArraysInstanced;
106using gl::glDrawArraysInstancedBaseInstance;
107using gl::glDrawBuffer;
108using gl::glDrawBuffers;
109using gl::glDrawElements;
110using gl::glDrawElementsBaseVertex;
111using gl::glDrawElementsIndirect;
112using gl::glDrawElementsInstanced;
113using gl::glDrawElementsInstancedBaseInstance;
114using gl::glDrawElementsInstancedBaseVertex;
115using gl::glDrawElementsInstancedBaseVertexBaseInstance;
116using gl::glDrawRangeElements;
117using gl::glDrawRangeElementsBaseVertex;
118using gl::glDrawTransformFeedback;
119using gl::glDrawTransformFeedbackInstanced;
120using gl::glDrawTransformFeedbackStream;
121using gl::glDrawTransformFeedbackStreamInstanced;
122using gl::glEnable;
123using gl::glEnablei;
124using gl::glEnableVertexAttribArray;
125using gl::glEndConditionalRender;
126using gl::glEndQuery;
127using gl::glEndQueryIndexed;
128using gl::glEndTransformFeedback;
129using gl::glFenceSync;
130using gl::glFinish;
131using gl::glFlush;
132using gl::glFlushMappedBufferRange;
133using gl::glFramebufferRenderbuffer;
134using gl::glFramebufferTexture;
135using gl::glFramebufferTexture1D;
136using gl::glFramebufferTexture2D;
137using gl::glFramebufferTexture3D;
138using gl::glFramebufferTextureLayer;
139using gl::glFrontFace;
140using gl::glGenBuffers;
141using gl::glGenerateMipmap;
142using gl::glGenFramebuffers;
143using gl::glGenProgramPipelines;
144using gl::glGenQueries;
145using gl::glGenRenderbuffers;
146using gl::glGenSamplers;
147using gl::glGenTextures;
148using gl::glGenTransformFeedbacks;
149using gl::glGenVertexArrays;
150using gl::glGetActiveAtomicCounterBufferiv;
151using gl::glGetActiveAttrib;
152using gl::glGetActiveSubroutineName;
153using gl::glGetActiveSubroutineUniformiv;
154using gl::glGetActiveSubroutineUniformName;
155using gl::glGetActiveUniform;
156using gl::glGetActiveUniformBlockiv;
157using gl::glGetActiveUniformBlockName;
158using gl::glGetActiveUniformName;
159using gl::glGetActiveUniformsiv;
160using gl::glGetAttachedShaders;
161using gl::glGetAttribLocation;
162using gl::glGetBooleani_v;
163using gl::glGetBooleanv;
164using gl::glGetBufferParameteri64v;
165using gl::glGetBufferParameteriv;
166using gl::glGetBufferPointerv;
167using gl::glGetBufferSubData;
168using gl::glGetCompressedTexImage;
169using gl::glGetDoublei_v;
170using gl::glGetDoublev;
171using gl::glGetError;
172using gl::glGetFloati_v;
173using gl::glGetFloatv;
174using gl::glGetFragDataIndex;
175using gl::glGetFragDataLocation;
176using gl::glGetFramebufferAttachmentParameteriv;
177using gl::glGetInteger64i_v;
178using gl::glGetInteger64v;
179using gl::glGetIntegeri_v;
180using gl::glGetIntegerv;
181using gl::glGetInternalformativ;
182using gl::glGetMultisamplefv;
183using gl::glGetProgramBinary;
184using gl::glGetProgramInfoLog;
185using gl::glGetProgramiv;
186using gl::glGetProgramPipelineInfoLog;
187using gl::glGetProgramPipelineiv;
188using gl::glGetProgramStageiv;
189using gl::glGetQueryIndexediv;
190using gl::glGetQueryiv;
191using gl::glGetQueryObjecti64v;
192using gl::glGetQueryObjectiv;
193using gl::glGetQueryObjectui64v;
194using gl::glGetQueryObjectuiv;
195using gl::glGetRenderbufferParameteriv;
196using gl::glGetSamplerParameterfv;
197using gl::glGetSamplerParameterIiv;
198using gl::glGetSamplerParameterIuiv;
199using gl::glGetSamplerParameteriv;
200using gl::glGetShaderInfoLog;
201using gl::glGetShaderiv;
202using gl::glGetShaderPrecisionFormat;
203using gl::glGetShaderSource;
204using gl::glGetString;
205using gl::glGetStringi;
206using gl::glGetSubroutineIndex;
207using gl::glGetSubroutineUniformLocation;
208using gl::glGetSynciv;
209using gl::glGetTexImage;
210using gl::glGetTexLevelParameterfv;
211using gl::glGetTexLevelParameteriv;
212using gl::glGetTexParameterfv;
213using gl::glGetTexParameterIiv;
214using gl::glGetTexParameterIuiv;
215using gl::glGetTexParameteriv;
216using gl::glGetTransformFeedbackVarying;
217using gl::glGetUniformBlockIndex;
218using gl::glGetUniformdv;
219using gl::glGetUniformfv;
220using gl::glGetUniformIndices;
221using gl::glGetUniformiv;
222using gl::glGetUniformLocation;
223using gl::glGetUniformSubroutineuiv;
224using gl::glGetUniformuiv;
225using gl::glGetVertexAttribdv;
226using gl::glGetVertexAttribfv;
227using gl::glGetVertexAttribIiv;
228using gl::glGetVertexAttribIuiv;
229using gl::glGetVertexAttribiv;
230using gl::glGetVertexAttribLdv;
231using gl::glGetVertexAttribPointerv;
232using gl::glHint;
233using gl::glIsBuffer;
234using gl::glIsEnabled;
235using gl::glIsEnabledi;
236using gl::glIsFramebuffer;
237using gl::glIsProgram;
238using gl::glIsProgramPipeline;
239using gl::glIsQuery;
240using gl::glIsRenderbuffer;
241using gl::glIsSampler;
242using gl::glIsShader;
243using gl::glIsSync;
244using gl::glIsTexture;
245using gl::glIsTransformFeedback;
246using gl::glIsVertexArray;
247using gl::glLineWidth;
248using gl::glLinkProgram;
249using gl::glLogicOp;
250using gl::glMapBuffer;
251using gl::glMapBufferRange;
252using gl::glMemoryBarrier;
253using gl::glMinSampleShading;
254using gl::glMultiDrawArrays;
255using gl::glMultiDrawElements;
256using gl::glMultiDrawElementsBaseVertex;
257using gl::glMultiTexCoordP1ui;
258using gl::glMultiTexCoordP1uiv;
259using gl::glMultiTexCoordP2ui;
260using gl::glMultiTexCoordP2uiv;
261using gl::glMultiTexCoordP3ui;
262using gl::glMultiTexCoordP3uiv;
263using gl::glMultiTexCoordP4ui;
264using gl::glMultiTexCoordP4uiv;
265using gl::glNormalP3ui;
266using gl::glNormalP3uiv;
267using gl::glPatchParameterfv;
268using gl::glPatchParameteri;
269using gl::glPauseTransformFeedback;
270using gl::glPixelStoref;
271using gl::glPixelStorei;
272using gl::glPointParameterf;
273using gl::glPointParameterfv;
274using gl::glPointParameteri;
275using gl::glPointParameteriv;
276using gl::glPointSize;
277using gl::glPolygonMode;
278using gl::glPolygonOffset;
279using gl::glPrimitiveRestartIndex;
280using gl::glProgramBinary;
281using gl::glProgramParameteri;
282using gl::glProgramUniform1d;
283using gl::glProgramUniform1dv;
284using gl::glProgramUniform1f;
285using gl::glProgramUniform1fv;
286using gl::glProgramUniform1i;
287using gl::glProgramUniform1iv;
288using gl::glProgramUniform1ui;
289using gl::glProgramUniform1uiv;
290using gl::glProgramUniform2d;
291using gl::glProgramUniform2dv;
292using gl::glProgramUniform2f;
293using gl::glProgramUniform2fv;
294using gl::glProgramUniform2i;
295using gl::glProgramUniform2iv;
296using gl::glProgramUniform2ui;
297using gl::glProgramUniform2uiv;
298using gl::glProgramUniform3d;
299using gl::glProgramUniform3dv;
300using gl::glProgramUniform3f;
301using gl::glProgramUniform3fv;
302using gl::glProgramUniform3i;
303using gl::glProgramUniform3iv;
304using gl::glProgramUniform3ui;
305using gl::glProgramUniform3uiv;
306using gl::glProgramUniform4d;
307using gl::glProgramUniform4dv;
308using gl::glProgramUniform4f;
309using gl::glProgramUniform4fv;
310using gl::glProgramUniform4i;
311using gl::glProgramUniform4iv;
312using gl::glProgramUniform4ui;
313using gl::glProgramUniform4uiv;
314using gl::glProgramUniformMatrix2dv;
315using gl::glProgramUniformMatrix2fv;
316using gl::glProgramUniformMatrix2x3dv;
317using gl::glProgramUniformMatrix2x3fv;
318using gl::glProgramUniformMatrix2x4dv;
319using gl::glProgramUniformMatrix2x4fv;
320using gl::glProgramUniformMatrix3dv;
321using gl::glProgramUniformMatrix3fv;
322using gl::glProgramUniformMatrix3x2dv;
323using gl::glProgramUniformMatrix3x2fv;
324using gl::glProgramUniformMatrix3x4dv;
325using gl::glProgramUniformMatrix3x4fv;
326using gl::glProgramUniformMatrix4dv;
327using gl::glProgramUniformMatrix4fv;
328using gl::glProgramUniformMatrix4x2dv;
329using gl::glProgramUniformMatrix4x2fv;
330using gl::glProgramUniformMatrix4x3dv;
331using gl::glProgramUniformMatrix4x3fv;
332using gl::glProvokingVertex;
333using gl::glQueryCounter;
334using gl::glReadBuffer;
335using gl::glReadPixels;
336using gl::glReleaseShaderCompiler;
337using gl::glRenderbufferStorage;
338using gl::glRenderbufferStorageMultisample;
339using gl::glResumeTransformFeedback;
340using gl::glSampleCoverage;
341using gl::glSampleMaski;
342using gl::glSamplerParameterf;
343using gl::glSamplerParameterfv;
344using gl::glSamplerParameteri;
345using gl::glSamplerParameterIiv;
346using gl::glSamplerParameterIuiv;
347using gl::glSamplerParameteriv;
348using gl::glScissor;
349using gl::glScissorArrayv;
350using gl::glScissorIndexed;
351using gl::glScissorIndexedv;
352using gl::glSecondaryColorP3ui;
353using gl::glSecondaryColorP3uiv;
354using gl::glShaderBinary;
355using gl::glShaderSource;
356using gl::glStencilFunc;
357using gl::glStencilFuncSeparate;
358using gl::glStencilMask;
359using gl::glStencilMaskSeparate;
360using gl::glStencilOp;
361using gl::glStencilOpSeparate;
362using gl::glTexBuffer;
363using gl::glTexCoordP1ui;
364using gl::glTexCoordP1uiv;
365using gl::glTexCoordP2ui;
366using gl::glTexCoordP2uiv;
367using gl::glTexCoordP3ui;
368using gl::glTexCoordP3uiv;
369using gl::glTexCoordP4ui;
370using gl::glTexCoordP4uiv;
371using gl::glTexImage1D;
372using gl::glTexImage2D;
373using gl::glTexImage2DMultisample;
374using gl::glTexImage3D;
375using gl::glTexImage3DMultisample;
376using gl::glTexParameterf;
377using gl::glTexParameterfv;
378using gl::glTexParameteri;
379using gl::glTexParameterIiv;
380using gl::glTexParameterIuiv;
381using gl::glTexParameteriv;
382using gl::glTexStorage1D;
383using gl::glTexStorage2D;
384using gl::glTexStorage3D;
385using gl::glTexSubImage1D;
386using gl::glTexSubImage2D;
387using gl::glTexSubImage3D;
388using gl::glTransformFeedbackVaryings;
389using gl::glUniform1d;
390using gl::glUniform1dv;
391using gl::glUniform1f;
392using gl::glUniform1fv;
393using gl::glUniform1i;
394using gl::glUniform1iv;
395using gl::glUniform1ui;
396using gl::glUniform1uiv;
397using gl::glUniform2d;
398using gl::glUniform2dv;
399using gl::glUniform2f;
400using gl::glUniform2fv;
401using gl::glUniform2i;
402using gl::glUniform2iv;
403using gl::glUniform2ui;
404using gl::glUniform2uiv;
405using gl::glUniform3d;
406using gl::glUniform3dv;
407using gl::glUniform3f;
408using gl::glUniform3fv;
409using gl::glUniform3i;
410using gl::glUniform3iv;
411using gl::glUniform3ui;
412using gl::glUniform3uiv;
413using gl::glUniform4d;
414using gl::glUniform4dv;
415using gl::glUniform4f;
416using gl::glUniform4fv;
417using gl::glUniform4i;
418using gl::glUniform4iv;
419using gl::glUniform4ui;
420using gl::glUniform4uiv;
421using gl::glUniformBlockBinding;
422using gl::glUniformMatrix2dv;
423using gl::glUniformMatrix2fv;
424using gl::glUniformMatrix2x3dv;
425using gl::glUniformMatrix2x3fv;
426using gl::glUniformMatrix2x4dv;
427using gl::glUniformMatrix2x4fv;
428using gl::glUniformMatrix3dv;
429using gl::glUniformMatrix3fv;
430using gl::glUniformMatrix3x2dv;
431using gl::glUniformMatrix3x2fv;
432using gl::glUniformMatrix3x4dv;
433using gl::glUniformMatrix3x4fv;
434using gl::glUniformMatrix4dv;
435using gl::glUniformMatrix4fv;
436using gl::glUniformMatrix4x2dv;
437using gl::glUniformMatrix4x2fv;
438using gl::glUniformMatrix4x3dv;
439using gl::glUniformMatrix4x3fv;
440using gl::glUniformSubroutinesuiv;
441using gl::glUnmapBuffer;
442using gl::glUseProgram;
443using gl::glUseProgramStages;
444using gl::glValidateProgram;
445using gl::glValidateProgramPipeline;
446using gl::glVertexAttrib1d;
447using gl::glVertexAttrib1dv;
448using gl::glVertexAttrib1f;
449using gl::glVertexAttrib1fv;
450using gl::glVertexAttrib1s;
451using gl::glVertexAttrib1sv;
452using gl::glVertexAttrib2d;
453using gl::glVertexAttrib2dv;
454using gl::glVertexAttrib2f;
455using gl::glVertexAttrib2fv;
456using gl::glVertexAttrib2s;
457using gl::glVertexAttrib2sv;
458using gl::glVertexAttrib3d;
459using gl::glVertexAttrib3dv;
460using gl::glVertexAttrib3f;
461using gl::glVertexAttrib3fv;
462using gl::glVertexAttrib3s;
463using gl::glVertexAttrib3sv;
464using gl::glVertexAttrib4bv;
465using gl::glVertexAttrib4d;
466using gl::glVertexAttrib4dv;
467using gl::glVertexAttrib4f;
468using gl::glVertexAttrib4fv;
469using gl::glVertexAttrib4iv;
470using gl::glVertexAttrib4Nbv;
471using gl::glVertexAttrib4Niv;
472using gl::glVertexAttrib4Nsv;
473using gl::glVertexAttrib4Nub;
474using gl::glVertexAttrib4Nubv;
475using gl::glVertexAttrib4Nuiv;
476using gl::glVertexAttrib4Nusv;
477using gl::glVertexAttrib4s;
478using gl::glVertexAttrib4sv;
479using gl::glVertexAttrib4ubv;
480using gl::glVertexAttrib4uiv;
481using gl::glVertexAttrib4usv;
482using gl::glVertexAttribDivisor;
483using gl::glVertexAttribI1i;
484using gl::glVertexAttribI1iv;
485using gl::glVertexAttribI1ui;
486using gl::glVertexAttribI1uiv;
487using gl::glVertexAttribI2i;
488using gl::glVertexAttribI2iv;
489using gl::glVertexAttribI2ui;
490using gl::glVertexAttribI2uiv;
491using gl::glVertexAttribI3i;
492using gl::glVertexAttribI3iv;
493using gl::glVertexAttribI3ui;
494using gl::glVertexAttribI3uiv;
495using gl::glVertexAttribI4bv;
496using gl::glVertexAttribI4i;
497using gl::glVertexAttribI4iv;
498using gl::glVertexAttribI4sv;
499using gl::glVertexAttribI4ubv;
500using gl::glVertexAttribI4ui;
501using gl::glVertexAttribI4uiv;
502using gl::glVertexAttribI4usv;
503using gl::glVertexAttribIPointer;
504using gl::glVertexAttribL1d;
505using gl::glVertexAttribL1dv;
506using gl::glVertexAttribL2d;
507using gl::glVertexAttribL2dv;
508using gl::glVertexAttribL3d;
509using gl::glVertexAttribL3dv;
510using gl::glVertexAttribL4d;
511using gl::glVertexAttribL4dv;
512using gl::glVertexAttribLPointer;
513using gl::glVertexAttribP1ui;
514using gl::glVertexAttribP1uiv;
515using gl::glVertexAttribP2ui;
516using gl::glVertexAttribP2uiv;
517using gl::glVertexAttribP3ui;
518using gl::glVertexAttribP3uiv;
519using gl::glVertexAttribP4ui;
520using gl::glVertexAttribP4uiv;
521using gl::glVertexAttribPointer;
522using gl::glVertexP2ui;
523using gl::glVertexP2uiv;
524using gl::glVertexP3ui;
525using gl::glVertexP3uiv;
526using gl::glVertexP4ui;
527using gl::glVertexP4uiv;
528using gl::glViewport;
529using gl::glViewportArrayv;
530using gl::glViewportIndexedf;
531using gl::glViewportIndexedfv;
532using gl::glWaitSync;
533
534} // namespace gl42core
Definition gl42core/bitfield.h:11