glbinding  3.3.0.0
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl33core/functions.h
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1
2#pragma once
3
4
5#include <glbinding/nogl.h>
6#include <glbinding/gl/functions.h>
7
8
9namespace gl33core
10{
11
12// import functions
13using gl::glActiveTexture;
14using gl::glAttachShader;
15using gl::glBeginConditionalRender;
16using gl::glBeginQuery;
17using gl::glBeginTransformFeedback;
18using gl::glBindAttribLocation;
19using gl::glBindBuffer;
20using gl::glBindBufferBase;
21using gl::glBindBufferRange;
22using gl::glBindFragDataLocation;
23using gl::glBindFragDataLocationIndexed;
24using gl::glBindFramebuffer;
25using gl::glBindRenderbuffer;
26using gl::glBindSampler;
27using gl::glBindTexture;
28using gl::glBindVertexArray;
29using gl::glBlendColor;
30using gl::glBlendEquation;
31using gl::glBlendEquationSeparate;
32using gl::glBlendFunc;
33using gl::glBlendFuncSeparate;
34using gl::glBlitFramebuffer;
35using gl::glBufferData;
36using gl::glBufferSubData;
37using gl::glCheckFramebufferStatus;
38using gl::glClampColor;
39using gl::glClear;
40using gl::glClearBufferfi;
41using gl::glClearBufferfv;
42using gl::glClearBufferiv;
43using gl::glClearBufferuiv;
44using gl::glClearColor;
45using gl::glClearDepth;
46using gl::glClearStencil;
47using gl::glClientWaitSync;
48using gl::glColorMask;
49using gl::glColorMaski;
50using gl::glColorP3ui;
51using gl::glColorP3uiv;
52using gl::glColorP4ui;
53using gl::glColorP4uiv;
54using gl::glCompileShader;
55using gl::glCompressedTexImage1D;
56using gl::glCompressedTexImage2D;
57using gl::glCompressedTexImage3D;
58using gl::glCompressedTexSubImage1D;
59using gl::glCompressedTexSubImage2D;
60using gl::glCompressedTexSubImage3D;
61using gl::glCopyBufferSubData;
62using gl::glCopyTexImage1D;
63using gl::glCopyTexImage2D;
64using gl::glCopyTexSubImage1D;
65using gl::glCopyTexSubImage2D;
66using gl::glCopyTexSubImage3D;
67using gl::glCreateProgram;
68using gl::glCreateShader;
69using gl::glCullFace;
70using gl::glDeleteBuffers;
71using gl::glDeleteFramebuffers;
72using gl::glDeleteProgram;
73using gl::glDeleteQueries;
74using gl::glDeleteRenderbuffers;
75using gl::glDeleteSamplers;
76using gl::glDeleteShader;
77using gl::glDeleteSync;
78using gl::glDeleteTextures;
79using gl::glDeleteVertexArrays;
80using gl::glDepthFunc;
81using gl::glDepthMask;
82using gl::glDepthRange;
83using gl::glDetachShader;
84using gl::glDisable;
85using gl::glDisablei;
86using gl::glDisableVertexAttribArray;
87using gl::glDrawArrays;
88using gl::glDrawArraysInstanced;
89using gl::glDrawBuffer;
90using gl::glDrawBuffers;
91using gl::glDrawElements;
92using gl::glDrawElementsBaseVertex;
93using gl::glDrawElementsInstanced;
94using gl::glDrawElementsInstancedBaseVertex;
95using gl::glDrawRangeElements;
96using gl::glDrawRangeElementsBaseVertex;
97using gl::glEnable;
98using gl::glEnablei;
99using gl::glEnableVertexAttribArray;
100using gl::glEndConditionalRender;
101using gl::glEndQuery;
102using gl::glEndTransformFeedback;
103using gl::glFenceSync;
104using gl::glFinish;
105using gl::glFlush;
106using gl::glFlushMappedBufferRange;
107using gl::glFramebufferRenderbuffer;
108using gl::glFramebufferTexture;
109using gl::glFramebufferTexture1D;
110using gl::glFramebufferTexture2D;
111using gl::glFramebufferTexture3D;
112using gl::glFramebufferTextureLayer;
113using gl::glFrontFace;
114using gl::glGenBuffers;
115using gl::glGenerateMipmap;
116using gl::glGenFramebuffers;
117using gl::glGenQueries;
118using gl::glGenRenderbuffers;
119using gl::glGenSamplers;
120using gl::glGenTextures;
121using gl::glGenVertexArrays;
122using gl::glGetActiveAttrib;
123using gl::glGetActiveUniform;
124using gl::glGetActiveUniformBlockiv;
125using gl::glGetActiveUniformBlockName;
126using gl::glGetActiveUniformName;
127using gl::glGetActiveUniformsiv;
128using gl::glGetAttachedShaders;
129using gl::glGetAttribLocation;
130using gl::glGetBooleani_v;
131using gl::glGetBooleanv;
132using gl::glGetBufferParameteri64v;
133using gl::glGetBufferParameteriv;
134using gl::glGetBufferPointerv;
135using gl::glGetBufferSubData;
136using gl::glGetCompressedTexImage;
137using gl::glGetDoublev;
138using gl::glGetError;
139using gl::glGetFloatv;
140using gl::glGetFragDataIndex;
141using gl::glGetFragDataLocation;
142using gl::glGetFramebufferAttachmentParameteriv;
143using gl::glGetInteger64i_v;
144using gl::glGetInteger64v;
145using gl::glGetIntegeri_v;
146using gl::glGetIntegerv;
147using gl::glGetMultisamplefv;
148using gl::glGetProgramInfoLog;
149using gl::glGetProgramiv;
150using gl::glGetQueryiv;
151using gl::glGetQueryObjecti64v;
152using gl::glGetQueryObjectiv;
153using gl::glGetQueryObjectui64v;
154using gl::glGetQueryObjectuiv;
155using gl::glGetRenderbufferParameteriv;
156using gl::glGetSamplerParameterfv;
157using gl::glGetSamplerParameterIiv;
158using gl::glGetSamplerParameterIuiv;
159using gl::glGetSamplerParameteriv;
160using gl::glGetShaderInfoLog;
161using gl::glGetShaderiv;
162using gl::glGetShaderSource;
163using gl::glGetString;
164using gl::glGetStringi;
165using gl::glGetSynciv;
166using gl::glGetTexImage;
167using gl::glGetTexLevelParameterfv;
168using gl::glGetTexLevelParameteriv;
169using gl::glGetTexParameterfv;
170using gl::glGetTexParameterIiv;
171using gl::glGetTexParameterIuiv;
172using gl::glGetTexParameteriv;
173using gl::glGetTransformFeedbackVarying;
174using gl::glGetUniformBlockIndex;
175using gl::glGetUniformfv;
176using gl::glGetUniformIndices;
177using gl::glGetUniformiv;
178using gl::glGetUniformLocation;
179using gl::glGetUniformuiv;
180using gl::glGetVertexAttribdv;
181using gl::glGetVertexAttribfv;
182using gl::glGetVertexAttribIiv;
183using gl::glGetVertexAttribIuiv;
184using gl::glGetVertexAttribiv;
185using gl::glGetVertexAttribPointerv;
186using gl::glHint;
187using gl::glIsBuffer;
188using gl::glIsEnabled;
189using gl::glIsEnabledi;
190using gl::glIsFramebuffer;
191using gl::glIsProgram;
192using gl::glIsQuery;
193using gl::glIsRenderbuffer;
194using gl::glIsSampler;
195using gl::glIsShader;
196using gl::glIsSync;
197using gl::glIsTexture;
198using gl::glIsVertexArray;
199using gl::glLineWidth;
200using gl::glLinkProgram;
201using gl::glLogicOp;
202using gl::glMapBuffer;
203using gl::glMapBufferRange;
204using gl::glMultiDrawArrays;
205using gl::glMultiDrawElements;
206using gl::glMultiDrawElementsBaseVertex;
207using gl::glMultiTexCoordP1ui;
208using gl::glMultiTexCoordP1uiv;
209using gl::glMultiTexCoordP2ui;
210using gl::glMultiTexCoordP2uiv;
211using gl::glMultiTexCoordP3ui;
212using gl::glMultiTexCoordP3uiv;
213using gl::glMultiTexCoordP4ui;
214using gl::glMultiTexCoordP4uiv;
215using gl::glNormalP3ui;
216using gl::glNormalP3uiv;
217using gl::glPixelStoref;
218using gl::glPixelStorei;
219using gl::glPointParameterf;
220using gl::glPointParameterfv;
221using gl::glPointParameteri;
222using gl::glPointParameteriv;
223using gl::glPointSize;
224using gl::glPolygonMode;
225using gl::glPolygonOffset;
226using gl::glPrimitiveRestartIndex;
227using gl::glProvokingVertex;
228using gl::glQueryCounter;
229using gl::glReadBuffer;
230using gl::glReadPixels;
231using gl::glRenderbufferStorage;
232using gl::glRenderbufferStorageMultisample;
233using gl::glSampleCoverage;
234using gl::glSampleMaski;
235using gl::glSamplerParameterf;
236using gl::glSamplerParameterfv;
237using gl::glSamplerParameteri;
238using gl::glSamplerParameterIiv;
239using gl::glSamplerParameterIuiv;
240using gl::glSamplerParameteriv;
241using gl::glScissor;
242using gl::glSecondaryColorP3ui;
243using gl::glSecondaryColorP3uiv;
244using gl::glShaderSource;
245using gl::glStencilFunc;
246using gl::glStencilFuncSeparate;
247using gl::glStencilMask;
248using gl::glStencilMaskSeparate;
249using gl::glStencilOp;
250using gl::glStencilOpSeparate;
251using gl::glTexBuffer;
252using gl::glTexCoordP1ui;
253using gl::glTexCoordP1uiv;
254using gl::glTexCoordP2ui;
255using gl::glTexCoordP2uiv;
256using gl::glTexCoordP3ui;
257using gl::glTexCoordP3uiv;
258using gl::glTexCoordP4ui;
259using gl::glTexCoordP4uiv;
260using gl::glTexImage1D;
261using gl::glTexImage2D;
262using gl::glTexImage2DMultisample;
263using gl::glTexImage3D;
264using gl::glTexImage3DMultisample;
265using gl::glTexParameterf;
266using gl::glTexParameterfv;
267using gl::glTexParameteri;
268using gl::glTexParameterIiv;
269using gl::glTexParameterIuiv;
270using gl::glTexParameteriv;
271using gl::glTexSubImage1D;
272using gl::glTexSubImage2D;
273using gl::glTexSubImage3D;
274using gl::glTransformFeedbackVaryings;
275using gl::glUniform1f;
276using gl::glUniform1fv;
277using gl::glUniform1i;
278using gl::glUniform1iv;
279using gl::glUniform1ui;
280using gl::glUniform1uiv;
281using gl::glUniform2f;
282using gl::glUniform2fv;
283using gl::glUniform2i;
284using gl::glUniform2iv;
285using gl::glUniform2ui;
286using gl::glUniform2uiv;
287using gl::glUniform3f;
288using gl::glUniform3fv;
289using gl::glUniform3i;
290using gl::glUniform3iv;
291using gl::glUniform3ui;
292using gl::glUniform3uiv;
293using gl::glUniform4f;
294using gl::glUniform4fv;
295using gl::glUniform4i;
296using gl::glUniform4iv;
297using gl::glUniform4ui;
298using gl::glUniform4uiv;
299using gl::glUniformBlockBinding;
300using gl::glUniformMatrix2fv;
301using gl::glUniformMatrix2x3fv;
302using gl::glUniformMatrix2x4fv;
303using gl::glUniformMatrix3fv;
304using gl::glUniformMatrix3x2fv;
305using gl::glUniformMatrix3x4fv;
306using gl::glUniformMatrix4fv;
307using gl::glUniformMatrix4x2fv;
308using gl::glUniformMatrix4x3fv;
309using gl::glUnmapBuffer;
310using gl::glUseProgram;
311using gl::glValidateProgram;
312using gl::glVertexAttrib1d;
313using gl::glVertexAttrib1dv;
314using gl::glVertexAttrib1f;
315using gl::glVertexAttrib1fv;
316using gl::glVertexAttrib1s;
317using gl::glVertexAttrib1sv;
318using gl::glVertexAttrib2d;
319using gl::glVertexAttrib2dv;
320using gl::glVertexAttrib2f;
321using gl::glVertexAttrib2fv;
322using gl::glVertexAttrib2s;
323using gl::glVertexAttrib2sv;
324using gl::glVertexAttrib3d;
325using gl::glVertexAttrib3dv;
326using gl::glVertexAttrib3f;
327using gl::glVertexAttrib3fv;
328using gl::glVertexAttrib3s;
329using gl::glVertexAttrib3sv;
330using gl::glVertexAttrib4bv;
331using gl::glVertexAttrib4d;
332using gl::glVertexAttrib4dv;
333using gl::glVertexAttrib4f;
334using gl::glVertexAttrib4fv;
335using gl::glVertexAttrib4iv;
336using gl::glVertexAttrib4Nbv;
337using gl::glVertexAttrib4Niv;
338using gl::glVertexAttrib4Nsv;
339using gl::glVertexAttrib4Nub;
340using gl::glVertexAttrib4Nubv;
341using gl::glVertexAttrib4Nuiv;
342using gl::glVertexAttrib4Nusv;
343using gl::glVertexAttrib4s;
344using gl::glVertexAttrib4sv;
345using gl::glVertexAttrib4ubv;
346using gl::glVertexAttrib4uiv;
347using gl::glVertexAttrib4usv;
348using gl::glVertexAttribDivisor;
349using gl::glVertexAttribI1i;
350using gl::glVertexAttribI1iv;
351using gl::glVertexAttribI1ui;
352using gl::glVertexAttribI1uiv;
353using gl::glVertexAttribI2i;
354using gl::glVertexAttribI2iv;
355using gl::glVertexAttribI2ui;
356using gl::glVertexAttribI2uiv;
357using gl::glVertexAttribI3i;
358using gl::glVertexAttribI3iv;
359using gl::glVertexAttribI3ui;
360using gl::glVertexAttribI3uiv;
361using gl::glVertexAttribI4bv;
362using gl::glVertexAttribI4i;
363using gl::glVertexAttribI4iv;
364using gl::glVertexAttribI4sv;
365using gl::glVertexAttribI4ubv;
366using gl::glVertexAttribI4ui;
367using gl::glVertexAttribI4uiv;
368using gl::glVertexAttribI4usv;
369using gl::glVertexAttribIPointer;
370using gl::glVertexAttribP1ui;
371using gl::glVertexAttribP1uiv;
372using gl::glVertexAttribP2ui;
373using gl::glVertexAttribP2uiv;
374using gl::glVertexAttribP3ui;
375using gl::glVertexAttribP3uiv;
376using gl::glVertexAttribP4ui;
377using gl::glVertexAttribP4uiv;
378using gl::glVertexAttribPointer;
379using gl::glVertexP2ui;
380using gl::glVertexP2uiv;
381using gl::glVertexP3ui;
382using gl::glVertexP3uiv;
383using gl::glVertexP4ui;
384using gl::glVertexP4uiv;
385using gl::glViewport;
386using gl::glWaitSync;
387
388} // namespace gl33core
Definition gl33core/bitfield.h:11