Package robocode
Class Bullet
java.lang.Object
robocode.Bullet
- All Implemented Interfaces:
Serializable
Represents a bullet. This is returned from
Robot.fireBullet(double)
and AdvancedRobot.setFireBullet(double)
, and all the bullet-related
events.- Author:
- Mathew A. Nelson (original), Flemming N. Larsen (contributor)
- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
double
Returns the direction the bullet is/was heading, in degrees (0 invalid input: '<'= getHeading() invalid input: '<' 360).double
Returns the direction the bullet is/was heading, in radians (0 invalid input: '<'= getHeadingRadians() invalid input: '<' 2 * Math.PI).getName()
Returns the name of the robot that fired this bullet.double
getPower()
Returns the power of this bullet.double
Returns the velocity of this bullet.Returns the name of the robot that this bullet hit, ornull
if the bullet has not hit a robot.double
getX()
Returns the X position of the bullet.double
getY()
Returns the Y position of the bullet.int
hashCode()
boolean
isActive()
Checks if this bullet is still active on the battlefield.
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Constructor Details
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Bullet
public Bullet(double heading, double x, double y, double power, String ownerName, String victimName, boolean isActive, int bulletId) Called by the game to create a newBullet
object- Parameters:
heading
- the heading of the bullet, in radians.x
- the starting X position of the bullet.y
- the starting Y position of the bullet.power
- the power of the bullet.ownerName
- the name of the owner robot that owns the bullet.victimName
- the name of the robot hit by the bullet.isActive
-true
if the bullet still moves;false
otherwise.bulletId
- unique id of bullet for owner robot.
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Method Details
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equals
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hashCode
public int hashCode() -
getHeading
public double getHeading()Returns the direction the bullet is/was heading, in degrees (0 invalid input: '<'= getHeading() invalid input: '<' 360). This is not relative to the direction you are facing.- Returns:
- the direction the bullet is/was heading, in degrees
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getHeadingRadians
public double getHeadingRadians()Returns the direction the bullet is/was heading, in radians (0 invalid input: '<'= getHeadingRadians() invalid input: '<' 2 * Math.PI). This is not relative to the direction you are facing.- Returns:
- the direction the bullet is/was heading, in radians
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getName
Returns the name of the robot that fired this bullet.- Returns:
- the name of the robot that fired this bullet
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getPower
public double getPower()Returns the power of this bullet.The bullet will do (4 * power) damage if it hits another robot. If power is greater than 1, it will do an additional 2 * (power - 1) damage. You will get (3 * power) back if you hit the other robot.
- Returns:
- the power of the bullet
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getVelocity
public double getVelocity()Returns the velocity of this bullet. The velocity of the bullet is constant once it has been fired.- Returns:
- the velocity of the bullet
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getVictim
Returns the name of the robot that this bullet hit, ornull
if the bullet has not hit a robot.- Returns:
- the name of the robot that this bullet hit, or
null
if the bullet has not hit a robot.
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getX
public double getX()Returns the X position of the bullet.- Returns:
- the X position of the bullet
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getY
public double getY()Returns the Y position of the bullet.- Returns:
- the Y position of the bullet
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isActive
public boolean isActive()Checks if this bullet is still active on the battlefield.- Returns:
true
if the bullet is still active on the battlefield;false
otherwise
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