SDL 3.0
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#include <SDL_gpu.h>
A structure specifying the parameters of a graphics pipeline state.
SDL_GPUDepthStencilState SDL_GPUGraphicsPipelineCreateInfo::depth_stencil_state |
SDL_GPUShader* SDL_GPUGraphicsPipelineCreateInfo::fragment_shader |
SDL_GPUMultisampleState SDL_GPUGraphicsPipelineCreateInfo::multisample_state |
SDL_GPUPrimitiveType SDL_GPUGraphicsPipelineCreateInfo::primitive_type |
SDL_PropertiesID SDL_GPUGraphicsPipelineCreateInfo::props |
SDL_GPURasterizerState SDL_GPUGraphicsPipelineCreateInfo::rasterizer_state |
SDL_GPUGraphicsPipelineTargetInfo SDL_GPUGraphicsPipelineCreateInfo::target_info |
SDL_GPUVertexInputState SDL_GPUGraphicsPipelineCreateInfo::vertex_input_state |
SDL_GPUShader* SDL_GPUGraphicsPipelineCreateInfo::vertex_shader |