deb_control_files:
- control
- md5sums
deb_fields:
Architecture: all
Depends: default-jre | java8-runtime, jarwrapper, libpicocli-java (>= 4.6.1)
Description: |-
programming environment for creating Doom maps
WadC (Wad Compiler) is an Integrated Development Environment and
functional programming language for developing Doom-engine maps.
It can be used to generate complex levels which can be saved in
Doom's WAD format.
.
The IDE includes a text-editor component; a debug output
pane and a 2D drawing pane which previews the current
script's output. Also included is an experimental command line
interface, wadccli.
.
An external nodes builder (such as zdbsp) is required before
the resulting WAD file can be played by a doom-engine.
Homepage: https://jmtd.net/wadc/
Installed-Size: '1118'
Maintainer: Jonathan Dowland <jmtd@debian.org>
Package: wadc
Priority: optional
Recommends: freedoom | doom-wad | boom-wad | game-data-packager, prboom-plus | boom-engine
| doom-engine, zdbsp | doom-node-builder
Section: utils
Version: 3.1-1
srcpkg_name: wadc
srcpkg_version: 3.1-1