Crazy Eddie's GUI System 0.8.7
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Direct3D10/ViewportTarget.h
1/***********************************************************************
2 created: Sat Mar 7 2009
3 author: Paul D Turner (parts based on code by Rajko Stojadinovic)
4*************************************************************************/
5/***************************************************************************
6 * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25 * OTHER DEALINGS IN THE SOFTWARE.
26 ***************************************************************************/
27#ifndef _CEGUIDirect3D10ViewportTarget_h_
28#define _CEGUIDirect3D10ViewportTarget_h_
29
30#include "CEGUI/RendererModules/Direct3D10/RenderTarget.h"
31
32// Start of CEGUI namespace section
33namespace CEGUI
34{
36class D3D10_GUIRENDERER_API Direct3D10ViewportTarget : public Direct3D10RenderTarget<>
37{
38public:
45
56
57 // implementations of RenderTarget interface
58 bool isImageryCache() const;
59};
60
61
62} // End of CEGUI namespace section
63
64#endif // end of guard _CEGUIDirect3D10ViewportTarget_h_
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition RendererModules/Direct3D10/RenderTarget.h:53
Renderer implementation using Direct3D 10.
Definition RendererModules/Direct3D10/Renderer.h:69
Direct3D10 based RenderTarget that represents the screen or a portion of it.
Definition Direct3D10/ViewportTarget.h:37
Direct3D10ViewportTarget(Direct3D10Renderer &owner)
Construct a default Direct3D10ViewportTarget that uses the current Direct3D10 viewport as it's initia...
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Direct3D10ViewportTarget(Direct3D10Renderer &owner, const Rectf &area)
Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area.
base class for properties able to do native set/get
Definition TypedProperty.h:50
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1