27#ifndef _CEGUIDirect3D10GeometryBuffer_h_
28#define _CEGUIDirect3D10GeometryBuffer_h_
30#include "../../GeometryBuffer.h"
31#include "CEGUI/RendererModules/Direct3D10/Renderer.h"
32#include "../../Rect.h"
33#include "../../Quaternion.h"
45# pragma warning(disable : 4251)
51class Direct3D10Texture;
82 bool isClippingActive()
const;
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.
Definition RendererModules/Direct3D10/GeometryBuffer.h:55
void appendVertex(const Vertex &vertex)
Append a single vertex to the buffer.
bool d_bufferSynched
whether the h/w buffer is in sync with the added geometry
Definition RendererModules/Direct3D10/GeometryBuffer.h:124
const D3DXMATRIX * getMatrix() const
return pointer to D3DXMATRIX used by this GeometryBuffer
void setPivot(const Vector3f &p)
Set the pivot point to be used when applying the rotations.
ID3D10Device & d_device
The D3D Device.
Definition RendererModules/Direct3D10/GeometryBuffer.h:116
VertexList d_vertices
container where added geometry is stored.
Definition RendererModules/Direct3D10/GeometryBuffer.h:132
Vector3f d_pivot
pivot point for rotation
Definition RendererModules/Direct3D10/GeometryBuffer.h:142
void cleanupVertexBuffer() const
cleanup the hardware vertex buffer.
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition RendererModules/Direct3D10/GeometryBuffer.h:130
bool d_matrixValid
true when d_matrix is valid and up to date
Definition RendererModules/Direct3D10/GeometryBuffer.h:148
void setRenderEffect(RenderEffect *effect)
Set the RenderEffect to be used by this GeometryBuffer.
void allocateVertexBuffer(const size_t count) const
allocate the hardware vertex buffer large enough for count vertices.
void appendGeometry(const Vertex *const vbuff, uint vertex_count)
Append a number of vertices from an array to the GeometryBuffer.
uint getVertexCount() const
Return the total number of vertices currently held by this GeometryBuffer object.
~Direct3D10GeometryBuffer()
Destructor.
void setRotation(const Quaternion &r)
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.
D3DXMATRIX d_matrix
model matrix cache
Definition RendererModules/Direct3D10/GeometryBuffer.h:146
bool d_clippingActive
whether clipping will be active for the current batch
Definition RendererModules/Direct3D10/GeometryBuffer.h:136
Quaternion d_rotation
rotation Quaternion
Definition RendererModules/Direct3D10/GeometryBuffer.h:140
Direct3D10Texture * d_activeTexture
last texture that was set as active
Definition RendererModules/Direct3D10/GeometryBuffer.h:118
Texture * getActiveTexture() const
Return a pointer to the currently active Texture object. This may return 0 if no texture is set.
Rectf d_clipRect
rectangular clip region
Definition RendererModules/Direct3D10/GeometryBuffer.h:134
void draw() const
Draw the geometry buffered within this GeometryBuffer object.
Direct3D10GeometryBuffer(Direct3D10Renderer &owner)
Constructor.
void setActiveTexture(Texture *texture)
Set the active texture to be used with all subsequently added vertices.
UINT d_bufferSize
Size of the currently allocated vertex buffer.
Definition RendererModules/Direct3D10/GeometryBuffer.h:122
uint getBatchCount() const
Return the number of batches of geometry that this GeometryBuffer has split the vertices into.
void setTranslation(const Vector3f &v)
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.
void updateMatrix() const
update cached matrix
void syncHardwareBuffer() const
Synchronise data in the hardware buffer with what's been added.
BatchList d_batches
list of texture batches added to the geometry buffer
Definition RendererModules/Direct3D10/GeometryBuffer.h:128
void reset()
Clear all buffered data and reset the GeometryBuffer to the default state.
ID3D10Buffer * d_vertexBuffer
hardware buffer where vertices will be drawn from.
Definition RendererModules/Direct3D10/GeometryBuffer.h:120
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition RendererModules/Direct3D10/GeometryBuffer.h:126
void setClippingActive(const bool active)
Set whether clipping will be active for subsequently added vertices.
RenderEffect * getRenderEffect()
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
Vector3f d_translation
translation vector
Definition RendererModules/Direct3D10/GeometryBuffer.h:138
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition RendererModules/Direct3D10/GeometryBuffer.h:144
void setClippingRegion(const Rectf ®ion)
Set the clipping region to be used when rendering this buffer.
Renderer implementation using Direct3D 10.
Definition RendererModules/Direct3D10/Renderer.h:69
Texture implementation for the Direct3D10Renderer.
Definition RendererModules/Direct3D10/Texture.h:50
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition GeometryBuffer.h:44
Class to represent rotation, avoids Gimbal lock.
Definition Quaternion.h:69
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition RenderEffect.h:42
Abstract base class specifying the required interface for Texture objects.
Definition Texture.h:54
base class for properties able to do native set/get
Definition TypedProperty.h:50
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1
type to track info for per-texture sub batches of geometry
Definition RendererModules/Direct3D10/GeometryBuffer.h:107
internal Vertex structure used for Direct3D based geometry.
Definition RendererModules/Direct3D10/GeometryBuffer.h:96
FLOAT x
The transformed position for the vertex.
Definition RendererModules/Direct3D10/GeometryBuffer.h:98
DWORD diffuse
colour of the vertex.
Definition RendererModules/Direct3D10/GeometryBuffer.h:100
float tu
texture coordinates.
Definition RendererModules/Direct3D10/GeometryBuffer.h:102
structure that is used to hold details of a single vertex in 3D space.
Definition Vertex.h:42