Class SceneGraphPath
In the array of internal nodes, the node at index 0 is the node closest to the Locale. The indices increase along the path to the terminal node, with the node at index length-1 being the node closest to the terminal node. The array of nodes does not contain either the Locale (which is not a node) or the terminal node.
When a SceneGraphPath is returned from the picking or collision methods of Java 3D, it will also contain the value of the LocalToVworld transform of the terminal node that was in effect at the time the pick or collision occurred. Note that ENABLE_PICK_REPORTING and ENABLE_COLLISION_REPORTING are disabled by default. This means that the picking and collision methods will return the minimal SceneGraphPath by default.
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Constructor Summary
ConstructorsConstructorDescriptionConstructs a SceneGraphPath object with default parameters.SceneGraphPath
(Locale root, Node object) Constructs a new SceneGraphPath object.SceneGraphPath
(Locale root, Node[] nodes, Node object) Constructs a new SceneGraphPath object. -
Method Summary
Modifier and TypeMethodDescriptionboolean
Returns true if the Object o1 is of type SceneGraphPath and all of the data members of o1 are equal to the corresponding data members in this SceneGraphPath and if the values of the transforms is equal.boolean
equals
(SceneGraphPath testPath) Returns true if all of the data members of path testPath are equal to the corresponding data members in this SceneGraphPath and if the values of the transforms is equal.final Locale
Retrieves the path's Localefinal Node
getNode
(int index) Retrieves the node at the specified index.final Node
Retrieves the path's terminal node object.final Transform3D
Returns a copy of the transform associated with this SceneGraphPath; returns null if there is no transform associated.int
hashCode()
Returns a hash number based on the data values in this object.final boolean
isSamePath
(SceneGraphPath testPath) Determines whether two SceneGraphPath objects represent the same path in the scene graph; either object might include a different subset of internal nodes; only the internal link nodes, the Locale, and the Node itself are compared.final int
Retrieves the number of nodes in this path.final void
set
(SceneGraphPath newPath) Sets this path's values to that of the specified path.final void
Sets this path's Locale to the specified Locale.final void
Replaces the node at the specified index with newNode.final void
Sets this path's node objects to the specified node objects.final void
Sets this path's terminal node to the specified node object.final void
setTransform
(Transform3D trans) Sets the transform component of this SceneGraphPath to the value of the passed transform.toString()
Returns a string representation of this object; the string contains the class names of all Nodes in the SceneGraphPath, the toString() method of any associated user data provided by SceneGraphObject.getUserData(), and also prints out the transform, if it is not null.
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Constructor Details
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SceneGraphPath
public SceneGraphPath()Constructs a SceneGraphPath object with default parameters. The default values are as follows:-
root : null
object : null
list of (interior) nodes : null
transform : identity
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SceneGraphPath
Constructs a new SceneGraphPath object.- Parameters:
root
- the Locale object of this pathobject
- the terminal node of this path
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SceneGraphPath
Constructs a new SceneGraphPath object.- Parameters:
root
- the Locale object of this pathnodes
- an array of node objects in the path from the Locale to the terminal nodeobject
- the terminal node of this path
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Method Details
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set
Sets this path's values to that of the specified path.- Parameters:
newPath
- the SceneGraphPath to copy
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setLocale
Sets this path's Locale to the specified Locale.- Parameters:
newLocale
- The new Locale
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setObject
Sets this path's terminal node to the specified node object.- Parameters:
object
- the new terminal node
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setNodes
Sets this path's node objects to the specified node objects.- Parameters:
nodes
- an array of node objects in the path from the Locale to the terminal node
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setNode
Replaces the node at the specified index with newNode.- Parameters:
index
- the index of the node to replacenewNode
- the new node- Throws:
NullPointerException
- if the node array pointer is null.
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setTransform
Sets the transform component of this SceneGraphPath to the value of the passed transform.- Parameters:
trans
- the transform to be copied. trans should be the localToVworld matrix of this SceneGraphPath object.
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getTransform
Returns a copy of the transform associated with this SceneGraphPath; returns null if there is no transform associated. If this SceneGraphPath was returned by a Java 3D picking or collision method, the local coordinate to virtual world coordinate transform for this scene graph object at the time of the pick or collision is recorded.- Returns:
- the local to VWorld transform
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getLocale
Retrieves the path's Locale- Returns:
- this path's Locale
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getObject
Retrieves the path's terminal node object.- Returns:
- the terminal node
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nodeCount
public final int nodeCount()Retrieves the number of nodes in this path. The number of nodes does not include the Locale or the terminal node object itself.- Returns:
- a count of the number of nodes in this path
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getNode
Retrieves the node at the specified index.- Parameters:
index
- the index specifying which node to retrieve- Returns:
- the specified node
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equals
Returns true if all of the data members of path testPath are equal to the corresponding data members in this SceneGraphPath and if the values of the transforms is equal.- Parameters:
testPath
- the path we will compare this object's path against.- Returns:
- true or false
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equals
Returns true if the Object o1 is of type SceneGraphPath and all of the data members of o1 are equal to the corresponding data members in this SceneGraphPath and if the values of the transforms is equal. -
hashCode
public int hashCode()Returns a hash number based on the data values in this object. Two different SceneGraphPath objects with identical data values (ie, returns true for trans.equals(SceneGraphPath) ) will return the same hash number. Two Paths with different data members may return the same hash value, although this is not likely. -
isSamePath
Determines whether two SceneGraphPath objects represent the same path in the scene graph; either object might include a different subset of internal nodes; only the internal link nodes, the Locale, and the Node itself are compared. The paths are not validated for correctness or uniqueness.- Parameters:
testPath
- the SceneGraphPath to be compared to this SceneGraphPath- Returns:
- true or false
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toString
Returns a string representation of this object; the string contains the class names of all Nodes in the SceneGraphPath, the toString() method of any associated user data provided by SceneGraphObject.getUserData(), and also prints out the transform, if it is not null.
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