Class VirtualUniverse

java.lang.Object
javax.media.j3d.VirtualUniverse
Direct Known Subclasses:
SimpleUniverse

public class VirtualUniverse extends Object
A VirtualUniverse object is the top-level container for all scene graphs. A virtual universe consists of a set of Locale objects, each of which has a high-resolution position within the virtual universe. An application or applet may have more than one VirtualUniverse objects, but many applications will need only one. Virtual universes are separate entities in that no node object may exist in more than one virtual universe at any one time. Likewise, the objects in one virtual universe are not visible in, nor do they interact with objects in, any other virtual universe.

A VirtualUniverse object defines methods to enumerate its Locale objects and to remove them from the virtual universe.

For more information, see the Introduction to the Java 3D API and Scene Graph Superstructure documents.

See Also:
  • Constructor Details

    • VirtualUniverse

      public VirtualUniverse()
      Constructs a new VirtualUniverse.
  • Method Details

    • removeLocale

      public void removeLocale(Locale locale)
      Removes a Locale and its associates branch graphs from this universe. All branch graphs within the specified Locale are detached, regardless of whether their ALLOW_DETACH capability bits are set. The Locale is then marked as being dead: no branch graphs may subsequently be attached.
      Parameters:
      locale - the Locale to be removed.
      Throws:
      IllegalArgumentException - if the specified Locale is not attached to this VirtualUniverse.
      Since:
      Java 3D 1.2
    • removeAllLocales

      public void removeAllLocales()
      Removes all Locales and their associates branch graphs from this universe. All branch graphs within each Locale are detached, regardless of whether their ALLOW_DETACH capability bits are set. Each Locale is then marked as being dead: no branch graphs may subsequently be attached. This method should be called by applications and applets to allow Java 3D to cleanup its resources.
      Since:
      Java 3D 1.2
    • getAllLocales

      public Enumeration getAllLocales()
      Returns the enumeration object of all locales in this virtual universe.
      Returns:
      the enumeration object
    • numLocales

      public int numLocales()
      Returns the number of locales.
      Returns:
      the count of locales
    • setJ3DThreadPriority

      public static void setJ3DThreadPriority(int priority)
      Sets the priority of all Java 3D threads to the specified value. The default value is the priority of the thread that started Java 3D.
      Parameters:
      priority - the new thread priority
      Throws:
      IllegalArgumentException - if the priority is not in the range MIN_PRIORITY to MAX_PRIORITY
      SecurityException - if the priority is greater than that of the calling thread
      Since:
      Java 3D 1.2
    • getJ3DThreadPriority

      public static int getJ3DThreadPriority()
      Retrieves that priority of Java 3D's threads.
      Returns:
      the current priority of Java 3D's threads
      Since:
      Java 3D 1.2
    • getProperties

      public static final Map getProperties()
      Returns a read-only Map object containing key-value pairs that define various global properties for Java 3D. All of the keys are String objects. The values are key-specific, but most will be String objects.

      The set of global Java 3D properties always includes values for the following keys:

        Key (String) Value Type
        j3d.version String
        j3d.vendor String
        j3d.specification.version String
        j3d.specification.vendor String
        j3d.pipeline String
        j3d.renderer String

      The descriptions of the values returned for each key are as follows:

      • j3d.version
          A String that defines the Java 3D implementation version. The portion of the implementation version string before the first space must adhere to one of the the following three formats (anything after the first space is an optional free-form addendum to the version):
            x.y.z
            x.y.z_p
            x.y.z-ssss
          where:
            x is the major version number
            y is the minor version number
            z is the sub-minor version number
            p is the patch revision number
            ssss is a string, identifying a non-release build (e.g., beta1, build47, rc1, etc.). It may only contain letters, numbers, periods, dashes, or underscores.
      • j3d.vendor
          String that specifies the Java 3D implementation vendor.
      • j3d.specification.version
          A String that defines the Java 3D specification version. This string must be of the following form:
            x.y
          where:
            x is the major version number
            y is the minor version number
          No other characters are allowed in the specification version string.
      • j3d.specification.vendor
          String that specifies the Java 3D specification vendor.
      • j3d.pipeline
          String that specifies the Java 3D rendering pipeline. This could be one of: "NATIVE_OGL", "NATIVE_D3D", or "JOGL". Others could be added in the future.
      • j3d.renderer
          String that specifies the underlying rendering library. This could be one of: "OpenGL" or "DirectX". Others could be added in the future.
      Returns:
      the global Java 3D properties
      Since:
      Java 3D 1.3
    • addGraphStructureChangeListener

      public void addGraphStructureChangeListener(GraphStructureChangeListener listener)
      Adds the specified GraphStructureChangeListener to the set of listeners that will be notified when the graph structure is changed on a live scene graph. If the specifed listener is null no action is taken and no exception is thrown.
      Parameters:
      listener - the listener to add to the set.
      Since:
      Java 3D 1.4
    • removeGraphStructureChangeListener

      public void removeGraphStructureChangeListener(GraphStructureChangeListener listener)
      Removes the specified GraphStructureChangeListener from the set of listeners. This method performs no function, nor does it throw an exception if the specified listener is not currently in the set or is null.
      Parameters:
      listener - the listener to remove from the set.
      Since:
      Java 3D 1.4
    • addShaderErrorListener

      public void addShaderErrorListener(ShaderErrorListener listener)
      Adds the specified ShaderErrorListener to the set of listeners that will be notified when a programmable shader error is detected on a live scene graph. If the specifed listener is null no action is taken and no exception is thrown. If a shader error occurs, the listeners will be called asynchronously from a separate notification thread. The Java 3D renderer and behavior scheduler will continue to run as if the error had not occurred, except that shading will be disabled for the objects in error. If applications desire to detach or modify the scene graph as a result of the error, they should use a behavior post if they want that change to be synchronous with the renderer.
      Parameters:
      listener - the listener to add to the set.
      Since:
      Java 3D 1.4
    • removeShaderErrorListener

      public void removeShaderErrorListener(ShaderErrorListener listener)
      Removes the specified ShaderErrorListener from the set of listeners. This method performs no function, nor does it throw an exception if the specified listener is not currently in the set or is null.
      Parameters:
      listener - the listener to remove from the set.
      Since:
      Java 3D 1.4
    • addRenderingErrorListener

      public static void addRenderingErrorListener(RenderingErrorListener listener)
      Adds the specified RenderingErrorListener to the set of listeners that will be notified when a rendering error is detected. If the specifed listener is null no action is taken and no exception is thrown. If a rendering error occurs, the listeners will be called asynchronously from a separate notification thread. If the set of listeners is empty, a default listener is notified. The default listener prints the error information to System.err and then calls System.exit().
      Parameters:
      listener - the listener to add to the set.
      Since:
      Java 3D 1.5
    • removeRenderingErrorListener

      public static void removeRenderingErrorListener(RenderingErrorListener listener)
      Removes the specified RenderingErrorListener from the set of listeners. This method performs no function, nor does it throw an exception if the specified listener is not currently in the set or is null.
      Parameters:
      listener - the listener to remove from the set.
      Since:
      Java 3D 1.5