Class CgShaderProgram


public class CgShaderProgram extends ShaderProgram
The CgShaderProgram object is a concrete implementation of a ShaderProgram node component for NVIDIA's Cg shader language.
Since:
Java 3D 1.4
See Also:
  • Constructor Details

    • CgShaderProgram

      public CgShaderProgram()
      Constructs a Cg shader program node component.
      TODO: ADD MORE DOCUMENTATION HERE.
  • Method Details

    • setVertexAttrNames

      public void setVertexAttrNames(String[] vertexAttrNames)
      Description copied from class: ShaderProgram
      Sets the vertex attribute names array for this ShaderProgram object. Each element in the array specifies the shader attribute name that is bound to the corresponding numbered vertex attribute within a GeometryArray object that uses this shader program. Array element 0 specifies the name of GeometryArray vertex attribute 0, array element 1 specifies the name of GeometryArray vertex attribute 1, and so forth. The array of names may be null or empty (0 length), but the elements of the array must be non-null.
      Specified by:
      setVertexAttrNames in class ShaderProgram
      Parameters:
      vertexAttrNames - array of vertex attribute names for this shader program. A copy of this array is made.
    • getVertexAttrNames

      public String[] getVertexAttrNames()
      Description copied from class: ShaderProgram
      Retrieves the vertex attribute names array from this ShaderProgram object.
      Specified by:
      getVertexAttrNames in class ShaderProgram
      Returns:
      a copy of this ShaderProgram's array of vertex attribute names.
    • setShaderAttrNames

      public void setShaderAttrNames(String[] shaderAttrNames)
      Description copied from class: ShaderProgram
      Sets the shader attribute names array for this ShaderProgram object. Each element in the array specifies a shader attribute name that may be set via a ShaderAttribute object. Only those attributes whose names that appear in the shader attribute names array can be set for a given shader program. The array of names may be null or empty (0 length), but the elements of the array must be non-null.

      TODO: finish this.

      Specified by:
      setShaderAttrNames in class ShaderProgram
      Parameters:
      shaderAttrNames - array of shader attribute names for this shader program. A copy of this array is made.
    • getShaderAttrNames

      public String[] getShaderAttrNames()
      Description copied from class: ShaderProgram
      Retrieves the shader attribute names array from this ShaderProgram object.
      Specified by:
      getShaderAttrNames in class ShaderProgram
      Returns:
      a copy of this ShaderProgram's array of shader attribute names.
    • setShaders

      public void setShaders(Shader[] shaders)
      Copies the specified array of shaders into this shader program. This method makes a shallow copy of the array. The array of shaders may be null or empty (0 length), but the elements of the array must be non-null. The shading language of each shader in the array must be SHADING_LANGUAGE_CG. Each shader in the array must be a SourceCodeShader. There must be no more than one vertex shader and one fragment shader in the array.
      Specified by:
      setShaders in class ShaderProgram
      Parameters:
      shaders - array of Shader objects to be copied into this ShaderProgram
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      IllegalArgumentException - if the shading language of any shader in the shaders array is not SHADING_LANGUAGE_CG.
      IllegalArgumentException - if there are more than one vertex shader or more than one fragment shader in the shaders array.
      ClassCastException - if any shader in the shaders array is not a SourceCodeShader.
    • getShaders

      public Shader[] getShaders()
      Description copied from class: ShaderProgram
      Retrieves the array of shaders from this shader program. A shallow copy of the array is returned. The return value may be null.
      Specified by:
      getShaders in class ShaderProgram
      Returns:
      a copy of this ShaderProgram's array of Shader objects