Artifact libmojoshader-dev_0.0~hg1314+dfsg-1.1_amd64

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deb_fields:
  Architecture: amd64
  Depends: libmojoshader0 (= 0.0~hg1314+dfsg-1.1)
  Description: |-
    library to move calls to Direct3D shaders to OpenGL (development files)
     MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and
     non-Windows platforms. The primary motivation is moving shaders to OpenGL
     languages on the fly. The developer deals with "profiles" that represent
     various target languages, such as GLSL or ARB_*_program.
     .
     This allows a developer to manage one set of shaders, presumably written in
     Direct3D HLSL, and use them across multiple rendering backends. This also means
     that the developer only has to worry about one (offline) compiler to manage
     program complexity, while MojoShader itself deals with the reduced complexity
     of the bytecode at runtime.
     .
     MojoShader provides both a simple API to convert bytecode to various profiles,
     and (optionally) basic glue to rendering APIs to abstract the management of the
     shaders at runtime.
     .
     This package contains the header files and static library for libmojoshader0.
  Homepage: https://icculus.org/mojoshader/
  Installed-Size: '1403'
  Maintainer: Yangfl <mmyangfl@gmail.com>
  Multi-Arch: same
  Package: libmojoshader-dev
  Priority: optional
  Section: libdevel
  Source: mojoshader
  Version: 0.0~hg1314+dfsg-1.1
srcpkg_name: mojoshader
srcpkg_version: 0.0~hg1314+dfsg-1.1

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libmojoshader-dev_0.0~hg1314+dfsg-1.1_amd64.deb
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