deb_control_files:
- control
- md5sums
- shlibs
- symbols
- triggers
deb_fields:
Architecture: amd64
Depends: libc6 (>= 2.29)
Description: |-
library to move calls to Direct3D shaders to OpenGL
MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and
non-Windows platforms. The primary motivation is moving shaders to OpenGL
languages on the fly. The developer deals with "profiles" that represent
various target languages, such as GLSL or ARB_*_program.
.
This allows a developer to manage one set of shaders, presumably written in
Direct3D HLSL, and use them across multiple rendering backends. This also means
that the developer only has to worry about one (offline) compiler to manage
program complexity, while MojoShader itself deals with the reduced complexity
of the bytecode at runtime.
.
MojoShader provides both a simple API to convert bytecode to various profiles,
and (optionally) basic glue to rendering APIs to abstract the management of the
shaders at runtime.
Homepage: https://icculus.org/mojoshader/
Installed-Size: '675'
Maintainer: Yangfl <mmyangfl@gmail.com>
Package: libmojoshader0
Priority: optional
Section: libs
Source: mojoshader
Version: 0.0~hg1314+dfsg-1.1
srcpkg_name: mojoshader
srcpkg_version: 0.0~hg1314+dfsg-1.1