Artifact libgamemode0_1.8.2-1_arm64

Metadata
deb_control_files:
- control
- md5sums
- shlibs
- symbols
- triggers
deb_fields:
  Architecture: arm64
  Depends: libc6 (>= 2.38), libdbus-1-3 (>= 1.9.14), gamemode-daemon
  Description: |-
    Optimise Linux system performance on demand (host library)
     GameMode is a daemon/lib combo for Linux that allows games to request a set
     of optimisations be temporarily applied to the host OS.
     .
     The design has a clear-cut abstraction between the host daemon and library
     (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
     gamemode_client.h) that allows for safe use without worrying about whether
     the daemon is installed or running. This design also means that while the
     host library currently relies on systemd for exchanging messages with the
     daemon, it's entirely possible to implement other internals that still work
     with the same clients.
     .
     GameMode was designed primarily as a stop-gap solution to problems with
     the Intel and AMD CPU powersave or ondemand governors, but is intended to
     be expanded beyond just CPU governor states, as there are a wealth of
     automation tasks one might want to apply.
     .
     This package provides the host library for gamemode. It is an internal
     library which communicates with the daemon.
  Homepage: https://github.com/FeralInteractive/gamemode
  Installed-Size: '91'
  Maintainer: Debian Games Team <team+pkg-games@tracker.debian.org>
  Multi-Arch: same
  Package: libgamemode0
  Priority: optional
  Section: libs
  Source: gamemode
  Version: 1.8.2-1
srcpkg_name: gamemode
srcpkg_version: 1.8.2-1

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Relation Direction Type Name
built-using Source package gamemode_1.8.2-1

binary package System - - 2 months, 1 week ago 1 month, 1 week
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