deb_control_files:
- control
- md5sums
- shlibs
- symbols
- triggers
deb_fields:
Architecture: arm64
Depends: libc6 (>= 2.33), libdbus-1-3 (>= 1.9.14), gamemode-daemon
Description: |-
Optimise Linux system performance on demand (host library)
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
.
The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
.
This package provides the host library for gamemode. It is an internal
library which communicates with the daemon.
Homepage: https://github.com/FeralInteractive/gamemode
Installed-Size: '92'
Maintainer: Debian Games Team <team+pkg-games@tracker.debian.org>
Multi-Arch: same
Package: libgamemode0
Priority: optional
Section: libs
Source: gamemode (1.7-2)
Version: 1.7-2+b1
srcpkg_name: gamemode
srcpkg_version: 1.7-2