deb_control_files:
- control
- md5sums
- shlibs
- symbols
- triggers
deb_fields:
Architecture: arm64
Depends: libc6 (>= 2.34)
Description: |-
Optimise Linux system performance on demand (client library)
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
.
The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
.
This package provides the libgamemodeauto library. It is a client library
which loads libgamemode if installed. The library can also be used to inject
gamemode into any program with the LD_PRELOAD environment variable.
Homepage: https://github.com/FeralInteractive/gamemode
Installed-Size: '88'
Maintainer: Debian Games Team <team+pkg-games@tracker.debian.org>
Multi-Arch: same
Package: libgamemodeauto0
Priority: optional
Recommends: libgamemode0 (= 1.7-2+b1)
Section: libs
Source: gamemode (1.7-2)
Version: 1.7-2+b1
srcpkg_name: gamemode
srcpkg_version: 1.7-2