Irrlicht 3D Engine
EDebugSceneTypes.h File Reference

Go to the source code of this file.

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Enumerations

enum  irr::scene::E_DEBUG_SCENE_TYPE {
  irr::scene::EDS_OFF = 0 , irr::scene::EDS_BBOX = 1 , irr::scene::EDS_NORMALS = 2 , irr::scene::EDS_SKELETON = 4 ,
  irr::scene::EDS_MESH_WIRE_OVERLAY = 8 , irr::scene::EDS_HALF_TRANSPARENCY = 16 , irr::scene::EDS_BBOX_BUFFERS = 32 , irr::scene::EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS ,
  irr::scene::EDS_FULL = 0xffffffff
}
 An enumeration for all types of debug data for built-in scene nodes (flags) More...