Irrlicht 3D Engine
EPrimitiveTypes.h File Reference

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Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Enumerations

enum  irr::scene::E_PRIMITIVE_TYPE {
  irr::scene::EPT_POINTS =0 , irr::scene::EPT_LINE_STRIP , irr::scene::EPT_LINE_LOOP , irr::scene::EPT_LINES ,
  irr::scene::EPT_TRIANGLE_STRIP , irr::scene::EPT_TRIANGLE_FAN , irr::scene::EPT_TRIANGLES , irr::scene::EPT_QUAD_STRIP ,
  irr::scene::EPT_QUADS , irr::scene::EPT_POLYGON , irr::scene::EPT_POINT_SPRITES
}
 Enumeration for all primitive types there are. More...