Package com.jogamp.opengl.fixedfunc
Interface GLLightingFunc
- All Known Implementing Classes:
DebugGL2
,DebugGL3
,DebugGL3bc
,DebugGL4
,DebugGL4bc
,DebugGLES1
,TraceGL2
,TraceGL3
,TraceGL3bc
,TraceGL4
,TraceGL4bc
,TraceGLES1
public interface GLLightingFunc
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionvoid
glColor4f
(float red, float green, float blue, float alpha) void
glLightfv
(int light, int pname, float[] params, int params_offset) void
glLightfv
(int light, int pname, FloatBuffer params) void
glMaterialf
(int face, int pname, float param) void
glMaterialfv
(int face, int pname, float[] params, int params_offset) void
glMaterialfv
(int face, int pname, FloatBuffer params) void
glShadeModel
(int mode)
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Field Details
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GL_LIGHT0
static final int GL_LIGHT0- See Also:
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GL_LIGHT1
static final int GL_LIGHT1- See Also:
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GL_LIGHT2
static final int GL_LIGHT2- See Also:
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GL_LIGHT3
static final int GL_LIGHT3- See Also:
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GL_LIGHT4
static final int GL_LIGHT4- See Also:
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GL_LIGHT5
static final int GL_LIGHT5- See Also:
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GL_LIGHT6
static final int GL_LIGHT6- See Also:
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GL_LIGHT7
static final int GL_LIGHT7- See Also:
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GL_LIGHTING
static final int GL_LIGHTING- See Also:
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GL_AMBIENT
static final int GL_AMBIENT- See Also:
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GL_DIFFUSE
static final int GL_DIFFUSE- See Also:
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GL_SPECULAR
static final int GL_SPECULAR- See Also:
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GL_POSITION
static final int GL_POSITION- See Also:
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GL_SPOT_DIRECTION
static final int GL_SPOT_DIRECTION- See Also:
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GL_SPOT_EXPONENT
static final int GL_SPOT_EXPONENT- See Also:
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GL_SPOT_CUTOFF
static final int GL_SPOT_CUTOFF- See Also:
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GL_CONSTANT_ATTENUATION
static final int GL_CONSTANT_ATTENUATION- See Also:
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GL_LINEAR_ATTENUATION
static final int GL_LINEAR_ATTENUATION- See Also:
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GL_QUADRATIC_ATTENUATION
static final int GL_QUADRATIC_ATTENUATION- See Also:
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GL_EMISSION
static final int GL_EMISSION- See Also:
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GL_SHININESS
static final int GL_SHININESS- See Also:
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GL_AMBIENT_AND_DIFFUSE
static final int GL_AMBIENT_AND_DIFFUSE- See Also:
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GL_COLOR_MATERIAL
static final int GL_COLOR_MATERIAL- See Also:
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GL_NORMALIZE
static final int GL_NORMALIZE- See Also:
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GL_FLAT
static final int GL_FLAT- See Also:
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GL_SMOOTH
static final int GL_SMOOTH- See Also:
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Method Details
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glLightfv
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glLightfv
void glLightfv(int light, int pname, float[] params, int params_offset) -
glMaterialf
void glMaterialf(int face, int pname, float param) -
glMaterialfv
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glMaterialfv
void glMaterialfv(int face, int pname, float[] params, int params_offset) -
glColor4f
void glColor4f(float red, float green, float blue, float alpha) -
glShadeModel
void glShadeModel(int mode)
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