Package com.jogamp.opengl.util.texture
package com.jogamp.opengl.util.texture
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ClassDescriptionSimple
TextureSequence
implementation allowingexisting textures
orimage streams
to be used and replayed asframes
.Image type classification.Static utility functions forImageType
to determine theImageType.type
.Represents an OpenGL texture object.Specifies texture coordinates for a rectangular area of a texture.Represents the data for an OpenGL texture.ColorSpace of pixel data.Defines a callback mechanism to allow the user to explicitly deallocate native resources (memory-mapped files, etc.) associated with a particular TextureData.Provides input and output facilities for both loading OpenGL textures from disk and streams as well as writing textures already in memory back to disk.Protocol for texture sequences, like animations, movies, etc.Event listener to notify users of updates regarding theTextureSequence
.Texture holder interface, maybe specialized by implementation to associated related data.Preserves a [ texture-unit, texture-target ] state.