Class CompileShader

java.lang.Object
com.jogamp.opengl.util.glsl.sdk.CompileShader
Direct Known Subclasses:
CompileShaderNVidia

public abstract class CompileShader extends Object
Precompiles a shader into a vendor binary format. Input is the resource name of the shader, such as "com/jogamp/opengl/impl/glsl/fixed/shader/a.fp". Output is "com/jogamp/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp". All path and suffixes are determined by the ShaderCode class, which ensures runtime compatibility.
See Also: