Uses of Class
org.lwjgl.util.vector.Vector4f
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Packages that use Vector4f Package Description org.lwjgl.util.vector -
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Uses of Vector4f in org.lwjgl.util.vector
Methods in org.lwjgl.util.vector that return Vector4f Modifier and Type Method Description static Vector4f
Vector4f. add(Vector4f left, Vector4f right, Vector4f dest)
Add a vector to another vector and place the result in a destination vector.Vector4f
Vector4f. negate(Vector4f dest)
Negate a vector and place the result in a destination vector.Vector4f
Vector4f. normalise(Vector4f dest)
Normalise this vector and place the result in another vector.Vector4f
Vector4f. set(ReadableVector4f src)
Load from another Vector4fstatic Vector4f
Vector4f. sub(Vector4f left, Vector4f right, Vector4f dest)
Subtract a vector from another vector and place the result in a destination vector.static Vector4f
Matrix4f. transform(Matrix4f left, Vector4f right, Vector4f dest)
Transform a Vector by a matrix and return the result in a destination vector.Vector4f
Vector4f. translate(float x, float y, float z, float w)
Translate a vectorMethods in org.lwjgl.util.vector with parameters of type Vector4f Modifier and Type Method Description static Vector4f
Vector4f. add(Vector4f left, Vector4f right, Vector4f dest)
Add a vector to another vector and place the result in a destination vector.static float
Vector4f. angle(Vector4f a, Vector4f b)
Calculate the angle between two vectors, in radiansstatic float
Vector4f. dot(Vector4f left, Vector4f right)
The dot product of two vectors is calculated as v1.x * v2.x + v1.y * v2.y + v1.z * v2.z + v1.w * v2.wVector4f
Vector4f. negate(Vector4f dest)
Negate a vector and place the result in a destination vector.Vector4f
Vector4f. normalise(Vector4f dest)
Normalise this vector and place the result in another vector.void
Quaternion. setFromAxisAngle(Vector4f a1)
Sets the value of this quaternion to the equivalent rotation of the Axis-Angle argument.static Vector4f
Vector4f. sub(Vector4f left, Vector4f right, Vector4f dest)
Subtract a vector from another vector and place the result in a destination vector.static Vector4f
Matrix4f. transform(Matrix4f left, Vector4f right, Vector4f dest)
Transform a Vector by a matrix and return the result in a destination vector.
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