OpenShot Library | OpenShotAudio  0.2.2
juce::SynthesiserSound Class Referenceabstract

Describes one of the sounds that a Synthesiser can play. More...

#include <juce_Synthesiser.h>

+ Inheritance diagram for juce::SynthesiserSound:

Public Types

using Ptr = ReferenceCountedObjectPtr< SynthesiserSound >
 The class is reference-counted, so this is a handy pointer class for it.
 

Public Member Functions

 ~SynthesiserSound () override
 Destructor.
 
virtual bool appliesToNote (int midiNoteNumber)=0
 Returns true if this sound should be played when a given midi note is pressed. More...
 
virtual bool appliesToChannel (int midiChannel)=0
 Returns true if the sound should be triggered by midi events on a given channel. More...
 
- Public Member Functions inherited from juce::ReferenceCountedObject
void incReferenceCount () noexcept
 Increments the object's reference count. More...
 
void decReferenceCount () noexcept
 Decreases the object's reference count. More...
 
bool decReferenceCountWithoutDeleting () noexcept
 Decreases the object's reference count. More...
 
int getReferenceCount () const noexcept
 Returns the object's current reference count.
 

Additional Inherited Members

- Protected Member Functions inherited from juce::ReferenceCountedObject
 ReferenceCountedObject ()=default
 Creates the reference-counted object (with an initial ref count of zero).
 
 ReferenceCountedObject (const ReferenceCountedObject &) noexcept
 Copying from another object does not affect this one's reference-count.
 
 ReferenceCountedObject (ReferenceCountedObject &&) noexcept
 Copying from another object does not affect this one's reference-count.
 
ReferenceCountedObjectoperator= (const ReferenceCountedObject &) noexcept
 Copying from another object does not affect this one's reference-count.
 
ReferenceCountedObjectoperator= (ReferenceCountedObject &&) noexcept
 Copying from another object does not affect this one's reference-count.
 
virtual ~ReferenceCountedObject ()
 Destructor.
 
void resetReferenceCount () noexcept
 Resets the reference count to zero without deleting the object. More...
 

Detailed Description

Describes one of the sounds that a Synthesiser can play.

A synthesiser can contain one or more sounds, and a sound can choose which midi notes and channels can trigger it.

The SynthesiserSound is a passive class that just describes what the sound is - the actual audio rendering for a sound is done by a SynthesiserVoice. This allows more than one SynthesiserVoice to play the same sound at the same time.

See also
Synthesiser, SynthesiserVoice

Definition at line 45 of file juce_Synthesiser.h.

Member Function Documentation

◆ appliesToNote()

virtual bool juce::SynthesiserSound::appliesToNote ( int  midiNoteNumber)
pure virtual

Returns true if this sound should be played when a given midi note is pressed.

The Synthesiser will use this information when deciding which sounds to trigger for a given note.

Implemented in juce::SamplerSound.

◆ appliesToChannel()

virtual bool juce::SynthesiserSound::appliesToChannel ( int  midiChannel)
pure virtual

Returns true if the sound should be triggered by midi events on a given channel.

The Synthesiser will use this information when deciding which sounds to trigger for a given note.

Implemented in juce::SamplerSound.


The documentation for this class was generated from the following files: