Artifact fp-units-castle-game-engine_7.0~alpha.3+dfsg1-1_amd64

Metadata
deb_control_files:
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- md5sums
deb_fields:
  Architecture: amd64
  Depends: libatk1.0-0t64 (>= 1.12.4), libc6 (>= 2.34), libcairo2 (>= 1.2.4), libgdk-pixbuf-2.0-0
    (>= 2.22.0), libglib2.0-0t64 (>= 2.12.0), libgtk2.0-0t64 (>= 2.24.0), libpango-1.0-0
    (>= 1.14.0), libx11-6
  Description: |-
    Castle Game Engine - 3D game engine for FreePascal / Lazarus
     Castle Game Engine is a set of LGPL licenced libraries that are intended to
     ease developing 3D games with FreePascal / Lazarus.
     .
     It provides an excellent support for the VRML / X3D 3D data format. Other 3D
     formats are also supported.
     .
     It features many advanced graphic effects and easy to use API on top of OpenGL.
     .
     This package contains the FPC units and the auxiliary tools castle-curves,
     castle-engine, image-to-pascal, sprite-sheet-to-x3d, and
     texture-font-to-pascal.
     .
     This package suggests the gradle package. Gradle is only necessary if one
     wants to build Android applications, otherwise one can ignore that
     suggestion. Note that, in order to create Android applications, one will also
     need the Android SDK and NDK, and FPC cross-compiler, see
     https://github.com/castle-engine/castle-engine/wiki/Android.
  Homepage: https://castle-engine.sourceforge.io/engine.php
  Installed-Size: '166533'
  Maintainer: Pascal Packaging Team <pkg-pascal-devel@lists.alioth.debian.org>
  Package: fp-units-castle-game-engine
  Priority: optional
  Recommends: castle-game-engine-doc, fpc, lazarus
  Section: misc
  Source: castle-game-engine
  Suggests: castle-game-engine-src, gradle
  Version: 7.0~alpha.3+dfsg1-1
srcpkg_name: castle-game-engine
srcpkg_version: 7.0~alpha.3+dfsg1-1

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built-using Source package castle-game-engine_7.0~alpha.3+dfsg1-1

binary package System mirror sid from https://deb.debian.org/debian - 1 month, 1 week ago 1 week, 4 days
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