deb_control_files:
- control
- md5sums
deb_fields:
Architecture: arm64
Depends: libavif16 (>= 1.1.1), libc6 (>= 2.40), libcap2 (>= 1:2.10), libdecor-0-0
(>= 0.1.0), libdisplay-info2 (>= 0.2.0), libdrm2 (>= 2.4.113), libeis1 (>= 1.0.901),
libgcc-s1 (>= 3.0), libliftoff0 (>= 0.5.0), libpipewire-0.3-0t64 (>= 0.3.38),
libpixman-1-0 (>= 0.25.2), libsdl2-2.0-0 (>= 2.26.0), libstdc++6 (>= 14), libwayland-client0
(>= 1.20.0), libwayland-server0 (>= 1.17.0), libwlroots-0.18 (>= 0.18.0), libx11-6,
libx11-xcb1 (>= 2:1.8.7), libxcb1, libxcomposite1 (>= 1:0.4.5), libxcursor1 (>>
1.1.2), libxdamage1 (>= 1:1.1), libxext6, libxfixes3, libxi6 (>= 2:1.2.99.4),
libxkbcommon0 (>= 1.0.0), libxmu6 (>= 2:1.1.3), libxrender1, libxres1 (>= 2:1.2.1),
libxtst6, libxxf86vm1, xwayland
Description: |-
Micro-compositor for game scaling
Gamescope wraps your games to give them scaling and fullscreen options. It
provides a Wayland compositor to your games, but gamescope runs under both
Wayland and X.org.
.
Your game sees a virtual display at the resolution you specified. You see a
scaled view in a window or fullscreen. This is useful when either the game or
your system do not permit running the game at native window/screen sizes. You
can also use integer scaling to keep your pixels sharp and pixelated.
Homepage: https://github.com/Plagman/gamescope
Installed-Size: '3182'
Maintainer: Debian Games Team <team+pkg-games@tracker.debian.org>
Package: gamescope
Priority: optional
Section: contrib/games
Suggests: libcap2-bin
Version: 3.15.13-1
srcpkg_name: gamescope
srcpkg_version: 3.15.13-1