deb_control_files:
- control
- md5sums
deb_fields:
Architecture: arm64
Depends: libatk1.0-0t64 (>= 1.12.4), libc6 (>= 2.34), libcairo2 (>= 1.2.4), libgdk-pixbuf-2.0-0
(>= 2.22.0), libglib2.0-0t64 (>= 2.12.0), libgtk2.0-0t64 (>= 2.24.0), libpango-1.0-0
(>= 1.14.0), libx11-6
Description: |-
Castle Game Engine - 3D game engine for FreePascal / Lazarus
Castle Game Engine is a set of LGPL licenced libraries that are intended to
ease developing 3D games with FreePascal / Lazarus.
.
It provides an excellent support for the VRML / X3D 3D data format. Other 3D
formats are also supported.
.
It features many advanced graphic effects and easy to use API on top of OpenGL.
.
This package contains the FPC units and the auxiliary tools castle-curves,
castle-engine, image-to-pascal, sprite-sheet-to-x3d, and
texture-font-to-pascal.
.
This package suggests the gradle package. Gradle is only necessary if one
wants to build Android applications, otherwise one can ignore that
suggestion. Note that, in order to create Android applications, one will also
need the Android SDK and NDK, and FPC cross-compiler, see
https://github.com/castle-engine/castle-engine/wiki/Android.
Homepage: https://castle-engine.sourceforge.io/engine.php
Installed-Size: '167227'
Maintainer: Pascal Packaging Team <pkg-pascal-devel@lists.alioth.debian.org>
Package: fp-units-castle-game-engine
Priority: optional
Recommends: castle-game-engine-doc, fpc, lazarus
Section: misc
Source: castle-game-engine
Suggests: castle-game-engine-src, gradle
Version: 7.0~alpha.3+dfsg1-2
srcpkg_name: castle-game-engine
srcpkg_version: 7.0~alpha.3+dfsg1-2