sbuild (Debian sbuild) 0.85.11~bpo12+1 (31 August 2024) on debusine-worker-arm64-demeter-06.freexian.com
+==============================================================================+
| pygame 2.6.0-2 (arm64) Thu, 24 Oct 2024 07:26:18 +0000 |
+==============================================================================+
Package: pygame
Version: 2.6.0-2
Source Version: 2.6.0-2
Distribution: sid
Machine Architecture: arm64
Host Architecture: arm64
Build Architecture: arm64
Build Type: binary
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Local sources
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Setup apt archive
-----------------
Merged Build-Depends: cython3, debhelper-compat (= 13), dh-python, fluid-soundfont-gm, fontconfig, fonts-freefont-ttf, libfreetype-dev, libjpeg-dev, libpng-dev, libportmidi-dev, libsdl2-dev, libsdl2-image-dev, libsdl2-mixer-dev, libsdl2-ttf-dev, python3-all-dev, python3-numpy, python3-setuptools, python3-sphinx, sharutils, timgm6mb-soundfont, xauth, xvfb, build-essential, fakeroot, dumb-init
Merged Build-Conflicts: python3.2-dev (<< 3.2.3-7)
Filtered Build-Depends: cython3, debhelper-compat (= 13), dh-python, fluid-soundfont-gm, fontconfig, fonts-freefont-ttf, libfreetype-dev, libjpeg-dev, libpng-dev, libportmidi-dev, libsdl2-dev, libsdl2-image-dev, libsdl2-mixer-dev, libsdl2-ttf-dev, python3-all-dev, python3-numpy, python3-setuptools, python3-sphinx, sharutils, timgm6mb-soundfont, xauth, xvfb, build-essential, fakeroot, dumb-init
Filtered Build-Conflicts: python3.2-dev (<< 3.2.3-7)
dpkg-deb: building package 'sbuild-build-depends-main-dummy' in '/<<RESOLVERDIR>>/apt_archive/sbuild-build-depends-main-dummy.deb'.
Ign:1 copy:/<<RESOLVERDIR>>/apt_archive ./ InRelease
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Reading package lists...
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Install main build dependencies (apt-based resolver)
----------------------------------------------------
Installing build dependencies
Reading package lists...
Building dependency tree...
Reading state information...
The following additional packages will be installed:
autoconf automake autopoint autotools-dev build-essential cpp cpp-14
cpp-14-aarch64-linux-gnu cpp-aarch64-linux-gnu cython3 debhelper
dh-autoreconf dh-python dh-strip-nondeterminism docutils-common dumb-init
dwz fakeroot fluid-soundfont-gm fontconfig fontconfig-config
fonts-dejavu-core fonts-dejavu-mono fonts-freefont-ttf g++ g++-14
g++-14-aarch64-linux-gnu g++-aarch64-linux-gnu gcc gcc-14
gcc-14-aarch64-linux-gnu gcc-aarch64-linux-gnu gir1.2-freedesktop
gir1.2-freedesktop-dev gir1.2-glib-2.0 gir1.2-glib-2.0-dev
gir1.2-harfbuzz-0.0 gir1.2-ibus-1.0 girepository-tools icu-devtools libasan8
libasound2-data libasound2-dev libasound2t64 libasyncns0 libblas3
libblkid-dev libbrotli-dev libbz2-dev libc-dev-bin libc6-dev
libcairo-gobject2 libcairo2 libcc1-0 libcrypt-dev libdbus-1-3 libdbus-1-dev
libdebhelper-perl libdecor-0-0 libdecor-0-dev libdeflate-dev libdeflate0
libdrm-amdgpu1 libdrm-common libdrm-dev libdrm-etnaviv1 libdrm-freedreno1
libdrm-nouveau2 libdrm-radeon1 libdrm-tegra0 libdrm2 libedit2 libegl-dev
libegl-mesa0 libegl1 libelf1t64 libexpat1 libexpat1-dev libfakeroot
libffi-dev libfile-stripnondeterminism-perl libflac-dev libflac12t64
libfluidsynth-dev libfluidsynth3 libfontconfig1 libfontenc1 libfreetype-dev
libfreetype6 libgbm-dev libgbm1 libgcc-14-dev libgfortran5 libgio-2.0-dev
libgio-2.0-dev-bin libgirepository-2.0-0 libgl-dev libgl1 libgl1-mesa-dri
libglapi-mesa libgles-dev libgles1 libgles2 libglib2.0-bin libglib2.0-data
libglib2.0-dev libglib2.0-dev-bin libglvnd0 libglx-dev libglx-mesa0 libglx0
libgraphite2-3 libgraphite2-dev libharfbuzz-cairo0 libharfbuzz-dev
libharfbuzz-gobject0 libharfbuzz-icu0 libharfbuzz-subset0 libharfbuzz0b
libhwasan0 libibus-1.0-5 libibus-1.0-dev libice-dev libice6 libicu-dev
libinstpatch-1.0-2 libinstpatch-dev libisl23 libitm1 libjack-dev libjack0
libjbig-dev libjbig0 libjpeg-dev libjpeg62-turbo libjpeg62-turbo-dev
libjs-jquery libjs-sphinxdoc libjs-underscore libjson-perl liblapack3
liblerc-dev liblerc4 libllvm19 liblsan0 liblzma-dev libmodplug-dev
libmodplug1 libmount-dev libmp3lame0 libmpc3 libmpfr6 libmpg123-0t64
libmpg123-dev libncurses-dev libncurses6 libncursesw6 libnsl2 libogg-dev
libogg0 libopus-dev libopus0 libopusfile-dev libopusfile0 libout123-0t64
libpciaccess-dev libpciaccess0 libpcre2-16-0 libpcre2-32-0 libpcre2-dev
libpcre2-posix3 libpipewire-0.3-0t64 libpipewire-0.3-dev libpixman-1-0
libpkgconf3 libpng-dev libpng16-16t64 libportmidi-dev libportmidi0
libpulse-dev libpulse-mainloop-glib0 libpulse0 libpython3-all-dev
libpython3-dev libpython3-stdlib libpython3.12-dev libpython3.12-minimal
libpython3.12-stdlib libpython3.12t64 libpython3.13 libpython3.13-dev
libpython3.13-minimal libpython3.13-stdlib libreadline-dev libsamplerate0
libsamplerate0-dev libsdl2-2.0-0 libsdl2-dev libsdl2-image-2.0-0
libsdl2-image-dev libsdl2-mixer-2.0-0 libsdl2-mixer-dev libsdl2-ttf-2.0-0
libsdl2-ttf-dev libselinux1-dev libsensors-config libsensors5 libsepol-dev
libsharpyuv-dev libsharpyuv0 libsm-dev libsm6 libsndfile1 libsndfile1-dev
libsndio-dev libsndio7.0 libspa-0.2-dev libspa-0.2-modules libstdc++-14-dev
libsyn123-0t64 libsysprof-capture-4-dev libsystemd-dev libtiff-dev libtiff6
libtiffxx6 libtirpc-common libtirpc3t64 libtool libtsan2 libubsan1
libudev-dev libunwind8 libvorbis-dev libvorbis0a libvorbisenc2
libvorbisfile3 libvulkan1 libwayland-bin libwayland-client0
libwayland-cursor0 libwayland-dev libwayland-egl1 libwayland-server0
libwebp-dev libwebp7 libwebpdecoder3 libwebpdemux2 libwebpmux3
libwebrtc-audio-processing1 libx11-6 libx11-data libx11-dev libx11-xcb1
libxau-dev libxau6 libxaw7 libxcb-dri2-0 libxcb-dri3-0 libxcb-glx0
libxcb-present0 libxcb-randr0 libxcb-render0 libxcb-shm0 libxcb-sync1
libxcb-xfixes0 libxcb1 libxcb1-dev libxcursor-dev libxcursor1 libxdmcp-dev
libxdmcp6 libxext-dev libxext6 libxfixes-dev libxfixes3 libxfont2 libxi-dev
libxi6 libxinerama-dev libxinerama1 libxkbcommon-dev libxkbcommon0
libxkbfile1 libxmu6 libxmuu1 libxpm4 libxrandr-dev libxrandr2 libxrender-dev
libxrender1 libxshmfence1 libxss-dev libxss1 libxt-dev libxt6t64 libxv-dev
libxv1 libxxf86vm-dev libxxf86vm1 libz3-4 libzstd-dev linux-libc-dev m4
media-types mesa-libgallium native-architecture pkgconf pkgconf-bin
po-debconf python-babel-localedata python3 python3-alabaster python3-all
python3-all-dev python3-autocommand python3-babel python3-certifi
python3-chardet python3-charset-normalizer python3-defusedxml python3-dev
python3-docutils python3-idna python3-imagesize python3-inflect
python3-jaraco.context python3-jaraco.functools python3-jinja2
python3-markupsafe python3-minimal python3-more-itertools python3-numpy
python3-packaging python3-pkg-resources python3-pygments python3-requests
python3-roman python3-setuptools python3-snowballstemmer python3-sphinx
python3-typeguard python3-typing-extensions python3-urllib3 python3-zipp
python3.12 python3.12-dev python3.12-minimal python3.13 python3.13-dev
python3.13-minimal rpcsvc-proto sgml-base sharutils sphinx-common
timgm6mb-soundfont uuid-dev x11-common x11-xkb-utils x11proto-dev xauth
xkb-data xml-core xorg-sgml-doctools xserver-common xtrans-dev xvfb
zlib1g-dev
Suggested packages:
autoconf-archive gnu-standards autoconf-doc cpp-doc gcc-14-locales
cpp-14-doc cython-doc dh-make flit python3-build python3-installer
python3-wheel fluid-soundfont-gs gcc-14-doc gcc-multilib manpages-dev flex
bison gdb gcc-doc gdb-aarch64-linux-gnu alsa-utils libasound2-doc
libasound2-plugins libc-devtools glibc-doc freetype2-doc libglib2.0-doc
libgdk-pixbuf2.0-bin libxml2-utils libgraphite2-utils libice-doc icu-doc
jackd1 liblzma-doc ncurses-doc opus-tools pciutils pipewire pipewire-doc
pulseaudio readline-doc xdg-utils lm-sensors libsm-doc sndiod
libstdc++-14-doc libtool-doc gfortran | fortran95-compiler gcj-jdk
libwayland-doc libx11-doc libxcb-doc libxext-doc libxt-doc m4-doc
libmail-box-perl python3-doc python3-tk python3-venv
python-charset-normalizer-doc docutils-doc fonts-linuxlibertine
| ttf-linux-libertine texlive-lang-french texlive-latex-base
texlive-latex-recommended python-jinja2-doc gfortran python-numpy-doc
python3-pytest python-pygments-doc ttf-bitstream-vera python3-cryptography
python3-openssl python3-socks python-requests-doc python-setuptools-doc
python3-stemmer dvipng dvisvgm fonts-freefont-otf imagemagick-6.q16 latexmk
libjs-mathjax python3-sphinx-rtd-theme sphinx-doc tex-gyre
texlive-fonts-extra texlive-fonts-recommended texlive-latex-extra
texlive-plain-generic python3-brotli python3.12-venv python3.12-doc
binfmt-support python3.13-venv python3.13-doc sgml-base-doc bsd-mailx
| mailx sharutils-doc
Recommended packages:
alsa-ucm-conf alsa-topology-conf bzip2-doc manpages manpages-dev dbus
default-libdecor-0-plugin-1 | libdecor-0-plugin-1 libarchive-cpio-perl
javascript-common libjson-xs-perl libgpm2 libssl-dev libpipewire-0.3-common
libpng-tools libltdl-dev mesa-vulkan-drivers | vulkan-icd
libmail-sendmail-perl libpaper-utils python3-pil xfonts-base
The following NEW packages will be installed:
autoconf automake autopoint autotools-dev build-essential cpp cpp-14
cpp-14-aarch64-linux-gnu cpp-aarch64-linux-gnu cython3 debhelper
dh-autoreconf dh-python dh-strip-nondeterminism docutils-common dumb-init
dwz fakeroot fluid-soundfont-gm fontconfig fontconfig-config
fonts-dejavu-core fonts-dejavu-mono fonts-freefont-ttf g++ g++-14
g++-14-aarch64-linux-gnu g++-aarch64-linux-gnu gcc gcc-14
gcc-14-aarch64-linux-gnu gcc-aarch64-linux-gnu gir1.2-freedesktop
gir1.2-freedesktop-dev gir1.2-glib-2.0 gir1.2-glib-2.0-dev
gir1.2-harfbuzz-0.0 gir1.2-ibus-1.0 girepository-tools icu-devtools libasan8
libasound2-data libasound2-dev libasound2t64 libasyncns0 libblas3
libblkid-dev libbrotli-dev libbz2-dev libc-dev-bin libc6-dev
libcairo-gobject2 libcairo2 libcc1-0 libcrypt-dev libdbus-1-3 libdbus-1-dev
libdebhelper-perl libdecor-0-0 libdecor-0-dev libdeflate-dev libdeflate0
libdrm-amdgpu1 libdrm-common libdrm-dev libdrm-etnaviv1 libdrm-freedreno1
libdrm-nouveau2 libdrm-radeon1 libdrm-tegra0 libdrm2 libedit2 libegl-dev
libegl-mesa0 libegl1 libelf1t64 libexpat1 libexpat1-dev libfakeroot
libffi-dev libfile-stripnondeterminism-perl libflac-dev libflac12t64
libfluidsynth-dev libfluidsynth3 libfontconfig1 libfontenc1 libfreetype-dev
libfreetype6 libgbm-dev libgbm1 libgcc-14-dev libgfortran5 libgio-2.0-dev
libgio-2.0-dev-bin libgirepository-2.0-0 libgl-dev libgl1 libgl1-mesa-dri
libglapi-mesa libgles-dev libgles1 libgles2 libglib2.0-bin libglib2.0-data
libglib2.0-dev libglib2.0-dev-bin libglvnd0 libglx-dev libglx-mesa0 libglx0
libgraphite2-3 libgraphite2-dev libharfbuzz-cairo0 libharfbuzz-dev
libharfbuzz-gobject0 libharfbuzz-icu0 libharfbuzz-subset0 libharfbuzz0b
libhwasan0 libibus-1.0-5 libibus-1.0-dev libice-dev libice6 libicu-dev
libinstpatch-1.0-2 libinstpatch-dev libisl23 libitm1 libjack-dev libjack0
libjbig-dev libjbig0 libjpeg-dev libjpeg62-turbo libjpeg62-turbo-dev
libjs-jquery libjs-sphinxdoc libjs-underscore libjson-perl liblapack3
liblerc-dev liblerc4 libllvm19 liblsan0 liblzma-dev libmodplug-dev
libmodplug1 libmount-dev libmp3lame0 libmpc3 libmpfr6 libmpg123-0t64
libmpg123-dev libncurses-dev libncurses6 libncursesw6 libnsl2 libogg-dev
libogg0 libopus-dev libopus0 libopusfile-dev libopusfile0 libout123-0t64
libpciaccess-dev libpciaccess0 libpcre2-16-0 libpcre2-32-0 libpcre2-dev
libpcre2-posix3 libpipewire-0.3-0t64 libpipewire-0.3-dev libpixman-1-0
libpkgconf3 libpng-dev libpng16-16t64 libportmidi-dev libportmidi0
libpulse-dev libpulse-mainloop-glib0 libpulse0 libpython3-all-dev
libpython3-dev libpython3-stdlib libpython3.12-dev libpython3.12-minimal
libpython3.12-stdlib libpython3.12t64 libpython3.13 libpython3.13-dev
libpython3.13-minimal libpython3.13-stdlib libreadline-dev libsamplerate0
libsamplerate0-dev libsdl2-2.0-0 libsdl2-dev libsdl2-image-2.0-0
libsdl2-image-dev libsdl2-mixer-2.0-0 libsdl2-mixer-dev libsdl2-ttf-2.0-0
libsdl2-ttf-dev libselinux1-dev libsensors-config libsensors5 libsepol-dev
libsharpyuv-dev libsharpyuv0 libsm-dev libsm6 libsndfile1 libsndfile1-dev
libsndio-dev libsndio7.0 libspa-0.2-dev libspa-0.2-modules libstdc++-14-dev
libsyn123-0t64 libsysprof-capture-4-dev libsystemd-dev libtiff-dev libtiff6
libtiffxx6 libtirpc-common libtirpc3t64 libtool libtsan2 libubsan1
libudev-dev libunwind8 libvorbis-dev libvorbis0a libvorbisenc2
libvorbisfile3 libvulkan1 libwayland-bin libwayland-client0
libwayland-cursor0 libwayland-dev libwayland-egl1 libwayland-server0
libwebp-dev libwebp7 libwebpdecoder3 libwebpdemux2 libwebpmux3
libwebrtc-audio-processing1 libx11-6 libx11-data libx11-dev libx11-xcb1
libxau-dev libxau6 libxaw7 libxcb-dri2-0 libxcb-dri3-0 libxcb-glx0
libxcb-present0 libxcb-randr0 libxcb-render0 libxcb-shm0 libxcb-sync1
libxcb-xfixes0 libxcb1 libxcb1-dev libxcursor-dev libxcursor1 libxdmcp-dev
libxdmcp6 libxext-dev libxext6 libxfixes-dev libxfixes3 libxfont2 libxi-dev
libxi6 libxinerama-dev libxinerama1 libxkbcommon-dev libxkbcommon0
libxkbfile1 libxmu6 libxmuu1 libxpm4 libxrandr-dev libxrandr2 libxrender-dev
libxrender1 libxshmfence1 libxss-dev libxss1 libxt-dev libxt6t64 libxv-dev
libxv1 libxxf86vm-dev libxxf86vm1 libz3-4 libzstd-dev linux-libc-dev m4
media-types mesa-libgallium native-architecture pkgconf pkgconf-bin
po-debconf python-babel-localedata python3 python3-alabaster python3-all
python3-all-dev python3-autocommand python3-babel python3-certifi
python3-chardet python3-charset-normalizer python3-defusedxml python3-dev
python3-docutils python3-idna python3-imagesize python3-inflect
python3-jaraco.context python3-jaraco.functools python3-jinja2
python3-markupsafe python3-minimal python3-more-itertools python3-numpy
python3-packaging python3-pkg-resources python3-pygments python3-requests
python3-roman python3-setuptools python3-snowballstemmer python3-sphinx
python3-typeguard python3-typing-extensions python3-urllib3 python3-zipp
python3.12 python3.12-dev python3.12-minimal python3.13 python3.13-dev
python3.13-minimal rpcsvc-proto sbuild-build-depends-main-dummy sgml-base
sharutils sphinx-common timgm6mb-soundfont uuid-dev x11-common x11-xkb-utils
x11proto-dev xauth xkb-data xml-core xorg-sgml-doctools xserver-common
xtrans-dev xvfb zlib1g-dev
0 upgraded, 368 newly installed, 0 to remove and 0 not upgraded.
Need to get 336 MB/336 MB of archives.
After this operation, 1046 MB of additional disk space will be used.
Get:1 copy:/<<RESOLVERDIR>>/apt_archive ./ sbuild-build-depends-main-dummy 0.invalid.0 [1060 B]
Get:2 file:/<<BUILDDIR>>/resolver-zWrG1C/apt_archive ./ python3-minimal 3.12.6-1+debusine1 [26.8 kB]
Get:3 file:/<<BUILDDIR>>/resolver-zWrG1C/apt_archive ./ libpython3-stdlib 3.12.6-1+debusine1 [9732 B]
Get:4 file:/<<BUILDDIR>>/resolver-zWrG1C/apt_archive ./ python3 3.12.6-1+debusine1 [27.8 kB]
Get:5 file:/<<BUILDDIR>>/resolver-zWrG1C/apt_archive ./ libpython3-dev 3.12.6-1+debusine1 [9992 B]
Get:6 file:/<<BUILDDIR>>/resolver-zWrG1C/apt_archive ./ libpython3-all-dev 3.12.6-1+debusine1 [1084 B]
Get:7 file:/<<BUILDDIR>>/resolver-zWrG1C/apt_archive ./ python3-all 3.12.6-1+debusine1 [1056 B]
Get:8 file:/<<BUILDDIR>>/resolver-zWrG1C/apt_archive ./ python3-dev 3.12.6-1+debusine1 [26.1 kB]
Get:9 file:/<<BUILDDIR>>/resolver-zWrG1C/apt_archive ./ python3-all-dev 3.12.6-1+debusine1 [1084 B]
Get:10 http://deb.debian.org/debian sid/main arm64 libpython3.12-minimal arm64 3.12.7-1 [807 kB]
Get:11 http://deb.debian.org/debian sid/main arm64 libexpat1 arm64 2.6.3-1 [90.2 kB]
Get:12 http://deb.debian.org/debian sid/main arm64 python3.12-minimal arm64 3.12.7-1 [1941 kB]
Get:13 http://deb.debian.org/debian sid/main arm64 media-types all 10.1.0 [26.9 kB]
Get:14 http://deb.debian.org/debian sid/main arm64 libncursesw6 arm64 6.5-2 [124 kB]
Get:15 http://deb.debian.org/debian sid/main arm64 libtirpc-common all 1.3.4+ds-1.3 [10.9 kB]
Get:16 http://deb.debian.org/debian sid/main arm64 libtirpc3t64 arm64 1.3.4+ds-1.3 [78.4 kB]
Get:17 http://deb.debian.org/debian sid/main arm64 libnsl2 arm64 1.3.0-3+b2 [37.7 kB]
Get:18 http://deb.debian.org/debian sid/main arm64 libpython3.12-stdlib arm64 3.12.7-1 [1901 kB]
Get:19 http://deb.debian.org/debian sid/main arm64 python3.12 arm64 3.12.7-1 [671 kB]
Get:20 http://deb.debian.org/debian sid/main arm64 libpython3.13-minimal arm64 3.13.0-1 [849 kB]
Get:21 http://deb.debian.org/debian sid/main arm64 python3.13-minimal arm64 3.13.0-1 [1835 kB]
Get:22 http://deb.debian.org/debian sid/main arm64 sgml-base all 1.31 [15.4 kB]
Get:23 http://deb.debian.org/debian sid/main arm64 m4 arm64 1.4.19-4 [277 kB]
Get:24 http://deb.debian.org/debian sid/main arm64 autoconf all 2.72-3 [493 kB]
Get:25 http://deb.debian.org/debian sid/main arm64 autotools-dev all 20220109.1 [51.6 kB]
Get:26 http://deb.debian.org/debian sid/main arm64 automake all 1:1.16.5-1.3 [823 kB]
Get:27 http://deb.debian.org/debian sid/main arm64 autopoint all 0.22.5-2 [723 kB]
Get:28 http://deb.debian.org/debian sid/main arm64 libc-dev-bin arm64 2.40-3 [50.9 kB]
Get:29 http://deb.debian.org/debian sid/main arm64 linux-libc-dev all 6.11.4-1 [2440 kB]
Get:30 http://deb.debian.org/debian sid/main arm64 libcrypt-dev arm64 1:4.4.36-5 [122 kB]
Get:31 http://deb.debian.org/debian sid/main arm64 rpcsvc-proto arm64 1.4.3-1 [59.7 kB]
Get:32 http://deb.debian.org/debian sid/main arm64 libc6-dev arm64 2.40-3 [1591 kB]
Get:33 http://deb.debian.org/debian sid/main arm64 libisl23 arm64 0.27-1 [601 kB]
Get:34 http://deb.debian.org/debian sid/main arm64 libmpfr6 arm64 4.2.1-1+b1 [674 kB]
Get:35 http://deb.debian.org/debian sid/main arm64 libmpc3 arm64 1.3.1-1+b2 [50.2 kB]
Get:36 http://deb.debian.org/debian sid/main arm64 cpp-14-aarch64-linux-gnu arm64 14.2.0-7 [9164 kB]
Get:37 http://deb.debian.org/debian sid/main arm64 cpp-14 arm64 14.2.0-7 [1280 B]
Get:38 http://deb.debian.org/debian sid/main arm64 cpp-aarch64-linux-gnu arm64 4:14.2.0-1 [4832 B]
Get:39 http://deb.debian.org/debian sid/main arm64 cpp arm64 4:14.2.0-1 [1568 B]
Get:40 http://deb.debian.org/debian sid/main arm64 libcc1-0 arm64 14.2.0-7 [42.2 kB]
Get:41 http://deb.debian.org/debian sid/main arm64 libitm1 arm64 14.2.0-7 [24.2 kB]
Get:42 http://deb.debian.org/debian sid/main arm64 libasan8 arm64 14.2.0-7 [2578 kB]
Get:43 http://deb.debian.org/debian sid/main arm64 liblsan0 arm64 14.2.0-7 [1162 kB]
Get:44 http://deb.debian.org/debian sid/main arm64 libtsan2 arm64 14.2.0-7 [2386 kB]
Get:45 http://deb.debian.org/debian sid/main arm64 libubsan1 arm64 14.2.0-7 [1040 kB]
Get:46 http://deb.debian.org/debian sid/main arm64 libhwasan0 arm64 14.2.0-7 [1442 kB]
Get:47 http://deb.debian.org/debian sid/main arm64 libgcc-14-dev arm64 14.2.0-7 [2365 kB]
Get:48 http://deb.debian.org/debian sid/main arm64 gcc-14-aarch64-linux-gnu arm64 14.2.0-7 [17.7 MB]
Get:49 http://deb.debian.org/debian sid/main arm64 gcc-14 arm64 14.2.0-7 [517 kB]
Get:50 http://deb.debian.org/debian sid/main arm64 gcc-aarch64-linux-gnu arm64 4:14.2.0-1 [1440 B]
Get:51 http://deb.debian.org/debian sid/main arm64 gcc arm64 4:14.2.0-1 [5136 B]
Get:52 http://deb.debian.org/debian sid/main arm64 libstdc++-14-dev arm64 14.2.0-7 [2265 kB]
Get:53 http://deb.debian.org/debian sid/main arm64 g++-14-aarch64-linux-gnu arm64 14.2.0-7 [10.1 MB]
Get:54 http://deb.debian.org/debian sid/main arm64 g++-14 arm64 14.2.0-7 [20.0 kB]
Get:55 http://deb.debian.org/debian sid/main arm64 g++-aarch64-linux-gnu arm64 4:14.2.0-1 [1200 B]
Get:56 http://deb.debian.org/debian sid/main arm64 g++ arm64 4:14.2.0-1 [1332 B]
Get:57 http://deb.debian.org/debian sid/main arm64 build-essential arm64 12.12 [4624 B]
Get:58 http://deb.debian.org/debian sid/main arm64 cython3 arm64 3.0.11+dfsg-1 [2192 kB]
Get:59 http://deb.debian.org/debian sid/main arm64 libdebhelper-perl all 13.20 [89.7 kB]
Get:60 http://deb.debian.org/debian sid/main arm64 libtool all 2.4.7-7 [517 kB]
Get:61 http://deb.debian.org/debian sid/main arm64 dh-autoreconf all 20 [17.1 kB]
Get:62 http://deb.debian.org/debian sid/main arm64 libfile-stripnondeterminism-perl all 1.14.0-1 [19.5 kB]
Get:63 http://deb.debian.org/debian sid/main arm64 dh-strip-nondeterminism all 1.14.0-1 [8448 B]
Get:64 http://deb.debian.org/debian sid/main arm64 libelf1t64 arm64 0.192-4 [189 kB]
Get:65 http://deb.debian.org/debian sid/main arm64 dwz arm64 0.15-1+b1 [102 kB]
Get:66 http://deb.debian.org/debian sid/main arm64 po-debconf all 1.0.21+nmu1 [248 kB]
Get:67 http://deb.debian.org/debian sid/main arm64 debhelper all 13.20 [915 kB]
Get:68 http://deb.debian.org/debian sid/main arm64 python3-autocommand all 2.2.2-3 [13.6 kB]
Get:69 http://deb.debian.org/debian sid/main arm64 python3-more-itertools all 10.5.0-1 [63.8 kB]
Get:70 http://deb.debian.org/debian sid/main arm64 python3-typing-extensions all 4.12.2-2 [73.0 kB]
Get:71 http://deb.debian.org/debian sid/main arm64 python3-typeguard all 4.3.0-1 [36.5 kB]
Get:72 http://deb.debian.org/debian sid/main arm64 python3-inflect all 7.3.1-2 [32.4 kB]
Get:73 http://deb.debian.org/debian sid/main arm64 python3-jaraco.context all 6.0.0-1 [7984 B]
Get:74 http://deb.debian.org/debian sid/main arm64 python3-jaraco.functools all 4.1.0-1 [12.0 kB]
Get:75 http://deb.debian.org/debian sid/main arm64 python3-pkg-resources all 74.1.2-2 [213 kB]
Get:76 http://deb.debian.org/debian sid/main arm64 python3-zipp all 3.20.2-1 [10.3 kB]
Get:77 http://deb.debian.org/debian sid/main arm64 python3-setuptools all 74.1.2-2 [736 kB]
Get:78 http://deb.debian.org/debian sid/main arm64 dh-python all 6.20240824 [109 kB]
Get:79 http://deb.debian.org/debian sid/main arm64 xml-core all 0.19 [20.1 kB]
Get:80 http://deb.debian.org/debian sid/main arm64 docutils-common all 0.21.2+dfsg-2 [128 kB]
Get:81 http://deb.debian.org/debian sid/main arm64 dumb-init arm64 1.2.5-3 [13.4 kB]
Get:82 http://deb.debian.org/debian sid/main arm64 libfakeroot arm64 1.36-1 [29.1 kB]
Get:83 http://deb.debian.org/debian sid/main arm64 fakeroot arm64 1.36-1 [74.4 kB]
Get:84 http://deb.debian.org/debian sid/main arm64 fluid-soundfont-gm all 3.1-5.3 [120 MB]
Get:85 http://deb.debian.org/debian sid/main arm64 libpng16-16t64 arm64 1.6.44-2 [273 kB]
Get:86 http://deb.debian.org/debian sid/main arm64 libfreetype6 arm64 2.13.3+dfsg-1 [422 kB]
Get:87 http://deb.debian.org/debian sid/main arm64 fonts-dejavu-mono all 2.37-8 [489 kB]
Get:88 http://deb.debian.org/debian sid/main arm64 fonts-dejavu-core all 2.37-8 [840 kB]
Get:89 http://deb.debian.org/debian sid/main arm64 fonts-freefont-ttf all 20211204+svn4273-2 [5318 kB]
Get:90 http://deb.debian.org/debian sid/main arm64 fontconfig-config arm64 2.15.0-1.1 [317 kB]
Get:91 http://deb.debian.org/debian sid/main arm64 libfontconfig1 arm64 2.15.0-1.1 [385 kB]
Get:92 http://deb.debian.org/debian sid/main arm64 fontconfig arm64 2.15.0-1.1 [462 kB]
Get:93 http://deb.debian.org/debian sid/main arm64 gir1.2-glib-2.0 arm64 2.82.2-1 [193 kB]
Get:94 http://deb.debian.org/debian sid/main arm64 libpixman-1-0 arm64 0.42.2-1+b1 [477 kB]
Get:95 http://deb.debian.org/debian sid/main arm64 libxau6 arm64 1:1.0.9-1+b1 [18.1 kB]
Get:96 http://deb.debian.org/debian sid/main arm64 libxdmcp6 arm64 1:1.1.2-3+b1 [24.3 kB]
Get:97 http://deb.debian.org/debian sid/main arm64 libxcb1 arm64 1.17.0-2 [143 kB]
Get:98 http://deb.debian.org/debian sid/main arm64 libx11-data all 2:1.8.7-1 [328 kB]
Get:99 http://deb.debian.org/debian sid/main arm64 libx11-6 arm64 2:1.8.7-1+b1 [775 kB]
Get:100 http://deb.debian.org/debian sid/main arm64 libxcb-render0 arm64 1.17.0-2 [115 kB]
Get:101 http://deb.debian.org/debian sid/main arm64 libxcb-shm0 arm64 1.17.0-2 [105 kB]
Get:102 http://deb.debian.org/debian sid/main arm64 libxext6 arm64 2:1.3.4-1+b2 [49.3 kB]
Get:103 http://deb.debian.org/debian sid/main arm64 libxrender1 arm64 1:0.9.10-1.1+b1 [27.0 kB]
Get:104 http://deb.debian.org/debian sid/main arm64 libcairo2 arm64 1.18.2-2 [483 kB]
Get:105 http://deb.debian.org/debian sid/main arm64 libcairo-gobject2 arm64 1.18.2-2 [130 kB]
Get:106 http://deb.debian.org/debian sid/main arm64 gir1.2-freedesktop arm64 1.82.0-2 [59.7 kB]
Get:107 http://deb.debian.org/debian sid/main arm64 gir1.2-glib-2.0-dev arm64 2.82.2-1 [902 kB]
Get:108 http://deb.debian.org/debian sid/main arm64 gir1.2-freedesktop-dev arm64 1.82.0-2 [50.8 kB]
Get:109 http://deb.debian.org/debian sid/main arm64 libgraphite2-3 arm64 1.3.14-2 [69.2 kB]
Get:110 http://deb.debian.org/debian sid/main arm64 libharfbuzz0b arm64 10.0.1-1 [441 kB]
Get:111 http://deb.debian.org/debian sid/main arm64 libharfbuzz-gobject0 arm64 10.0.1-1 [32.0 kB]
Get:112 http://deb.debian.org/debian sid/main arm64 gir1.2-harfbuzz-0.0 arm64 10.0.1-1 [41.8 kB]
Get:113 http://deb.debian.org/debian sid/main arm64 libibus-1.0-5 arm64 1.5.30-1 [434 kB]
Get:114 http://deb.debian.org/debian sid/main arm64 gir1.2-ibus-1.0 arm64 1.5.30-1 [354 kB]
Get:115 http://deb.debian.org/debian sid/main arm64 native-architecture all 0.2.3 [2108 B]
Get:116 http://deb.debian.org/debian sid/main arm64 libgirepository-2.0-0 arm64 2.82.2-1 [129 kB]
Get:117 http://deb.debian.org/debian sid/main arm64 girepository-tools arm64 2.82.2-1 [134 kB]
Get:118 http://deb.debian.org/debian sid/main arm64 icu-devtools arm64 72.1-5 [194 kB]
Get:119 http://deb.debian.org/debian sid/main arm64 libasound2-data all 1.2.12-1 [21.0 kB]
Get:120 http://deb.debian.org/debian sid/main arm64 libasound2t64 arm64 1.2.12-1 [334 kB]
Get:121 http://deb.debian.org/debian sid/main arm64 libasound2-dev arm64 1.2.12-1 [116 kB]
Get:122 http://deb.debian.org/debian sid/main arm64 libasyncns0 arm64 0.8-6+b4 [11.7 kB]
Get:123 http://deb.debian.org/debian sid/main arm64 libblas3 arm64 3.12.0-3 [91.7 kB]
Get:124 http://deb.debian.org/debian sid/main arm64 uuid-dev arm64 2.40.2-9 [47.6 kB]
Get:125 http://deb.debian.org/debian sid/main arm64 libblkid-dev arm64 2.40.2-9 [208 kB]
Get:126 http://deb.debian.org/debian sid/main arm64 libbrotli-dev arm64 1.1.0-2+b4 [308 kB]
Get:127 http://deb.debian.org/debian sid/main arm64 libbz2-dev arm64 1.0.8-6 [31.9 kB]
Get:128 http://deb.debian.org/debian sid/main arm64 libdbus-1-3 arm64 1.14.10-4+b1 [195 kB]
Get:129 http://deb.debian.org/debian sid/main arm64 libpkgconf3 arm64 1.8.1-4 [35.3 kB]
Get:130 http://deb.debian.org/debian sid/main arm64 pkgconf-bin arm64 1.8.1-4 [29.6 kB]
Get:131 http://deb.debian.org/debian sid/main arm64 pkgconf arm64 1.8.1-4 [26.1 kB]
Get:132 http://deb.debian.org/debian sid/main arm64 libdbus-1-dev arm64 1.14.10-4+b1 [243 kB]
Get:133 http://deb.debian.org/debian sid/main arm64 libwayland-client0 arm64 1.23.0-1 [25.7 kB]
Get:134 http://deb.debian.org/debian sid/main arm64 libdecor-0-0 arm64 0.2.2-1+b1 [15.2 kB]
Get:135 http://deb.debian.org/debian sid/main arm64 libwayland-server0 arm64 1.23.0-1 [33.1 kB]
Get:136 http://deb.debian.org/debian sid/main arm64 libwayland-cursor0 arm64 1.23.0-1 [11.1 kB]
Get:137 http://deb.debian.org/debian sid/main arm64 libwayland-egl1 arm64 1.23.0-1 [5444 B]
Get:138 http://deb.debian.org/debian sid/main arm64 libwayland-bin arm64 1.23.0-1 [20.2 kB]
Get:139 http://deb.debian.org/debian sid/main arm64 libffi-dev arm64 3.4.6-1 [57.0 kB]
Get:140 http://deb.debian.org/debian sid/main arm64 libwayland-dev arm64 1.23.0-1 [73.3 kB]
Get:141 http://deb.debian.org/debian sid/main arm64 libdecor-0-dev arm64 0.2.2-1+b1 [7632 B]
Get:142 http://deb.debian.org/debian sid/main arm64 libdeflate0 arm64 1.22-1 [42.2 kB]
Get:143 http://deb.debian.org/debian sid/main arm64 libdeflate-dev arm64 1.22-1 [51.2 kB]
Get:144 http://deb.debian.org/debian sid/main arm64 libdrm-common all 2.4.123-1 [8084 B]
Get:145 http://deb.debian.org/debian sid/main arm64 libdrm2 arm64 2.4.123-1 [38.0 kB]
Get:146 http://deb.debian.org/debian sid/main arm64 libdrm-amdgpu1 arm64 2.4.123-1 [21.6 kB]
Get:147 http://deb.debian.org/debian sid/main arm64 libdrm-radeon1 arm64 2.4.123-1 [21.3 kB]
Get:148 http://deb.debian.org/debian sid/main arm64 libdrm-nouveau2 arm64 2.4.123-1 [19.0 kB]
Get:149 http://deb.debian.org/debian sid/main arm64 libdrm-freedreno1 arm64 2.4.123-1 [20.9 kB]
Get:150 http://deb.debian.org/debian sid/main arm64 libdrm-tegra0 arm64 2.4.123-1 [11.6 kB]
Get:151 http://deb.debian.org/debian sid/main arm64 libdrm-etnaviv1 arm64 2.4.123-1 [14.3 kB]
Get:152 http://deb.debian.org/debian sid/main arm64 libpciaccess0 arm64 0.17-3+b1 [51.1 kB]
Get:153 http://deb.debian.org/debian sid/main arm64 libpciaccess-dev arm64 0.17-3+b1 [55.9 kB]
Get:154 http://deb.debian.org/debian sid/main arm64 libdrm-dev arm64 2.4.123-1 [318 kB]
Get:155 http://deb.debian.org/debian sid/main arm64 libedit2 arm64 3.1-20240808-1 [89.2 kB]
Get:156 http://deb.debian.org/debian sid/main arm64 libglvnd0 arm64 1.7.0-1+b1 [41.7 kB]
Get:157 http://deb.debian.org/debian sid/main arm64 libxcb-randr0 arm64 1.17.0-2 [116 kB]
Get:158 http://deb.debian.org/debian sid/main arm64 libglapi-mesa arm64 24.2.4-1 [48.2 kB]
Get:159 http://deb.debian.org/debian sid/main arm64 libz3-4 arm64 4.8.12-3.1+b2 [6508 kB]
Get:160 http://deb.debian.org/debian sid/main arm64 libllvm19 arm64 1:19.1.2-1 [23.3 MB]
Get:161 http://deb.debian.org/debian sid/main arm64 libsensors-config all 1:3.6.0-10 [14.6 kB]
Get:162 http://deb.debian.org/debian sid/main arm64 libsensors5 arm64 1:3.6.0-10 [34.0 kB]
Get:163 http://deb.debian.org/debian sid/main arm64 libx11-xcb1 arm64 2:1.8.7-1+b1 [232 kB]
Get:164 http://deb.debian.org/debian sid/main arm64 libxcb-dri2-0 arm64 1.17.0-2 [107 kB]
Get:165 http://deb.debian.org/debian sid/main arm64 libxcb-dri3-0 arm64 1.17.0-2 [107 kB]
Get:166 http://deb.debian.org/debian sid/main arm64 libxcb-present0 arm64 1.17.0-2 [105 kB]
Get:167 http://deb.debian.org/debian sid/main arm64 libxcb-sync1 arm64 1.17.0-2 [109 kB]
Get:168 http://deb.debian.org/debian sid/main arm64 libxcb-xfixes0 arm64 1.17.0-2 [109 kB]
Get:169 http://deb.debian.org/debian sid/main arm64 libxshmfence1 arm64 1.3-1+b1 [9080 B]
Get:170 http://deb.debian.org/debian sid/main arm64 mesa-libgallium arm64 24.2.4-1 [7681 kB]
Get:171 http://deb.debian.org/debian sid/main arm64 libgbm1 arm64 24.2.4-1 [42.0 kB]
Get:172 http://deb.debian.org/debian sid/main arm64 libegl-mesa0 arm64 24.2.4-1 [124 kB]
Get:173 http://deb.debian.org/debian sid/main arm64 libegl1 arm64 1.7.0-1+b1 [33.9 kB]
Get:174 http://deb.debian.org/debian sid/main arm64 libxcb-glx0 arm64 1.17.0-2 [122 kB]
Get:175 http://deb.debian.org/debian sid/main arm64 libxfixes3 arm64 1:6.0.0-2+b1 [20.5 kB]
Get:176 http://deb.debian.org/debian sid/main arm64 libxxf86vm1 arm64 1:1.1.4-1+b3 [19.2 kB]
Get:177 http://deb.debian.org/debian sid/main arm64 libvulkan1 arm64 1.3.296.0-1 [123 kB]
Get:178 http://deb.debian.org/debian sid/main arm64 libgl1-mesa-dri arm64 24.2.4-1 [43.5 kB]
Get:179 http://deb.debian.org/debian sid/main arm64 libglx-mesa0 arm64 24.2.4-1 [152 kB]
Get:180 http://deb.debian.org/debian sid/main arm64 libglx0 arm64 1.7.0-1+b1 [31.0 kB]
Get:181 http://deb.debian.org/debian sid/main arm64 libgl1 arm64 1.7.0-1+b1 [90.9 kB]
Get:182 http://deb.debian.org/debian sid/main arm64 xorg-sgml-doctools all 1:1.11-1.1 [22.1 kB]
Get:183 http://deb.debian.org/debian sid/main arm64 x11proto-dev all 2024.1-1 [603 kB]
Get:184 http://deb.debian.org/debian sid/main arm64 libxau-dev arm64 1:1.0.9-1+b1 [21.5 kB]
Get:185 http://deb.debian.org/debian sid/main arm64 libxdmcp-dev arm64 1:1.1.2-3+b1 [40.6 kB]
Get:186 http://deb.debian.org/debian sid/main arm64 xtrans-dev all 1.4.0-1 [98.7 kB]
Get:187 http://deb.debian.org/debian sid/main arm64 libxcb1-dev arm64 1.17.0-2 [183 kB]
Get:188 http://deb.debian.org/debian sid/main arm64 libx11-dev arm64 2:1.8.7-1+b1 [861 kB]
Get:189 http://deb.debian.org/debian sid/main arm64 libglx-dev arm64 1.7.0-1+b1 [15.8 kB]
Get:190 http://deb.debian.org/debian sid/main arm64 libgl-dev arm64 1.7.0-1+b1 [101 kB]
Get:191 http://deb.debian.org/debian sid/main arm64 libegl-dev arm64 1.7.0-1+b1 [19.5 kB]
Get:192 http://deb.debian.org/debian sid/main arm64 libexpat1-dev arm64 2.6.3-1 [142 kB]
Get:193 http://deb.debian.org/debian sid/main arm64 libogg0 arm64 1.3.5-3+b1 [23.5 kB]
Get:194 http://deb.debian.org/debian sid/main arm64 libflac12t64 arm64 1.4.3+ds-2.1 [169 kB]
Get:195 http://deb.debian.org/debian sid/main arm64 libogg-dev arm64 1.3.5-3+b1 [200 kB]
Get:196 http://deb.debian.org/debian sid/main arm64 libflac-dev arm64 1.4.3+ds-2.1 [222 kB]
Get:197 http://deb.debian.org/debian sid/main arm64 libmp3lame0 arm64 3.100-6+b2 [352 kB]
Get:198 http://deb.debian.org/debian sid/main arm64 libmpg123-0t64 arm64 1.32.7-1 [142 kB]
Get:199 http://deb.debian.org/debian sid/main arm64 libopus0 arm64 1.5.2-2 [2813 kB]
Get:200 http://deb.debian.org/debian sid/main arm64 libvorbis0a arm64 1.3.7-2 [82.3 kB]
Get:201 http://deb.debian.org/debian sid/main arm64 libvorbisenc2 arm64 1.3.7-2 [75.5 kB]
Get:202 http://deb.debian.org/debian sid/main arm64 libsndfile1 arm64 1.2.2-1+b2 [184 kB]
Get:203 http://deb.debian.org/debian sid/main arm64 libinstpatch-1.0-2 arm64 1.1.6-1+b1 [234 kB]
Get:204 http://deb.debian.org/debian sid/main arm64 libjack0 arm64 1:0.126.0-2+b2 [85.6 kB]
Get:205 http://deb.debian.org/debian sid/main arm64 libwebrtc-audio-processing1 arm64 0.3-1+b2 [248 kB]
Get:206 http://deb.debian.org/debian sid/main arm64 libspa-0.2-modules arm64 1.2.5-1 [525 kB]
Get:207 http://deb.debian.org/debian sid/main arm64 libpipewire-0.3-0t64 arm64 1.2.5-1 [246 kB]
Get:208 http://deb.debian.org/debian sid/main arm64 libpulse0 arm64 16.1+dfsg1-5.1 [234 kB]
Get:209 http://deb.debian.org/debian sid/main arm64 libsamplerate0 arm64 0.2.2-4+b1 [945 kB]
Get:210 http://deb.debian.org/debian sid/main arm64 libxcursor1 arm64 1:1.2.2-1 [36.7 kB]
Get:211 http://deb.debian.org/debian sid/main arm64 libxi6 arm64 2:1.8.2-1 [77.8 kB]
Get:212 http://deb.debian.org/debian sid/main arm64 xkb-data all 2.42-1 [790 kB]
Get:213 http://deb.debian.org/debian sid/main arm64 libxkbcommon0 arm64 1.6.0-1+b1 [103 kB]
Get:214 http://deb.debian.org/debian sid/main arm64 libxrandr2 arm64 2:1.5.4-1 [35.7 kB]
Get:215 http://deb.debian.org/debian sid/main arm64 x11-common all 1:7.7+23.1 [216 kB]
Get:216 http://deb.debian.org/debian sid/main arm64 libxss1 arm64 1:1.2.3-1+b1 [17.0 kB]
Get:217 http://deb.debian.org/debian sid/main arm64 libsdl2-2.0-0 arm64 2.30.8+dfsg-1 [602 kB]
Get:218 http://deb.debian.org/debian sid/main arm64 timgm6mb-soundfont all 1.3-5 [5427 kB]
Get:219 http://deb.debian.org/debian sid/main arm64 libfluidsynth3 arm64 2.3.6-1 [236 kB]
Get:220 http://deb.debian.org/debian sid/main arm64 libsepol-dev arm64 3.7-1 [354 kB]
Get:221 http://deb.debian.org/debian sid/main arm64 libpcre2-16-0 arm64 10.42-4+b1 [217 kB]
Get:222 http://deb.debian.org/debian sid/main arm64 libpcre2-32-0 arm64 10.42-4+b1 [207 kB]
Get:223 http://deb.debian.org/debian sid/main arm64 libpcre2-posix3 arm64 10.42-4+b1 [55.8 kB]
Get:224 http://deb.debian.org/debian sid/main arm64 libpcre2-dev arm64 10.42-4+b1 [669 kB]
Get:225 http://deb.debian.org/debian sid/main arm64 libselinux1-dev arm64 3.7-3 [163 kB]
Get:226 http://deb.debian.org/debian sid/main arm64 libmount-dev arm64 2.40.2-9 [28.7 kB]
Get:227 http://deb.debian.org/debian sid/main arm64 libsysprof-capture-4-dev arm64 47.0-2 [48.9 kB]
Get:228 http://deb.debian.org/debian sid/main arm64 zlib1g-dev arm64 1:1.3.dfsg+really1.3.1-1 [916 kB]
Get:229 http://deb.debian.org/debian sid/main arm64 libgio-2.0-dev arm64 2.82.2-1 [1693 kB]
Get:230 http://deb.debian.org/debian sid/main arm64 libglib2.0-data all 2.82.2-1 [1275 kB]
Get:231 http://deb.debian.org/debian sid/main arm64 libglib2.0-bin arm64 2.82.2-1 [122 kB]
Get:232 http://deb.debian.org/debian sid/main arm64 python3-packaging all 24.1-1 [45.8 kB]
Get:233 http://deb.debian.org/debian sid/main arm64 libgio-2.0-dev-bin arm64 2.82.2-1 [161 kB]
Get:234 http://deb.debian.org/debian sid/main arm64 libglib2.0-dev-bin arm64 2.82.2-1 [51.0 kB]
Get:235 http://deb.debian.org/debian sid/main arm64 libglib2.0-dev arm64 2.82.2-1 [51.7 kB]
Get:236 http://deb.debian.org/debian sid/main arm64 libout123-0t64 arm64 1.32.7-1 [29.0 kB]
Get:237 http://deb.debian.org/debian sid/main arm64 libsyn123-0t64 arm64 1.32.7-1 [85.3 kB]
Get:238 http://deb.debian.org/debian sid/main arm64 libmpg123-dev arm64 1.32.7-1 [61.6 kB]
Get:239 http://deb.debian.org/debian sid/main arm64 libopus-dev arm64 1.5.2-2 [2876 kB]
Get:240 http://deb.debian.org/debian sid/main arm64 libvorbisfile3 arm64 1.3.7-2 [20.5 kB]
Get:241 http://deb.debian.org/debian sid/main arm64 libvorbis-dev arm64 1.3.7-2 [316 kB]
Get:242 http://deb.debian.org/debian sid/main arm64 libsndfile1-dev arm64 1.2.2-1+b2 [320 kB]
Get:243 http://deb.debian.org/debian sid/main arm64 libinstpatch-dev arm64 1.1.6-1+b1 [70.9 kB]
Get:244 http://deb.debian.org/debian sid/main arm64 libjack-dev arm64 1:0.126.0-2+b2 [147 kB]
Get:245 http://deb.debian.org/debian sid/main arm64 libspa-0.2-dev arm64 1.2.5-1 [111 kB]
Get:246 http://deb.debian.org/debian sid/main arm64 libpipewire-0.3-dev arm64 1.2.5-1 [70.4 kB]
Get:247 http://deb.debian.org/debian sid/main arm64 libpulse-mainloop-glib0 arm64 16.1+dfsg1-5.1 [26.9 kB]
Get:248 http://deb.debian.org/debian sid/main arm64 libpulse-dev arm64 16.1+dfsg1-5.1 [89.5 kB]
Get:249 http://deb.debian.org/debian sid/main arm64 libncurses6 arm64 6.5-2 [95.7 kB]
Get:250 http://deb.debian.org/debian sid/main arm64 libncurses-dev arm64 6.5-2 [337 kB]
Get:251 http://deb.debian.org/debian sid/main arm64 libreadline-dev arm64 8.2-5 [155 kB]
Get:252 http://deb.debian.org/debian sid/main arm64 libgbm-dev arm64 24.2.4-1 [22.5 kB]
Get:253 http://deb.debian.org/debian sid/main arm64 libgles1 arm64 1.7.0-1+b1 [12.6 kB]
Get:254 http://deb.debian.org/debian sid/main arm64 libgles2 arm64 1.7.0-1+b1 [17.9 kB]
Get:255 http://deb.debian.org/debian sid/main arm64 libgles-dev arm64 1.7.0-1+b1 [50.8 kB]
Get:256 http://deb.debian.org/debian sid/main arm64 libibus-1.0-dev arm64 1.5.30-1 [474 kB]
Get:257 http://deb.debian.org/debian sid/main arm64 libsamplerate0-dev arm64 0.2.2-4+b1 [62.9 kB]
Get:258 http://deb.debian.org/debian sid/main arm64 libsndio7.0 arm64 1.10.0-0.1 [26.2 kB]
Get:259 http://deb.debian.org/debian sid/main arm64 libsndio-dev arm64 1.10.0-0.1 [25.1 kB]
Get:260 http://deb.debian.org/debian sid/main arm64 libudev-dev arm64 256.7-2 [69.0 kB]
Get:261 http://deb.debian.org/debian sid/main arm64 libxrender-dev arm64 1:0.9.10-1.1+b1 [35.5 kB]
Get:262 http://deb.debian.org/debian sid/main arm64 libxfixes-dev arm64 1:6.0.0-2+b1 [22.8 kB]
Get:263 http://deb.debian.org/debian sid/main arm64 libxcursor-dev arm64 1:1.2.2-1 [48.8 kB]
Get:264 http://deb.debian.org/debian sid/main arm64 libxext-dev arm64 2:1.3.4-1+b2 [105 kB]
Get:265 http://deb.debian.org/debian sid/main arm64 libxi-dev arm64 2:1.8.2-1 [240 kB]
Get:266 http://deb.debian.org/debian sid/main arm64 libxinerama1 arm64 2:1.1.4-3+b1 [16.0 kB]
Get:267 http://deb.debian.org/debian sid/main arm64 libxinerama-dev arm64 2:1.1.4-3+b1 [18.4 kB]
Get:268 http://deb.debian.org/debian sid/main arm64 libxkbcommon-dev arm64 1.6.0-1+b1 [52.9 kB]
Get:269 http://deb.debian.org/debian sid/main arm64 libxrandr-dev arm64 2:1.5.4-1 [44.2 kB]
Get:270 http://deb.debian.org/debian sid/main arm64 libxss-dev arm64 1:1.2.3-1+b1 [22.8 kB]
Get:271 http://deb.debian.org/debian sid/main arm64 libice6 arm64 2:1.0.10-1+b1 [53.7 kB]
Get:272 http://deb.debian.org/debian sid/main arm64 libsm6 arm64 2:1.2.3-1+b1 [32.7 kB]
Get:273 http://deb.debian.org/debian sid/main arm64 libxt6t64 arm64 1:1.2.1-1.2 [172 kB]
Get:274 http://deb.debian.org/debian sid/main arm64 libice-dev arm64 2:1.0.10-1+b1 [64.1 kB]
Get:275 http://deb.debian.org/debian sid/main arm64 libsm-dev arm64 2:1.2.3-1+b1 [36.4 kB]
Get:276 http://deb.debian.org/debian sid/main arm64 libxt-dev arm64 1:1.2.1-1.2 [403 kB]
Get:277 http://deb.debian.org/debian sid/main arm64 libxv1 arm64 2:1.0.11-1.1+b1 [23.2 kB]
Get:278 http://deb.debian.org/debian sid/main arm64 libxv-dev arm64 2:1.0.11-1.1+b1 [47.1 kB]
Get:279 http://deb.debian.org/debian sid/main arm64 libxxf86vm-dev arm64 1:1.1.4-1+b3 [24.1 kB]
Get:280 http://deb.debian.org/debian sid/main arm64 libsdl2-dev arm64 2.30.8+dfsg-1 [1054 kB]
Get:281 http://deb.debian.org/debian sid/main arm64 libsystemd-dev arm64 256.7-2 [1252 kB]
Get:282 http://deb.debian.org/debian sid/main arm64 libfluidsynth-dev arm64 2.3.6-1 [64.8 kB]
Get:283 http://deb.debian.org/debian sid/main arm64 libfontenc1 arm64 1:1.1.8-1 [22.2 kB]
Get:284 http://deb.debian.org/debian sid/main arm64 libpng-dev arm64 1.6.44-2 [360 kB]
Get:285 http://deb.debian.org/debian sid/main arm64 libfreetype-dev arm64 2.13.3+dfsg-1 [600 kB]
Get:286 http://deb.debian.org/debian sid/main arm64 libgfortran5 arm64 14.2.0-7 [361 kB]
Get:287 http://deb.debian.org/debian sid/main arm64 libgraphite2-dev arm64 1.3.14-2 [20.0 kB]
Get:288 http://deb.debian.org/debian sid/main arm64 libharfbuzz-cairo0 arm64 10.0.1-1 [41.9 kB]
Get:289 http://deb.debian.org/debian sid/main arm64 libharfbuzz-icu0 arm64 10.0.1-1 [15.3 kB]
Get:290 http://deb.debian.org/debian sid/main arm64 libharfbuzz-subset0 arm64 10.0.1-1 [507 kB]
Get:291 http://deb.debian.org/debian sid/main arm64 libicu-dev arm64 72.1-5 [10.2 MB]
Get:292 http://deb.debian.org/debian sid/main arm64 libharfbuzz-dev arm64 10.0.1-1 [145 kB]
Get:293 http://deb.debian.org/debian sid/main arm64 libjbig0 arm64 2.1-6.1+b1 [30.4 kB]
Get:294 http://deb.debian.org/debian sid/main arm64 libjbig-dev arm64 2.1-6.1+b1 [30.2 kB]
Get:295 http://deb.debian.org/debian sid/main arm64 libjpeg62-turbo arm64 1:2.1.5-3 [172 kB]
Get:296 http://deb.debian.org/debian sid/main arm64 libjpeg62-turbo-dev arm64 1:2.1.5-3 [292 kB]
Get:297 http://deb.debian.org/debian sid/main arm64 libjpeg-dev arm64 1:2.1.5-3 [71.9 kB]
Get:298 http://deb.debian.org/debian sid/main arm64 libjs-jquery all 3.6.1+dfsg+~3.5.14-1 [326 kB]
Get:299 http://deb.debian.org/debian sid/main arm64 libjs-underscore all 1.13.4~dfsg+~1.11.4-3 [116 kB]
Get:300 http://deb.debian.org/debian sid/main arm64 libjs-sphinxdoc all 7.4.7-3 [158 kB]
Get:301 http://deb.debian.org/debian sid/main arm64 libjson-perl all 4.10000-1 [87.5 kB]
Get:302 http://deb.debian.org/debian sid/main arm64 liblapack3 arm64 3.12.0-3 [1757 kB]
Get:303 http://deb.debian.org/debian sid/main arm64 liblerc4 arm64 4.0.0+ds-4+b1 [142 kB]
Get:304 http://deb.debian.org/debian sid/main arm64 liblerc-dev arm64 4.0.0+ds-4+b1 [149 kB]
Get:305 http://deb.debian.org/debian sid/main arm64 liblzma-dev arm64 5.6.2-2 [296 kB]
Get:306 http://deb.debian.org/debian sid/main arm64 libmodplug1 arm64 1:0.8.9.0-3+b1 [147 kB]
Get:307 http://deb.debian.org/debian sid/main arm64 libmodplug-dev arm64 1:0.8.9.0-3+b1 [19.9 kB]
Get:308 http://deb.debian.org/debian sid/main arm64 libopusfile0 arm64 0.12-4+b2 [40.0 kB]
Get:309 http://deb.debian.org/debian sid/main arm64 libopusfile-dev arm64 0.12-4+b2 [61.9 kB]
Get:310 http://deb.debian.org/debian sid/main arm64 libportmidi0 arm64 1:217-6.1+b2 [21.2 kB]
Get:311 http://deb.debian.org/debian sid/main arm64 libportmidi-dev arm64 1:217-6.1+b2 [58.3 kB]
Get:312 http://deb.debian.org/debian sid/main arm64 libpython3.12t64 arm64 3.12.7-1 [1982 kB]
Get:313 http://deb.debian.org/debian sid/main arm64 libpython3.12-dev arm64 3.12.7-1 [4793 kB]
Get:314 http://deb.debian.org/debian sid/main arm64 libpython3.13-stdlib arm64 3.13.0-1 [1920 kB]
Get:315 http://deb.debian.org/debian sid/main arm64 libpython3.13 arm64 3.13.0-1 [1960 kB]
Get:316 http://deb.debian.org/debian sid/main arm64 libpython3.13-dev arm64 3.13.0-1 [4668 kB]
Get:317 http://deb.debian.org/debian sid/main arm64 libsharpyuv0 arm64 1.4.0-0.1 [111 kB]
Get:318 http://deb.debian.org/debian sid/main arm64 libwebp7 arm64 1.4.0-0.1 [267 kB]
Get:319 http://deb.debian.org/debian sid/main arm64 libtiff6 arm64 4.5.1+git230720-5 [309 kB]
Get:320 http://deb.debian.org/debian sid/main arm64 libwebpdemux2 arm64 1.4.0-0.1 [110 kB]
Get:321 http://deb.debian.org/debian sid/main arm64 libsdl2-image-2.0-0 arm64 2.8.2+dfsg-1+b1 [60.9 kB]
Get:322 http://deb.debian.org/debian sid/main arm64 libzstd-dev arm64 1.5.6+dfsg-1 [330 kB]
Get:323 http://deb.debian.org/debian sid/main arm64 libwebpmux3 arm64 1.4.0-0.1 [122 kB]
Get:324 http://deb.debian.org/debian sid/main arm64 libwebpdecoder3 arm64 1.4.0-0.1 [179 kB]
Get:325 http://deb.debian.org/debian sid/main arm64 libsharpyuv-dev arm64 1.4.0-0.1 [115 kB]
Get:326 http://deb.debian.org/debian sid/main arm64 libwebp-dev arm64 1.4.0-0.1 [400 kB]
Get:327 http://deb.debian.org/debian sid/main arm64 libtiffxx6 arm64 4.5.1+git230720-5 [149 kB]
Get:328 http://deb.debian.org/debian sid/main arm64 libtiff-dev arm64 4.5.1+git230720-5 [451 kB]
Get:329 http://deb.debian.org/debian sid/main arm64 libsdl2-image-dev arm64 2.8.2+dfsg-1+b1 [75.4 kB]
Get:330 http://deb.debian.org/debian sid/main arm64 libsdl2-mixer-2.0-0 arm64 2.8.0+dfsg-1+b2 [79.2 kB]
Get:331 http://deb.debian.org/debian sid/main arm64 libsdl2-mixer-dev arm64 2.8.0+dfsg-1+b2 [113 kB]
Get:332 http://deb.debian.org/debian sid/main arm64 libsdl2-ttf-2.0-0 arm64 2.22.0+dfsg-1 [29.9 kB]
Get:333 http://deb.debian.org/debian sid/main arm64 libsdl2-ttf-dev arm64 2.22.0+dfsg-1 [43.5 kB]
Get:334 http://deb.debian.org/debian sid/main arm64 libunwind8 arm64 1.6.2-3.1 [47.7 kB]
Get:335 http://deb.debian.org/debian sid/main arm64 libxmu6 arm64 2:1.1.3-3+b2 [55.5 kB]
Get:336 http://deb.debian.org/debian sid/main arm64 libxpm4 arm64 1:3.5.17-1+b1 [52.9 kB]
Get:337 http://deb.debian.org/debian sid/main arm64 libxaw7 arm64 2:1.0.14-1+b2 [182 kB]
Get:338 http://deb.debian.org/debian sid/main arm64 libxfont2 arm64 1:2.0.6-1+b1 [123 kB]
Get:339 http://deb.debian.org/debian sid/main arm64 libxkbfile1 arm64 1:1.1.0-1+b1 [72.3 kB]
Get:340 http://deb.debian.org/debian sid/main arm64 libxmuu1 arm64 2:1.1.3-3+b2 [22.0 kB]
Get:341 http://deb.debian.org/debian sid/main arm64 python-babel-localedata all 2.14.0-1 [5701 kB]
Get:342 http://deb.debian.org/debian sid/main arm64 python3-alabaster all 0.7.16-0.1 [27.9 kB]
Get:343 http://deb.debian.org/debian sid/main arm64 python3.13 arm64 3.13.0-1 [730 kB]
Get:344 http://deb.debian.org/debian sid/main arm64 python3.12-dev arm64 3.12.7-1 [505 kB]
Get:345 http://deb.debian.org/debian sid/main arm64 python3.13-dev arm64 3.13.0-1 [504 kB]
Get:346 http://deb.debian.org/debian sid/main arm64 python3-babel all 2.14.0-1 [111 kB]
Get:347 http://deb.debian.org/debian sid/main arm64 python3-certifi all 2024.8.30+dfsg-1 [9576 B]
Get:348 http://deb.debian.org/debian sid/main arm64 python3-chardet all 5.2.0+dfsg-1 [107 kB]
Get:349 http://deb.debian.org/debian sid/main arm64 python3-charset-normalizer arm64 3.4.0-1 [112 kB]
Get:350 http://deb.debian.org/debian sid/main arm64 python3-defusedxml all 0.7.1-2 [43.3 kB]
Get:351 http://deb.debian.org/debian sid/main arm64 python3-roman all 4.2-1 [10.4 kB]
Get:352 http://deb.debian.org/debian sid/main arm64 python3-docutils all 0.21.2+dfsg-2 [403 kB]
Get:353 http://deb.debian.org/debian sid/main arm64 python3-idna all 3.8-2 [41.6 kB]
Get:354 http://deb.debian.org/debian sid/main arm64 python3-imagesize all 1.4.1-1 [6688 B]
Get:355 http://deb.debian.org/debian sid/main arm64 python3-markupsafe arm64 2.1.5-1+b1 [13.7 kB]
Get:356 http://deb.debian.org/debian sid/main arm64 python3-jinja2 all 3.1.3-1 [119 kB]
Get:357 http://deb.debian.org/debian sid/main arm64 python3-numpy arm64 1:1.26.4+ds-11 [3351 kB]
Get:358 http://deb.debian.org/debian sid/main arm64 python3-pygments all 2.18.0+dfsg-1 [836 kB]
Get:359 http://deb.debian.org/debian sid/main arm64 python3-urllib3 all 2.0.7-2 [111 kB]
Get:360 http://deb.debian.org/debian sid/main arm64 python3-requests all 2.32.3+dfsg-1 [71.9 kB]
Get:361 http://deb.debian.org/debian sid/main arm64 python3-snowballstemmer all 2.2.0-4 [58.0 kB]
Get:362 http://deb.debian.org/debian sid/main arm64 sphinx-common all 7.4.7-3 [731 kB]
Get:363 http://deb.debian.org/debian sid/main arm64 python3-sphinx all 7.4.7-3 [588 kB]
Get:364 http://deb.debian.org/debian sid/main arm64 sharutils arm64 1:4.15.2-9 [255 kB]
Get:365 http://deb.debian.org/debian sid/main arm64 x11-xkb-utils arm64 7.7+9 [149 kB]
Get:366 http://deb.debian.org/debian sid/main arm64 xauth arm64 1:1.1.2-1 [35.5 kB]
Get:367 http://deb.debian.org/debian sid/main arm64 xserver-common all 2:21.1.13-3 [2393 kB]
Get:368 http://deb.debian.org/debian sid/main arm64 xvfb arm64 2:21.1.13-3 [3106 kB]
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Setting up cpp-14-aarch64-linux-gnu (14.2.0-7) ...
Setting up xauth (1:1.1.2-1) ...
Setting up libwayland-cursor0:arm64 (1.23.0-1) ...
Setting up xml-core (0.19) ...
Setting up libnsl2:arm64 (1.3.0-3+b2) ...
Setting up libdecor-0-0:arm64 (0.2.2-1+b1) ...
Setting up libc6-dev:arm64 (2.40-3) ...
Setting up libharfbuzz0b:arm64 (10.0.1-1) ...
Setting up libxss1:arm64 (1:1.2.3-1+b1) ...
Setting up libfontconfig1:arm64 (2.15.0-1.1) ...
Setting up libjack-dev:arm64 (1:0.126.0-2+b2) ...
Setting up libsndfile1:arm64 (1.2.2-1+b2) ...
Setting up libgcc-14-dev:arm64 (14.2.0-7) ...
Setting up libstdc++-14-dev:arm64 (14.2.0-7) ...
Setting up libsm6:arm64 (2:1.2.3-1+b1) ...
Setting up libxfont2:arm64 (1:2.0.6-1+b1) ...
Setting up libpipewire-0.3-0t64:arm64 (1.2.5-1) ...
Setting up libicu-dev:arm64 (72.1-5) ...
Setting up libinstpatch-1.0-2:arm64 (1.1.6-1+b1) ...
Setting up libdrm-amdgpu1:arm64 (2.4.123-1) ...
Setting up libbz2-dev:arm64 (1.0.8-6) ...
Setting up libvorbis-dev:arm64 (1.3.7-2) ...
Setting up fontconfig (2.15.0-1.1) ...
Regenerating fonts cache... done.
Setting up libncurses-dev:arm64 (6.5-2) ...
Setting up libdrm-nouveau2:arm64 (2.4.123-1) ...
Setting up libharfbuzz-icu0:arm64 (10.0.1-1) ...
Setting up libdrm-etnaviv1:arm64 (2.4.123-1) ...
Setting up libxcb1-dev:arm64 (1.17.0-2) ...
Setting up libpython3.12-stdlib:arm64 (3.12.7-1) ...
Setting up libpcre2-dev:arm64 (10.42-4+b1) ...
Setting up libxi6:arm64 (2:1.8.2-1) ...
Setting up libpulse0:arm64 (16.1+dfsg1-5.1) ...
Setting up libsm-dev:arm64 (2:1.2.3-1+b1) ...
Setting up libselinux1-dev:arm64 (3.7-3) ...
Setting up libdrm-radeon1:arm64 (2.4.123-1) ...
Setting up python3.12 (3.12.7-1) ...
Setting up libxcursor1:arm64 (1:1.2.2-1) ...
Setting up libsamplerate0-dev:arm64 (0.2.2-4+b1) ...
Setting up libx11-dev:arm64 (2:1.8.7-1+b1) ...
Setting up libharfbuzz-gobject0:arm64 (10.0.1-1) ...
Setting up libopusfile-dev:arm64 (0.12-4+b2) ...
Setting up libreadline-dev:arm64 (8.2-5) ...
Setting up libwayland-dev:arm64 (1.23.0-1) ...
Setting up libcairo2:arm64 (1.18.2-2) ...
Setting up libxfixes-dev:arm64 (1:6.0.0-2+b1) ...
Setting up libdecor-0-dev:arm64 (0.2.2-1+b1) ...
Setting up libpython3.12t64:arm64 (3.12.7-1) ...
Setting up cpp-aarch64-linux-gnu (4:14.2.0-1) ...
Setting up libexpat1-dev:arm64 (2.6.3-1) ...
Setting up libharfbuzz-cairo0:arm64 (10.0.1-1) ...
Setting up libjpeg62-turbo-dev:arm64 (1:2.1.5-3) ...
Setting up libsndfile1-dev:arm64 (1.2.2-1+b2) ...
Setting up uuid-dev:arm64 (2.40.2-9) ...
Setting up libpulse-mainloop-glib0:arm64 (16.1+dfsg1-5.1) ...
Setting up sphinx-common (7.4.7-3) ...
Setting up libxt6t64:arm64 (1:1.2.1-1.2) ...
Setting up libdrm-freedreno1:arm64 (2.4.123-1) ...
Setting up libdrm-tegra0:arm64 (2.4.123-1) ...
Setting up cpp-14 (14.2.0-7) ...
Setting up libxext-dev:arm64 (2:1.3.4-1+b2) ...
Setting up zlib1g-dev:arm64 (1:1.3.dfsg+really1.3.1-1) ...
Setting up libpipewire-0.3-dev:arm64 (1.2.5-1) ...
Setting up cpp (4:14.2.0-1) ...
Setting up libharfbuzz-subset0:arm64 (10.0.1-1) ...
Setting up libcairo-gobject2:arm64 (1.18.2-2) ...
Setting up gcc-14-aarch64-linux-gnu (14.2.0-7) ...
Setting up libxi-dev:arm64 (2:1.8.2-1) ...
Setting up libxrender-dev:arm64 (1:0.9.10-1.1+b1) ...
Setting up libpython3-stdlib:arm64 (3.12.6-1+debusine1) ...
Setting up gcc-aarch64-linux-gnu (4:14.2.0-1) ...
Setting up libblkid-dev:arm64 (2.40.2-9) ...
Setting up mesa-libgallium:arm64 (24.2.4-1) ...
Setting up libdrm-dev:arm64 (2.4.123-1) ...
Setting up libxmu6:arm64 (2:1.1.3-3+b2) ...
Setting up gir1.2-freedesktop:arm64 (1.82.0-2) ...
Setting up g++-14-aarch64-linux-gnu (14.2.0-7) ...
Setting up libgbm1:arm64 (24.2.4-1) ...
Setting up libxcursor-dev:arm64 (1:1.2.2-1) ...
Setting up libxxf86vm-dev:arm64 (1:1.1.4-1+b3) ...
Setting up libgl1-mesa-dri:arm64 (24.2.4-1) ...
Setting up libpng-dev:arm64 (1.6.44-2) ...
Setting up libjpeg-dev:arm64 (1:2.1.5-3) ...
Setting up python3 (3.12.6-1+debusine1) ...
Setting up libpython3.12-dev:arm64 (3.12.7-1) ...
Setting up libxaw7:arm64 (2:1.0.14-1+b2) ...
Setting up python3-zipp (3.20.2-1) ...
Setting up libxss-dev:arm64 (1:1.2.3-1+b1) ...
Setting up python3-autocommand (2.2.2-3) ...
Setting up python3-markupsafe (2.1.5-1+b1) ...
Setting up gir1.2-harfbuzz-0.0:arm64 (10.0.1-1) ...
Setting up libgbm-dev:arm64 (24.2.4-1) ...
Setting up gcc-14 (14.2.0-7) ...
Setting up libfreetype-dev:arm64 (2.13.3+dfsg-1) ...
Setting up libxv-dev:arm64 (2:1.0.11-1.1+b1) ...
Setting up python3-roman (4.2-1) ...
Setting up libxrandr-dev:arm64 (2:1.5.4-1) ...
Setting up python3-jinja2 (3.1.3-1) ...
Setting up libegl-mesa0:arm64 (24.2.4-1) ...
Setting up python3-packaging (24.1-1) ...
Setting up python3-certifi (2024.8.30+dfsg-1) ...
Setting up libtiff-dev:arm64 (4.5.1+git230720-5) ...
Setting up python3-snowballstemmer (2.2.0-4) ...
Setting up libxt-dev:arm64 (1:1.2.1-1.2) ...
Setting up libpython3.13-dev:arm64 (3.13.0-1) ...
Setting up gir1.2-freedesktop-dev:arm64 (1.82.0-2) ...
Setting up python3-idna (3.8-2) ...
Setting up python3.12-dev (3.12.7-1) ...
Setting up cython3 (3.0.11+dfsg-1) ...
Setting up libxinerama-dev:arm64 (2:1.1.4-3+b1) ...
Setting up python3-typing-extensions (4.12.2-2) ...
Setting up python3-urllib3 (2.0.7-2) ...
Setting up libegl1:arm64 (1.7.0-1+b1) ...
Setting up g++-aarch64-linux-gnu (4:14.2.0-1) ...
Setting up g++-14 (14.2.0-7) ...
Setting up libsdl2-2.0-0:arm64 (2.30.8+dfsg-1) ...
Setting up libmount-dev:arm64 (2.40.2-9) ...
Setting up libfluidsynth3:arm64 (2.3.6-1) ...
Setting up python3-imagesize (1.4.1-1) ...
Setting up libsdl2-image-2.0-0:arm64 (2.8.2+dfsg-1+b1) ...
Setting up python3-more-itertools (10.5.0-1) ...
Setting up libgio-2.0-dev-bin (2.82.2-1) ...
Setting up libgio-2.0-dev:arm64 (2.82.2-1) ...
Setting up libglx-mesa0:arm64 (24.2.4-1) ...
Setting up libpython3-dev:arm64 (3.12.6-1+debusine1) ...
Setting up python3-jaraco.functools (4.1.0-1) ...
Setting up libglx0:arm64 (1.7.0-1+b1) ...
Setting up python3-jaraco.context (6.0.0-1) ...
Setting up libtool (2.4.7-7) ...
Setting up python3-defusedxml (0.7.1-2) ...
Setting up python3-charset-normalizer (3.4.0-1) ...
Setting up python3.13-dev (3.13.0-1) ...
Setting up python3-alabaster (0.7.16-0.1) ...
Setting up x11-xkb-utils (7.7+9) ...
Setting up python3-typeguard (4.3.0-1) ...
Setting up python3-all (3.12.6-1+debusine1) ...
Setting up gcc (4:14.2.0-1) ...
Setting up dh-autoreconf (20) ...
Setting up python3-inflect (7.3.1-2) ...
Setting up libsdl2-mixer-2.0-0:arm64 (2.8.0+dfsg-1+b2) ...
Setting up libgl1:arm64 (1.7.0-1+b1) ...
Setting up libpython3-all-dev:arm64 (3.12.6-1+debusine1) ...
Setting up python3-dev (3.12.6-1+debusine1) ...
Setting up g++ (4:14.2.0-1) ...
update-alternatives: using /usr/bin/g++ to provide /usr/bin/c++ (c++) in auto mode
Setting up build-essential (12.12) ...
Setting up libglx-dev:arm64 (1.7.0-1+b1) ...
Setting up libsdl2-ttf-2.0-0:arm64 (2.22.0+dfsg-1) ...
Setting up xserver-common (2:21.1.13-3) ...
Setting up libgl-dev:arm64 (1.7.0-1+b1) ...
Setting up python3-pkg-resources (74.1.2-2) ...
Setting up python3-all-dev (3.12.6-1+debusine1) ...
Setting up libglib2.0-dev-bin (2.82.2-1) ...
Setting up python3-setuptools (74.1.2-2) ...
Setting up libegl-dev:arm64 (1.7.0-1+b1) ...
Setting up python3-babel (2.14.0-1) ...
update-alternatives: using /usr/bin/pybabel-python3 to provide /usr/bin/pybabel (pybabel) in auto mode
Setting up xvfb (2:21.1.13-3) ...
Setting up debhelper (13.20) ...
Setting up python3-pygments (2.18.0+dfsg-1) ...
Setting up python3-chardet (5.2.0+dfsg-1) ...
Setting up python3-requests (2.32.3+dfsg-1) ...
Setting up python3-numpy (1:1.26.4+ds-11) ...
Setting up libgles-dev:arm64 (1.7.0-1+b1) ...
Setting up dh-python (6.20240824) ...
Processing triggers for libc-bin (2.40-3) ...
Processing triggers for man-db (2.13.0-1) ...
Processing triggers for libglib2.0-0t64:arm64 (2.82.2-1) ...
No schema files found: doing nothing.
Setting up libglib2.0-dev:arm64 (2.82.2-1) ...
Setting up libpulse-dev:arm64 (16.1+dfsg1-5.1) ...
Setting up libinstpatch-dev:arm64 (1.1.6-1+b1) ...
Setting up libharfbuzz-dev:arm64 (10.0.1-1) ...
Processing triggers for sgml-base (1.31) ...
Setting up libdbus-1-dev:arm64 (1.14.10-4+b1) ...
Setting up docutils-common (0.21.2+dfsg-2) ...
Setting up libibus-1.0-dev:arm64 (1.5.30-1) ...
Setting up libsdl2-dev:arm64 (2.30.8+dfsg-1) ...
Setting up libfluidsynth-dev:arm64 (2.3.6-1) ...
Setting up libsdl2-ttf-dev:arm64 (2.22.0+dfsg-1) ...
Setting up libsdl2-mixer-dev:arm64 (2.8.0+dfsg-1+b2) ...
Setting up libsdl2-image-dev:arm64 (2.8.2+dfsg-1+b1) ...
Processing triggers for sgml-base (1.31) ...
Setting up python3-docutils (0.21.2+dfsg-2) ...
Setting up python3-sphinx (7.4.7-3) ...
Setting up sbuild-build-depends-main-dummy (0.invalid.0) ...
+------------------------------------------------------------------------------+
| Check architectures |
+------------------------------------------------------------------------------+
Arch check ok (arm64 included in any all)
+------------------------------------------------------------------------------+
| Build environment |
+------------------------------------------------------------------------------+
Kernel: Linux 6.1.0-26-cloud-arm64 #1 SMP Debian 6.1.112-1 (2024-09-30) arm64 (aarch64)
Toolchain package versions: binutils_2.43.1-5 dpkg-dev_1.22.11 g++-14_14.2.0-7 gcc-14_14.2.0-7 libc6-dev_2.40-3 libstdc++-14-dev_14.2.0-7 libstdc++6_14.2.0-7 linux-libc-dev_6.11.4-1
Package versions: appstream_1.0.3-1 apt_2.9.10 autoconf_2.72-3 automake_1:1.16.5-1.3 autopoint_0.22.5-2 autotools-dev_20220109.1 base-files_13.5 base-passwd_3.6.5 bash_5.2.32-1+b2 binutils_2.43.1-5 binutils-aarch64-linux-gnu_2.43.1-5 binutils-common_2.43.1-5 bsdextrautils_2.40.2-9 bsdutils_1:2.40.2-9 build-essential_12.12 bzip2_1.0.8-6 ca-certificates_20240203 coreutils_9.5-1 cpp_4:14.2.0-1 cpp-14_14.2.0-7 cpp-14-aarch64-linux-gnu_14.2.0-7 cpp-aarch64-linux-gnu_4:14.2.0-1 cython3_3.0.11+dfsg-1 dash_0.5.12-9 debconf_1.5.87 debhelper_13.20 debian-archive-keyring_2023.4 debianutils_5.20 dh-autoreconf_20 dh-python_6.20240824 dh-strip-nondeterminism_1.14.0-1 diffstat_1.66-1 diffutils_1:3.10-1 docutils-common_0.21.2+dfsg-2 dpkg_1.22.11 dpkg-dev_1.22.11 dumb-init_1.2.5-3 dwz_0.15-1+b1 e2fsprogs_1.47.1-1 fakeroot_1.36-1 file_1:5.45-3 findutils_4.10.0-3 fluid-soundfont-gm_3.1-5.3 fontconfig_2.15.0-1.1 fontconfig-config_2.15.0-1.1 fonts-dejavu-core_2.37-8 fonts-dejavu-mono_2.37-8 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+------------------------------------------------------------------------------+
| Build |
+------------------------------------------------------------------------------+
Unpack source
-------------
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA512
Format: 3.0 (quilt)
Source: pygame
Binary: python3-pygame, python-pygame-doc
Architecture: any all
Version: 2.6.0-2
Maintainer: Debian Python Team <team+python@tracker.debian.org>
Uploaders: Ed Boraas <ed@debian.org>, A Mennucc1 <mennucc1@debian.org>, Vincent Cheng <vcheng@debian.org>, Dominik George <natureshadow@debian.org>,
Homepage: https://www.pygame.org/
Standards-Version: 4.7.0
Vcs-Browser: https://salsa.debian.org/python-team/packages/pygame
Vcs-Git: https://salsa.debian.org/python-team/packages/pygame.git
Testsuite: autopkgtest-pkg-python
Build-Depends: cython3, debhelper-compat (= 13), dh-python, fluid-soundfont-gm, fontconfig, fonts-freefont-ttf, libfreetype-dev, libjpeg-dev, libpng-dev, libportmidi-dev [linux-any], libsdl2-dev, libsdl2-image-dev, libsdl2-mixer-dev, libsdl2-ttf-dev, python3-all-dev, python3-numpy, python3-setuptools, python3-sphinx, sharutils, timgm6mb-soundfont, xauth, xvfb
Build-Conflicts: python3.2-dev (<< 3.2.3-7)
Package-List:
python-pygame-doc deb doc optional arch=all
python3-pygame deb python optional arch=any
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-----END PGP SIGNATURE-----
gpgv: Signature made Sat Aug 17 05:44:09 2024 UTC
gpgv: using RSA key D53A815A3CB7659AF882E3958EEDCC1BAA1F32FF
gpgv: Can't check signature: No public key
dpkg-source: warning: cannot verify inline signature for ./pygame_2.6.0-2.dsc: no acceptable signature found
dpkg-source: info: extracting pygame in /<<PKGBUILDDIR>>
dpkg-source: info: unpacking pygame_2.6.0.orig.tar.gz
dpkg-source: info: unpacking pygame_2.6.0-2.debian.tar.xz
dpkg-source: info: using patch list from debian/patches/series
dpkg-source: info: applying 0005-Remove-font-test-set-bold.patch
dpkg-source: info: applying disable-doc-comments.patch
dpkg-source: info: applying s390x-time-test.patch
dpkg-source: info: applying ignore-test-machinery-issue.diff
dpkg-source: info: applying skip-local-doc-build.diff
dpkg-source: info: applying ignore-failing-mixer-test.patch
Check disk space
----------------
Sufficient free space for build
User Environment
----------------
APT_CONFIG=/var/lib/sbuild/apt.conf
HOME=/sbuild-nonexistent
LANG=en_US.UTF-8
LC_ALL=C.UTF-8
LOGNAME=debusine-worker
OLDPWD=/
PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games
PWD=/<<PKGBUILDDIR>>
SHELL=/bin/sh
USER=debusine-worker
dpkg-buildpackage
-----------------
Command: dpkg-buildpackage --sanitize-env -us -uc -b -rfakeroot
dpkg-buildpackage: info: source package pygame
dpkg-buildpackage: info: source version 2.6.0-2
dpkg-buildpackage: info: source distribution unstable
dpkg-buildpackage: info: source changed by Vincent Cheng <vcheng@debian.org>
dpkg-source --before-build .
dpkg-buildpackage: info: host architecture arm64
debian/rules clean
dh clean --with python3,sphinxdoc --buildsystem=pybuild
dh_auto_clean -O--buildsystem=pybuild
I: pybuild base:311: python3.13 setup.py clean
Skipping Cython compilation
WARNING, No "Setup" File Exists, Running "buildconfig/config.py"
Using UNIX configuration...
Hunting dependencies...
SDL : found 2.30.8
FONT : found
IMAGE : found
MIXER : found
PNG : found
JPEG : found
SCRAP : found
PORTMIDI: found
PORTTIME: found
FREETYPE: found 26.2.20
If you get compiler errors during install, double-check
the compiler flags in the "Setup" file.
'build/bdist.linux-aarch64' does not exist -- can't clean it
'build/scripts-3.13' does not exist -- can't clean it
Continuing With "setup.py"
I: pybuild base:311: python3.12 setup.py clean
'build/bdist.linux-aarch64' does not exist -- can't clean it
'build/scripts-3.12' does not exist -- can't clean it
Skipping Cython compilation
dh_autoreconf_clean -O--buildsystem=pybuild
dh_clean -O--buildsystem=pybuild
debian/rules binary
dh binary --with python3,sphinxdoc --buildsystem=pybuild
dh_update_autotools_config -O--buildsystem=pybuild
dh_autoreconf -O--buildsystem=pybuild
dh_auto_configure -O--buildsystem=pybuild
I: pybuild base:311: python3.13 setup.py config
Skipping Cython compilation
WARNING, No "Setup" File Exists, Running "buildconfig/config.py"
Using UNIX configuration...
Hunting dependencies...
SDL : found 2.30.8
FONT : found
IMAGE : found
MIXER : found
PNG : found
JPEG : found
SCRAP : found
PORTMIDI: found
PORTTIME: found
FREETYPE: found 26.2.20
If you get compiler errors during install, double-check
the compiler flags in the "Setup" file.
Continuing With "setup.py"
I: pybuild base:311: python3.12 setup.py config
Skipping Cython compilation
dh_auto_build -O--buildsystem=pybuild
I: pybuild base:311: /usr/bin/python3.13 setup.py build cython
Compiling Cython files
Compiling src_c/cython/pygame/_sprite.pyx because it changed.
Compiling src_c/cython/pygame/pypm.pyx because it changed.
Compiling src_c/cython/pygame/_sdl2/controller.pyx because it changed.
Compiling src_c/cython/pygame/_sdl2/sdl2.pyx because it changed.
Compiling src_c/cython/pygame/_sdl2/mixer.pyx because it changed.
Compiling src_c/cython/pygame/_sdl2/audio.pyx because it changed.
Compiling src_c/cython/pygame/_sdl2/video.pyx because it changed.
[1/7] Cythonizing src_c/cython/pygame/_sprite.pyx
[2/7] Cythonizing src_c/cython/pygame/pypm.pyx
[3/7] Cythonizing src_c/cython/pygame/_sdl2/controller.pyx
[4/7] Cythonizing src_c/cython/pygame/_sdl2/sdl2.pyx
[5/7] Cythonizing src_c/cython/pygame/_sdl2/mixer.pyx
[6/7] Cythonizing src_c/cython/pygame/_sdl2/audio.pyx
[7/7] Cythonizing src_c/cython/pygame/_sdl2/video.pyx
src_c/SDL_gfx/SDL_gfxPrimitives.c: In function ‘_filledRectAlpha’:
src_c/SDL_gfx/SDL_gfxPrimitives.c:558:27: warning: unused variable ‘sA’ [-Wunused-variable]
558 | Uint8 sR, sG, sB, sA;
| ^~
src_c/SDL_gfx/SDL_gfxPrimitives.c: In function ‘_aalineColor’:
src_c/SDL_gfx/SDL_gfxPrimitives.c:2505:32: warning: variable ‘wgtcompmask’ set but not used [-Wunused-but-set-variable]
2505 | Uint32 erracctmp, wgt, wgtcompmask;
| ^~~~~~~~~~~
src_c/SDL_gfx/SDL_gfxPrimitives.c: In function ‘arcColor’:
src_c/SDL_gfx/SDL_gfxPrimitives.c:3100:9: warning: multi-line comment [-Wcomment]
3100 | // /|\
| ^
src_c/SDL_gfx/SDL_gfxPrimitives.c:3102:9: warning: multi-line comment [-Wcomment]
3102 | // / | \
| ^
src_c/display.c: In function ‘pg_GetVideoInfo’:
src_c/display.c:399: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
399 | #pragma PG_WARN(hardcoding wm_available to 1)
src_c/display.c:400: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
400 | #pragma PG_WARN(setting available video RAM to 0 KB)
src_c/display.c: In function ‘pg_set_mode’:
src_c/display.c:975: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
975 | #pragma PG_WARN(Not setting bpp ?)
src_c/display.c:976: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
976 | #pragma PG_WARN(Add mode stuff.)
src_c/display.c: In function ‘pg_mode_ok’:
src_c/display.c:1414: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
1414 | #pragma PG_WARN(Ignoring most flags)
src_c/display.c: In function ‘pg_list_modes’:
src_c/display.c:1468: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
1468 | #pragma PG_WARN(Ignoring flags)
src_c/display.c: At top level:
src_c/display.c:2617: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
2617 | #pragma PG_WARN(At some point should add GC slot functions.)
src_c/rwobject.c: In function ‘pg_EncodeFilePath’:
src_c/rwobject.c:245:5: warning: ‘Py_FileSystemDefaultEncoding’ is deprecated [-Wdeprecated-declarations]
245 | PyObject *result = pg_EncodeString(obj, Py_FileSystemDefaultEncoding,
| ^~~~~~~~
In file included from /usr/include/python3.13/Python.h:99,
from src_c/_pygame.h:35,
from src_c/pygame.h:30,
from src_c/rwobject.c:28:
/usr/include/python3.13/fileobject.h:22:46: note: declared here
22 | Py_DEPRECATED(3.12) PyAPI_DATA(const char *) Py_FileSystemDefaultEncoding;
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from src_c/alphablit.c:50:
src_c/include/sse2neon.h:6200:9: warning: ‘#pragma GCC pop_options’ without a corresponding ‘#pragma GCC push_options’ [-Wpragmas]
6200 | #pragma GCC pop_options
| ^~~
In file included from src_c/simd_blitters_sse2.c:5:
src_c/include/sse2neon.h:6200:9: warning: ‘#pragma GCC pop_options’ without a corresponding ‘#pragma GCC push_options’ [-Wpragmas]
6200 | #pragma GCC pop_options
| ^~~
src_c/surface.c: In function ‘surf_get_locks’:
src_c/surface.c:1023:9: warning: ‘PyWeakref_GetObject’ is deprecated [-Wdeprecated-declarations]
1023 | tmp = PyWeakref_GetObject(PyList_GetItem(surf->locklist, i));
| ^~~
In file included from /usr/include/python3.13/Python.h:113,
from src_c/_pygame.h:35,
from src_c/pygame.h:30,
from src_c/surface.h:33,
from src_c/surface.c:26:
/usr/include/python3.13/weakrefobject.h:30:44: note: declared here
30 | Py_DEPRECATED(3.13) PyAPI_FUNC(PyObject *) PyWeakref_GetObject(PyObject *ref);
| ^~~~~~~~~~~~~~~~~~~
src_c/surface.c: In function ‘surf_convert_alpha’:
src_c/surface.c:1677: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
1677 | #pragma PG_WARN("srcsurf doesn't actually do anything?")
src_c/surface.c: In function ‘_release_buffer’:
src_c/surface.c:3446:5: warning: ‘PyWeakref_GetObject’ is deprecated [-Wdeprecated-declarations]
3446 | consumer = PyWeakref_GetObject(consumer_ref);
| ^~~~~~~~
/usr/include/python3.13/weakrefobject.h:30:44: note: declared here
30 | Py_DEPRECATED(3.13) PyAPI_FUNC(PyObject *) PyWeakref_GetObject(PyObject *ref);
| ^~~~~~~~~~~~~~~~~~~
src_c/surflock.c: In function ‘pgSurface_UnlockBy’:
src_c/surflock.c:127:13: warning: ‘PyWeakref_GetObject’ is deprecated [-Wdeprecated-declarations]
127 | ref = PyWeakref_GetObject(item);
| ^~~
In file included from /usr/include/python3.13/Python.h:113,
from src_c/_pygame.h:35,
from src_c/pygame.h:30,
from src_c/surflock.c:29:
/usr/include/python3.13/weakrefobject.h:30:44: note: declared here
30 | Py_DEPRECATED(3.13) PyAPI_FUNC(PyObject *) PyWeakref_GetObject(PyObject *ref);
| ^~~~~~~~~~~~~~~~~~~
src_c/surflock.c:142:13: warning: ‘PyWeakref_GetObject’ is deprecated [-Wdeprecated-declarations]
142 | ref = PyWeakref_GetObject(item);
| ^~~
/usr/include/python3.13/weakrefobject.h:30:44: note: declared here
30 | Py_DEPRECATED(3.13) PyAPI_FUNC(PyObject *) PyWeakref_GetObject(PyObject *ref);
| ^~~~~~~~~~~~~~~~~~~
I: pybuild base:311: /usr/bin/python3 setup.py build cython
Skipping Cython compilation
src_c/SDL_gfx/SDL_gfxPrimitives.c: In function ‘_filledRectAlpha’:
src_c/SDL_gfx/SDL_gfxPrimitives.c:558:27: warning: unused variable ‘sA’ [-Wunused-variable]
558 | Uint8 sR, sG, sB, sA;
| ^~
src_c/SDL_gfx/SDL_gfxPrimitives.c: In function ‘_aalineColor’:
src_c/SDL_gfx/SDL_gfxPrimitives.c:2505:32: warning: variable ‘wgtcompmask’ set but not used [-Wunused-but-set-variable]
2505 | Uint32 erracctmp, wgt, wgtcompmask;
| ^~~~~~~~~~~
src_c/SDL_gfx/SDL_gfxPrimitives.c: In function ‘arcColor’:
src_c/SDL_gfx/SDL_gfxPrimitives.c:3100:9: warning: multi-line comment [-Wcomment]
3100 | // /|\
| ^
src_c/SDL_gfx/SDL_gfxPrimitives.c:3102:9: warning: multi-line comment [-Wcomment]
3102 | // / | \
| ^
src_c/display.c: In function ‘pg_GetVideoInfo’:
src_c/display.c:399: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
399 | #pragma PG_WARN(hardcoding wm_available to 1)
src_c/display.c:400: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
400 | #pragma PG_WARN(setting available video RAM to 0 KB)
src_c/display.c: In function ‘pg_set_mode’:
src_c/display.c:975: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
975 | #pragma PG_WARN(Not setting bpp ?)
src_c/display.c:976: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
976 | #pragma PG_WARN(Add mode stuff.)
src_c/display.c: In function ‘pg_mode_ok’:
src_c/display.c:1414: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
1414 | #pragma PG_WARN(Ignoring most flags)
src_c/display.c: In function ‘pg_list_modes’:
src_c/display.c:1468: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
1468 | #pragma PG_WARN(Ignoring flags)
src_c/display.c: At top level:
src_c/display.c:2617: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
2617 | #pragma PG_WARN(At some point should add GC slot functions.)
src_c/rwobject.c: In function ‘pg_EncodeFilePath’:
src_c/rwobject.c:245:5: warning: ‘Py_FileSystemDefaultEncoding’ is deprecated [-Wdeprecated-declarations]
245 | PyObject *result = pg_EncodeString(obj, Py_FileSystemDefaultEncoding,
| ^~~~~~~~
In file included from /usr/include/python3.12/Python.h:72,
from src_c/_pygame.h:35,
from src_c/pygame.h:30,
from src_c/rwobject.c:28:
/usr/include/python3.12/fileobject.h:22:46: note: declared here
22 | Py_DEPRECATED(3.12) PyAPI_DATA(const char *) Py_FileSystemDefaultEncoding;
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from src_c/alphablit.c:50:
src_c/include/sse2neon.h:6200:9: warning: ‘#pragma GCC pop_options’ without a corresponding ‘#pragma GCC push_options’ [-Wpragmas]
6200 | #pragma GCC pop_options
| ^~~
In file included from src_c/simd_blitters_sse2.c:5:
src_c/include/sse2neon.h:6200:9: warning: ‘#pragma GCC pop_options’ without a corresponding ‘#pragma GCC push_options’ [-Wpragmas]
6200 | #pragma GCC pop_options
| ^~~
src_c/surface.c: In function ‘surf_convert_alpha’:
src_c/surface.c:1677: warning: ignoring ‘#pragma PG_WARN ’ [-Wunknown-pragmas]
1677 | #pragma PG_WARN("srcsurf doesn't actually do anything?")
debian/rules override_dh_auto_test
make[1]: Entering directory '/<<PKGBUILDDIR>>'
# buildds don't provide graphical interfaces or audio/video devices
# to test with, hence some tests won't work properly without:
SDL_VIDEODRIVER=dummy SDL_AUDIODRIVER=disk LC_ALL=C.UTF-8 \
dh_auto_test -- --system=custom --test-args \
'/usr/bin/xvfb-run {interpreter} -m pygame.tests.__main__ -v --exclude opengl'
I: pybuild pybuild:308: cp /<<PKGBUILDDIR>>/src_py/pygame_icon.bmp /<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_pygame/build/pygame; cp /usr/share/fonts/truetype/freefont/FreeSansBold.ttf /<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_pygame/build/pygame/freesansbold.ttf; ln -sf /<<PKGBUILDDIR>>/examples/data /<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_pygame/build/pygame/examples; ln -sf /<<PKGBUILDDIR>>/test/fixtures /<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_pygame/build/pygame/tests/
I: pybuild base:311: /usr/bin/xvfb-run python3.13 -m pygame.tests.__main__ -v --exclude opengl
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
pygame 2.6.0 (SDL 2.30.8, Python 3.13.0)
Hello from the pygame community. https://www.pygame.org/contribute.html
skipping pygame.tests.scrap_test (tag 'ignore')
skipping pygame.tests.sndarray_test (tag 'ignore')
skipping pygame.tests.surfarray_test (tag 'ignore')
loading pygame.tests.base_test
test_GetView_array_struct (pygame.tests.base_test.BaseModuleTest.test_GetView_array_struct) ... ok
test_PgDict_AsBuffer_PyBUF_flags (pygame.tests.base_test.BaseModuleTest.test_PgDict_AsBuffer_PyBUF_flags) ... ok
test_PgObject_AsBuffer_PyBUF_flags (pygame.tests.base_test.BaseModuleTest.test_PgObject_AsBuffer_PyBUF_flags) ... ok
test_PgObject_GetBuffer_array_interface (pygame.tests.base_test.BaseModuleTest.test_PgObject_GetBuffer_array_interface) ... ok
test_PgObject_GetBuffer_exception (pygame.tests.base_test.BaseModuleTest.test_PgObject_GetBuffer_exception) ... ok
test_bad_format (pygame.tests.base_test.BaseModuleTest.test_bad_format) ... ok
test_get_error (pygame.tests.base_test.BaseModuleTest.test_get_error) ... ok
test_get_init (pygame.tests.base_test.BaseModuleTest.test_get_init) ... ok
test_get_init__after_init (pygame.tests.base_test.BaseModuleTest.test_get_init__after_init) ... ok
test_get_init__after_quit (pygame.tests.base_test.BaseModuleTest.test_get_init__after_quit) ... ok
test_get_sdl_byteorder (pygame.tests.base_test.BaseModuleTest.test_get_sdl_byteorder)
Ensure the SDL byte order is valid ... ok
test_get_sdl_version (pygame.tests.base_test.BaseModuleTest.test_get_sdl_version)
Ensure the SDL version is valid ... ok
test_init (pygame.tests.base_test.BaseModuleTest.test_init)
Ensures init() works properly. ... ok
test_newbuf (pygame.tests.base_test.BaseModuleTest.test_newbuf) ... ok
test_quit__and_init (pygame.tests.base_test.BaseModuleTest.test_quit__and_init) ... ok
test_register_quit (pygame.tests.base_test.BaseModuleTest.test_register_quit)
Ensure that a registered function is called on quit() ... ok
test_set_error (pygame.tests.base_test.BaseModuleTest.test_set_error) ... ok
test_unicode_error (pygame.tests.base_test.BaseModuleTest.test_unicode_error) ... ok
----------------------------------------------------------------------
Ran 18 tests in 0.245s
OK
loading pygame.tests.blit_test
test_BLEND (pygame.tests.blit_test.BlitTest.test_BLEND)
BLEND_ tests. ... ok
test_SRCALPHA (pygame.tests.blit_test.BlitTest.test_SRCALPHA)
SRCALPHA tests. ... ok
test_blits_bad_dest (pygame.tests.blit_test.BlitsTest.test_blits_bad_dest)
Tests that calling blits with a sequence containing an invalid tuple with a ... ok
test_blits_bad_surf_args (pygame.tests.blit_test.BlitsTest.test_blits_bad_surf_args)
Tests that calling blits with a sequence containing an invalid tuple of ... ok
test_blits_correctness (pygame.tests.blit_test.BlitsTest.test_blits_correctness)
Checks the correctness of the colors on the destination ... ok
test_blits_doreturn (pygame.tests.blit_test.BlitsTest.test_blits_doreturn)
Tests that when doreturn=0, it returns None ... ok
test_blits_not_sequence (pygame.tests.blit_test.BlitsTest.test_blits_not_sequence)
Tests that calling blits with an invalid non-sequence None argument ... ok
test_blits_performance (pygame.tests.blit_test.BlitsTest.test_blits_performance)
Checks time performance of blits ... ok
test_blits_wrong_length (pygame.tests.blit_test.BlitsTest.test_blits_wrong_length)
Tests that calling blits with an invalid sequence containing a single surface ... ok
test_custom_blits_performance (pygame.tests.blit_test.BlitsTest.test_custom_blits_performance)
Checks time performance of the custom blits method ... ok
----------------------------------------------------------------------
Ran 10 tests in 0.015s
OK
loading pygame.tests.bufferproxy_test
test_length (pygame.tests.bufferproxy_test.BufferProxyLegacyTest.test_length) ... ok
test_raw (pygame.tests.bufferproxy_test.BufferProxyLegacyTest.test_raw) ... ok
test_write (pygame.tests.bufferproxy_test.BufferProxyLegacyTest.test_write) ... ok
test___array_interface___property (pygame.tests.bufferproxy_test.BufferProxyTest.test___array_interface___property) ... ok
test___array_struct___property (pygame.tests.bufferproxy_test.BufferProxyTest.test___array_struct___property) ... ok
test_after (pygame.tests.bufferproxy_test.BufferProxyTest.test_after) ... ok
test_attribute (pygame.tests.bufferproxy_test.BufferProxyTest.test_attribute) ... ok
test_before (pygame.tests.bufferproxy_test.BufferProxyTest.test_before) ... ok
test_c_api (pygame.tests.bufferproxy_test.BufferProxyTest.test_c_api) ... ok
test_class_name (pygame.tests.bufferproxy_test.BufferProxyTest.test_class_name) ... ok
test_gc (pygame.tests.bufferproxy_test.BufferProxyTest.test_gc)
refcount agnostic check that contained objects are freed ... ok
test_module_name (pygame.tests.bufferproxy_test.BufferProxyTest.test_module_name) ... ok
test_parent_property (pygame.tests.bufferproxy_test.BufferProxyTest.test_parent_property) ... ok
test_repr (pygame.tests.bufferproxy_test.BufferProxyTest.test_repr) ... ok
test_subclassing (pygame.tests.bufferproxy_test.BufferProxyTest.test_subclassing) ... ok
test_weakref (pygame.tests.bufferproxy_test.BufferProxyTest.test_weakref) ... ok
----------------------------------------------------------------------
Ran 16 tests in 0.116s
OK
loading pygame.tests.camera_test
test_camera (pygame.tests.camera_test.CameraModuleTest.test_camera) ... skipped 'requires the SDL_VIDEODRIVER to be non dummy'
----------------------------------------------------------------------
Ran 1 test in 0.000s
OK (skipped=1)
loading pygame.tests.color_test
test_Color_type_works_for_Surface_get_and_set_colorkey (pygame.tests.color_test.ColorTypeTest.test_Color_type_works_for_Surface_get_and_set_colorkey) ... ok
test_add (pygame.tests.color_test.ColorTypeTest.test_add) ... ok
test_arraystruct (pygame.tests.color_test.ColorTypeTest.test_arraystruct) ... ok
test_case_insensitivity_of_string_args (pygame.tests.color_test.ColorTypeTest.test_case_insensitivity_of_string_args) ... ok
test_cmy__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_cmy__all_elements_within_limits) ... ok
test_cmy__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_cmy__sanity_testing_converted_should_equate_bar_rounding) ... ok
test_cmy__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_cmy__sanity_testing_converted_should_not_raise) ... ok
test_collection_abc (pygame.tests.color_test.ColorTypeTest.test_collection_abc) ... ok
test_color (pygame.tests.color_test.ColorTypeTest.test_color)
Ensures Color objects can be created. ... ok
test_color__color_object_arg (pygame.tests.color_test.ColorTypeTest.test_color__color_object_arg)
Ensures Color objects can be created using Color objects. ... ok
test_color__hex_str_arg (pygame.tests.color_test.ColorTypeTest.test_color__hex_str_arg)
Ensures Color objects can be created using hex strings. ... ok
test_color__html_str_arg (pygame.tests.color_test.ColorTypeTest.test_color__html_str_arg)
Ensures Color objects can be created using html strings. ... ok
test_color__int_arg (pygame.tests.color_test.ColorTypeTest.test_color__int_arg)
Ensures Color objects can be created using one int value. ... ok
test_color__int_arg_invalid (pygame.tests.color_test.ColorTypeTest.test_color__int_arg_invalid)
Ensures invalid int values are detected when creating Color objects. ... ok
test_color__name_str_arg (pygame.tests.color_test.ColorTypeTest.test_color__name_str_arg)
Ensures Color objects can be created using str names. ... ok
test_color__name_str_arg_from_colordict (pygame.tests.color_test.ColorTypeTest.test_color__name_str_arg_from_colordict)
Ensures Color objects can be created using str names ... ok
test_color__rgba_int_args (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args)
Ensures Color objects can be created using ints. ... ok
test_color__rgba_int_args_invalid_value (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args_invalid_value)
Ensures invalid values are detected when creating Color objects. ... ok
test_color__rgba_int_args_invalid_value_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args_invalid_value_without_alpha)
Ensures invalid values are detected when creating Color objects ... ok
test_color__rgba_int_args_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args_without_alpha)
Ensures Color objects can be created without providing alpha. ... ok
test_color__sequence_arg (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg)
Ensures Color objects can be created using tuples/lists. ... ok
test_color__sequence_arg_invalid_format (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_invalid_format)
Ensures invalid sequences are detected when creating Color objects ... ok
test_color__sequence_arg_invalid_value (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_invalid_value)
Ensures invalid sequences are detected when creating Color objects. ... ok
test_color__sequence_arg_invalid_value_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_invalid_value_without_alpha)
Ensures invalid sequences are detected when creating Color objects ... ok
test_color__sequence_arg_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_without_alpha)
Ensures Color objects can be created using tuples/lists ... ok
test_color_contains (pygame.tests.color_test.ColorTypeTest.test_color_contains) ... ok
test_color_iter (pygame.tests.color_test.ColorTypeTest.test_color_iter) ... ok
test_comparison (pygame.tests.color_test.ColorTypeTest.test_comparison) ... ok
test_correct_gamma__verified_against_python_implementation (pygame.tests.color_test.ColorTypeTest.test_correct_gamma__verified_against_python_implementation)
|tags:slow| ... ok
test_div (pygame.tests.color_test.ColorTypeTest.test_div) ... ok
test_float (pygame.tests.color_test.ColorTypeTest.test_float) ... ok
test_get_item (pygame.tests.color_test.ColorTypeTest.test_get_item) ... ok
test_grayscale (pygame.tests.color_test.ColorTypeTest.test_grayscale) ... ok
test_hex (pygame.tests.color_test.ColorTypeTest.test_hex) ... ok
test_hex_digits (pygame.tests.color_test.ColorTypeTest.test_hex_digits) ... ok
test_hsla__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_hsla__all_elements_within_limits) ... ok
test_hsla__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_hsla__sanity_testing_converted_should_equate_bar_rounding) ... ok
test_hsla__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_hsla__sanity_testing_converted_should_not_raise) ... ok
test_hsva__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_hsva__all_elements_within_limits) ... ok
test_hsva__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_hsva__sanity_testing_converted_should_equate_bar_rounding) ... ok
test_hsva__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_hsva__sanity_testing_converted_should_not_raise) ... ok
test_i1i2i3__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_i1i2i3__all_elements_within_limits) ... ok
test_i1i2i3__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_i1i2i3__sanity_testing_converted_should_equate_bar_rounding) ... ok
test_i1i2i3__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_i1i2i3__sanity_testing_converted_should_not_raise) ... ok
test_ignore_whitespace (pygame.tests.color_test.ColorTypeTest.test_ignore_whitespace) ... ok
test_init (pygame.tests.color_test.ColorTypeTest.test_init) ... ok
test_int (pygame.tests.color_test.ColorTypeTest.test_int) ... ok
test_invalid_html_hex_codes (pygame.tests.color_test.ColorTypeTest.test_invalid_html_hex_codes) ... ok
test_issue_269 (pygame.tests.color_test.ColorTypeTest.test_issue_269)
PyColor OverflowError on HSVA with hue value of 360 ... ok
test_len (pygame.tests.color_test.ColorTypeTest.test_len) ... ok
test_length (pygame.tests.color_test.ColorTypeTest.test_length) ... ok
test_lerp (pygame.tests.color_test.ColorTypeTest.test_lerp) ... ok
test_long (pygame.tests.color_test.ColorTypeTest.test_long) ... ok
test_mod (pygame.tests.color_test.ColorTypeTest.test_mod) ... ok
test_mul (pygame.tests.color_test.ColorTypeTest.test_mul) ... ok
test_new (pygame.tests.color_test.ColorTypeTest.test_new) ... ok
test_newbuf (pygame.tests.color_test.ColorTypeTest.test_newbuf) ... ok
test_normalize (pygame.tests.color_test.ColorTypeTest.test_normalize) ... ok
test_oct (pygame.tests.color_test.ColorTypeTest.test_oct) ... ok
test_pickle (pygame.tests.color_test.ColorTypeTest.test_pickle) ... ok
test_premul_alpha (pygame.tests.color_test.ColorTypeTest.test_premul_alpha) ... ok
test_repr (pygame.tests.color_test.ColorTypeTest.test_repr) ... ok
test_rgba (pygame.tests.color_test.ColorTypeTest.test_rgba) ... ok
test_set_item (pygame.tests.color_test.ColorTypeTest.test_set_item) ... ok
test_slice (pygame.tests.color_test.ColorTypeTest.test_slice) ... ok
test_sub (pygame.tests.color_test.ColorTypeTest.test_sub) ... ok
test_unpack (pygame.tests.color_test.ColorTypeTest.test_unpack) ... ok
test_update (pygame.tests.color_test.ColorTypeTest.test_update) ... ok
test_webstyle (pygame.tests.color_test.ColorTypeTest.test_webstyle) ... ok
test_add (pygame.tests.color_test.SubclassTest.test_add) ... ok
test_collection_abc (pygame.tests.color_test.SubclassTest.test_collection_abc) ... ok
test_correct_gamma (pygame.tests.color_test.SubclassTest.test_correct_gamma) ... ok
test_div (pygame.tests.color_test.SubclassTest.test_div) ... ok
test_inv (pygame.tests.color_test.SubclassTest.test_inv) ... ok
test_mod (pygame.tests.color_test.SubclassTest.test_mod) ... ok
test_mul (pygame.tests.color_test.SubclassTest.test_mul) ... ok
test_sub (pygame.tests.color_test.SubclassTest.test_sub) ... ok
----------------------------------------------------------------------
Ran 77 tests in 0.054s
OK
loading pygame.tests.constants_test
test_k__existence (pygame.tests.constants_test.KConstantsTests.test_k__existence)
Ensures K constants exist. ... ok
test_k__type (pygame.tests.constants_test.KConstantsTests.test_k__type)
Ensures K constants are the correct type. ... ok
test_k__value_overlap (pygame.tests.constants_test.KConstantsTests.test_k__value_overlap)
Ensures no unexpected K constant values overlap. ... ok
test_kmod__bitwise_overlap (pygame.tests.constants_test.KmodConstantsTests.test_kmod__bitwise_overlap)
Ensures certain KMOD constants have overlapping bits. ... ok
test_kmod__existence (pygame.tests.constants_test.KmodConstantsTests.test_kmod__existence)
Ensures KMOD constants exist. ... ok
test_kmod__no_bitwise_overlap (pygame.tests.constants_test.KmodConstantsTests.test_kmod__no_bitwise_overlap)
Ensures certain KMOD constants have no overlapping bits. ... ok
test_kmod__type (pygame.tests.constants_test.KmodConstantsTests.test_kmod__type)
Ensures KMOD constants are the correct type. ... ok
test_kmod__value_overlap (pygame.tests.constants_test.KmodConstantsTests.test_kmod__value_overlap)
Ensures no unexpected KMOD constant values overlap. ... ok
test_kscan__existence (pygame.tests.constants_test.KscanConstantsTests.test_kscan__existence)
Ensures KSCAN constants exist. ... ok
test_kscan__type (pygame.tests.constants_test.KscanConstantsTests.test_kscan__type)
Ensures KSCAN constants are the correct type. ... ok
test_kscan__value_overlap (pygame.tests.constants_test.KscanConstantsTests.test_kscan__value_overlap)
Ensures no unexpected KSCAN constant values overlap. ... ok
----------------------------------------------------------------------
Ran 11 tests in 0.001s
OK
loading pygame.tests.controller_test
test_get_count (pygame.tests.controller_test.ControllerModuleTest.test_get_count) ... ok
test_get_eventstate (pygame.tests.controller_test.ControllerModuleTest.test_get_eventstate) ... ok
test_get_init (pygame.tests.controller_test.ControllerModuleTest.test_get_init) ... ok
test_init (pygame.tests.controller_test.ControllerModuleTest.test_init) ... ok
test_init__multiple (pygame.tests.controller_test.ControllerModuleTest.test_init__multiple) ... ok
test_is_controller (pygame.tests.controller_test.ControllerModuleTest.test_is_controller) ... ok
test_name_forindex (pygame.tests.controller_test.ControllerModuleTest.test_name_forindex) ... ok
test_quit (pygame.tests.controller_test.ControllerModuleTest.test_quit) ... ok
test_quit__multiple (pygame.tests.controller_test.ControllerModuleTest.test_quit__multiple) ... ok
test__auto_init (pygame.tests.controller_test.ControllerTypeTest.test__auto_init) ... skipped 'No controller connected'
test_as_joystick (pygame.tests.controller_test.ControllerTypeTest.test_as_joystick) ... skipped 'No controller connected'
test_construction (pygame.tests.controller_test.ControllerTypeTest.test_construction) ... skipped 'No controller connected'
test_from_joystick (pygame.tests.controller_test.ControllerTypeTest.test_from_joystick) ... skipped 'No controller connected'
test_get_init (pygame.tests.controller_test.ControllerTypeTest.test_get_init) ... skipped 'No controller connected'
test_get_mapping (pygame.tests.controller_test.ControllerTypeTest.test_get_mapping) ... skipped 'No controller connected'
test_set_mapping (pygame.tests.controller_test.ControllerTypeTest.test_set_mapping) ... skipped 'No controller connected'
----------------------------------------------------------------------
Ran 16 tests in 0.043s
OK (skipped=7)
loading pygame.tests.cursors_test
test_Cursor (pygame.tests.cursors_test.CursorsModuleTest.test_Cursor)
Ensure that the cursor object parses information properly ... ok
test_compile (pygame.tests.cursors_test.CursorsModuleTest.test_compile) ... ok
test_load_xbm (pygame.tests.cursors_test.CursorsModuleTest.test_load_xbm) ... ok
----------------------------------------------------------------------
Ran 3 tests in 0.004s
OK
loading pygame.tests.display_test
test_Info (pygame.tests.display_test.DisplayModuleTest.test_Info) ... ok
test_caption_unicode (pygame.tests.display_test.DisplayModuleTest.test_caption_unicode) ... ok
test_flip (pygame.tests.display_test.DisplayModuleTest.test_flip) ... ok
test_get_active (pygame.tests.display_test.DisplayModuleTest.test_get_active)
Test the get_active function ... ok
test_get_active_iconify (pygame.tests.display_test.DisplayModuleTest.test_get_active_iconify)
Test the get_active function after an iconify ... skipped 'requires the SDL_VIDEODRIVER to be a non dummy value'
test_get_caption (pygame.tests.display_test.DisplayModuleTest.test_get_caption) ... ok
test_get_driver (pygame.tests.display_test.DisplayModuleTest.test_get_driver) ... ok
test_get_init (pygame.tests.display_test.DisplayModuleTest.test_get_init)
Ensures the module's initialization state can be retrieved. ... ok
test_get_num_displays (pygame.tests.display_test.DisplayModuleTest.test_get_num_displays) ... ok
test_get_surface (pygame.tests.display_test.DisplayModuleTest.test_get_surface)
Ensures get_surface gets the current display surface. ... skipped 'SDL2 issues'
test_get_surface__mode_not_set (pygame.tests.display_test.DisplayModuleTest.test_get_surface__mode_not_set)
Ensures get_surface handles the display mode not being set. ... ok
test_get_wm_info (pygame.tests.display_test.DisplayModuleTest.test_get_wm_info) ... ok
test_gl_get_attribute (pygame.tests.display_test.DisplayModuleTest.test_gl_get_attribute) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER'
test_gl_get_attribute_kwargs (pygame.tests.display_test.DisplayModuleTest.test_gl_get_attribute_kwargs) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER'
test_gl_set_attribute (pygame.tests.display_test.DisplayModuleTest.test_gl_set_attribute) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER'
test_gl_set_attribute_kwargs (pygame.tests.display_test.DisplayModuleTest.test_gl_set_attribute_kwargs) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER'
test_iconify (pygame.tests.display_test.DisplayModuleTest.test_iconify) ... skipped 'iconify is only supported on some video drivers/platforms'
test_init (pygame.tests.display_test.DisplayModuleTest.test_init)
Ensures the module is initialized after init called. ... ok
test_init__multiple (pygame.tests.display_test.DisplayModuleTest.test_init__multiple)
Ensures the module is initialized after multiple init calls. ... ok
test_list_modes (pygame.tests.display_test.DisplayModuleTest.test_list_modes) ... ok
test_mode_ok (pygame.tests.display_test.DisplayModuleTest.test_mode_ok) ... ok
test_mode_ok_fullscreen (pygame.tests.display_test.DisplayModuleTest.test_mode_ok_fullscreen) ... ok
test_mode_ok_scaled (pygame.tests.display_test.DisplayModuleTest.test_mode_ok_scaled) ... ok
test_quit (pygame.tests.display_test.DisplayModuleTest.test_quit)
Ensures the module is not initialized after quit called. ... ok
test_quit__multiple (pygame.tests.display_test.DisplayModuleTest.test_quit__multiple)
Ensures the module is not initialized after multiple quit calls. ... ok
test_screensaver_support (pygame.tests.display_test.DisplayModuleTest.test_screensaver_support) ... ok
test_set_caption (pygame.tests.display_test.DisplayModuleTest.test_set_caption) ... ok
test_set_caption_kwargs (pygame.tests.display_test.DisplayModuleTest.test_set_caption_kwargs) ... ok
test_set_gamma (pygame.tests.display_test.DisplayModuleTest.test_set_gamma) ... skipped 'Needs a not dummy videodriver'
test_set_gamma__tuple (pygame.tests.display_test.DisplayModuleTest.test_set_gamma__tuple) ... skipped 'Needs a not dummy videodriver'
test_set_gamma_ramp (pygame.tests.display_test.DisplayModuleTest.test_set_gamma_ramp) ... ok
test_set_mode_kwargs (pygame.tests.display_test.DisplayModuleTest.test_set_mode_kwargs) ... ok
test_set_mode_scaled (pygame.tests.display_test.DisplayModuleTest.test_set_mode_scaled) ... ok
test_set_mode_unscaled (pygame.tests.display_test.DisplayModuleTest.test_set_mode_unscaled)
Ensures a window created with SCALED can become smaller. ... ok
test_set_mode_vector2 (pygame.tests.display_test.DisplayModuleTest.test_set_mode_vector2) ... ok
test_set_palette (pygame.tests.display_test.DisplayModuleTest.test_set_palette) ... skipped 'set_palette() not supported in SDL2'
test_set_palette_kwargs (pygame.tests.display_test.DisplayModuleTest.test_set_palette_kwargs) ... skipped 'set_palette() not supported in SDL2'
test_toggle_fullscreen (pygame.tests.display_test.DisplayModuleTest.test_toggle_fullscreen)
Test for toggle fullscreen ... skipped 'requires the SDL_VIDEODRIVER to be non dummy'
test_update_args (pygame.tests.display_test.DisplayUpdateTest.test_update_args)
updates the display using the args as a rect. ... ok
test_update_incorrect_args (pygame.tests.display_test.DisplayUpdateTest.test_update_incorrect_args)
raises a ValueError when inputs are wrong. ... ok
test_update_negative (pygame.tests.display_test.DisplayUpdateTest.test_update_negative)
takes rects with negative values. ... ok
test_update_no_args (pygame.tests.display_test.DisplayUpdateTest.test_update_no_args)
does NOT update the display. ... ok
test_update_no_init (pygame.tests.display_test.DisplayUpdateTest.test_update_no_init)
raises a pygame.error. ... ok
test_update_none (pygame.tests.display_test.DisplayUpdateTest.test_update_none)
does NOT update the display. ... ok
test_update_none_skipped (pygame.tests.display_test.DisplayUpdateTest.test_update_none_skipped)
None is skipped inside sequences. ... ok
test_update_sequence (pygame.tests.display_test.DisplayUpdateTest.test_update_sequence)
only updates the part of the display given by the rects. ... ok
test_x11_set_mode_crash_gh1654 (pygame.tests.display_test.X11CrashTest.test_x11_set_mode_crash_gh1654) ... ok
----------------------------------------------------------------------
Ran 47 tests in 0.072s
OK (skipped=12)
loading pygame.tests.docs_test
test_doc_import_works (pygame.tests.docs_test.DocsIncludedTest.test_doc_import_works) ... ok
test_docs_command (pygame.tests.docs_test.DocsIncludedTest.test_docs_command) ... skipped 'Docs not required for local builds'
test_docs_included (pygame.tests.docs_test.DocsIncludedTest.test_docs_included) ... skipped 'Docs not required for local builds'
----------------------------------------------------------------------
Ran 3 tests in 0.002s
OK (skipped=2)
loading pygame.tests.draw_test
test_aaline__arg_invalid_types (pygame.tests.draw_test.DrawAALineTest.test_aaline__arg_invalid_types)
Ensures draw aaline detects invalid arg types. ... ok
test_aaline__args (pygame.tests.draw_test.DrawAALineTest.test_aaline__args)
Ensures draw aaline accepts the correct args. ... ok
test_aaline__args_and_kwargs (pygame.tests.draw_test.DrawAALineTest.test_aaline__args_and_kwargs)
Ensures draw aaline accepts a combination of args/kwargs ... ok
test_aaline__args_missing (pygame.tests.draw_test.DrawAALineTest.test_aaline__args_missing)
Ensures draw aaline detects any missing required args. ... ok
test_aaline__args_without_blend (pygame.tests.draw_test.DrawAALineTest.test_aaline__args_without_blend)
Ensures draw aaline accepts the args without a blend. ... ok
test_aaline__blend_warning (pygame.tests.draw_test.DrawAALineTest.test_aaline__blend_warning)
From pygame 2, blend=False should raise DeprecationWarning. ... ok
test_aaline__bounding_rect (pygame.tests.draw_test.DrawAALineTest.test_aaline__bounding_rect)
Ensures draw aaline returns the correct bounding rect. ... ok
test_aaline__color (pygame.tests.draw_test.DrawAALineTest.test_aaline__color)
Tests if the aaline drawn is the correct color. ... ok
test_aaline__gaps (pygame.tests.draw_test.DrawAALineTest.test_aaline__gaps)
Tests if the aaline drawn contains any gaps. ... ok
test_aaline__invalid_color_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__invalid_color_formats)
Ensures draw aaline handles invalid color formats correctly. ... ok
test_aaline__invalid_end_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__invalid_end_pos_formats)
Ensures draw aaline handles invalid end_pos formats correctly. ... ok
test_aaline__invalid_start_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__invalid_start_pos_formats)
Ensures draw aaline handles invalid start_pos formats correctly. ... ok
test_aaline__kwarg_invalid_name (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwarg_invalid_name)
Ensures draw aaline detects invalid kwarg names. ... ok
test_aaline__kwarg_invalid_types (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwarg_invalid_types)
Ensures draw aaline detects invalid kwarg types. ... ok
test_aaline__kwargs (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwargs)
Ensures draw aaline accepts the correct kwargs ... ok
test_aaline__kwargs_missing (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwargs_missing)
Ensures draw aaline detects any missing required kwargs. ... ok
test_aaline__kwargs_order_independent (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwargs_order_independent)
Ensures draw aaline's kwargs are not order dependent. ... ok
test_aaline__surface_clip (pygame.tests.draw_test.DrawAALineTest.test_aaline__surface_clip)
Ensures draw aaline respects a surface's clip area. ... ok
test_aaline__valid_color_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_color_formats)
Ensures draw aaline accepts different color formats. ... ok
test_aaline__valid_end_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_end_pos_formats)
Ensures draw aaline accepts different end_pos formats. ... ok
test_aaline__valid_start_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_start_pos_formats)
Ensures draw aaline accepts different start_pos formats. ... ok
test_aaline_endianness (pygame.tests.draw_test.DrawAALineTest.test_aaline_endianness)
test color component order ... ok
test_anti_aliasing_at_and_outside_the_border (pygame.tests.draw_test.DrawAALineTest.test_anti_aliasing_at_and_outside_the_border)
Ensures antialiasing works correct at a surface's borders. ... ok
test_anti_aliasing_float_coordinates (pygame.tests.draw_test.DrawAALineTest.test_anti_aliasing_float_coordinates)
Float coordinates should be blended smoothly. ... ok
test_short_line_anti_aliasing (pygame.tests.draw_test.DrawAALineTest.test_short_line_anti_aliasing) ... ok
test_short_non_antialiased_lines (pygame.tests.draw_test.DrawAALineTest.test_short_non_antialiased_lines)
test very short not anti aliased lines in all directions. ... ok
test_aalines__arg_invalid_types (pygame.tests.draw_test.DrawAALinesTest.test_aalines__arg_invalid_types)
Ensures draw aalines detects invalid arg types. ... ok
test_aalines__args (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args)
Ensures draw aalines accepts the correct args. ... ok
test_aalines__args_and_kwargs (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args_and_kwargs)
Ensures draw aalines accepts a combination of args/kwargs ... ok
test_aalines__args_missing (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args_missing)
Ensures draw aalines detects any missing required args. ... ok
test_aalines__args_without_blend (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args_without_blend)
Ensures draw aalines accepts the args without a blend. ... ok
test_aalines__blend_warning (pygame.tests.draw_test.DrawAALinesTest.test_aalines__blend_warning)
From pygame 2, blend=False should raise DeprecationWarning. ... ok
test_aalines__bounding_rect (pygame.tests.draw_test.DrawAALinesTest.test_aalines__bounding_rect)
Ensures draw aalines returns the correct bounding rect. ... ok
test_aalines__color (pygame.tests.draw_test.DrawAALinesTest.test_aalines__color)
Tests if the aalines drawn are the correct color. ... ok
test_aalines__gaps (pygame.tests.draw_test.DrawAALinesTest.test_aalines__gaps)
Tests if the aalines drawn contain any gaps. ... ok
test_aalines__invalid_color_formats (pygame.tests.draw_test.DrawAALinesTest.test_aalines__invalid_color_formats)
Ensures draw aalines handles invalid color formats correctly. ... ok
test_aalines__invalid_points_formats (pygame.tests.draw_test.DrawAALinesTest.test_aalines__invalid_points_formats)
Ensures draw aalines handles invalid points formats correctly. ... ok
test_aalines__invalid_points_values (pygame.tests.draw_test.DrawAALinesTest.test_aalines__invalid_points_values)
Ensures draw aalines handles invalid points values correctly. ... ok
test_aalines__kwarg_invalid_name (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwarg_invalid_name)
Ensures draw aalines detects invalid kwarg names. ... ok
test_aalines__kwarg_invalid_types (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwarg_invalid_types)
Ensures draw aalines detects invalid kwarg types. ... ok
test_aalines__kwargs (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwargs)
Ensures draw aalines accepts the correct kwargs. ... ok
test_aalines__kwargs_missing (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwargs_missing)
Ensures draw aalines detects any missing required kwargs. ... ok
test_aalines__kwargs_order_independent (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwargs_order_independent)
Ensures draw aalines's kwargs are not order dependent. ... ok
test_aalines__surface_clip (pygame.tests.draw_test.DrawAALinesTest.test_aalines__surface_clip)
Ensures draw aalines respects a surface's clip area. ... ok
test_aalines__valid_closed_values (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_closed_values)
Ensures draw aalines accepts different closed values. ... ok
test_aalines__valid_color_formats (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_color_formats)
Ensures draw aalines accepts different color formats. ... ok
test_aalines__valid_points_format (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_points_format)
Ensures draw aalines accepts different points formats. ... ok
test_arc (pygame.tests.draw_test.DrawArcTest.test_arc)
Ensure draw arc works correctly. ... ok
test_arc__arg_invalid_types (pygame.tests.draw_test.DrawArcTest.test_arc__arg_invalid_types)
Ensures draw arc detects invalid arg types. ... ok
test_arc__args (pygame.tests.draw_test.DrawArcTest.test_arc__args)
Ensures draw arc accepts the correct args. ... ok
test_arc__args_and_kwargs (pygame.tests.draw_test.DrawArcTest.test_arc__args_and_kwargs)
Ensures draw arc accepts a combination of args/kwargs ... ok
test_arc__args_missing (pygame.tests.draw_test.DrawArcTest.test_arc__args_missing)
Ensures draw arc detects any missing required args. ... ok
test_arc__args_with_negative_width (pygame.tests.draw_test.DrawArcTest.test_arc__args_with_negative_width)
Ensures draw arc accepts the args with negative width. ... ok
test_arc__args_with_width_gt_radius (pygame.tests.draw_test.DrawArcTest.test_arc__args_with_width_gt_radius)
Ensures draw arc accepts the args with ... ok
test_arc__args_without_width (pygame.tests.draw_test.DrawArcTest.test_arc__args_without_width)
Ensures draw arc accepts the args without a width. ... ok
test_arc__bounding_rect (pygame.tests.draw_test.DrawArcTest.test_arc__bounding_rect)
Ensures draw arc returns the correct bounding rect. ... ok
test_arc__invalid_color_formats (pygame.tests.draw_test.DrawArcTest.test_arc__invalid_color_formats)
Ensures draw arc handles invalid color formats correctly. ... ok
test_arc__kwarg_invalid_name (pygame.tests.draw_test.DrawArcTest.test_arc__kwarg_invalid_name)
Ensures draw arc detects invalid kwarg names. ... ok
test_arc__kwarg_invalid_types (pygame.tests.draw_test.DrawArcTest.test_arc__kwarg_invalid_types)
Ensures draw arc detects invalid kwarg types. ... ok
test_arc__kwargs (pygame.tests.draw_test.DrawArcTest.test_arc__kwargs)
Ensures draw arc accepts the correct kwargs ... ok
test_arc__kwargs_missing (pygame.tests.draw_test.DrawArcTest.test_arc__kwargs_missing)
Ensures draw arc detects any missing required kwargs. ... ok
test_arc__kwargs_order_independent (pygame.tests.draw_test.DrawArcTest.test_arc__kwargs_order_independent)
Ensures draw arc's kwargs are not order dependent. ... ok
test_arc__surface_clip (pygame.tests.draw_test.DrawArcTest.test_arc__surface_clip)
Ensures draw arc respects a surface's clip area. ... ok
test_arc__valid_color_formats (pygame.tests.draw_test.DrawArcTest.test_arc__valid_color_formats)
Ensures draw arc accepts different color formats. ... ok
test_arc__valid_rect_formats (pygame.tests.draw_test.DrawArcTest.test_arc__valid_rect_formats)
Ensures draw arc accepts different rect formats. ... ok
test_arc__valid_start_angle_values (pygame.tests.draw_test.DrawArcTest.test_arc__valid_start_angle_values)
Ensures draw arc accepts different start_angle values. ... ok
test_arc__valid_stop_angle_values (pygame.tests.draw_test.DrawArcTest.test_arc__valid_stop_angle_values)
Ensures draw arc accepts different stop_angle values. ... ok
test_arc__valid_width_values (pygame.tests.draw_test.DrawArcTest.test_arc__valid_width_values)
Ensures draw arc accepts different width values. ... ok
test_circle__arg_invalid_types (pygame.tests.draw_test.DrawCircleTest.test_circle__arg_invalid_types)
Ensures draw circle detects invalid arg types. ... ok
test_circle__args (pygame.tests.draw_test.DrawCircleTest.test_circle__args)
Ensures draw circle accepts the correct args. ... ok
test_circle__args_and_kwargs (pygame.tests.draw_test.DrawCircleTest.test_circle__args_and_kwargs)
Ensures draw circle accepts a combination of args/kwargs ... ok
test_circle__args_missing (pygame.tests.draw_test.DrawCircleTest.test_circle__args_missing)
Ensures draw circle detects any missing required args. ... ok
test_circle__args_with_negative_width (pygame.tests.draw_test.DrawCircleTest.test_circle__args_with_negative_width)
Ensures draw circle accepts the args with negative width. ... ok
test_circle__args_with_width_gt_radius (pygame.tests.draw_test.DrawCircleTest.test_circle__args_with_width_gt_radius)
Ensures draw circle accepts the args with width > radius. ... ok
test_circle__args_without_width (pygame.tests.draw_test.DrawCircleTest.test_circle__args_without_width)
Ensures draw circle accepts the args without a width and ... ok
test_circle__bounding_rect (pygame.tests.draw_test.DrawCircleTest.test_circle__bounding_rect)
Ensures draw circle returns the correct bounding rect. ... ok
test_circle__diameter (pygame.tests.draw_test.DrawCircleTest.test_circle__diameter)
Ensures draw circle is twice size of radius high and wide. ... ok
test_circle__floats (pygame.tests.draw_test.DrawCircleTest.test_circle__floats)
Ensure that floats are accepted. ... ok
test_circle__invalid_color_formats (pygame.tests.draw_test.DrawCircleTest.test_circle__invalid_color_formats)
Ensures draw circle handles invalid color formats correctly. ... ok
test_circle__kwarg_invalid_name (pygame.tests.draw_test.DrawCircleTest.test_circle__kwarg_invalid_name)
Ensures draw circle detects invalid kwarg names. ... ok
test_circle__kwarg_invalid_types (pygame.tests.draw_test.DrawCircleTest.test_circle__kwarg_invalid_types)
Ensures draw circle detects invalid kwarg types. ... ok
test_circle__kwargs (pygame.tests.draw_test.DrawCircleTest.test_circle__kwargs)
Ensures draw circle accepts the correct kwargs ... ok
test_circle__kwargs_missing (pygame.tests.draw_test.DrawCircleTest.test_circle__kwargs_missing)
Ensures draw circle detects any missing required kwargs. ... ok
test_circle__kwargs_order_independent (pygame.tests.draw_test.DrawCircleTest.test_circle__kwargs_order_independent)
Ensures draw circle's kwargs are not order dependent. ... ok
test_circle__surface_clip (pygame.tests.draw_test.DrawCircleTest.test_circle__surface_clip)
Ensures draw circle respects a surface's clip area. ... ok
test_circle__valid_center_formats (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_center_formats)
Ensures draw circle accepts different center formats. ... ok
test_circle__valid_color_formats (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_color_formats)
Ensures draw circle accepts different color formats. ... ok
test_circle__valid_radius_values (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_radius_values)
Ensures draw circle accepts different radius values. ... ok
test_circle__valid_width_values (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_width_values)
Ensures draw circle accepts different width values. ... ok
test_circle_negative_radius (pygame.tests.draw_test.DrawCircleTest.test_circle_negative_radius)
Ensures negative radius circles return zero sized bounding rect. ... ok
test_circle_shape (pygame.tests.draw_test.DrawCircleTest.test_circle_shape)
Ensures there are no holes in the circle, and no overdrawing. ... ok
test_circle_zero_radius (pygame.tests.draw_test.DrawCircleTest.test_circle_zero_radius)
Ensures zero radius circles does not draw a center pixel. ... ok
test_x_bounds (pygame.tests.draw_test.DrawCircleTest.test_x_bounds)
ensures a circle is drawn properly when there is a negative x, or a big x. ... ok
test_ellipse (pygame.tests.draw_test.DrawEllipseTest.test_ellipse)
Tests ellipses of differing sizes on surfaces of differing sizes. ... ok
test_ellipse__1_pixel_height (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_height)
Ensures an ellipse with a height of 1 is drawn correctly. ... ok
test_ellipse__1_pixel_height_spanning_surface (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_height_spanning_surface)
Ensures an ellipse with a height of 1 is drawn correctly ... ok
test_ellipse__1_pixel_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_width)
Ensures an ellipse with a width of 1 is drawn correctly. ... ok
test_ellipse__1_pixel_width_and_height (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_width_and_height)
Ensures an ellipse with a width and height of 1 is drawn correctly. ... ok
test_ellipse__1_pixel_width_spanning_surface (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_width_spanning_surface)
Ensures an ellipse with a width of 1 is drawn correctly ... ok
test_ellipse__arg_invalid_types (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__arg_invalid_types)
Ensures draw ellipse detects invalid arg types. ... ok
test_ellipse__args (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args)
Ensures draw ellipse accepts the correct args. ... ok
test_ellipse__args_and_kwargs (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_and_kwargs)
Ensures draw ellipse accepts a combination of args/kwargs ... ok
test_ellipse__args_missing (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_missing)
Ensures draw ellipse detects any missing required args. ... ok
test_ellipse__args_with_negative_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_with_negative_width)
Ensures draw ellipse accepts the args with negative width. ... ok
test_ellipse__args_with_width_gt_radius (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_with_width_gt_radius)
Ensures draw ellipse accepts the args with ... ok
test_ellipse__args_without_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_without_width)
Ensures draw ellipse accepts the args without a width. ... ok
test_ellipse__big_ellipse (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__big_ellipse)
Test for big ellipse that could overflow in algorithm ... ok
test_ellipse__bounding_rect (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__bounding_rect)
Ensures draw ellipse returns the correct bounding rect. ... ok
test_ellipse__invalid_color_formats (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__invalid_color_formats)
Ensures draw ellipse handles invalid color formats correctly. ... ok
test_ellipse__kwarg_invalid_name (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwarg_invalid_name)
Ensures draw ellipse detects invalid kwarg names. ... ok
test_ellipse__kwarg_invalid_types (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwarg_invalid_types)
Ensures draw ellipse detects invalid kwarg types. ... ok
test_ellipse__kwargs (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwargs)
Ensures draw ellipse accepts the correct kwargs ... ok
test_ellipse__kwargs_missing (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwargs_missing)
Ensures draw ellipse detects any missing required kwargs. ... ok
test_ellipse__kwargs_order_independent (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwargs_order_independent)
Ensures draw ellipse's kwargs are not order dependent. ... ok
test_ellipse__max_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__max_width)
Ensures an ellipse with max width (and greater) is drawn correctly. ... ok
test_ellipse__no_holes (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__no_holes) ... ok
test_ellipse__surface_clip (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__surface_clip)
Ensures draw ellipse respects a surface's clip area. ... ok
test_ellipse__thick_line (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__thick_line)
Ensures a thick lined ellipse is drawn correctly. ... ok
test_ellipse__valid_color_formats (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__valid_color_formats)
Ensures draw ellipse accepts different color formats. ... ok
test_ellipse__valid_rect_formats (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__valid_rect_formats)
Ensures draw ellipse accepts different rect formats. ... ok
test_ellipse__valid_width_values (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__valid_width_values)
Ensures draw ellipse accepts different width values. ... ok
test_line (pygame.tests.draw_test.DrawLineTest.test_line) ... ok
test_line__arg_invalid_types (pygame.tests.draw_test.DrawLineTest.test_line__arg_invalid_types)
Ensures draw line detects invalid arg types. ... ok
test_line__args (pygame.tests.draw_test.DrawLineTest.test_line__args)
Ensures draw line accepts the correct args. ... ok
test_line__args_and_kwargs (pygame.tests.draw_test.DrawLineTest.test_line__args_and_kwargs)
Ensures draw line accepts a combination of args/kwargs ... ok
test_line__args_missing (pygame.tests.draw_test.DrawLineTest.test_line__args_missing)
Ensures draw line detects any missing required args. ... ok
test_line__args_without_width (pygame.tests.draw_test.DrawLineTest.test_line__args_without_width)
Ensures draw line accepts the args without a width. ... ok
test_line__bounding_rect (pygame.tests.draw_test.DrawLineTest.test_line__bounding_rect)
Ensures draw line returns the correct bounding rect. ... ok
test_line__color (pygame.tests.draw_test.DrawLineTest.test_line__color)
Tests if the line drawn is the correct color. ... ok
test_line__color_with_thickness (pygame.tests.draw_test.DrawLineTest.test_line__color_with_thickness)
Ensures a thick line is drawn using the correct color. ... ok
test_line__gaps (pygame.tests.draw_test.DrawLineTest.test_line__gaps)
Tests if the line drawn contains any gaps. ... ok
test_line__gaps_with_thickness (pygame.tests.draw_test.DrawLineTest.test_line__gaps_with_thickness)
Ensures a thick line is drawn without any gaps. ... ok
test_line__invalid_color_formats (pygame.tests.draw_test.DrawLineTest.test_line__invalid_color_formats)
Ensures draw line handles invalid color formats correctly. ... ok
test_line__invalid_end_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__invalid_end_pos_formats)
Ensures draw line handles invalid end_pos formats correctly. ... ok
test_line__invalid_start_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__invalid_start_pos_formats)
Ensures draw line handles invalid start_pos formats correctly. ... ok
test_line__kwarg_invalid_name (pygame.tests.draw_test.DrawLineTest.test_line__kwarg_invalid_name)
Ensures draw line detects invalid kwarg names. ... ok
test_line__kwarg_invalid_types (pygame.tests.draw_test.DrawLineTest.test_line__kwarg_invalid_types)
Ensures draw line detects invalid kwarg types. ... ok
test_line__kwargs (pygame.tests.draw_test.DrawLineTest.test_line__kwargs)
Ensures draw line accepts the correct kwargs ... ok
test_line__kwargs_missing (pygame.tests.draw_test.DrawLineTest.test_line__kwargs_missing)
Ensures draw line detects any missing required kwargs. ... ok
test_line__kwargs_order_independent (pygame.tests.draw_test.DrawLineTest.test_line__kwargs_order_independent)
Ensures draw line's kwargs are not order dependent. ... ok
test_line__surface_clip (pygame.tests.draw_test.DrawLineTest.test_line__surface_clip)
Ensures draw line respects a surface's clip area. ... ok
test_line__valid_color_formats (pygame.tests.draw_test.DrawLineTest.test_line__valid_color_formats)
Ensures draw line accepts different color formats. ... ok
test_line__valid_end_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__valid_end_pos_formats)
Ensures draw line accepts different end_pos formats. ... ok
test_line__valid_start_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__valid_start_pos_formats)
Ensures draw line accepts different start_pos formats. ... ok
test_line__valid_width_values (pygame.tests.draw_test.DrawLineTest.test_line__valid_width_values)
Ensures draw line accepts different width values. ... ok
test_line_endianness (pygame.tests.draw_test.DrawLineTest.test_line_endianness)
test color component order ... ok
test_line_for_gaps (pygame.tests.draw_test.DrawLineTest.test_line_for_gaps) ... ok
test_lines__arg_invalid_types (pygame.tests.draw_test.DrawLinesTest.test_lines__arg_invalid_types)
Ensures draw lines detects invalid arg types. ... ok
test_lines__args (pygame.tests.draw_test.DrawLinesTest.test_lines__args)
Ensures draw lines accepts the correct args. ... ok
test_lines__args_and_kwargs (pygame.tests.draw_test.DrawLinesTest.test_lines__args_and_kwargs)
Ensures draw lines accepts a combination of args/kwargs ... ok
test_lines__args_missing (pygame.tests.draw_test.DrawLinesTest.test_lines__args_missing)
Ensures draw lines detects any missing required args. ... ok
test_lines__args_without_width (pygame.tests.draw_test.DrawLinesTest.test_lines__args_without_width)
Ensures draw lines accepts the args without a width. ... ok
test_lines__bounding_rect (pygame.tests.draw_test.DrawLinesTest.test_lines__bounding_rect)
Ensures draw lines returns the correct bounding rect. ... ok
test_lines__color (pygame.tests.draw_test.DrawLinesTest.test_lines__color)
Tests if the lines drawn are the correct color. ... ok
test_lines__color_with_thickness (pygame.tests.draw_test.DrawLinesTest.test_lines__color_with_thickness)
Ensures thick lines are drawn using the correct color. ... ok
test_lines__gaps (pygame.tests.draw_test.DrawLinesTest.test_lines__gaps)
Tests if the lines drawn contain any gaps. ... ok
test_lines__gaps_with_thickness (pygame.tests.draw_test.DrawLinesTest.test_lines__gaps_with_thickness)
Ensures thick lines are drawn without any gaps. ... ok
test_lines__invalid_color_formats (pygame.tests.draw_test.DrawLinesTest.test_lines__invalid_color_formats)
Ensures draw lines handles invalid color formats correctly. ... ok
test_lines__invalid_points_formats (pygame.tests.draw_test.DrawLinesTest.test_lines__invalid_points_formats)
Ensures draw lines handles invalid points formats correctly. ... ok
test_lines__invalid_points_values (pygame.tests.draw_test.DrawLinesTest.test_lines__invalid_points_values)
Ensures draw lines handles invalid points values correctly. ... ok
test_lines__kwarg_invalid_name (pygame.tests.draw_test.DrawLinesTest.test_lines__kwarg_invalid_name)
Ensures draw lines detects invalid kwarg names. ... ok
test_lines__kwarg_invalid_types (pygame.tests.draw_test.DrawLinesTest.test_lines__kwarg_invalid_types)
Ensures draw lines detects invalid kwarg types. ... ok
test_lines__kwargs (pygame.tests.draw_test.DrawLinesTest.test_lines__kwargs)
Ensures draw lines accepts the correct kwargs ... ok
test_lines__kwargs_missing (pygame.tests.draw_test.DrawLinesTest.test_lines__kwargs_missing)
Ensures draw lines detects any missing required kwargs. ... ok
test_lines__kwargs_order_independent (pygame.tests.draw_test.DrawLinesTest.test_lines__kwargs_order_independent)
Ensures draw lines's kwargs are not order dependent. ... ok
test_lines__surface_clip (pygame.tests.draw_test.DrawLinesTest.test_lines__surface_clip)
Ensures draw lines respects a surface's clip area. ... ok
test_lines__valid_closed_values (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_closed_values)
Ensures draw lines accepts different closed values. ... ok
test_lines__valid_color_formats (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_color_formats)
Ensures draw lines accepts different color formats. ... ok
test_lines__valid_points_format (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_points_format)
Ensures draw lines accepts different points formats. ... ok
test_lines__valid_width_values (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_width_values)
Ensures draw lines accepts different width values. ... ok
test_color_validation (pygame.tests.draw_test.DrawModuleTest.test_color_validation) ... ok
test_path_data_validation (pygame.tests.draw_test.DrawModuleTest.test_path_data_validation)
Test validation of multi-point drawing methods. ... ok
test_1_pixel_high_or_wide_shapes (pygame.tests.draw_test.DrawPolygonTest.test_1_pixel_high_or_wide_shapes) ... ok
test_draw_diamond (pygame.tests.draw_test.DrawPolygonTest.test_draw_diamond) ... ok
test_draw_square (pygame.tests.draw_test.DrawPolygonTest.test_draw_square) ... ok
test_draw_symetric_cross (pygame.tests.draw_test.DrawPolygonTest.test_draw_symetric_cross)
non-regression on issue #234 : x and y where handled inconsistently. ... ok
test_illumine_shape (pygame.tests.draw_test.DrawPolygonTest.test_illumine_shape)
non-regression on issue #313 ... ok
test_invalid_points (pygame.tests.draw_test.DrawPolygonTest.test_invalid_points) ... ok
test_polygon__arg_invalid_types (pygame.tests.draw_test.DrawPolygonTest.test_polygon__arg_invalid_types)
Ensures draw polygon detects invalid arg types. ... ok
test_polygon__args (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args)
Ensures draw polygon accepts the correct args. ... ok
test_polygon__args_and_kwargs (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args_and_kwargs)
Ensures draw polygon accepts a combination of args/kwargs ... ok
test_polygon__args_missing (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args_missing)
Ensures draw polygon detects any missing required args. ... ok
test_polygon__args_without_width (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args_without_width)
Ensures draw polygon accepts the args without a width. ... ok
test_polygon__bounding_rect (pygame.tests.draw_test.DrawPolygonTest.test_polygon__bounding_rect)
Ensures draw polygon returns the correct bounding rect. ... ok
test_polygon__invalid_color_formats (pygame.tests.draw_test.DrawPolygonTest.test_polygon__invalid_color_formats)
Ensures draw polygon handles invalid color formats correctly. ... ok
test_polygon__invalid_points_formats (pygame.tests.draw_test.DrawPolygonTest.test_polygon__invalid_points_formats)
Ensures draw polygon handles invalid points formats correctly. ... ok
test_polygon__invalid_points_values (pygame.tests.draw_test.DrawPolygonTest.test_polygon__invalid_points_values)
Ensures draw polygon handles invalid points values correctly. ... ok
test_polygon__kwarg_invalid_name (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwarg_invalid_name)
Ensures draw polygon detects invalid kwarg names. ... ok
test_polygon__kwarg_invalid_types (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwarg_invalid_types)
Ensures draw polygon detects invalid kwarg types. ... ok
test_polygon__kwargs (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwargs)
Ensures draw polygon accepts the correct kwargs ... ok
test_polygon__kwargs_missing (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwargs_missing)
Ensures draw polygon detects any missing required kwargs. ... ok
test_polygon__kwargs_order_independent (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwargs_order_independent)
Ensures draw polygon's kwargs are not order dependent. ... ok
test_polygon__surface_clip (pygame.tests.draw_test.DrawPolygonTest.test_polygon__surface_clip)
Ensures draw polygon respects a surface's clip area. ... ok
test_polygon__valid_color_formats (pygame.tests.draw_test.DrawPolygonTest.test_polygon__valid_color_formats)
Ensures draw polygon accepts different color formats. ... ok
test_polygon__valid_points_format (pygame.tests.draw_test.DrawPolygonTest.test_polygon__valid_points_format)
Ensures draw polygon accepts different points formats. ... ok
test_polygon__valid_width_values (pygame.tests.draw_test.DrawPolygonTest.test_polygon__valid_width_values)
Ensures draw polygon accepts different width values. ... ok
test_polygon_large_coords_3989 (pygame.tests.draw_test.DrawPolygonTest.test_polygon_large_coords_3989)
Ensures draw polygon works correctly with large points. ... ok
test_rect__arg_invalid_types (pygame.tests.draw_test.DrawRectTest.test_rect__arg_invalid_types)
Ensures draw rect detects invalid arg types. ... ok
test_rect__args (pygame.tests.draw_test.DrawRectTest.test_rect__args)
Ensures draw rect accepts the correct args. ... ok
test_rect__args_and_kwargs (pygame.tests.draw_test.DrawRectTest.test_rect__args_and_kwargs)
Ensures draw rect accepts a combination of args/kwargs ... ok
test_rect__args_missing (pygame.tests.draw_test.DrawRectTest.test_rect__args_missing)
Ensures draw rect detects any missing required args. ... ok
test_rect__args_without_width (pygame.tests.draw_test.DrawRectTest.test_rect__args_without_width)
Ensures draw rect accepts the args without a width and borders. ... ok
test_rect__bounding_rect (pygame.tests.draw_test.DrawRectTest.test_rect__bounding_rect)
Ensures draw rect returns the correct bounding rect. ... ok
test_rect__draw_line_width (pygame.tests.draw_test.DrawRectTest.test_rect__draw_line_width) ... ok
test_rect__fill (pygame.tests.draw_test.DrawRectTest.test_rect__fill) ... ok
test_rect__invalid_color_formats (pygame.tests.draw_test.DrawRectTest.test_rect__invalid_color_formats)
Ensures draw rect handles invalid color formats correctly. ... ok
test_rect__invalid_rect_formats (pygame.tests.draw_test.DrawRectTest.test_rect__invalid_rect_formats)
Ensures draw rect handles invalid rect formats correctly. ... ok
test_rect__kwarg_invalid_name (pygame.tests.draw_test.DrawRectTest.test_rect__kwarg_invalid_name)
Ensures draw rect detects invalid kwarg names. ... ok
test_rect__kwarg_invalid_types (pygame.tests.draw_test.DrawRectTest.test_rect__kwarg_invalid_types)
Ensures draw rect detects invalid kwarg types. ... ok
test_rect__kwargs (pygame.tests.draw_test.DrawRectTest.test_rect__kwargs)
Ensures draw rect accepts the correct kwargs ... ok
test_rect__kwargs_missing (pygame.tests.draw_test.DrawRectTest.test_rect__kwargs_missing)
Ensures draw rect detects any missing required kwargs. ... ok
test_rect__kwargs_order_independent (pygame.tests.draw_test.DrawRectTest.test_rect__kwargs_order_independent)
Ensures draw rect's kwargs are not order dependent. ... ok
test_rect__one_pixel_lines (pygame.tests.draw_test.DrawRectTest.test_rect__one_pixel_lines) ... ok
test_rect__surface_clip (pygame.tests.draw_test.DrawRectTest.test_rect__surface_clip)
Ensures draw rect respects a surface's clip area. ... ok
test_rect__valid_color_formats (pygame.tests.draw_test.DrawRectTest.test_rect__valid_color_formats)
Ensures draw rect accepts different color formats. ... ok
test_rect__valid_rect_formats (pygame.tests.draw_test.DrawRectTest.test_rect__valid_rect_formats)
Ensures draw rect accepts different rect formats. ... ok
test_rect__valid_width_values (pygame.tests.draw_test.DrawRectTest.test_rect__valid_width_values)
Ensures draw rect accepts different width values. ... ok
----------------------------------------------------------------------
Ran 217 tests in 2.798s
OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
loading pygame.tests.event_test
test_custom_type (pygame.tests.event_test.EventCustomTypeTest.test_custom_type) ... ok
test_custom_type__end_boundary (pygame.tests.event_test.EventCustomTypeTest.test_custom_type__end_boundary)
Ensure custom_type() raises error when no more custom types. ... ok
test_custom_type__reset (pygame.tests.event_test.EventCustomTypeTest.test_custom_type__reset)
Ensure custom events get 'deregistered' by quit(). ... ok
test_clear (pygame.tests.event_test.EventModuleArgsTest.test_clear) ... ok
test_get (pygame.tests.event_test.EventModuleArgsTest.test_get) ... ok
test_peek (pygame.tests.event_test.EventModuleArgsTest.test_peek) ... ok
test_clear (pygame.tests.event_test.EventModuleTest.test_clear)
Ensure clear() removes all the events on the queue. ... ok
test_clear__empty_queue (pygame.tests.event_test.EventModuleTest.test_clear__empty_queue)
Ensure clear() works correctly on an empty queue. ... ok
test_clear__event_sequence (pygame.tests.event_test.EventModuleTest.test_clear__event_sequence)
Ensure a sequence of event types can be cleared from the queue. ... ok
test_event_attribute (pygame.tests.event_test.EventModuleTest.test_event_attribute) ... ok
test_event_name (pygame.tests.event_test.EventModuleTest.test_event_name)
Ensure event_name() returns the correct event name. ... ok
test_event_name__kwargs (pygame.tests.event_test.EventModuleTest.test_event_name__kwargs)
Ensure event_name() returns the correct event name when kwargs used. ... ok
test_event_name__userevent_boundary (pygame.tests.event_test.EventModuleTest.test_event_name__userevent_boundary)
Ensures event_name() does not return 'UserEvent' for events ... ok
test_event_name__userevent_range (pygame.tests.event_test.EventModuleTest.test_event_name__userevent_range)
Ensures event_name() returns the correct name for user events. ... ok
test_event_numevents (pygame.tests.event_test.EventModuleTest.test_event_numevents)
Ensures NUMEVENTS does not exceed the maximum SDL number of events. ... ok
test_get (pygame.tests.event_test.EventModuleTest.test_get)
Ensure get() retrieves all the events on the queue. ... ok
test_get__empty_queue (pygame.tests.event_test.EventModuleTest.test_get__empty_queue)
Ensure get() works correctly on an empty queue. ... ok
test_get__event_sequence (pygame.tests.event_test.EventModuleTest.test_get__event_sequence)
Ensure get() can handle a sequence of event types. ... ok
test_get_blocked (pygame.tests.event_test.EventModuleTest.test_get_blocked)
Ensure an event's blocked state can be retrieved. ... ok
test_get_blocked__event_sequence (pygame.tests.event_test.EventModuleTest.test_get_blocked__event_sequence)
Ensure get_blocked() can handle a sequence of event types. ... ok
test_get_clears_queue (pygame.tests.event_test.EventModuleTest.test_get_clears_queue)
Ensure get() clears the event queue after a call ... ok
test_get_exclude (pygame.tests.event_test.EventModuleTest.test_get_exclude) ... ok
test_get_exclude_throw (pygame.tests.event_test.EventModuleTest.test_get_exclude_throw) ... ok
test_get_grab (pygame.tests.event_test.EventModuleTest.test_get_grab)
Ensure get_grab() works as expected ... skipped 'flaky test, and broken on 2.0.18 windows'
test_get_type (pygame.tests.event_test.EventModuleTest.test_get_type) ... ok
test_peek (pygame.tests.event_test.EventModuleTest.test_peek)
Ensure queued events can be peeked at. ... ok
test_peek__empty_queue (pygame.tests.event_test.EventModuleTest.test_peek__empty_queue)
Ensure peek() works correctly on an empty queue. ... ok
test_peek__event_sequence (pygame.tests.event_test.EventModuleTest.test_peek__event_sequence)
Ensure peek() can handle a sequence of event types. ... ok
test_poll (pygame.tests.event_test.EventModuleTest.test_poll)
Ensure poll() works as expected ... ok
test_post__and_poll (pygame.tests.event_test.EventModuleTest.test_post__and_poll)
Ensure events can be posted to the queue. ... ok
test_post_and_get_keydown (pygame.tests.event_test.EventModuleTest.test_post_and_get_keydown)
Ensure keydown events can be posted to the queue. ... ok
test_post_blocked (pygame.tests.event_test.EventModuleTest.test_post_blocked)
Test blocked events are not posted. Also test whether post() ... ok
test_post_large_user_event (pygame.tests.event_test.EventModuleTest.test_post_large_user_event) ... ok
test_pump (pygame.tests.event_test.EventModuleTest.test_pump)
Ensure pump() functions properly. ... ok
test_set_allowed (pygame.tests.event_test.EventModuleTest.test_set_allowed)
Ensure a blocked event type can be unblocked/allowed. ... ok
test_set_allowed__event_sequence (pygame.tests.event_test.EventModuleTest.test_set_allowed__event_sequence)
Ensure a sequence of blocked event types can be unblocked/allowed. ... ok
test_set_allowed_all (pygame.tests.event_test.EventModuleTest.test_set_allowed_all)
Ensure all events can be unblocked/allowed at once. ... ok
test_set_blocked (pygame.tests.event_test.EventModuleTest.test_set_blocked)
Ensure events can be blocked from the queue. ... ok
test_set_blocked__event_sequence (pygame.tests.event_test.EventModuleTest.test_set_blocked__event_sequence)
Ensure a sequence of event types can be blocked. ... ok
test_set_blocked_all (pygame.tests.event_test.EventModuleTest.test_set_blocked_all)
Ensure all events can be unblocked at once. ... ok
test_set_grab__and_get_symmetric (pygame.tests.event_test.EventModuleTest.test_set_grab__and_get_symmetric)
Ensure event grabbing can be enabled and disabled. ... skipped 'flaky test, and broken on 2.0.18 windows'
test_set_keyboard_grab_and_get_keyboard_grab (pygame.tests.event_test.EventModuleTest.test_set_keyboard_grab_and_get_keyboard_grab)
Ensure set_keyboard_grab() and get_keyboard_grab() work as expected ... skipped 'requires the SDL_VIDEODRIVER to be a non dummy value'
test_event_wait (pygame.tests.event_test.EventModuleTestsWithTiming.test_event_wait)
Ensure wait() waits for an event on the queue. ... ok
test_Event (pygame.tests.event_test.EventTypeTest.test_Event)
Ensure an Event object can be created. ... ok
test_as_str (pygame.tests.event_test.EventTypeTest.test_as_str) ... ok
test_event_bool (pygame.tests.event_test.EventTypeTest.test_event_bool) ... ok
test_event_equality (pygame.tests.event_test.EventTypeTest.test_event_equality)
Ensure that events can be compared correctly. ... ok
----------------------------------------------------------------------
Ran 47 tests in 0.810s
OK (skipped=3)
loading pygame.tests.font_test
test_SysFont (pygame.tests.font_test.FontModuleTest.test_SysFont) ... ok
test_get_default_font (pygame.tests.font_test.FontModuleTest.test_get_default_font) ... ok
test_get_fonts (pygame.tests.font_test.FontModuleTest.test_get_fonts) ... ok
test_get_fonts_returns_something (pygame.tests.font_test.FontModuleTest.test_get_fonts_returns_something) ... ok
test_get_init (pygame.tests.font_test.FontModuleTest.test_get_init) ... ok
test_get_sdl_ttf_version (pygame.tests.font_test.FontModuleTest.test_get_sdl_ttf_version) ... ok
test_init (pygame.tests.font_test.FontModuleTest.test_init) ... ok
test_issue_742 (pygame.tests.font_test.FontModuleTest.test_issue_742)
that the font background does not crash. ... ok
test_issue_font_alphablit (pygame.tests.font_test.FontModuleTest.test_issue_font_alphablit)
Check that blitting anti-aliased text doesn't ... ok
test_match_font_all_exist (pygame.tests.font_test.FontModuleTest.test_match_font_all_exist) ... ok
test_match_font_bold (pygame.tests.font_test.FontModuleTest.test_match_font_bold) ... ok
test_match_font_italic (pygame.tests.font_test.FontModuleTest.test_match_font_italic) ... ok
test_match_font_name (pygame.tests.font_test.FontModuleTest.test_match_font_name)
That match_font accepts names of various types ... ok
test_not_match_font_name (pygame.tests.font_test.FontModuleTest.test_not_match_font_name)
match_font return None when names of various types do not exist ... ok
test_quit (pygame.tests.font_test.FontModuleTest.test_quit) ... ok
test_segfault_after_reinit (pygame.tests.font_test.FontModuleTest.test_segfault_after_reinit)
Reinitialization of font module should not cause ... ok
test_render_args (pygame.tests.font_test.FontTest.test_render_args) ... ok
test_default_parameters (pygame.tests.font_test.FontTypeTest.test_default_parameters) ... ok
test_font_file_not_found (pygame.tests.font_test.FontTypeTest.test_font_file_not_found) ... ok
test_font_set_script (pygame.tests.font_test.FontTypeTest.test_font_set_script) ... ok
test_get_ascent (pygame.tests.font_test.FontTypeTest.test_get_ascent) ... ok
test_get_descent (pygame.tests.font_test.FontTypeTest.test_get_descent) ... ok
test_get_height (pygame.tests.font_test.FontTypeTest.test_get_height) ... ok
test_get_linesize (pygame.tests.font_test.FontTypeTest.test_get_linesize) ... ok
test_issue_3144 (pygame.tests.font_test.FontTypeTest.test_issue_3144) ... ok
test_load_default_font_filename (pygame.tests.font_test.FontTypeTest.test_load_default_font_filename) ... ok
test_load_default_font_filename_default (pygame.tests.font_test.FontTypeTest.test_load_default_font_filename_default) ... ok
test_load_from_file (pygame.tests.font_test.FontTypeTest.test_load_from_file) ... ok
test_load_from_file_bytes (pygame.tests.font_test.FontTypeTest.test_load_from_file_bytes) ... ok
test_load_from_file_default (pygame.tests.font_test.FontTypeTest.test_load_from_file_default) ... ok
test_load_from_file_obj (pygame.tests.font_test.FontTypeTest.test_load_from_file_obj) ... ok
test_load_from_file_obj_default (pygame.tests.font_test.FontTypeTest.test_load_from_file_obj_default) ... ok
test_load_from_file_unicode_0 (pygame.tests.font_test.FontTypeTest.test_load_from_file_unicode_0)
ASCII string as a unicode object ... ok
test_load_from_file_unicode_1 (pygame.tests.font_test.FontTypeTest.test_load_from_file_unicode_1) ... ok
test_load_from_pathlib (pygame.tests.font_test.FontTypeTest.test_load_from_pathlib) ... ok
test_load_from_pathlib_default (pygame.tests.font_test.FontTypeTest.test_load_from_pathlib_default) ... ok
test_metrics (pygame.tests.font_test.FontTypeTest.test_metrics) ... ok
test_render (pygame.tests.font_test.FontTypeTest.test_render) ... ok
test_render_ucs2_ucs4 (pygame.tests.font_test.FontTypeTest.test_render_ucs2_ucs4)
that it renders without raising if there is a new enough SDL_ttf. ... ok
test_set_italic (pygame.tests.font_test.FontTypeTest.test_set_italic) ... ok
test_set_italic_property (pygame.tests.font_test.FontTypeTest.test_set_italic_property) ... ok
test_set_strikethrough (pygame.tests.font_test.FontTypeTest.test_set_strikethrough) ... ok
test_set_strikethrough_property (pygame.tests.font_test.FontTypeTest.test_set_strikethrough_property) ... ok
test_set_underline (pygame.tests.font_test.FontTypeTest.test_set_underline) ... ok
test_set_underline_property (pygame.tests.font_test.FontTypeTest.test_set_underline_property) ... ok
test_size (pygame.tests.font_test.FontTypeTest.test_size) ... ok
----------------------------------------------------------------------
Ran 46 tests in 0.085s
OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
loading pygame.tests.freetype_test
----------------------------------------------------------------------
Ran 0 tests in 0.000s
NO TESTS RAN
loading pygame.tests.ftfont_test
test_SysFont (pygame.tests.ftfont_test.FtFontModuleTest.test_SysFont) ... ok
test_get_default_font (pygame.tests.ftfont_test.FtFontModuleTest.test_get_default_font) ... ok
test_get_fonts (pygame.tests.ftfont_test.FtFontModuleTest.test_get_fonts) ... ok
test_get_fonts_returns_something (pygame.tests.ftfont_test.FtFontModuleTest.test_get_fonts_returns_something) ... ok
test_get_init (pygame.tests.ftfont_test.FtFontModuleTest.test_get_init) ... ok
test_get_sdl_ttf_version (pygame.tests.ftfont_test.FtFontModuleTest.test_get_sdl_ttf_version) ... ok
test_init (pygame.tests.ftfont_test.FtFontModuleTest.test_init) ... ok
test_issue_742 (pygame.tests.ftfont_test.FtFontModuleTest.test_issue_742)
that the font background does not crash. ... ok
test_issue_font_alphablit (pygame.tests.ftfont_test.FtFontModuleTest.test_issue_font_alphablit)
Check that blitting anti-aliased text doesn't ... ok
test_match_font_all_exist (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_all_exist) ... ok
test_match_font_bold (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_bold) ... ok
test_match_font_italic (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_italic) ... ok
test_match_font_name (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_name)
That match_font accepts names of various types ... ok
test_not_match_font_name (pygame.tests.ftfont_test.FtFontModuleTest.test_not_match_font_name)
match_font return None when names of various types do not exist ... ok
test_quit (pygame.tests.ftfont_test.FtFontModuleTest.test_quit) ... ok
test_segfault_after_reinit (pygame.tests.ftfont_test.FtFontModuleTest.test_segfault_after_reinit)
Reinitialization of font module should not cause ... ok
test_render_args (pygame.tests.ftfont_test.FtFontTest.test_render_args) ... ok
test_default_parameters (pygame.tests.ftfont_test.FtFontTypeTest.test_default_parameters) ... ok
test_font_file_not_found (pygame.tests.ftfont_test.FtFontTypeTest.test_font_file_not_found) ... ok
test_font_set_script (pygame.tests.ftfont_test.FtFontTypeTest.test_font_set_script) ... ok
test_get_ascent (pygame.tests.ftfont_test.FtFontTypeTest.test_get_ascent) ... ok
test_get_descent (pygame.tests.ftfont_test.FtFontTypeTest.test_get_descent) ... ok
test_get_height (pygame.tests.ftfont_test.FtFontTypeTest.test_get_height) ... ok
test_get_linesize (pygame.tests.ftfont_test.FtFontTypeTest.test_get_linesize) ... ok
test_issue_3144 (pygame.tests.ftfont_test.FtFontTypeTest.test_issue_3144) ... ok
test_load_default_font_filename (pygame.tests.ftfont_test.FtFontTypeTest.test_load_default_font_filename) ... ok
test_load_default_font_filename_default (pygame.tests.ftfont_test.FtFontTypeTest.test_load_default_font_filename_default) ... ok
test_load_from_file (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file) ... ok
test_load_from_file_bytes (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_bytes) ... ok
test_load_from_file_default (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_default) ... ok
test_load_from_file_obj (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_obj) ... ok
test_load_from_file_obj_default (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_obj_default) ... ok
test_load_from_file_unicode_0 (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_unicode_0)
ASCII string as a unicode object ... ok
test_load_from_file_unicode_1 (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_unicode_1) ... ok
test_load_from_pathlib (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_pathlib) ... ok
test_load_from_pathlib_default (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_pathlib_default) ... ok
test_metrics (pygame.tests.ftfont_test.FtFontTypeTest.test_metrics) ... ok
test_render (pygame.tests.ftfont_test.FtFontTypeTest.test_render) ... ok
test_render_ucs2_ucs4 (pygame.tests.ftfont_test.FtFontTypeTest.test_render_ucs2_ucs4)
that it renders without raising if there is a new enough SDL_ttf. ... ok
test_set_italic (pygame.tests.ftfont_test.FtFontTypeTest.test_set_italic) ... ok
test_set_italic_property (pygame.tests.ftfont_test.FtFontTypeTest.test_set_italic_property) ... ok
test_set_strikethrough (pygame.tests.ftfont_test.FtFontTypeTest.test_set_strikethrough) ... ok
test_set_strikethrough_property (pygame.tests.ftfont_test.FtFontTypeTest.test_set_strikethrough_property) ... ok
test_set_underline (pygame.tests.ftfont_test.FtFontTypeTest.test_set_underline) ... ok
test_set_underline_property (pygame.tests.ftfont_test.FtFontTypeTest.test_set_underline_property) ... ok
test_size (pygame.tests.ftfont_test.FtFontTypeTest.test_size) ... ok
----------------------------------------------------------------------
Ran 46 tests in 0.032s
OK
loading pygame.tests.gfxdraw_test
test_aacircle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aacircle)
aacircle(surface, x, y, r, color): return None ... ok
test_aaellipse (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aaellipse)
aaellipse(surface, x, y, rx, ry, color): return None ... ok
test_aapolygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aapolygon)
aapolygon(surface, points, color): return None ... ok
test_aapolygon__with_horizontal_edge (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aapolygon__with_horizontal_edge)
Ensure aapolygon draws horizontal edges correctly. ... ok
test_aatrigon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aatrigon)
aatrigon(surface, x1, y1, x2, y2, x3, y3, color): return None ... ok
test_aatrigon__with_horizontal_edge (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aatrigon__with_horizontal_edge)
Ensure aatrigon draws horizontal edges correctly. ... ok
test_arc (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_arc)
arc(surface, x, y, r, start, end, color): return None ... ok
test_bezier (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_bezier)
bezier(surface, points, steps, color): return None ... ok
test_box (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_box)
box(surface, rect, color): return None ... ok
test_circle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_circle)
circle(surface, x, y, r, color): return None ... ok
test_ellipse (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_ellipse)
ellipse(surface, x, y, rx, ry, color): return None ... ok
test_filled_circle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_circle)
filled_circle(surface, x, y, r, color): return None ... ok
test_filled_ellipse (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_ellipse)
filled_ellipse(surface, x, y, rx, ry, color): return None ... ok
test_filled_polygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_polygon)
filled_polygon(surface, points, color): return None ... ok
test_filled_trigon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_trigon)
filled_trigon(surface, x1, y1, x2, y2, x3, y3, color): return None ... ok
test_gfxdraw__subclassed_surface (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_gfxdraw__subclassed_surface)
Ensure pygame.gfxdraw works on subclassed surfaces. ... ok
test_hline (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_hline)
hline(surface, x1, x2, y, color): return None ... ok
test_line (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_line)
line(surface, x1, y1, x2, y2, color): return None ... ok
test_pie (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_pie)
pie(surface, x, y, r, start, end, color): return None ... ok
test_pixel (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_pixel)
pixel(surface, x, y, color): return None ... ok
test_polygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_polygon)
polygon(surface, points, color): return None ... ok
test_rectangle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_rectangle)
rectangle(surface, rect, color): return None ... ok
test_textured_polygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_textured_polygon)
textured_polygon(surface, points, texture, tx, ty): return None ... ok
test_trigon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_trigon)
trigon(surface, x1, y1, x2, y2, x3, y3, color): return None ... ok
test_vline (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_vline)
vline(surface, x, y1, y2, color): return None ... ok
----------------------------------------------------------------------
Ran 25 tests in 0.069s
OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
loading pygame.tests.image__save_gl_surface_test
----------------------------------------------------------------------
Ran 0 tests in 0.000s
NO TESTS RAN
loading pygame.tests.image_test
testLoadBytesIO (pygame.tests.image_test.ImageModuleTest.testLoadBytesIO)
to see if we can load images with BytesIO. ... ok
testLoadIcon (pygame.tests.image_test.ImageModuleTest.testLoadIcon)
see if we can load the pygame icon. ... ok
testLoadJPG (pygame.tests.image_test.ImageModuleTest.testLoadJPG)
to see if we can load a jpg. ... ok
testLoadPNG (pygame.tests.image_test.ImageModuleTest.testLoadPNG)
see if we can load a png with color values in the proper channels. ... ok
testSaveJPG (pygame.tests.image_test.ImageModuleTest.testSaveJPG)
JPG equivalent to issue #211 - color channel swapping ... ok
testSavePNG24 (pygame.tests.image_test.ImageModuleTest.testSavePNG24)
see if we can save a png with color values in the proper channels. ... ok
testSavePNG32 (pygame.tests.image_test.ImageModuleTest.testSavePNG32)
see if we can save a png with color values in the proper channels. ... ok
testSavePNG8 (pygame.tests.image_test.ImageModuleTest.testSavePNG8)
see if we can save an 8 bit png correctly ... ok
testSavePaletteAsPNG8 (pygame.tests.image_test.ImageModuleTest.testSavePaletteAsPNG8)
see if we can save a png with color values in the proper channels. ... ok
test_from_to_bytes_exists (pygame.tests.image_test.ImageModuleTest.test_from_to_bytes_exists) ... ok
test_frombuffer_8bit (pygame.tests.image_test.ImageModuleTest.test_frombuffer_8bit)
test reading pixel data from a bytes buffer ... ok
test_frombuffer_ARGB (pygame.tests.image_test.ImageModuleTest.test_frombuffer_ARGB) ... ok
test_frombuffer_BGR (pygame.tests.image_test.ImageModuleTest.test_frombuffer_BGR) ... ok
test_frombuffer_BGRA (pygame.tests.image_test.ImageModuleTest.test_frombuffer_BGRA) ... ok
test_frombuffer_RGB (pygame.tests.image_test.ImageModuleTest.test_frombuffer_RGB) ... ok
test_frombuffer_RGBA (pygame.tests.image_test.ImageModuleTest.test_frombuffer_RGBA) ... ok
test_frombuffer_RGBX (pygame.tests.image_test.ImageModuleTest.test_frombuffer_RGBX) ... ok
test_fromstring__and_tostring (pygame.tests.image_test.ImageModuleTest.test_fromstring__and_tostring)
Ensure methods tostring() and fromstring() are symmetric. ... ok
test_get_extended (pygame.tests.image_test.ImageModuleTest.test_get_extended) ... ok
test_get_sdl_image_version (pygame.tests.image_test.ImageModuleTest.test_get_sdl_image_version) ... ok
test_load_basic (pygame.tests.image_test.ImageModuleTest.test_load_basic)
to see if we can load bmp from files and/or file-like objects in memory ... ok
test_load_bmp_threads (pygame.tests.image_test.ImageModuleTest.test_load_bmp_threads) ... ok
test_load_extended (pygame.tests.image_test.ImageModuleTest.test_load_extended)
can load different format images. ... ok
test_load_gif_threads (pygame.tests.image_test.ImageModuleTest.test_load_gif_threads) ... ok
test_load_jpg_threads (pygame.tests.image_test.ImageModuleTest.test_load_jpg_threads) ... ok
test_load_pathlib (pygame.tests.image_test.ImageModuleTest.test_load_pathlib)
works loading using a Path argument. ... ok
test_load_png_threads (pygame.tests.image_test.ImageModuleTest.test_load_png_threads) ... ok
test_load_unicode_path (pygame.tests.image_test.ImageModuleTest.test_load_unicode_path) ... ok
test_save (pygame.tests.image_test.ImageModuleTest.test_save) ... ok
test_save__to_fileobject_w_namehint_argument (pygame.tests.image_test.ImageModuleTest.test_save__to_fileobject_w_namehint_argument) ... ok
test_save_colorkey (pygame.tests.image_test.ImageModuleTest.test_save_colorkey)
make sure the color key is not changed when saving. ... ok
test_save_extended (pygame.tests.image_test.ImageModuleTest.test_save_extended) ... ok
test_save_pathlib (pygame.tests.image_test.ImageModuleTest.test_save_pathlib) ... ok
test_save_tga (pygame.tests.image_test.ImageModuleTest.test_save_tga) ... ok
test_save_to_fileobject (pygame.tests.image_test.ImageModuleTest.test_save_to_fileobject) ... ok
test_save_unicode_path (pygame.tests.image_test.ImageModuleTest.test_save_unicode_path)
save unicode object with non-ASCII chars ... ok
test_to_string__premultiplied (pygame.tests.image_test.ImageModuleTest.test_to_string__premultiplied)
test to make sure we can export a surface to a premultiplied alpha string ... ok
test_tostring_depth_24 (pygame.tests.image_test.ImageModuleTest.test_tostring_depth_24) ... ok
----------------------------------------------------------------------
Ran 38 tests in 1.037s
OK
loading pygame.tests.imageext_test
test_load_bad_filename (pygame.tests.imageext_test.ImageextModuleTest.test_load_bad_filename) ... skipped 'SDL silently removes invalid characters'
test_load_non_string_file (pygame.tests.imageext_test.ImageextModuleTest.test_load_non_string_file) ... ok
test_load_unicode_path_0 (pygame.tests.imageext_test.ImageextModuleTest.test_load_unicode_path_0) ... ok
test_load_unicode_path_1 (pygame.tests.imageext_test.ImageextModuleTest.test_load_unicode_path_1)
non-ASCII unicode ... ok
test_load_unknown_extension (pygame.tests.imageext_test.ImageextModuleTest.test_load_unknown_extension) ... ok
test_load_unknown_file (pygame.tests.imageext_test.ImageextModuleTest.test_load_unknown_file) ... ok
test_save_bad_filename (pygame.tests.imageext_test.ImageextModuleTest.test_save_bad_filename) ... skipped 'SDL silently removes invalid characters'
test_save_non_string_file (pygame.tests.imageext_test.ImageextModuleTest.test_save_non_string_file) ... ok
test_save_unicode_path_0 (pygame.tests.imageext_test.ImageextModuleTest.test_save_unicode_path_0)
unicode object with ASCII chars ... ok
test_save_unicode_path_1 (pygame.tests.imageext_test.ImageextModuleTest.test_save_unicode_path_1) ... ok
test_save_unknown_extension (pygame.tests.imageext_test.ImageextModuleTest.test_save_unknown_extension) ... ok
----------------------------------------------------------------------
Ran 11 tests in 0.001s
OK (skipped=2)
loading pygame.tests.joystick_test
test_get_count (pygame.tests.joystick_test.JoystickModuleTest.test_get_count) ... ok
test_get_init (pygame.tests.joystick_test.JoystickModuleTest.test_get_init) ... ok
test_init (pygame.tests.joystick_test.JoystickModuleTest.test_init)
This unit test is for joystick.init() ... ok
test_quit (pygame.tests.joystick_test.JoystickModuleTest.test_quit)
Test if joystick.quit works. ... ok
----------------------------------------------------------------------
Ran 4 tests in 0.012s
OK
loading pygame.tests.key_test
test_get_focused (pygame.tests.key_test.KeyModuleTest.test_get_focused) ... skipped 'flaky test, and broken on 2.0.18 windows'
test_get_pressed (pygame.tests.key_test.KeyModuleTest.test_get_pressed) ... ok
test_import (pygame.tests.key_test.KeyModuleTest.test_import)
does it import? ... ok
test_name_and_key_code (pygame.tests.key_test.KeyModuleTest.test_name_and_key_code) ... ok
test_set_and_get_mods (pygame.tests.key_test.KeyModuleTest.test_set_and_get_mods) ... ok
test_set_and_get_repeat (pygame.tests.key_test.KeyModuleTest.test_set_and_get_repeat) ... ok
----------------------------------------------------------------------
Ran 6 tests in 0.030s
OK (skipped=1)
loading pygame.tests.locals_test
test_locals_has_all_constants (pygame.tests.locals_test.LocalsTest.test_locals_has_all_constants) ... ok
----------------------------------------------------------------------
Ran 1 test in 0.000s
OK
loading pygame.tests.mask_test
test_buffer_interface (pygame.tests.mask_test.MaskModuleTest.test_buffer_interface) ... ok
test_from_surface (pygame.tests.mask_test.MaskModuleTest.test_from_surface)
Ensures from_surface creates a mask with the correct bits set. ... ok
test_from_surface__different_alphas_16bit (pygame.tests.mask_test.MaskModuleTest.test_from_surface__different_alphas_16bit)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_surface__different_alphas_32bit (pygame.tests.mask_test.MaskModuleTest.test_from_surface__different_alphas_32bit)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_surface__with_colorkey_mask_cleared (pygame.tests.mask_test.MaskModuleTest.test_from_surface__with_colorkey_mask_cleared)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_surface__with_colorkey_mask_filled (pygame.tests.mask_test.MaskModuleTest.test_from_surface__with_colorkey_mask_filled)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_surface__with_colorkey_mask_pattern (pygame.tests.mask_test.MaskModuleTest.test_from_surface__with_colorkey_mask_pattern)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_threshold (pygame.tests.mask_test.MaskModuleTest.test_from_threshold)
Does mask.from_threshold() work correctly? ... ok
test_zero_size_from_surface (pygame.tests.mask_test.MaskModuleTest.test_zero_size_from_surface)
Ensures from_surface can create masks from zero sized surfaces. ... ok
test_zero_size_from_threshold (pygame.tests.mask_test.MaskModuleTest.test_zero_size_from_threshold) ... ok
test_subclass_angle (pygame.tests.mask_test.MaskSubclassTest.test_subclass_angle)
Ensures angle works for subclassed Masks. ... ok
test_subclass_centroid (pygame.tests.mask_test.MaskSubclassTest.test_subclass_centroid)
Ensures centroid works for subclassed Masks. ... ok
test_subclass_clear (pygame.tests.mask_test.MaskSubclassTest.test_subclass_clear)
Ensures clear works for subclassed Masks. ... ok
test_subclass_connected_component (pygame.tests.mask_test.MaskSubclassTest.test_subclass_connected_component)
Ensures connected_component works for subclassed Masks. ... ok
test_subclass_connected_components (pygame.tests.mask_test.MaskSubclassTest.test_subclass_connected_components)
Ensures connected_components works for subclassed Masks. ... ok
test_subclass_convolve (pygame.tests.mask_test.MaskSubclassTest.test_subclass_convolve)
Ensures convolve works for subclassed Masks. ... ok
test_subclass_copy (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy)
Ensures copy works for subclassed Masks. ... ok
test_subclass_copy__override_both_copy_methods (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy__override_both_copy_methods)
Ensures copy works for subclassed Masks overriding copy/__copy__. ... ok
test_subclass_copy__override_copy (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy__override_copy)
Ensures copy works for subclassed Masks overriding copy. ... ok
test_subclass_copy__override_dunder_copy (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy__override_dunder_copy)
Ensures copy works for subclassed Masks overriding __copy__. ... ok
test_subclass_count (pygame.tests.mask_test.MaskSubclassTest.test_subclass_count)
Ensures count works for subclassed Masks. ... ok
test_subclass_draw (pygame.tests.mask_test.MaskSubclassTest.test_subclass_draw)
Ensures draw works for subclassed Masks. ... ok
test_subclass_erase (pygame.tests.mask_test.MaskSubclassTest.test_subclass_erase)
Ensures erase works for subclassed Masks. ... ok
test_subclass_fill (pygame.tests.mask_test.MaskSubclassTest.test_subclass_fill)
Ensures fill works for subclassed Masks. ... ok
test_subclass_get_at (pygame.tests.mask_test.MaskSubclassTest.test_subclass_get_at)
Ensures get_at works for subclassed Masks. ... ok
test_subclass_get_bounding_rects (pygame.tests.mask_test.MaskSubclassTest.test_subclass_get_bounding_rects)
Ensures get_bounding_rects works for subclassed Masks. ... ok
test_subclass_get_size (pygame.tests.mask_test.MaskSubclassTest.test_subclass_get_size)
Ensures get_size works for subclassed Masks. ... ok
test_subclass_invert (pygame.tests.mask_test.MaskSubclassTest.test_subclass_invert)
Ensures invert works for subclassed Masks. ... ok
test_subclass_mask (pygame.tests.mask_test.MaskSubclassTest.test_subclass_mask)
Ensures the Mask class can be subclassed. ... ok
test_subclass_mask_get_rect (pygame.tests.mask_test.MaskSubclassTest.test_subclass_mask_get_rect)
Ensures get_rect works for subclassed Masks. ... ok
test_subclass_outline (pygame.tests.mask_test.MaskSubclassTest.test_subclass_outline)
Ensures outline works for subclassed Masks. ... ok
test_subclass_overlap (pygame.tests.mask_test.MaskSubclassTest.test_subclass_overlap)
Ensures overlap works for subclassed Masks. ... ok
test_subclass_overlap_area (pygame.tests.mask_test.MaskSubclassTest.test_subclass_overlap_area)
Ensures overlap_area works for subclassed Masks. ... ok
test_subclass_overlap_mask (pygame.tests.mask_test.MaskSubclassTest.test_subclass_overlap_mask)
Ensures overlap_mask works for subclassed Masks. ... ok
test_subclass_scale (pygame.tests.mask_test.MaskSubclassTest.test_subclass_scale)
Ensures scale works for subclassed Masks. ... ok
test_subclass_set_at (pygame.tests.mask_test.MaskSubclassTest.test_subclass_set_at)
Ensures set_at works for subclassed Masks. ... ok
test_subclass_to_surface (pygame.tests.mask_test.MaskSubclassTest.test_subclass_to_surface)
Ensures to_surface works for subclassed Masks. ... ok
test_angle (pygame.tests.mask_test.MaskTypeTest.test_angle)
Ensure a mask's orientation angle is correctly calculated. ... ok
test_angle__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_angle__empty_mask)
Ensure an empty mask's angle is correctly calculated. ... ok
test_centroid (pygame.tests.mask_test.MaskTypeTest.test_centroid)
Ensure a filled mask's centroid is correctly calculated. ... ok
test_centroid__all_corners (pygame.tests.mask_test.MaskTypeTest.test_centroid__all_corners)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_centroid__empty_mask)
Ensure an empty mask's centroid is correctly calculated. ... ok
test_centroid__single_column (pygame.tests.mask_test.MaskTypeTest.test_centroid__single_column)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__single_row (pygame.tests.mask_test.MaskTypeTest.test_centroid__single_row)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__two_columns (pygame.tests.mask_test.MaskTypeTest.test_centroid__two_columns)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__two_corners (pygame.tests.mask_test.MaskTypeTest.test_centroid__two_corners)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__two_rows (pygame.tests.mask_test.MaskTypeTest.test_centroid__two_rows)
Ensure a mask's centroid is correctly calculated ... ok
test_clear (pygame.tests.mask_test.MaskTypeTest.test_clear)
Ensure a mask can be cleared. ... ok
test_clear__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_clear__bit_boundaries)
Ensures masks of different sizes are cleared correctly. ... ok
test_connected_component (pygame.tests.mask_test.MaskTypeTest.test_connected_component)
Ensure a mask's connected component is correctly calculated. ... ok
test_connected_component__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_component__empty_mask)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_component__full_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_component__full_mask)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_component__multi_set_bits (pygame.tests.mask_test.MaskTypeTest.test_connected_component__multi_set_bits)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_component__one_set_bit (pygame.tests.mask_test.MaskTypeTest.test_connected_component__one_set_bit)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_component__out_of_bounds (pygame.tests.mask_test.MaskTypeTest.test_connected_component__out_of_bounds)
Ensure connected_component() checks bounds. ... ok
test_connected_component__unset_bit (pygame.tests.mask_test.MaskTypeTest.test_connected_component__unset_bit)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_components (pygame.tests.mask_test.MaskTypeTest.test_connected_components) ... ok
test_connected_components__negative_min_with_empty_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_components__negative_min_with_empty_mask)
Ensures connected_components() properly handles negative min values ... ok
test_connected_components__negative_min_with_full_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_components__negative_min_with_full_mask)
Ensures connected_components() properly handles negative min values ... ok
test_connected_components__negative_min_with_some_bits_set (pygame.tests.mask_test.MaskTypeTest.test_connected_components__negative_min_with_some_bits_set)
Ensures connected_components() properly handles negative min values ... ok
test_convolve (pygame.tests.mask_test.MaskTypeTest.test_convolve)
Tests the definition of convolution ... ok
test_convolve__out_of_range (pygame.tests.mask_test.MaskTypeTest.test_convolve__out_of_range) ... ok
test_convolve__point_identities (pygame.tests.mask_test.MaskTypeTest.test_convolve__point_identities)
Convolving with a single point is the identity, while convolving a point with something flips it. ... ok
test_convolve__size (pygame.tests.mask_test.MaskTypeTest.test_convolve__size) ... ok
test_convolve__with_output (pygame.tests.mask_test.MaskTypeTest.test_convolve__with_output)
checks that convolution modifies only the correct portion of the output ... ok
test_copy (pygame.tests.mask_test.MaskTypeTest.test_copy)
Ensures copy works correctly with some bits set and unset. ... ok
test_copy__empty (pygame.tests.mask_test.MaskTypeTest.test_copy__empty)
Ensures copy works correctly on an empty mask. ... ok
test_copy__full (pygame.tests.mask_test.MaskTypeTest.test_copy__full)
Ensures copy works correctly on a filled masked. ... ok
test_copy__independent (pygame.tests.mask_test.MaskTypeTest.test_copy__independent)
Ensures copy makes an independent copy of the mask. ... ok
test_count (pygame.tests.mask_test.MaskTypeTest.test_count)
Ensure a mask's set bits are correctly counted. ... ok
test_count__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_count__bit_boundaries)
Ensures the set bits of different sized masks are counted correctly. ... ok
test_count__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_count__empty_mask)
Ensure an empty mask's set bits are correctly counted. ... ok
test_count__full_mask (pygame.tests.mask_test.MaskTypeTest.test_count__full_mask)
Ensure a full mask's set bits are correctly counted. ... ok
test_draw (pygame.tests.mask_test.MaskTypeTest.test_draw)
Ensure a mask can be drawn onto another mask. ... ok
test_draw__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_draw__bit_boundaries)
Ensures draw handles masks of different sizes correctly. ... ok
test_draw__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_draw__invalid_mask_arg)
Ensure draw handles invalid mask arguments correctly. ... ok
test_draw__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_draw__invalid_offset_arg)
Ensure draw handles invalid offset arguments correctly. ... ok
test_draw__offset (pygame.tests.mask_test.MaskTypeTest.test_draw__offset)
Ensure an offset mask can be drawn onto another mask. ... ok
test_draw__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_draw__offset_boundary)
Ensures draw handles offsets and boundaries correctly. ... ok
test_draw__specific_offsets (pygame.tests.mask_test.MaskTypeTest.test_draw__specific_offsets)
Ensure an offset mask can be drawn onto another mask. ... ok
test_drawing (pygame.tests.mask_test.MaskTypeTest.test_drawing)
Test fill, clear, invert, draw, erase ... ok
test_erase (pygame.tests.mask_test.MaskTypeTest.test_erase)
Ensure a mask can erase another mask. ... ok
test_erase__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_erase__bit_boundaries)
Ensures erase handles masks of different sizes correctly. ... ok
test_erase__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_erase__invalid_mask_arg)
Ensure erase handles invalid mask arguments correctly. ... ok
test_erase__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_erase__invalid_offset_arg)
Ensure erase handles invalid offset arguments correctly. ... ok
test_erase__offset (pygame.tests.mask_test.MaskTypeTest.test_erase__offset)
Ensure an offset mask can erase another mask. ... ok
test_erase__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_erase__offset_boundary)
Ensures erase handles offsets and boundaries correctly. ... ok
test_erase__specific_offsets (pygame.tests.mask_test.MaskTypeTest.test_erase__specific_offsets)
Ensure an offset mask can erase another mask. ... ok
test_fill (pygame.tests.mask_test.MaskTypeTest.test_fill)
Ensure a mask can be filled. ... ok
test_fill__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_fill__bit_boundaries)
Ensures masks of different sizes are filled correctly. ... ok
test_get_at (pygame.tests.mask_test.MaskTypeTest.test_get_at)
Ensure individual mask bits are correctly retrieved. ... ok
test_get_at__out_of_bounds (pygame.tests.mask_test.MaskTypeTest.test_get_at__out_of_bounds)
Ensure get_at() checks bounds. ... ok
test_get_bounding_rects (pygame.tests.mask_test.MaskTypeTest.test_get_bounding_rects)
Ensures get_bounding_rects works correctly. ... ok
test_get_rect (pygame.tests.mask_test.MaskTypeTest.test_get_rect)
Ensures get_rect works correctly. ... ok
test_get_rect__invalid_kwarg_format (pygame.tests.mask_test.MaskTypeTest.test_get_rect__invalid_kwarg_format)
Ensures get_rect detects invalid kwarg formats. ... ok
test_get_rect__invalid_kwarg_name (pygame.tests.mask_test.MaskTypeTest.test_get_rect__invalid_kwarg_name)
Ensures get_rect detects invalid kwargs. ... ok
test_get_rect__multiple_kwargs (pygame.tests.mask_test.MaskTypeTest.test_get_rect__multiple_kwargs)
Ensures get_rect supports multiple rect attribute kwargs. ... ok
test_get_rect__no_arg_support (pygame.tests.mask_test.MaskTypeTest.test_get_rect__no_arg_support)
Ensures get_rect only supports kwargs. ... ok
test_get_rect__one_kwarg (pygame.tests.mask_test.MaskTypeTest.test_get_rect__one_kwarg)
Ensures get_rect supports a single rect attribute kwarg. ... ok
test_get_size (pygame.tests.mask_test.MaskTypeTest.test_get_size)
Ensure a mask's size is correctly retrieved. ... ok
test_invert (pygame.tests.mask_test.MaskTypeTest.test_invert)
Ensure a mask can be inverted. ... ok
test_invert__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_invert__bit_boundaries)
Ensures masks of different sizes are inverted correctly. ... ok
test_invert__empty (pygame.tests.mask_test.MaskTypeTest.test_invert__empty)
Ensure an empty mask can be inverted. ... ok
test_invert__full (pygame.tests.mask_test.MaskTypeTest.test_invert__full)
Ensure a full mask can be inverted. ... ok
test_mask (pygame.tests.mask_test.MaskTypeTest.test_mask)
Ensure masks are created correctly without fill parameter. ... ok
test_mask__fill_arg (pygame.tests.mask_test.MaskTypeTest.test_mask__fill_arg)
Ensure masks are created correctly using a fill arg. ... ok
test_mask__fill_kwarg (pygame.tests.mask_test.MaskTypeTest.test_mask__fill_kwarg)
Ensure masks are created correctly using the fill keyword. ... ok
test_mask__fill_kwarg_bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_mask__fill_kwarg_bit_boundaries)
Ensures masks are created correctly using the fill keyword ... ok
test_mask__negative_size (pygame.tests.mask_test.MaskTypeTest.test_mask__negative_size)
Ensure the mask constructor handles negative sizes correctly. ... ok
test_mask__size_kwarg (pygame.tests.mask_test.MaskTypeTest.test_mask__size_kwarg)
Ensure masks are created correctly using the size keyword. ... ok
test_mask_access (pygame.tests.mask_test.MaskTypeTest.test_mask_access)
do the set_at, and get_at parts work correctly? ... ok
test_outline (pygame.tests.mask_test.MaskTypeTest.test_outline) ... ok
test_overlap (pygame.tests.mask_test.MaskTypeTest.test_overlap)
Ensure the overlap intersection is correctly calculated. ... ok
test_overlap__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_overlap__bit_boundaries)
Ensures overlap handles masks of different sizes correctly. ... ok
test_overlap__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap__invalid_mask_arg)
Ensure overlap handles invalid mask arguments correctly. ... ok
test_overlap__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap__invalid_offset_arg)
Ensure overlap handles invalid offset arguments correctly. ... ok
test_overlap__no_overlap (pygame.tests.mask_test.MaskTypeTest.test_overlap__no_overlap)
Ensure an offset overlap intersection is correctly calculated ... ok
test_overlap__offset (pygame.tests.mask_test.MaskTypeTest.test_overlap__offset)
Ensure an offset overlap intersection is correctly calculated. ... ok
test_overlap__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_overlap__offset_boundary)
Ensures overlap handles offsets and boundaries correctly. ... ok
test_overlap__offset_with_unset_bits (pygame.tests.mask_test.MaskTypeTest.test_overlap__offset_with_unset_bits)
Ensure an offset overlap intersection is correctly calculated ... ok
test_overlap_area (pygame.tests.mask_test.MaskTypeTest.test_overlap_area)
Ensure the overlap_area is correctly calculated. ... ok
test_overlap_area__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__bit_boundaries)
Ensures overlap_area handles masks of different sizes correctly. ... ok
test_overlap_area__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__invalid_mask_arg)
Ensure overlap_area handles invalid mask arguments correctly. ... ok
test_overlap_area__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__invalid_offset_arg)
Ensure overlap_area handles invalid offset arguments correctly. ... ok
test_overlap_area__offset (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__offset)
Ensure an offset overlap_area is correctly calculated. ... ok
test_overlap_area__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__offset_boundary)
Ensures overlap_area handles offsets and boundaries correctly. ... ok
test_overlap_mask (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask)
Ensure overlap_mask's mask has correct bits set. ... ok
test_overlap_mask__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__bit_boundaries)
Ensures overlap_mask handles masks of different sizes correctly. ... ok
test_overlap_mask__bits_set (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__bits_set)
Ensure overlap_mask's mask has correct bits set. ... ok
test_overlap_mask__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__invalid_mask_arg)
Ensure overlap_mask handles invalid mask arguments correctly. ... ok
test_overlap_mask__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__invalid_offset_arg)
Ensure overlap_mask handles invalid offset arguments correctly. ... ok
test_overlap_mask__offset (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__offset)
Ensure an offset overlap_mask's mask is correctly calculated. ... ok
test_overlap_mask__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__offset_boundary)
Ensures overlap_mask handles offsets and boundaries correctly. ... ok
test_overlap_mask__specific_offsets (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__specific_offsets)
Ensure an offset overlap_mask's mask is correctly calculated. ... ok
test_scale (pygame.tests.mask_test.MaskTypeTest.test_scale)
Ensure a mask can be scaled. ... ok
test_scale__negative_size (pygame.tests.mask_test.MaskTypeTest.test_scale__negative_size)
Ensure scale handles negative sizes correctly. ... ok
test_set_at (pygame.tests.mask_test.MaskTypeTest.test_set_at)
Ensure individual mask bits are set to 1. ... ok
test_set_at__default_value (pygame.tests.mask_test.MaskTypeTest.test_set_at__default_value)
Ensure individual mask bits are set using the default value. ... ok
test_set_at__out_of_bounds (pygame.tests.mask_test.MaskTypeTest.test_set_at__out_of_bounds)
Ensure set_at() checks bounds. ... ok
test_set_at__to_0 (pygame.tests.mask_test.MaskTypeTest.test_set_at__to_0)
Ensure individual mask bits are set to 0. ... ok
test_to_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface)
Ensures empty and full masks can be drawn onto surfaces. ... ok
test_to_surface__all_surfaces_different_sizes_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__all_surfaces_different_sizes_than_mask)
Ensures that all the surface parameters can be of different sizes. ... ok
test_to_surface__area_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_default)
Ensures the default area is correct. ... ok
test_to_surface__area_locations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_locations)
Ensures area rects can be different locations on/off the mask. ... expected failure
test_to_surface__area_off_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_off_mask)
Ensures area values off the mask work correctly ... expected failure
test_to_surface__area_off_mask_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_off_mask_with_setsurface_unsetsurface)
Ensures area values off the mask work correctly ... expected failure
test_to_surface__area_on_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_on_mask)
Ensures area values on the mask work correctly ... expected failure
test_to_surface__area_on_mask_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_on_mask_with_setsurface_unsetsurface)
Ensures area values on the mask work correctly ... expected failure
test_to_surface__area_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_param)
Ensures to_surface accepts an area arg/kwarg. ... expected failure
test_to_surface__area_sizes (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_sizes)
Ensures area rects can be different sizes. ... expected failure
test_to_surface__args_and_kwargs (pygame.tests.mask_test.MaskTypeTest.test_to_surface__args_and_kwargs)
Ensures to_surface accepts a combination of args/kwargs ... ok
test_to_surface__args_invalid_types (pygame.tests.mask_test.MaskTypeTest.test_to_surface__args_invalid_types)
Ensures to_surface detects invalid kwarg types. ... ok
test_to_surface__color_alphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__color_alphas)
Ensures the setcolor/unsetcolor alpha values are respected. ... ok
test_to_surface__create_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__create_surface)
Ensures empty and full masks can be drawn onto a created surface. ... ok
test_to_surface__default_surface_with_param_combinations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__default_surface_with_param_combinations)
Ensures to_surface works with a default surface value ... ok
test_to_surface__depths (pygame.tests.mask_test.MaskTypeTest.test_to_surface__depths)
Ensures to_surface works correctly with supported surface depths. ... ok
test_to_surface__dest_and_area_locations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_and_area_locations)
Ensures dest/area values can be different locations on/off the ... expected failure
test_to_surface__dest_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_default)
Ensures the default dest is correct. ... ok
test_to_surface__dest_locations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_locations)
Ensures dest values can be different locations on/off the surface. ... ok
test_to_surface__dest_off_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_off_surface)
Ensures dest values off the surface work correctly ... ok
test_to_surface__dest_off_surface_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_off_surface_with_setsurface_unsetsurface)
Ensures dest values off the surface work correctly ... ok
test_to_surface__dest_on_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_on_surface)
Ensures dest values on the surface work correctly ... ok
test_to_surface__dest_on_surface_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_on_surface_with_setsurface_unsetsurface)
Ensures dest values on the surface work correctly ... ok
test_to_surface__dest_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_param)
Ensures to_surface accepts a dest arg/kwarg. ... ok
test_to_surface__different_depths (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_depths)
Ensures an exception is raised when surfaces have different depths. ... ok
test_to_surface__different_depths_with_created_surfaces (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_depths_with_created_surfaces)
Ensures an exception is raised when surfaces have different depths ... ok
test_to_surface__different_srcalphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_srcalphas)
Ensures an exception is raised when surfaces have different SRCALPHA ... ok
test_to_surface__different_srcalphas_with_created_surfaces (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_srcalphas_with_created_surfaces)
Ensures an exception is raised when surfaces have different SRCALPHA ... ok
test_to_surface__invalid_area_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_area_formats)
Ensures to_surface handles invalid area formats correctly. ... expected failure
test_to_surface__invalid_dest_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_dest_formats)
Ensures to_surface handles invalid dest formats correctly. ... ok
test_to_surface__invalid_setcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_setcolor_formats)
Ensures to_surface handles invalid setcolor formats correctly. ... ok
test_to_surface__invalid_unsetcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_unsetcolor_formats)
Ensures to_surface handles invalid unsetcolor formats correctly. ... ok
test_to_surface__kwargs (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs)
Ensures to_surface accepts the correct kwargs. ... ok
test_to_surface__kwargs_create_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_create_surface)
Ensures to_surface accepts the correct kwargs ... ok
test_to_surface__kwargs_invalid_name (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_invalid_name)
Ensures to_surface detects invalid kwarg names. ... ok
test_to_surface__kwargs_invalid_types (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_invalid_types)
Ensures to_surface detects invalid kwarg types. ... ok
test_to_surface__kwargs_order_independent (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_order_independent)
Ensures to_surface kwargs are not order dependent. ... ok
test_to_surface__negative_sized_area_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__negative_sized_area_rect)
Ensures to_surface correctly handles negative sized area rects. ... expected failure
test_to_surface__negative_sized_dest_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__negative_sized_dest_rect)
Ensures to_surface correctly handles negative sized dest rects. ... ok
test_to_surface__same_srcalphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__same_srcalphas)
Ensures to_surface works correctly when the SRCALPHA flag is set or not. ... ok
test_to_surface__same_srcalphas_with_created_surfaces (pygame.tests.mask_test.MaskTypeTest.test_to_surface__same_srcalphas_with_created_surfaces)
Ensures to_surface works correctly when it creates a surface ... ok
test_to_surface__set_and_unset_bits (pygame.tests.mask_test.MaskTypeTest.test_to_surface__set_and_unset_bits)
Ensures that to_surface works correctly with with set/unset bits ... ok
test_to_surface__set_and_unset_bits_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__set_and_unset_bits_with_setsurface_unsetsurface)
Ensures that to_surface works correctly with with set/unset bits ... ok
test_to_surface__setcolor_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setcolor_default)
Ensures the default setcolor is correct. ... ok
test_to_surface__setcolor_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setcolor_param)
Ensures to_surface accepts a setcolor arg/kwarg. ... ok
test_to_surface__setsurface_narrower_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_and_shorter_than_mask)
Ensures that setsurfaces narrower and shorter than the mask work ... ok
test_to_surface__setsurface_narrower_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_and_taller_than_mask)
Ensures that setsurfaces narrower and taller than the mask work ... ok
test_to_surface__setsurface_narrower_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_than_mask)
Ensures that setsurfaces narrower than the mask work correctly. ... ok
test_to_surface__setsurface_narrower_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_than_mask_and_colors_none)
Ensures that setsurfaces narrower than the mask work correctly ... ok
test_to_surface__setsurface_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_param)
Ensures to_surface accepts a setsurface arg/kwarg. ... ok
test_to_surface__setsurface_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_shorter_than_mask)
Ensures that setsurfaces shorter than the mask work correctly. ... ok
test_to_surface__setsurface_shorter_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_shorter_than_mask_and_colors_none)
Ensures that setsurfaces shorter than the mask work correctly ... ok
test_to_surface__setsurface_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_taller_than_mask)
Ensures that setsurfaces taller than the mask work correctly. ... ok
test_to_surface__setsurface_wider_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_wider_and_shorter_than_mask)
Ensures that setsurfaces wider and shorter than the mask work ... ok
test_to_surface__setsurface_wider_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_wider_and_taller_than_mask)
Ensures that setsurfaces wider and taller than the mask work ... ok
test_to_surface__setsurface_wider_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_wider_than_mask)
Ensures that setsurfaces wider than the mask work correctly. ... ok
test_to_surface__setsurface_with_zero_size (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_with_zero_size)
Ensures zero sized setsurfaces are handled correctly. ... ok
test_to_surface__surface_color_alphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_color_alphas)
Ensures the setsurface/unsetsurface color alpha values are respected. ... ok
test_to_surface__surface_narrower_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_narrower_and_shorter_than_mask)
Ensures that surfaces narrower and shorter than the mask work ... ok
test_to_surface__surface_narrower_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_narrower_and_taller_than_mask)
Ensures that surfaces narrower and taller than the mask work ... ok
test_to_surface__surface_narrower_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_narrower_than_mask)
Ensures that surfaces narrower than the mask work correctly. ... ok
test_to_surface__surface_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_param)
Ensures to_surface accepts a surface arg/kwarg. ... ok
test_to_surface__surface_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_shorter_than_mask)
Ensures that surfaces shorter than the mask work correctly. ... ok
test_to_surface__surface_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_taller_than_mask)
Ensures that surfaces taller than the mask work correctly. ... ok
test_to_surface__surface_wider_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_wider_and_shorter_than_mask)
Ensures that surfaces wider and shorter than the mask work ... ok
test_to_surface__surface_wider_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_wider_and_taller_than_mask)
Ensures that surfaces wider and taller than the mask work correctly. ... ok
test_to_surface__surface_wider_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_wider_than_mask)
Ensures that surfaces wider than the mask work correctly. ... ok
test_to_surface__surface_with_param_combinations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_with_param_combinations)
Ensures to_surface works with a surface value ... ok
test_to_surface__surface_with_zero_size (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_with_zero_size)
Ensures zero sized surfaces are handled correctly. ... ok
test_to_surface__unsetcolor_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetcolor_default)
Ensures the default unsetcolor is correct. ... ok
test_to_surface__unsetcolor_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetcolor_param)
Ensures to_surface accepts a unsetcolor arg/kwarg. ... ok
test_to_surface__unsetsurface_narrower_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_and_shorter_than_mask)
Ensures that unsetsurfaces narrower and shorter than the mask work ... ok
test_to_surface__unsetsurface_narrower_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_and_taller_than_mask)
Ensures that unsetsurfaces narrower and taller than the mask work ... ok
test_to_surface__unsetsurface_narrower_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_than_mask)
Ensures that unsetsurfaces narrower than the mask work correctly. ... ok
test_to_surface__unsetsurface_narrower_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_than_mask_and_colors_none)
Ensures that unsetsurfaces narrower than the mask work correctly ... ok
test_to_surface__unsetsurface_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_param)
Ensures to_surface accepts a unsetsurface arg/kwarg. ... ok
test_to_surface__unsetsurface_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_shorter_than_mask)
Ensures that unsetsurfaces shorter than the mask work correctly. ... ok
test_to_surface__unsetsurface_shorter_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_shorter_than_mask_and_colors_none)
Ensures that unsetsurfaces shorter than the mask work correctly ... ok
test_to_surface__unsetsurface_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_taller_than_mask)
Ensures that unsetsurfaces taller than the mask work correctly. ... ok
test_to_surface__unsetsurface_wider_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_wider_and_shorter_than_mask)
Ensures that unsetsurfaces wider and shorter than the mask work ... ok
test_to_surface__unsetsurface_wider_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_wider_and_taller_than_mask)
Ensures that unsetsurfaces wider and taller than the mask work ... ok
test_to_surface__unsetsurface_wider_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_wider_than_mask)
Ensures that unsetsurfaces wider than the mask work correctly. ... ok
test_to_surface__unsetsurface_with_zero_size (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_with_zero_size)
Ensures zero sized unsetsurfaces are handled correctly. ... ok
test_to_surface__valid_area_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_area_formats)
Ensures to_surface handles valid area formats correctly. ... expected failure
test_to_surface__valid_dest_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_dest_formats)
Ensures to_surface handles valid dest formats correctly. ... ok
test_to_surface__valid_setcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_setcolor_formats)
Ensures to_surface handles valid setcolor formats correctly. ... ok
test_to_surface__valid_unsetcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_unsetcolor_formats)
Ensures to_surface handles valid unsetcolor formats correctly. ... ok
test_to_surface__zero_sized_area_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__zero_sized_area_rect)
Ensures to_surface correctly handles zero sized area rects. ... expected failure
test_to_surface__zero_sized_dest_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__zero_sized_dest_rect)
Ensures to_surface correctly handles zero sized dest rects. ... ok
test_zero_mask (pygame.tests.mask_test.MaskTypeTest.test_zero_mask)
Ensures masks can be created with zero sizes. ... ok
test_zero_mask_angle (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_angle) ... ok
test_zero_mask_centroid (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_centroid) ... ok
test_zero_mask_clear (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_clear) ... ok
test_zero_mask_connected_component (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_connected_component)
Ensures connected_component correctly handles zero sized masks. ... ok
test_zero_mask_connected_component__indexed (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_connected_component__indexed)
Ensures connected_component correctly handles zero sized masks ... ok
test_zero_mask_connected_components (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_connected_components)
Ensures connected_components correctly handles zero sized masks. ... ok
test_zero_mask_convolve (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_convolve)
Ensures convolve correctly handles zero sized masks. ... ok
test_zero_mask_convolve__with_output_mask (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_convolve__with_output_mask)
Ensures convolve correctly handles zero sized masks ... ok
test_zero_mask_copy (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_copy)
Ensures copy correctly handles zero sized masks. ... ok
test_zero_mask_count (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_count) ... ok
test_zero_mask_draw (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_draw)
Ensures draw correctly handles zero sized masks. ... ok
test_zero_mask_erase (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_erase)
Ensures erase correctly handles zero sized masks. ... ok
test_zero_mask_fill (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_fill)
Ensures fill correctly handles zero sized masks. ... ok
test_zero_mask_flip (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_flip) ... ok
test_zero_mask_get_at (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_at)
Ensures get_at correctly handles zero sized masks. ... ok
test_zero_mask_get_bounding_rects (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_bounding_rects)
Ensures get_bounding_rects correctly handles zero sized masks. ... ok
test_zero_mask_get_rect (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_rect)
Ensures get_rect correctly handles zero sized masks. ... ok
test_zero_mask_get_size (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_size)
Ensures get_size correctly handles zero sized masks. ... ok
test_zero_mask_outline (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_outline)
Ensures outline correctly handles zero sized masks. ... ok
test_zero_mask_outline__with_arg (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_outline__with_arg)
Ensures outline correctly handles zero sized masks ... ok
test_zero_mask_overlap (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_overlap)
Ensures overlap correctly handles zero sized masks. ... ok
test_zero_mask_overlap_area (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_overlap_area)
Ensures overlap_area correctly handles zero sized masks. ... ok
test_zero_mask_overlap_mask (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_overlap_mask)
Ensures overlap_mask correctly handles zero sized masks. ... ok
test_zero_mask_scale (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_scale) ... ok
test_zero_mask_set_at (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_set_at)
Ensures set_at correctly handles zero sized masks. ... ok
test_zero_mask_to_surface (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_to_surface)
Ensures to_surface correctly handles zero sized masks and surfaces. ... ok
test_zero_mask_to_surface__create_surface (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_to_surface__create_surface)
Ensures to_surface correctly handles zero sized masks and surfaces ... ok
----------------------------------------------------------------------
Ran 257 tests in 0.235s
OK (expected failures=12)
loading pygame.tests.math_test
test_clamp (pygame.tests.math_test.MathModuleTest.test_clamp)
Test clamp function. ... ok
test_lerp (pygame.tests.math_test.MathModuleTest.test_lerp) ... ok
testAdd (pygame.tests.math_test.Vector2TypeTest.testAdd) ... ok
testAttributeAccess (pygame.tests.math_test.Vector2TypeTest.testAttributeAccess) ... ok
testBool (pygame.tests.math_test.Vector2TypeTest.testBool) ... ok
testCompare (pygame.tests.math_test.Vector2TypeTest.testCompare) ... ok
testConstructionDefault (pygame.tests.math_test.Vector2TypeTest.testConstructionDefault) ... ok
testConstructionKeywords (pygame.tests.math_test.Vector2TypeTest.testConstructionKeywords) ... ok
testConstructionList (pygame.tests.math_test.Vector2TypeTest.testConstructionList) ... ok
testConstructionScalar (pygame.tests.math_test.Vector2TypeTest.testConstructionScalar) ... ok
testConstructionScalarKeywords (pygame.tests.math_test.Vector2TypeTest.testConstructionScalarKeywords) ... ok
testConstructionTuple (pygame.tests.math_test.Vector2TypeTest.testConstructionTuple) ... ok
testConstructionVector2 (pygame.tests.math_test.Vector2TypeTest.testConstructionVector2) ... ok
testConstructionXY (pygame.tests.math_test.Vector2TypeTest.testConstructionXY) ... ok
testCopy (pygame.tests.math_test.Vector2TypeTest.testCopy) ... ok
testExtendedSlicing (pygame.tests.math_test.Vector2TypeTest.testExtendedSlicing) ... ok
testIter (pygame.tests.math_test.Vector2TypeTest.testIter) ... ok
testRepr (pygame.tests.math_test.Vector2TypeTest.testRepr) ... ok
testScalarDivision (pygame.tests.math_test.Vector2TypeTest.testScalarDivision) ... ok
testScalarMultiplication (pygame.tests.math_test.Vector2TypeTest.testScalarMultiplication) ... ok
testSequence (pygame.tests.math_test.Vector2TypeTest.testSequence) ... ok
testStr (pygame.tests.math_test.Vector2TypeTest.testStr) ... ok
testSub (pygame.tests.math_test.Vector2TypeTest.testSub) ... ok
testUnary (pygame.tests.math_test.Vector2TypeTest.testUnary) ... ok
test___round___basic (pygame.tests.math_test.Vector2TypeTest.test___round___basic) ... ok
test_angle_to (pygame.tests.math_test.Vector2TypeTest.test_angle_to) ... ok
test_clamp_mag_v2_edge_cases (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_edge_cases) ... ok
test_clamp_mag_v2_errors (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_errors) ... ok
test_clamp_mag_v2_max (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_max) ... ok
test_clamp_mag_v2_min (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_min) ... ok
test_clamp_mag_v2_no_change (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_no_change) ... ok
test_collection_abc (pygame.tests.math_test.Vector2TypeTest.test_collection_abc) ... ok
test_contains (pygame.tests.math_test.Vector2TypeTest.test_contains) ... ok
test_cross (pygame.tests.math_test.Vector2TypeTest.test_cross) ... ok
test_distance_squared_to (pygame.tests.math_test.Vector2TypeTest.test_distance_squared_to) ... ok
test_distance_to (pygame.tests.math_test.Vector2TypeTest.test_distance_to) ... ok
test_dot (pygame.tests.math_test.Vector2TypeTest.test_dot) ... ok
test_elementwise (pygame.tests.math_test.Vector2TypeTest.test_elementwise) ... ok
test_is_normalized (pygame.tests.math_test.Vector2TypeTest.test_is_normalized) ... ok
test_length (pygame.tests.math_test.Vector2TypeTest.test_length) ... ok
test_length_squared (pygame.tests.math_test.Vector2TypeTest.test_length_squared) ... ok
test_lerp (pygame.tests.math_test.Vector2TypeTest.test_lerp) ... ok
test_move_away (pygame.tests.math_test.Vector2TypeTest.test_move_away) ... ok
test_move_nowhere (pygame.tests.math_test.Vector2TypeTest.test_move_nowhere) ... ok
test_move_towards_basic (pygame.tests.math_test.Vector2TypeTest.test_move_towards_basic) ... ok
test_move_towards_errors (pygame.tests.math_test.Vector2TypeTest.test_move_towards_errors) ... ok
test_move_towards_max_distance (pygame.tests.math_test.Vector2TypeTest.test_move_towards_max_distance) ... ok
test_move_towards_self (pygame.tests.math_test.Vector2TypeTest.test_move_towards_self) ... ok
test_normalize (pygame.tests.math_test.Vector2TypeTest.test_normalize) ... ok
test_normalize_ip (pygame.tests.math_test.Vector2TypeTest.test_normalize_ip) ... ok
test_polar (pygame.tests.math_test.Vector2TypeTest.test_polar) ... ok
test_project_v2_onto_other (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_other)
Project onto other vector. ... ok
test_project_v2_onto_other_as_list (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_other_as_list)
Project onto other list as vector. ... ok
test_project_v2_onto_other_as_tuple (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_other_as_tuple)
Project onto other tuple as vector. ... ok
test_project_v2_onto_x_axis (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_x_axis)
Project onto x-axis, e.g. get the component pointing in the x-axis direction. ... ok
test_project_v2_onto_y_axis (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_y_axis)
Project onto y-axis, e.g. get the component pointing in the y-axis direction. ... ok
test_project_v2_raises_if_other_has_zero_length (pygame.tests.math_test.Vector2TypeTest.test_project_v2_raises_if_other_has_zero_length)
Check if exception is raise when projected on vector has zero length. ... ok
test_project_v2_raises_if_other_is_not_iterable (pygame.tests.math_test.Vector2TypeTest.test_project_v2_raises_if_other_is_not_iterable)
Check if exception is raise when projected on vector is not iterable. ... ok
test_reflect (pygame.tests.math_test.Vector2TypeTest.test_reflect) ... ok
test_reflect_ip (pygame.tests.math_test.Vector2TypeTest.test_reflect_ip) ... ok
test_rotate (pygame.tests.math_test.Vector2TypeTest.test_rotate) ... ok
test_rotate_ip (pygame.tests.math_test.Vector2TypeTest.test_rotate_ip) ... ok
test_rotate_rad (pygame.tests.math_test.Vector2TypeTest.test_rotate_rad) ... ok
test_rotate_rad_ip (pygame.tests.math_test.Vector2TypeTest.test_rotate_rad_ip) ... ok
test_scale_to_length (pygame.tests.math_test.Vector2TypeTest.test_scale_to_length) ... ok
test_slerp (pygame.tests.math_test.Vector2TypeTest.test_slerp) ... ok
test_subclass_operation (pygame.tests.math_test.Vector2TypeTest.test_subclass_operation) ... ok
test_subclassing_v2 (pygame.tests.math_test.Vector2TypeTest.test_subclassing_v2)
Check if Vector2 is subclassable ... ok
test_swizzle (pygame.tests.math_test.Vector2TypeTest.test_swizzle) ... ok
test_swizzle_return_types (pygame.tests.math_test.Vector2TypeTest.test_swizzle_return_types) ... ok
test_update (pygame.tests.math_test.Vector2TypeTest.test_update) ... ok
testAdd (pygame.tests.math_test.Vector3TypeTest.testAdd) ... ok
testAttributeAccess (pygame.tests.math_test.Vector3TypeTest.testAttributeAccess) ... ok
testBool (pygame.tests.math_test.Vector3TypeTest.testBool) ... ok
testCompare (pygame.tests.math_test.Vector3TypeTest.testCompare) ... ok
testConstructionDefault (pygame.tests.math_test.Vector3TypeTest.testConstructionDefault) ... ok
testConstructionKeywords (pygame.tests.math_test.Vector3TypeTest.testConstructionKeywords) ... ok
testConstructionList (pygame.tests.math_test.Vector3TypeTest.testConstructionList) ... ok
testConstructionMissing (pygame.tests.math_test.Vector3TypeTest.testConstructionMissing) ... ok
testConstructionScalar (pygame.tests.math_test.Vector3TypeTest.testConstructionScalar) ... ok
testConstructionScalarKeywords (pygame.tests.math_test.Vector3TypeTest.testConstructionScalarKeywords) ... ok
testConstructionTuple (pygame.tests.math_test.Vector3TypeTest.testConstructionTuple) ... ok
testConstructionVector3 (pygame.tests.math_test.Vector3TypeTest.testConstructionVector3) ... ok
testConstructionXYZ (pygame.tests.math_test.Vector3TypeTest.testConstructionXYZ) ... ok
testCopy (pygame.tests.math_test.Vector3TypeTest.testCopy) ... ok
testExtendedSlicing (pygame.tests.math_test.Vector3TypeTest.testExtendedSlicing) ... ok
testIter (pygame.tests.math_test.Vector3TypeTest.testIter) ... ok
testRepr (pygame.tests.math_test.Vector3TypeTest.testRepr) ... ok
testScalarDivision (pygame.tests.math_test.Vector3TypeTest.testScalarDivision) ... ok
testScalarMultiplication (pygame.tests.math_test.Vector3TypeTest.testScalarMultiplication) ... ok
testSequence (pygame.tests.math_test.Vector3TypeTest.testSequence) ... ok
testStr (pygame.tests.math_test.Vector3TypeTest.testStr) ... ok
testSub (pygame.tests.math_test.Vector3TypeTest.testSub) ... ok
testUnary (pygame.tests.math_test.Vector3TypeTest.testUnary) ... ok
test___round___basic (pygame.tests.math_test.Vector3TypeTest.test___round___basic) ... ok
test_angle_to (pygame.tests.math_test.Vector3TypeTest.test_angle_to) ... ok
test_clamp_mag_v3_edge_cases (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_edge_cases) ... ok
test_clamp_mag_v3_errors (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_errors) ... ok
test_clamp_mag_v3_max (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_max) ... ok
test_clamp_mag_v3_min (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_min) ... ok
test_clamp_mag_v3_no_change (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_no_change) ... ok
test_collection_abc (pygame.tests.math_test.Vector3TypeTest.test_collection_abc) ... ok
test_contains (pygame.tests.math_test.Vector3TypeTest.test_contains) ... ok
test_cross (pygame.tests.math_test.Vector3TypeTest.test_cross) ... ok
test_dir_works (pygame.tests.math_test.Vector3TypeTest.test_dir_works) ... ok
test_distance_squared_to (pygame.tests.math_test.Vector3TypeTest.test_distance_squared_to) ... ok
test_distance_squared_to_exceptions (pygame.tests.math_test.Vector3TypeTest.test_distance_squared_to_exceptions) ... ok
test_distance_to (pygame.tests.math_test.Vector3TypeTest.test_distance_to) ... ok
test_distance_to_exceptions (pygame.tests.math_test.Vector3TypeTest.test_distance_to_exceptions) ... ok
test_dot (pygame.tests.math_test.Vector3TypeTest.test_dot) ... ok
test_elementwise (pygame.tests.math_test.Vector3TypeTest.test_elementwise) ... ok
test_inplace_operators (pygame.tests.math_test.Vector3TypeTest.test_inplace_operators) ... ok
test_invalid_swizzle (pygame.tests.math_test.Vector3TypeTest.test_invalid_swizzle) ... ok
test_is_normalized (pygame.tests.math_test.Vector3TypeTest.test_is_normalized) ... ok
test_length (pygame.tests.math_test.Vector3TypeTest.test_length) ... ok
test_length_squared (pygame.tests.math_test.Vector3TypeTest.test_length_squared) ... ok
test_lerp (pygame.tests.math_test.Vector3TypeTest.test_lerp) ... ok
test_move_away (pygame.tests.math_test.Vector3TypeTest.test_move_away) ... ok
test_move_nowhere (pygame.tests.math_test.Vector3TypeTest.test_move_nowhere) ... ok
test_move_towards_basic (pygame.tests.math_test.Vector3TypeTest.test_move_towards_basic) ... ok
test_move_towards_errors (pygame.tests.math_test.Vector3TypeTest.test_move_towards_errors) ... ok
test_move_towards_max_distance (pygame.tests.math_test.Vector3TypeTest.test_move_towards_max_distance) ... ok
test_move_towards_self (pygame.tests.math_test.Vector3TypeTest.test_move_towards_self) ... ok
test_normalize (pygame.tests.math_test.Vector3TypeTest.test_normalize) ... ok
test_normalize_ip (pygame.tests.math_test.Vector3TypeTest.test_normalize_ip) ... ok
test_pickle (pygame.tests.math_test.Vector3TypeTest.test_pickle) ... ok
test_project_v3_onto_other (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_other)
Project onto other vector. ... ok
test_project_v3_onto_other_as_list (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_other_as_list)
Project onto other list as vector. ... ok
test_project_v3_onto_other_as_tuple (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_other_as_tuple)
Project onto other tuple as vector. ... ok
test_project_v3_onto_x_axis (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_x_axis)
Project onto x-axis, e.g. get the component pointing in the x-axis direction. ... ok
test_project_v3_onto_y_axis (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_y_axis)
Project onto y-axis, e.g. get the component pointing in the y-axis direction. ... ok
test_project_v3_onto_z_axis (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_z_axis)
Project onto z-axis, e.g. get the component pointing in the z-axis direction. ... ok
test_project_v3_raises_if_other_has_zero_length (pygame.tests.math_test.Vector3TypeTest.test_project_v3_raises_if_other_has_zero_length)
Check if exception is raise when projected on vector has zero length. ... ok
test_project_v3_raises_if_other_is_not_iterable (pygame.tests.math_test.Vector3TypeTest.test_project_v3_raises_if_other_is_not_iterable)
Check if exception is raise when projected on vector is not iterable. ... ok
test_reflect (pygame.tests.math_test.Vector3TypeTest.test_reflect) ... ok
test_reflect_ip (pygame.tests.math_test.Vector3TypeTest.test_reflect_ip) ... ok
test_rotate (pygame.tests.math_test.Vector3TypeTest.test_rotate) ... ok
test_rotate_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_ip) ... ok
test_rotate_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_rad) ... ok
test_rotate_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_rad_ip) ... ok
test_rotate_x (pygame.tests.math_test.Vector3TypeTest.test_rotate_x) ... ok
test_rotate_x_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_x_ip) ... ok
test_rotate_x_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_x_rad) ... ok
test_rotate_x_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_x_rad_ip) ... ok
test_rotate_y (pygame.tests.math_test.Vector3TypeTest.test_rotate_y) ... ok
test_rotate_y_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_y_ip) ... ok
test_rotate_y_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_y_rad) ... ok
test_rotate_y_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_y_rad_ip) ... ok
test_rotate_z (pygame.tests.math_test.Vector3TypeTest.test_rotate_z) ... ok
test_rotate_z_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_z_ip) ... ok
test_rotate_z_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_z_rad) ... ok
test_rotate_z_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_z_rad_ip) ... ok
test_scale_to_length (pygame.tests.math_test.Vector3TypeTest.test_scale_to_length) ... ok
test_slerp (pygame.tests.math_test.Vector3TypeTest.test_slerp) ... ok
test_spherical (pygame.tests.math_test.Vector3TypeTest.test_spherical) ... ok
test_subclass_operation (pygame.tests.math_test.Vector3TypeTest.test_subclass_operation) ... ok
test_subclassing_v3 (pygame.tests.math_test.Vector3TypeTest.test_subclassing_v3)
Check if Vector3 is subclassable ... ok
test_swizzle (pygame.tests.math_test.Vector3TypeTest.test_swizzle) ... ok
test_swizzle_constants (pygame.tests.math_test.Vector3TypeTest.test_swizzle_constants)
We can get constant values from a swizzle. ... ok
test_swizzle_four_constants (pygame.tests.math_test.Vector3TypeTest.test_swizzle_four_constants)
We can get 4 constant values from a swizzle. ... ok
test_swizzle_oob (pygame.tests.math_test.Vector3TypeTest.test_swizzle_oob)
An out-of-bounds swizzle raises an AttributeError. ... ok
test_swizzle_return_types (pygame.tests.math_test.Vector3TypeTest.test_swizzle_return_types) ... ok
test_swizzle_set_oob (pygame.tests.math_test.Vector3TypeTest.test_swizzle_set_oob)
An out-of-bounds swizzle set raises an AttributeError. ... ok
----------------------------------------------------------------------
Ran 163 tests in 0.005s
OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
loading pygame.tests.midi_test
test_MidiException (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_MidiException)
Ensures the MidiException is raised as expected. ... ok
test_conversions (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_conversions)
of frequencies to midi note numbers and ansi note names. ... ok
test_midiin (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midiin)
Ensures the MIDIIN event id exists in the midi module. ... ok
test_midiout (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midiout)
Ensures the MIDIOUT event id exists in the midi module. ... ok
test_midis2events (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events)
Ensures midi events are properly converted to pygame events. ... ok
test_midis2events__extra_event_data (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events__extra_event_data)
Ensures midi events with extra values are handled properly. ... ok
test_midis2events__extra_event_data_missing_timestamp (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events__extra_event_data_missing_timestamp)
Ensures midi events with extra data and no timestamps are handled ... ok
test_midis2events__missing_event_data (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events__missing_event_data)
Ensures midi events with missing values are handled properly. ... ok
----------------------------------------------------------------------
Ran 8 tests in 0.004s
OK
loading pygame.tests.mixer_music_test
test_get_busy (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_get_busy) ... ok
test_get_volume (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_get_volume) ... ok
test_init (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_init)
issue #955. unload music whenever mixer.quit() is called ... ok
test_load (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load) ... ok
test_load_mp3 (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_mp3)
|tags:music| ... ok
test_load_object (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_object)
test loading music from file-like objects. ... ok
test_load_ogg (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_ogg)
|tags:music| ... ok
test_load_unicode (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_unicode)
test non-ASCII unicode path ... ok
test_load_wav (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_wav)
|tags:music| ... ok
test_music_pause__unpause (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_music_pause__unpause)
Ensure music has the correct position immediately after unpausing ... ok
test_object_namehint (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_object_namehint)
test loading & queuing music from file-like objects with namehint argument. ... ok
test_pause (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_pause) ... ok
test_play (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_play) ... ok
test_play__start_time (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_play__start_time) ... skipped 'disk audio driver "playback" writing to disk is slow'
test_queue__arguments (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__arguments)
Ensures queue() can be called with proper arguments. ... ok
test_queue__invalid_filename (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__invalid_filename)
Ensures queue() correctly handles invalid filenames. ... ok
test_queue__invalid_sound_type (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__invalid_sound_type)
Ensures queue() correctly handles invalid file types. ... ok
test_queue__multiple_calls (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__multiple_calls)
Ensures queue() can be called multiple times. ... ok
test_queue__no_file (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__no_file)
Ensures queue() correctly handles missing the file argument. ... ok
test_queue_mp3 (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue_mp3)
Ensures queue() accepts mp3 files. ... ok
test_queue_ogg (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue_ogg)
Ensures queue() accepts ogg files. ... ok
test_queue_wav (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue_wav)
Ensures queue() accepts wav files. ... ok
test_rewind (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_rewind) ... ok
test_set_volume (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_set_volume) ... ok
test_stop (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_stop) ... ok
test_unload (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_unload) ... ok
test_unpause (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_unpause) ... ok
----------------------------------------------------------------------
Ran 27 tests in 20.383s
OK (skipped=1)
loading pygame.tests.mixer_test
test_get_endevent (pygame.tests.mixer_test.ChannelEndEventTest.test_get_endevent)
Ensure Channel.get_endevent() returns the correct event type. ... ok
test_set_volume_with_one_argument (pygame.tests.mixer_test.ChannelSetVolumeTest.test_set_volume_with_one_argument) ... ok
test_set_volume_with_two_arguments (pygame.tests.mixer_test.ChannelSetVolumeTest.test_set_volume_with_two_arguments) ... expected failure
test_channel (pygame.tests.mixer_test.ChannelTypeTest.test_channel)
Ensure Channel() creation works. ... ok
test_channel__before_init (pygame.tests.mixer_test.ChannelTypeTest.test_channel__before_init)
Ensure exception for Channel() creation with non-init mixer. ... ok
test_channel__invalid_id (pygame.tests.mixer_test.ChannelTypeTest.test_channel__invalid_id)
Ensure exception for Channel() creation with an invalid id. ... ok
test_channel__without_arg (pygame.tests.mixer_test.ChannelTypeTest.test_channel__without_arg)
Ensure exception for Channel() creation with no argument. ... ok
test_fadeout (pygame.tests.mixer_test.ChannelTypeTest.test_fadeout)
Ensure Channel.fadeout() stops playback after fading out. ... ok
test_get_busy (pygame.tests.mixer_test.ChannelTypeTest.test_get_busy)
Ensure an idle channel's busy state is correct. ... ok
test_get_busy__active (pygame.tests.mixer_test.ChannelTypeTest.test_get_busy__active)
Ensure an active channel's busy state is correct. ... ok
test_get_queue (pygame.tests.mixer_test.ChannelTypeTest.test_get_queue)
Ensure Channel.get_queue() returns any queued Sound. ... ok
test_get_sound (pygame.tests.mixer_test.ChannelTypeTest.test_get_sound)
Ensure Channel.get_sound() returns the currently playing Sound. ... ok
test_get_volume (pygame.tests.mixer_test.ChannelTypeTest.test_get_volume)
Ensure a channel's volume can be retrieved. ... ok
test_pause_unpause (pygame.tests.mixer_test.ChannelTypeTest.test_pause_unpause)
Test if the Channel can be paused and unpaused. ... ok
test_pause_unpause__before_init (pygame.tests.mixer_test.ChannelTypeTest.test_pause_unpause__before_init)
Ensure exception for Channel.pause() with non-init mixer. ... ok
test_queue (pygame.tests.mixer_test.ChannelTypeTest.test_queue)
Ensure the Channel.queue() works correctly ... skipped 'Ignoring Debian-specific test failure'
test_stop (pygame.tests.mixer_test.ChannelTypeTest.test_stop) ... ok
test_array_interface (pygame.tests.mixer_test.MixerModuleTest.test_array_interface) ... ok
test_array_keyword (pygame.tests.mixer_test.MixerModuleTest.test_array_keyword) ... skipped 'this test fails without real sound card'
test_fadeout (pygame.tests.mixer_test.MixerModuleTest.test_fadeout)
Ensure pygame.mixer.fadeout() stops playback after fading out the sound. ... ok
test_find_channel (pygame.tests.mixer_test.MixerModuleTest.test_find_channel) ... ok
test_get_init__returns_None_if_mixer_not_initialized (pygame.tests.mixer_test.MixerModuleTest.test_get_init__returns_None_if_mixer_not_initialized) ... ok
test_get_num_channels__defaults_eight_after_init (pygame.tests.mixer_test.MixerModuleTest.test_get_num_channels__defaults_eight_after_init) ... ok
test_get_sdl_mixer_version (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version)
Ensures get_sdl_mixer_version works correctly with no args. ... ok
test_get_sdl_mixer_version__args (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__args)
Ensures get_sdl_mixer_version works correctly using args. ... ok
test_get_sdl_mixer_version__invalid_args_kwargs (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__invalid_args_kwargs)
Ensures get_sdl_mixer_version handles invalid args and kwargs. ... ok
test_get_sdl_mixer_version__kwargs (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__kwargs)
Ensures get_sdl_mixer_version works correctly using kwargs. ... ok
test_get_sdl_mixer_version__linked_equals_compiled (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__linked_equals_compiled)
Ensures get_sdl_mixer_version's linked/compiled versions are equal. ... ok
test_init__keyword_args (pygame.tests.mixer_test.MixerModuleTest.test_init__keyword_args) ... ok
test_init__zero_values (pygame.tests.mixer_test.MixerModuleTest.test_init__zero_values) ... ok
test_newbuf__one_channel (pygame.tests.mixer_test.MixerModuleTest.test_newbuf__one_channel) ... ok
test_newbuf__twho_channel (pygame.tests.mixer_test.MixerModuleTest.test_newbuf__twho_channel) ... ok
test_pause (pygame.tests.mixer_test.MixerModuleTest.test_pause)
Ensure pygame.mixer.pause() temporarily stops playback of all sound channels. ... expected failure
test_pre_init__keyword_args (pygame.tests.mixer_test.MixerModuleTest.test_pre_init__keyword_args) ... ok
test_pre_init__zero_values (pygame.tests.mixer_test.MixerModuleTest.test_pre_init__zero_values) ... ok
test_quit (pygame.tests.mixer_test.MixerModuleTest.test_quit)
get_num_channels() Should throw pygame.error if uninitialized ... ok
test_set_num_channels (pygame.tests.mixer_test.MixerModuleTest.test_set_num_channels) ... ok
test_set_reserved (pygame.tests.mixer_test.MixerModuleTest.test_set_reserved)
Ensure pygame.mixer.set_reserved() reserves the given number of channels. ... ok
test_sound_args (pygame.tests.mixer_test.MixerModuleTest.test_sound_args) ... ok
test_sound_unicode (pygame.tests.mixer_test.MixerModuleTest.test_sound_unicode)
test non-ASCII unicode path ... ok
test_stop (pygame.tests.mixer_test.MixerModuleTest.test_stop)
Stops playback of all active sound channels. ... ok
test_correct_subclassing (pygame.tests.mixer_test.SoundTypeTest.test_correct_subclassing) ... ok
test_get_length (pygame.tests.mixer_test.SoundTypeTest.test_get_length)
Tests if get_length returns a correct length. ... ok
test_get_num_channels (pygame.tests.mixer_test.SoundTypeTest.test_get_num_channels)
Tests if Sound.get_num_channels returns the correct number ... ok
test_get_raw (pygame.tests.mixer_test.SoundTypeTest.test_get_raw)
Ensure get_raw returns the correct bytestring. ... ok
test_get_volume (pygame.tests.mixer_test.SoundTypeTest.test_get_volume)
Ensure a sound's volume can be retrieved. ... ok
test_get_volume__while_playing (pygame.tests.mixer_test.SoundTypeTest.test_get_volume__while_playing)
Ensure a sound's volume can be retrieved while playing. ... ok
test_incorrect_subclassing (pygame.tests.mixer_test.SoundTypeTest.test_incorrect_subclassing) ... ok
test_samples_address (pygame.tests.mixer_test.SoundTypeTest.test_samples_address)
Test the _samples_address getter. ... ok
test_set_volume (pygame.tests.mixer_test.SoundTypeTest.test_set_volume)
Ensure a sound's volume can be set. ... ok
test_set_volume__while_playing (pygame.tests.mixer_test.SoundTypeTest.test_set_volume__while_playing)
Ensure a sound's volume can be set while playing. ... ok
test_sound (pygame.tests.mixer_test.SoundTypeTest.test_sound)
Ensure Sound() creation with a filename works. ... ok
test_sound__before_init (pygame.tests.mixer_test.SoundTypeTest.test_sound__before_init)
Ensure exception raised for Sound() creation with non-init mixer. ... ok
test_sound__from_array (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_array)
Ensure Sound() creation with an array works. ... ok
test_sound__from_file_object (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_file_object)
Ensure Sound() creation with a file object works. ... ok
test_sound__from_pathlib (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_pathlib)
Ensure Sound() creation with a pathlib.Path object works. ... ok
test_sound__from_sound_object (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_sound_object)
Ensure Sound() creation with a Sound() object works. ... ok
test_sound__without_arg (pygame.tests.mixer_test.SoundTypeTest.test_sound__without_arg)
Ensure exception raised for Sound() creation with no argument. ... ok
test_stop (pygame.tests.mixer_test.SoundTypeTest.test_stop)
Ensure stop can be called while not playing a sound. ... ok
test_stop__while_playing (pygame.tests.mixer_test.SoundTypeTest.test_stop__while_playing)
Ensure stop stops a playing sound. ... ok
test_all_sounds_stopped (pygame.tests.mixer_test.TestGetBusy.test_all_sounds_stopped)
Test that get_busy returns False when all sounds are stopped. ... ok
test_all_sounds_stopped_with_fadeout (pygame.tests.mixer_test.TestGetBusy.test_all_sounds_stopped_with_fadeout)
Test that get_busy returns False when all sounds are stopped with ... ok
test_multiple_sounds_playing (pygame.tests.mixer_test.TestGetBusy.test_multiple_sounds_playing)
Test that get_busy returns True when multiple sounds are playing. ... ok
test_no_sound_playing (pygame.tests.mixer_test.TestGetBusy.test_no_sound_playing)
Test that get_busy returns False when no sound is playing. ... ok
test_one_sound_playing (pygame.tests.mixer_test.TestGetBusy.test_one_sound_playing)
Test that get_busy returns True when one sound is playing. ... ok
test_sound_fading_out (pygame.tests.mixer_test.TestGetBusy.test_sound_fading_out)
Tests that get_busy() returns True when a sound is fading out ... ok
test_fadeout_with_valid_time (pygame.tests.mixer_test.TestSoundFadeout.test_fadeout_with_valid_time)
Tests if fadeout stops sound playback after fading it out over the time argument in milliseconds. ... ok
test_play_indefinitely (pygame.tests.mixer_test.TestSoundPlay.test_play_indefinitely)
Test playing a sound indefinitely. ... ok
test_play_multiple_times (pygame.tests.mixer_test.TestSoundPlay.test_play_multiple_times)
Test playing a sound multiple times. ... ok
test_play_once (pygame.tests.mixer_test.TestSoundPlay.test_play_once)
Test playing a sound once. ... ok
test_play_with_fade_ms (pygame.tests.mixer_test.TestSoundPlay.test_play_with_fade_ms)
Test playing a sound with fade_ms. ... ok
test_play_with_invalid_fade_ms (pygame.tests.mixer_test.TestSoundPlay.test_play_with_invalid_fade_ms)
Test playing a sound with invalid fade_ms. ... ok
test_play_with_invalid_loops (pygame.tests.mixer_test.TestSoundPlay.test_play_with_invalid_loops)
Test playing a sound with invalid loops. ... ok
test_play_with_invalid_maxtime (pygame.tests.mixer_test.TestSoundPlay.test_play_with_invalid_maxtime)
Test playing a sound with invalid maxtime. ... ok
test_play_with_maxtime (pygame.tests.mixer_test.TestSoundPlay.test_play_with_maxtime)
Test playing a sound with maxtime. ... ok
----------------------------------------------------------------------
Ran 75 tests in 11.291s
OK (skipped=2, expected failures=2)
loading pygame.tests.mouse_test
test_get_cursor (pygame.tests.mouse_test.MouseModuleTest.test_get_cursor)
Ensures get_cursor works correctly. ... skipped 'Cursors not supported on headless test machines'
test_get_focused (pygame.tests.mouse_test.MouseModuleTest.test_get_focused)
Ensures get_focused returns the correct type. ... ok
test_get_pos (pygame.tests.mouse_test.MouseModuleTest.test_get_pos)
Ensures get_pos returns the correct types. ... ok
test_get_pressed (pygame.tests.mouse_test.MouseModuleTest.test_get_pressed)
Ensures get_pressed returns the correct types. ... ok
test_get_rel (pygame.tests.mouse_test.MouseModuleTest.test_get_rel)
Ensures get_rel returns the correct types. ... ok
test_get_visible (pygame.tests.mouse_test.MouseModuleTest.test_get_visible)
Ensures get_visible works correctly. ... ok
test_set_cursor (pygame.tests.mouse_test.MouseModuleTest.test_set_cursor)
Ensures set_cursor works correctly. ... skipped 'Cursors not supported on headless test machines'
test_set_pos__invalid_pos (pygame.tests.mouse_test.MouseModuleTest.test_set_pos__invalid_pos)
Ensures set_pos handles invalid positions correctly. ... ok
test_set_system_cursor (pygame.tests.mouse_test.MouseModuleTest.test_set_system_cursor)
Ensures set_system_cursor works correctly. ... skipped 'mouse.set_system_cursor only available in SDL2'
test_set_visible (pygame.tests.mouse_test.MouseModuleTest.test_set_visible)
Ensures set_visible returns the correct values. ... ok
test_set_visible__invalid_value (pygame.tests.mouse_test.MouseModuleTest.test_set_visible__invalid_value)
Ensures set_visible handles invalid positions correctly. ... ok
----------------------------------------------------------------------
Ran 11 tests in 0.005s
OK (skipped=3)
loading pygame.tests.pixelarray_test
test_basic (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_basic) ... ok
test_flags (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_flags) ... ok
test_itemsize (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_itemsize) ... ok
test_shape (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_shape) ... ok
test_slicing (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_slicing) ... ok
test_newbuf_1D (pygame.tests.pixelarray_test.PixelArrayNewBufferTest.test_newbuf_1D) ... ok
test_newbuf_2D (pygame.tests.pixelarray_test.PixelArrayNewBufferTest.test_newbuf_2D) ... ok
test_2dslice_assignment (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_2dslice_assignment) ... ok
test_array_properties (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_array_properties) ... ok
test_as_class (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_as_class) ... ok
test_ass_subscript (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_ass_subscript) ... ok
test_assign_size_mismatch (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_assign_size_mismatch) ... ok
test_close (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_close)
does not crash when it is deleted. ... ok
test_close_raises (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_close_raises)
when you try to do an operation after it is closed. ... ok
test_color_value (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_color_value) ... ok
test_compare (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare) ... ok
test_compare__different_colors_not_within_distance (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare__different_colors_not_within_distance)
Ensures compare works correctly with different colored surfaces ... ok
test_compare__different_colors_within_distance (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare__different_colors_within_distance)
Ensures compare works correctly with different colored surfaces ... ok
test_compare__same_colors_within_distance (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare__same_colors_within_distance)
Ensures compare works correctly with same colored surfaces. ... ok
test_contains (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_contains) ... ok
test_context_manager (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_context_manager)
closes properly. ... ok
test_extract (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_extract) ... ok
test_get_column (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_column) ... ok
test_get_pixel (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_pixel) ... ok
test_get_slice (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_slice) ... ok
test_get_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_surface) ... ok
test_get_surface__subclassed_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_surface__subclassed_surface)
Ensure the surface attribute can handle subclassed surfaces. ... ok
test_iter (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_iter) ... ok
test_length_1_dimension_broadcast (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_length_1_dimension_broadcast) ... ok
test_make_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_make_surface) ... ok
test_make_surface__subclassed_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_make_surface__subclassed_surface)
Ensure make_surface can handle subclassed surfaces. ... ok
test_pixel_array (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_pixel_array) ... ok
test_pixelarray__subclassed_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_pixelarray__subclassed_surface)
Ensure the PixelArray constructor accepts subclassed surfaces. ... ok
test_pixels_field (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_pixels_field) ... ok
test_replace (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_replace) ... ok
test_repr (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_repr) ... ok
test_self_assign (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_self_assign) ... ok
test_set_column (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_set_column) ... ok
test_set_pixel (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_set_pixel) ... ok
test_set_slice (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_set_slice) ... ok
test_subscript (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_subscript) ... ok
test_transpose (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_transpose) ... ok
----------------------------------------------------------------------
Ran 42 tests in 0.084s
OK
loading pygame.tests.pixelcopy_test
test_array_to_surface_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_array_to_surface_newbuf) ... ok
test_format_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_format_newbuf) ... ok
test_make_surface_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_make_surface_newbuf) ... ok
test_map_array_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_map_array_newbuf) ... ok
test_surface_to_array_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_surface_to_array_newbuf) ... ok
test_array_to_surface_broadcasting (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_array_to_surface_broadcasting) ... ok
test_map_array (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_map_array) ... ok
test_surface_to_array_2d (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_surface_to_array_2d) ... ok
test_surface_to_array_3d (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_surface_to_array_3d) ... ok
----------------------------------------------------------------------
Ran 9 tests in 0.011s
OK
loading pygame.tests.rect_test
testCalculatedAttributes (pygame.tests.rect_test.RectTypeTest.testCalculatedAttributes) ... ok
testConstructionTopLeftSize (pygame.tests.rect_test.RectTypeTest.testConstructionTopLeftSize) ... ok
testConstructionXYWidthHeight (pygame.tests.rect_test.RectTypeTest.testConstructionXYWidthHeight) ... ok
testEquals (pygame.tests.rect_test.RectTypeTest.testEquals)
check to see how the rect uses __eq__ ... ok
test_ass_subscript (pygame.tests.rect_test.RectTypeTest.test_ass_subscript) ... ok
test_ass_subscript_deletion (pygame.tests.rect_test.RectTypeTest.test_ass_subscript_deletion) ... ok
test_bottom (pygame.tests.rect_test.RectTypeTest.test_bottom)
Changing the bottom attribute moves the rect and does not change ... ok
test_bottom__del (pygame.tests.rect_test.RectTypeTest.test_bottom__del)
Ensures the bottom attribute can't be deleted. ... ok
test_bottom__invalid_value (pygame.tests.rect_test.RectTypeTest.test_bottom__invalid_value)
Ensures the bottom attribute handles invalid values correctly. ... ok
test_bottomleft (pygame.tests.rect_test.RectTypeTest.test_bottomleft)
Changing the bottomleft attribute moves the rect and does not change ... ok
test_bottomleft__del (pygame.tests.rect_test.RectTypeTest.test_bottomleft__del)
Ensures the bottomleft attribute can't be deleted. ... ok
test_bottomleft__invalid_value (pygame.tests.rect_test.RectTypeTest.test_bottomleft__invalid_value)
Ensures the bottomleft attribute handles invalid values correctly. ... ok
test_bottomright (pygame.tests.rect_test.RectTypeTest.test_bottomright)
Changing the bottomright attribute moves the rect and does not change ... ok
test_bottomright__del (pygame.tests.rect_test.RectTypeTest.test_bottomright__del)
Ensures the bottomright attribute can't be deleted. ... ok
test_bottomright__invalid_value (pygame.tests.rect_test.RectTypeTest.test_bottomright__invalid_value)
Ensures the bottomright attribute handles invalid values correctly. ... ok
test_center (pygame.tests.rect_test.RectTypeTest.test_center)
Changing the center attribute moves the rect and does not change ... ok
test_center__del (pygame.tests.rect_test.RectTypeTest.test_center__del)
Ensures the center attribute can't be deleted. ... ok
test_center__invalid_value (pygame.tests.rect_test.RectTypeTest.test_center__invalid_value)
Ensures the center attribute handles invalid values correctly. ... ok
test_centerx (pygame.tests.rect_test.RectTypeTest.test_centerx)
Changing the centerx attribute moves the rect and does not change ... ok
test_centerx__del (pygame.tests.rect_test.RectTypeTest.test_centerx__del)
Ensures the centerx attribute can't be deleted. ... ok
test_centerx__invalid_value (pygame.tests.rect_test.RectTypeTest.test_centerx__invalid_value)
Ensures the centerx attribute handles invalid values correctly. ... ok
test_centery (pygame.tests.rect_test.RectTypeTest.test_centery)
Changing the centery attribute moves the rect and does not change ... ok
test_centery__del (pygame.tests.rect_test.RectTypeTest.test_centery__del)
Ensures the centery attribute can't be deleted. ... ok
test_centery__invalid_value (pygame.tests.rect_test.RectTypeTest.test_centery__invalid_value)
Ensures the centery attribute handles invalid values correctly. ... ok
test_clamp (pygame.tests.rect_test.RectTypeTest.test_clamp) ... ok
test_clamp_ip (pygame.tests.rect_test.RectTypeTest.test_clamp_ip) ... ok
test_clip (pygame.tests.rect_test.RectTypeTest.test_clip) ... ok
test_clipline (pygame.tests.rect_test.RectTypeTest.test_clipline)
Ensures clipline handles four int parameters. ... ok
test_clipline__both_endpoints_inside (pygame.tests.rect_test.RectTypeTest.test_clipline__both_endpoints_inside)
Ensures lines that overlap the rect are clipped. ... ok
test_clipline__both_endpoints_outside (pygame.tests.rect_test.RectTypeTest.test_clipline__both_endpoints_outside)
Ensures lines that overlap the rect are clipped. ... ok
test_clipline__edges (pygame.tests.rect_test.RectTypeTest.test_clipline__edges)
Ensures clipline properly clips line that are along the rect edges. ... ok
test_clipline__endpoints_inside_and_outside (pygame.tests.rect_test.RectTypeTest.test_clipline__endpoints_inside_and_outside)
Ensures lines that overlap the rect are clipped. ... ok
test_clipline__equal_endpoints_no_overlap (pygame.tests.rect_test.RectTypeTest.test_clipline__equal_endpoints_no_overlap)
Ensures clipline handles lines with both endpoints the same. ... ok
test_clipline__equal_endpoints_with_overlap (pygame.tests.rect_test.RectTypeTest.test_clipline__equal_endpoints_with_overlap)
Ensures clipline handles lines with both endpoints the same. ... ok
test_clipline__floats (pygame.tests.rect_test.RectTypeTest.test_clipline__floats)
Ensures clipline handles float parameters. ... ok
test_clipline__floats_kwargs (pygame.tests.rect_test.RectTypeTest.test_clipline__floats_kwargs)
Ensures clipline handles four float parameters. ... ok
test_clipline__invalid_line (pygame.tests.rect_test.RectTypeTest.test_clipline__invalid_line)
Ensures clipline handles invalid lines correctly. ... ok
test_clipline__kwarg_exceptions (pygame.tests.rect_test.RectTypeTest.test_clipline__kwarg_exceptions)
Ensure clipline handles incorrect keyword arguments ... ok
test_clipline__negative_size_rect (pygame.tests.rect_test.RectTypeTest.test_clipline__negative_size_rect)
Ensures clipline handles negative sized rects correctly. ... ok
test_clipline__no_overlap (pygame.tests.rect_test.RectTypeTest.test_clipline__no_overlap)
Ensures lines that do not overlap the rect are not clipped. ... ok
test_clipline__sequence_of_four_ints (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_four_ints)
Ensures clipline handles a sequence of four ints. ... ok
test_clipline__sequence_of_four_ints_kwargs (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_four_ints_kwargs)
Ensures clipline handles a sequence of four ints using kwargs. ... ok
test_clipline__sequence_of_two_sequences (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_two_sequences)
Ensures clipline handles a sequence of two sequences. ... ok
test_clipline__sequence_of_two_sequences_kwargs (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_two_sequences_kwargs)
Ensures clipline handles a sequence of two sequences using kwargs. ... ok
test_clipline__two_sequences (pygame.tests.rect_test.RectTypeTest.test_clipline__two_sequences)
Ensures clipline handles a sequence of two sequences. ... ok
test_clipline__two_sequences_kwarg (pygame.tests.rect_test.RectTypeTest.test_clipline__two_sequences_kwarg)
Ensures clipline handles a sequence of two sequences using kwargs. ... ok
test_clipline__zero_size_rect (pygame.tests.rect_test.RectTypeTest.test_clipline__zero_size_rect)
Ensures clipline handles zero sized rects correctly. ... ok
test_collection_abc (pygame.tests.rect_test.RectTypeTest.test_collection_abc) ... ok
test_collidedict (pygame.tests.rect_test.RectTypeTest.test_collidedict)
Ensures collidedict detects collisions. ... ok
test_collidedict__barely_touching (pygame.tests.rect_test.RectTypeTest.test_collidedict__barely_touching)
Ensures collidedict works correctly for rects that barely touch. ... ok
test_collidedict__invalid_dict_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_dict_format)
Ensures collidedict correctly handles invalid dict parameters. ... ok
test_collidedict__invalid_dict_key_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_dict_key_format)
Ensures collidedict correctly handles dicts with invalid keys. ... ok
test_collidedict__invalid_dict_value_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_dict_value_format)
Ensures collidedict correctly handles dicts with invalid values. ... ok
test_collidedict__invalid_use_values_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_use_values_format)
Ensures collidedict correctly handles invalid use_values parameters. ... ok
test_collidedict__kwargs (pygame.tests.rect_test.RectTypeTest.test_collidedict__kwargs)
Ensures collidedict detects collisions via keyword arguments. ... ok
test_collidedict__negative_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedict__negative_sized_rects)
Ensures collidedict works correctly with negative sized rects. ... ok
test_collidedict__negative_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedict__negative_sized_rects_as_args)
Ensures collidedict works correctly with negative sized rect args. ... ok
test_collidedict__no_collision (pygame.tests.rect_test.RectTypeTest.test_collidedict__no_collision)
Ensures collidedict returns None when no collisions. ... ok
test_collidedict__zero_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedict__zero_sized_rects)
Ensures collidedict works correctly with zero sized rects. ... ok
test_collidedict__zero_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedict__zero_sized_rects_as_args)
Ensures collidedict works correctly with zero sized rects as args. ... ok
test_collidedictall (pygame.tests.rect_test.RectTypeTest.test_collidedictall)
Ensures collidedictall detects collisions. ... ok
test_collidedictall__barely_touching (pygame.tests.rect_test.RectTypeTest.test_collidedictall__barely_touching)
Ensures collidedictall works correctly for rects that barely touch. ... ok
test_collidedictall__invalid_dict_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_dict_format)
Ensures collidedictall correctly handles invalid dict parameters. ... ok
test_collidedictall__invalid_dict_key_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_dict_key_format)
Ensures collidedictall correctly handles dicts with invalid keys. ... ok
test_collidedictall__invalid_dict_value_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_dict_value_format)
Ensures collidedictall correctly handles dicts with invalid values. ... ok
test_collidedictall__invalid_use_values_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_use_values_format)
Ensures collidedictall correctly handles invalid use_values ... ok
test_collidedictall__kwargs (pygame.tests.rect_test.RectTypeTest.test_collidedictall__kwargs)
Ensures collidedictall detects collisions via keyword arguments. ... ok
test_collidedictall__negative_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedictall__negative_sized_rects)
Ensures collidedictall works correctly with negative sized rects. ... ok
test_collidedictall__negative_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedictall__negative_sized_rects_as_args)
Ensures collidedictall works correctly with negative sized rect ... ok
test_collidedictall__no_collision (pygame.tests.rect_test.RectTypeTest.test_collidedictall__no_collision)
Ensures collidedictall returns an empty list when no collisions. ... ok
test_collidedictall__zero_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedictall__zero_sized_rects)
Ensures collidedictall works correctly with zero sized rects. ... ok
test_collidedictall__zero_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedictall__zero_sized_rects_as_args)
Ensures collidedictall works correctly with zero sized rects ... ok
test_collidelist (pygame.tests.rect_test.RectTypeTest.test_collidelist) ... ok
test_collidelist__kwargs (pygame.tests.rect_test.RectTypeTest.test_collidelist__kwargs) ... ok
test_collidelistall (pygame.tests.rect_test.RectTypeTest.test_collidelistall) ... ok
test_collidelistall__kwargs (pygame.tests.rect_test.RectTypeTest.test_collidelistall__kwargs) ... ok
test_collidelistall_list_of_lists (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_lists) ... ok
test_collidelistall_list_of_object_with_callable_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_object_with_callable_rect_attribute) ... ok
test_collidelistall_list_of_object_with_callable_rect_returning_object_with_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_object_with_callable_rect_returning_object_with_rect_attribute) ... ok
test_collidelistall_list_of_object_with_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_object_with_rect_attribute) ... ok
test_collidelistall_list_of_object_with_rect_property (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_object_with_rect_property) ... ok
test_collidelistall_list_of_tuples (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_tuples) ... ok
test_collidelistall_list_of_two_tuples (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_two_tuples) ... ok
test_collidelistall_returns_empty_list (pygame.tests.rect_test.RectTypeTest.test_collidelistall_returns_empty_list) ... ok
test_collideobjects_call_variants (pygame.tests.rect_test.RectTypeTest.test_collideobjects_call_variants) ... ok
test_collideobjects_list_of_object_with_multiple_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collideobjects_list_of_object_with_multiple_rect_attribute) ... ok
test_collideobjects_without_key (pygame.tests.rect_test.RectTypeTest.test_collideobjects_without_key) ... ok
test_collideobjectsall (pygame.tests.rect_test.RectTypeTest.test_collideobjectsall) ... ok
test_collideobjectsall_call_variants (pygame.tests.rect_test.RectTypeTest.test_collideobjectsall_call_variants) ... ok
test_collideobjectsall_list_of_object_with_multiple_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collideobjectsall_list_of_object_with_multiple_rect_attribute) ... ok
test_collidepoint (pygame.tests.rect_test.RectTypeTest.test_collidepoint) ... ok
test_colliderect (pygame.tests.rect_test.RectTypeTest.test_colliderect) ... ok
test_contains (pygame.tests.rect_test.RectTypeTest.test_contains) ... ok
test_copy (pygame.tests.rect_test.RectTypeTest.test_copy) ... ok
test_fit (pygame.tests.rect_test.RectTypeTest.test_fit) ... ok
test_height (pygame.tests.rect_test.RectTypeTest.test_height)
Changing the height resizes the rect from the top-left corner ... ok
test_height__del (pygame.tests.rect_test.RectTypeTest.test_height__del)
Ensures the height attribute can't be deleted. ... ok
test_height__invalid_value (pygame.tests.rect_test.RectTypeTest.test_height__invalid_value)
Ensures the height attribute handles invalid values correctly. ... ok
test_inflate__larger (pygame.tests.rect_test.RectTypeTest.test_inflate__larger)
The inflate method inflates around the center of the rectangle ... ok
test_inflate__smaller (pygame.tests.rect_test.RectTypeTest.test_inflate__smaller)
The inflate method inflates around the center of the rectangle ... ok
test_inflate_ip__larger (pygame.tests.rect_test.RectTypeTest.test_inflate_ip__larger)
The inflate_ip method inflates around the center of the rectangle ... ok
test_inflate_ip__smaller (pygame.tests.rect_test.RectTypeTest.test_inflate_ip__smaller)
The inflate method inflates around the center of the rectangle ... ok
test_left (pygame.tests.rect_test.RectTypeTest.test_left)
Changing the left attribute moves the rect and does not change ... ok
test_left__del (pygame.tests.rect_test.RectTypeTest.test_left__del)
Ensures the left attribute can't be deleted. ... ok
test_left__invalid_value (pygame.tests.rect_test.RectTypeTest.test_left__invalid_value)
Ensures the left attribute handles invalid values correctly. ... ok
test_midbottom (pygame.tests.rect_test.RectTypeTest.test_midbottom)
Changing the midbottom attribute moves the rect and does not change ... ok
test_midbottom__del (pygame.tests.rect_test.RectTypeTest.test_midbottom__del)
Ensures the midbottom attribute can't be deleted. ... ok
test_midbottom__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midbottom__invalid_value)
Ensures the midbottom attribute handles invalid values correctly. ... ok
test_midleft (pygame.tests.rect_test.RectTypeTest.test_midleft)
Changing the midleft attribute moves the rect and does not change ... ok
test_midleft__del (pygame.tests.rect_test.RectTypeTest.test_midleft__del)
Ensures the midleft attribute can't be deleted. ... ok
test_midleft__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midleft__invalid_value)
Ensures the midleft attribute handles invalid values correctly. ... ok
test_midright (pygame.tests.rect_test.RectTypeTest.test_midright)
Changing the midright attribute moves the rect and does not change ... ok
test_midright__del (pygame.tests.rect_test.RectTypeTest.test_midright__del)
Ensures the midright attribute can't be deleted. ... ok
test_midright__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midright__invalid_value)
Ensures the midright attribute handles invalid values correctly. ... ok
test_midtop (pygame.tests.rect_test.RectTypeTest.test_midtop)
Changing the midtop attribute moves the rect and does not change ... ok
test_midtop__del (pygame.tests.rect_test.RectTypeTest.test_midtop__del)
Ensures the midtop attribute can't be deleted. ... ok
test_midtop__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midtop__invalid_value)
Ensures the midtop attribute handles invalid values correctly. ... ok
test_move (pygame.tests.rect_test.RectTypeTest.test_move) ... ok
test_move_ip (pygame.tests.rect_test.RectTypeTest.test_move_ip) ... ok
test_normalize (pygame.tests.rect_test.RectTypeTest.test_normalize)
Ensures normalize works when width and height are both negative. ... ok
test_normalize__non_negative (pygame.tests.rect_test.RectTypeTest.test_normalize__non_negative)
Ensures normalize works when width and height are both non-negative. ... ok
test_normalize__positive_height (pygame.tests.rect_test.RectTypeTest.test_normalize__positive_height)
Ensures normalize works with a negative width and a positive height. ... ok
test_normalize__positive_width (pygame.tests.rect_test.RectTypeTest.test_normalize__positive_width)
Ensures normalize works with a positive width and a negative height. ... ok
test_normalize__zero_height (pygame.tests.rect_test.RectTypeTest.test_normalize__zero_height)
Ensures normalize works with a negative width and a zero height. ... ok
test_normalize__zero_width (pygame.tests.rect_test.RectTypeTest.test_normalize__zero_width)
Ensures normalize works with a zero width and a negative height. ... ok
test_rect_iter (pygame.tests.rect_test.RectTypeTest.test_rect_iter) ... ok
test_right (pygame.tests.rect_test.RectTypeTest.test_right)
Changing the right attribute moves the rect and does not change ... ok
test_right__del (pygame.tests.rect_test.RectTypeTest.test_right__del)
Ensures the right attribute can't be deleted. ... ok
test_right__invalid_value (pygame.tests.rect_test.RectTypeTest.test_right__invalid_value)
Ensures the right attribute handles invalid values correctly. ... ok
test_scale_by__larger (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger)
The scale method scales around the center of the rectangle ... ok
test_scale_by__larger_kwargs (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger_kwargs)
The scale method scales around the center of the rectangle ... ok
test_scale_by__larger_kwargs_scale_by (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger_kwargs_scale_by)
The scale method scales around the center of the rectangle ... ok
test_scale_by__larger_single_argument (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger_single_argument)
The scale method scales around the center of the rectangle ... ok
test_scale_by__larger_single_argument_kwarg (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger_single_argument_kwarg)
The scale method scales around the center of the rectangle using ... ok
test_scale_by__smaller (pygame.tests.rect_test.RectTypeTest.test_scale_by__smaller)
The scale method scales around the center of the rectangle ... ok
test_scale_by__smaller_single_argument (pygame.tests.rect_test.RectTypeTest.test_scale_by__smaller_single_argument)
The scale method scales around the center of the rectangle ... ok
test_scale_by__subzero (pygame.tests.rect_test.RectTypeTest.test_scale_by__subzero)
The scale method scales around the center of the rectangle ... ok
test_scale_by_identity (pygame.tests.rect_test.RectTypeTest.test_scale_by_identity)
The scale method scales around the center of the rectangle ... ok
test_scale_by_identity_single_argument (pygame.tests.rect_test.RectTypeTest.test_scale_by_identity_single_argument)
The scale method scales around the center of the rectangle ... ok
test_scale_by_ip__kwarg_exceptions (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__kwarg_exceptions)
The scale method scales around the center of the rectangle using ... ok
test_scale_by_ip__kwargs (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__kwargs)
The scale method scales around the center of the rectangle ... ok
test_scale_by_ip__larger (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__larger)
The scale method scales around the center of the rectangle ... ok
test_scale_by_ip__smaller (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__smaller)
The scale method scales around the center of the rectangle ... ok
test_scale_by_ip__subzero (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__subzero)
The scale method scales around the center of the rectangle ... ok
test_scale_by_negative_identity (pygame.tests.rect_test.RectTypeTest.test_scale_by_negative_identity)
The scale method scales around the center of the rectangle ... ok
test_scale_by_negative_identity_single_argment (pygame.tests.rect_test.RectTypeTest.test_scale_by_negative_identity_single_argment)
The scale method scales around the center of the rectangle ... ok
test_set_float_values (pygame.tests.rect_test.RectTypeTest.test_set_float_values) ... ok
test_set_out_of_range_number_raises_exception (pygame.tests.rect_test.RectTypeTest.test_set_out_of_range_number_raises_exception) ... ok
test_size (pygame.tests.rect_test.RectTypeTest.test_size)
Changing the size resizes the rect from the top-left corner ... ok
test_size__del (pygame.tests.rect_test.RectTypeTest.test_size__del)
Ensures the size attribute can't be deleted. ... ok
test_size__invalid_value (pygame.tests.rect_test.RectTypeTest.test_size__invalid_value)
Ensures the size attribute handles invalid values correctly. ... ok
test_subscript (pygame.tests.rect_test.RectTypeTest.test_subscript) ... ok
test_top (pygame.tests.rect_test.RectTypeTest.test_top)
Changing the top attribute moves the rect and does not change ... ok
test_top__del (pygame.tests.rect_test.RectTypeTest.test_top__del)
Ensures the top attribute can't be deleted. ... ok
test_top__invalid_value (pygame.tests.rect_test.RectTypeTest.test_top__invalid_value)
Ensures the top attribute handles invalid values correctly. ... ok
test_topleft (pygame.tests.rect_test.RectTypeTest.test_topleft)
Changing the topleft attribute moves the rect and does not change ... ok
test_topleft__del (pygame.tests.rect_test.RectTypeTest.test_topleft__del)
Ensures the topleft attribute can't be deleted. ... ok
test_topleft__invalid_value (pygame.tests.rect_test.RectTypeTest.test_topleft__invalid_value)
Ensures the topleft attribute handles invalid values correctly. ... ok
test_topright (pygame.tests.rect_test.RectTypeTest.test_topright)
Changing the topright attribute moves the rect and does not change ... ok
test_topright__del (pygame.tests.rect_test.RectTypeTest.test_topright__del)
Ensures the topright attribute can't be deleted. ... ok
test_topright__invalid_value (pygame.tests.rect_test.RectTypeTest.test_topright__invalid_value)
Ensures the topright attribute handles invalid values correctly. ... ok
test_union (pygame.tests.rect_test.RectTypeTest.test_union) ... ok
test_union__with_identical_Rect (pygame.tests.rect_test.RectTypeTest.test_union__with_identical_Rect) ... ok
test_union_ip (pygame.tests.rect_test.RectTypeTest.test_union_ip) ... ok
test_unionall (pygame.tests.rect_test.RectTypeTest.test_unionall) ... ok
test_unionall__invalid_rect_format (pygame.tests.rect_test.RectTypeTest.test_unionall__invalid_rect_format)
Ensures unionall correctly handles invalid rect parameters. ... ok
test_unionall__kwargs (pygame.tests.rect_test.RectTypeTest.test_unionall__kwargs) ... ok
test_unionall_ip (pygame.tests.rect_test.RectTypeTest.test_unionall_ip) ... ok
test_unionall_ip__kwargs (pygame.tests.rect_test.RectTypeTest.test_unionall_ip__kwargs) ... ok
test_update_XYWidthHeight (pygame.tests.rect_test.RectTypeTest.test_update_XYWidthHeight)
Test update with 4 int values(x, y, w, h) ... ok
test_update__List (pygame.tests.rect_test.RectTypeTest.test_update__List)
Test update with list ... ok
test_update__RectObject (pygame.tests.rect_test.RectTypeTest.test_update__RectObject)
Test update with other rect object ... ok
test_update__TopLeftSize (pygame.tests.rect_test.RectTypeTest.test_update__TopLeftSize)
Test update with 2 tuples((x, y), (w, h)) ... ok
test_width (pygame.tests.rect_test.RectTypeTest.test_width)
Changing the width resizes the rect from the top-left corner ... ok
test_width__del (pygame.tests.rect_test.RectTypeTest.test_width__del)
Ensures the width attribute can't be deleted. ... ok
test_width__invalid_value (pygame.tests.rect_test.RectTypeTest.test_width__invalid_value)
Ensures the width attribute handles invalid values correctly. ... ok
test_x (pygame.tests.rect_test.RectTypeTest.test_x)
Ensures changing the x attribute moves the rect and does not change ... ok
test_x__del (pygame.tests.rect_test.RectTypeTest.test_x__del)
Ensures the x attribute can't be deleted. ... ok
test_x__invalid_value (pygame.tests.rect_test.RectTypeTest.test_x__invalid_value)
Ensures the x attribute handles invalid values correctly. ... ok
test_y (pygame.tests.rect_test.RectTypeTest.test_y)
Ensures changing the y attribute moves the rect and does not change ... ok
test_y__del (pygame.tests.rect_test.RectTypeTest.test_y__del)
Ensures the y attribute can't be deleted. ... ok
test_y__invalid_value (pygame.tests.rect_test.RectTypeTest.test_y__invalid_value)
Ensures the y attribute handles invalid values correctly. ... ok
test_clamp (pygame.tests.rect_test.SubclassTest.test_clamp) ... ok
test_clip (pygame.tests.rect_test.SubclassTest.test_clip) ... ok
test_collection_abc (pygame.tests.rect_test.SubclassTest.test_collection_abc) ... ok
test_copy (pygame.tests.rect_test.SubclassTest.test_copy) ... ok
test_fit (pygame.tests.rect_test.SubclassTest.test_fit) ... ok
test_inflate (pygame.tests.rect_test.SubclassTest.test_inflate) ... ok
test_move (pygame.tests.rect_test.SubclassTest.test_move) ... ok
test_union (pygame.tests.rect_test.SubclassTest.test_union) ... ok
test_unionall (pygame.tests.rect_test.SubclassTest.test_unionall) ... ok
----------------------------------------------------------------------
Ran 191 tests in 0.022s
OK
loading pygame.tests.rwobject_test
test_encoding (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_encoding) ... ok
test_error_fowarding (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_error_fowarding) ... ok
test_etype (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_etype) ... ok
test_etype__invalid (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_etype__invalid)
Ensures invalid etypes are properly handled. ... ok
test_path_with_null_bytes (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_path_with_null_bytes) ... ok
test_check_defaults (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_check_defaults) ... ok
test_encode_unicode (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_encode_unicode) ... ok
test_encoding_error (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_encoding_error) ... ok
test_error_fowarding (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_error_fowarding) ... ok
test_errors (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_errors) ... ok
test_etype (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_etype) ... ok
test_etype__invalid (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_etype__invalid)
Ensures invalid etypes are properly handled. ... ok
test_obj_None (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_obj_None) ... ok
test_obj_bytes (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_obj_bytes) ... ok
test_pathlib_obj (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_pathlib_obj)
Test loading string representation of pathlib object ... ok
test_refcount (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_refcount) ... ok
test_returns_bytes (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_returns_bytes) ... ok
test_smp (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_smp) ... ok
test_string_with_null_bytes (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_string_with_null_bytes) ... ok
----------------------------------------------------------------------
Ran 19 tests in 0.001s
OK
loading pygame.tests.sprite_test
test_add (pygame.tests.sprite_test.AbstractGroupTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.AbstractGroupTypeTest.test_add_internal) ... ok
test_clear (pygame.tests.sprite_test.AbstractGroupTypeTest.test_clear) ... ok
test_draw (pygame.tests.sprite_test.AbstractGroupTypeTest.test_draw) ... ok
test_empty (pygame.tests.sprite_test.AbstractGroupTypeTest.test_empty) ... ok
test_has (pygame.tests.sprite_test.AbstractGroupTypeTest.test_has)
See if AbstractGroup.has() works as expected. ... ok
test_has_internal (pygame.tests.sprite_test.AbstractGroupTypeTest.test_has_internal) ... ok
test_remove (pygame.tests.sprite_test.AbstractGroupTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.AbstractGroupTypeTest.test_remove_internal) ... ok
test_sprites (pygame.tests.sprite_test.AbstractGroupTypeTest.test_sprites) ... ok
test_update (pygame.tests.sprite_test.AbstractGroupTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.AbstractGroupTypeTest.test_update_with_kwargs) ... ok
test___init____added_to_groups_passed (pygame.tests.sprite_test.DirtySpriteTypeTest.test___init____added_to_groups_passed) ... ok
test_add (pygame.tests.sprite_test.DirtySpriteTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.DirtySpriteTypeTest.test_add_internal) ... ok
test_alive (pygame.tests.sprite_test.DirtySpriteTypeTest.test_alive) ... ok
test_groups (pygame.tests.sprite_test.DirtySpriteTypeTest.test_groups) ... ok
test_kill (pygame.tests.sprite_test.DirtySpriteTypeTest.test_kill) ... ok
test_remove (pygame.tests.sprite_test.DirtySpriteTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.DirtySpriteTypeTest.test_remove_internal) ... ok
test_update (pygame.tests.sprite_test.DirtySpriteTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.DirtySpriteTypeTest.test_update_with_kwargs) ... ok
test___init____added_to_groups_passed (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test___init____added_to_groups_passed) ... ok
test_add (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_add_internal) ... ok
test_alive (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_alive) ... ok
test_groups (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_groups) ... ok
test_kill (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_kill) ... ok
test_remove (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_remove_internal) ... ok
test_update (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_update_with_kwargs) ... ok
test_weak_group_ref (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_weak_group_ref)
We create a list of groups, add them to the sprite. ... ok
test_add (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add) ... ok
test_add__adding_sprite_on_init (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__adding_sprite_on_init) ... ok
test_add__layers_are_correct (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__layers_are_correct) ... ok
test_add__overriding_sprite_layer_attr (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__overriding_sprite_layer_attr) ... ok
test_add__passing_layer_keyword (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__passing_layer_keyword) ... ok
test_add__sprite_init_layer_attr (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_init_layer_attr) ... ok
test_add__sprite_init_overiding_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_init_overiding_layer) ... ok
test_add__sprite_init_passing_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_init_passing_layer) ... ok
test_add__sprite_with_layer_attribute (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_with_layer_attribute) ... ok
test_add__spritelist (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist) ... ok
test_add__spritelist_init (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_init) ... ok
test_add__spritelist_overriding_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_overriding_layer) ... ok
test_add__spritelist_passing_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_passing_layer) ... ok
test_add__spritelist_with_layer_attr (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_with_layer_attr) ... ok
test_change_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_change_layer) ... ok
test_copy (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_copy) ... ok
test_get_bottom_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_bottom_layer) ... ok
test_get_layer_of_sprite (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_layer_of_sprite) ... ok
test_get_sprites_at (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_sprites_at) ... ok
test_get_sprites_from_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_sprites_from_layer) ... ok
test_get_top_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_top_layer) ... ok
test_get_top_sprite (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_top_sprite) ... ok
test_layers (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_layers) ... ok
test_move_to_back (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_move_to_back) ... ok
test_move_to_front (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_move_to_front) ... ok
test_nondirty_intersections_redrawn (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_nondirty_intersections_redrawn)
Ensure non-dirty sprites are correctly redrawn ... ok
test_nondirty_intersections_redrawn__with_source_rect (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_nondirty_intersections_redrawn__with_source_rect)
Ensure non-dirty sprites using source_rects are correctly redrawn ... ok
test_remove__sprite (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_remove__sprite) ... ok
test_repaint_rect (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_repaint_rect) ... ok
test_repaint_rect_with_clip (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_repaint_rect_with_clip) ... ok
test_sprites (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_sprites) ... ok
test_switch_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_switch_layer) ... ok
test_add (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add) ... ok
test_add__adding_sprite_on_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__adding_sprite_on_init) ... ok
test_add__layers_are_correct (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__layers_are_correct) ... ok
test_add__overriding_sprite_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__overriding_sprite_layer_attr) ... ok
test_add__passing_layer_keyword (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__passing_layer_keyword) ... ok
test_add__sprite_init_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_init_layer_attr) ... ok
test_add__sprite_init_overiding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_init_overiding_layer) ... ok
test_add__sprite_init_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_init_passing_layer) ... ok
test_add__sprite_with_layer_attribute (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_with_layer_attribute) ... ok
test_add__spritelist (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist) ... ok
test_add__spritelist_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_init) ... ok
test_add__spritelist_overriding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_overriding_layer) ... ok
test_add__spritelist_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_passing_layer) ... ok
test_add__spritelist_with_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_with_layer_attr) ... ok
test_change_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_change_layer) ... ok
test_copy (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_copy) ... ok
test_get_bottom_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_bottom_layer) ... ok
test_get_layer_of_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_layer_of_sprite) ... ok
test_get_sprites_at (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_sprites_at) ... ok
test_get_sprites_from_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_sprites_from_layer) ... ok
test_get_top_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_top_layer) ... ok
test_get_top_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_top_sprite) ... ok
test_layers (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_layers) ... ok
test_move_to_back (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_move_to_back) ... ok
test_move_to_front (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_move_to_front) ... ok
test_remove__sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_remove__sprite) ... ok
test_sprites (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_sprites) ... ok
test_switch_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_switch_layer) ... ok
test_add (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add) ... ok
test_add__adding_sprite_on_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__adding_sprite_on_init) ... ok
test_add__layers_are_correct (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__layers_are_correct) ... ok
test_add__overriding_sprite_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__overriding_sprite_layer_attr) ... ok
test_add__passing_layer_keyword (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__passing_layer_keyword) ... ok
test_add__sprite_init_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_init_layer_attr) ... ok
test_add__sprite_init_overiding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_init_overiding_layer) ... ok
test_add__sprite_init_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_init_passing_layer) ... ok
test_add__sprite_with_layer_attribute (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_with_layer_attribute) ... ok
test_add__spritelist (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist) ... ok
test_add__spritelist_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_init) ... ok
test_add__spritelist_overriding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_overriding_layer) ... ok
test_add__spritelist_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_passing_layer) ... ok
test_add__spritelist_with_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_with_layer_attr) ... ok
test_change_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_change_layer) ... ok
test_copy (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_copy) ... ok
test_get_bottom_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_bottom_layer) ... ok
test_get_layer_of_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_layer_of_sprite) ... ok
test_get_sprites_at (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_sprites_at) ... ok
test_get_sprites_from_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_sprites_from_layer) ... ok
test_get_top_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_top_layer) ... ok
test_get_top_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_top_sprite) ... ok
test_layers (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_layers) ... ok
test_move_to_back (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_move_to_back) ... ok
test_move_to_front (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_move_to_front) ... ok
test_remove__sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_remove__sprite) ... ok
test_sprites (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_sprites) ... ok
test_switch_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_switch_layer) ... ok
test_memoryleak_bug (pygame.tests.sprite_test.SingleGroupBugsTest.test_memoryleak_bug) ... ok
test_collide_circle__no_radius_set (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle__no_radius_set) ... ok
test_collide_circle__radius_set_by_collide_circle_ratio (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle__radius_set_by_collide_circle_ratio) ... ok
test_collide_circle__with_radii_set (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle__with_radii_set) ... ok
test_collide_circle_ratio__no_radius_and_ratio_of_one (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__no_radius_and_ratio_of_one) ... ok
test_collide_circle_ratio__no_radius_and_ratio_of_twenty (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__no_radius_and_ratio_of_twenty) ... ok
test_collide_circle_ratio__no_radius_and_ratio_of_two_twice (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__no_radius_and_ratio_of_two_twice) ... ok
test_collide_circle_ratio__with_radii_set (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__with_radii_set) ... ok
test_collide_mask__opaque (pygame.tests.sprite_test.SpriteCollideTest.test_collide_mask__opaque) ... ok
test_collide_mask__transparent (pygame.tests.sprite_test.SpriteCollideTest.test_collide_mask__transparent) ... ok
test_collide_rect (pygame.tests.sprite_test.SpriteCollideTest.test_collide_rect) ... ok
test_collide_rect_ratio__collides_all_at_ratio_of_twenty (pygame.tests.sprite_test.SpriteCollideTest.test_collide_rect_ratio__collides_all_at_ratio_of_twenty) ... ok
test_collide_rect_ratio__ratio_of_one_like_default (pygame.tests.sprite_test.SpriteCollideTest.test_collide_rect_ratio__ratio_of_one_like_default) ... ok
test_groupcollide__with_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_groupcollide__with_collided_callback) ... ok
test_groupcollide__without_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_groupcollide__without_collided_callback) ... ok
test_spritecollide__collided_defaults_to_collide_rect (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__collided_defaults_to_collide_rect) ... ok
test_spritecollide__collided_must_be_a_callable (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__collided_must_be_a_callable) ... ok
test_spritecollide__works_if_collided_cb_is_None (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__works_if_collided_cb_is_None) ... ok
test_spritecollide__works_if_collided_cb_not_passed (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__works_if_collided_cb_not_passed) ... ok
test_spritecollideany__with_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollideany__with_collided_callback) ... ok
test_spritecollideany__without_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollideany__without_collided_callback) ... ok
test___init____added_to_groups_passed (pygame.tests.sprite_test.SpriteTypeTest.test___init____added_to_groups_passed) ... ok
test_add (pygame.tests.sprite_test.SpriteTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.SpriteTypeTest.test_add_internal) ... ok
test_alive (pygame.tests.sprite_test.SpriteTypeTest.test_alive) ... ok
test_groups (pygame.tests.sprite_test.SpriteTypeTest.test_groups) ... ok
test_kill (pygame.tests.sprite_test.SpriteTypeTest.test_kill) ... ok
test_remove (pygame.tests.sprite_test.SpriteTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.SpriteTypeTest.test_remove_internal) ... ok
test_update (pygame.tests.sprite_test.SpriteTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.SpriteTypeTest.test_update_with_kwargs) ... ok
test___init____added_to_groups_passed (pygame.tests.sprite_test.WeakSpriteTypeTest.test___init____added_to_groups_passed) ... ok
test_add (pygame.tests.sprite_test.WeakSpriteTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.WeakSpriteTypeTest.test_add_internal) ... ok
test_alive (pygame.tests.sprite_test.WeakSpriteTypeTest.test_alive) ... ok
test_groups (pygame.tests.sprite_test.WeakSpriteTypeTest.test_groups) ... ok
test_kill (pygame.tests.sprite_test.WeakSpriteTypeTest.test_kill) ... ok
test_remove (pygame.tests.sprite_test.WeakSpriteTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.WeakSpriteTypeTest.test_remove_internal) ... ok
test_update (pygame.tests.sprite_test.WeakSpriteTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.WeakSpriteTypeTest.test_update_with_kwargs) ... ok
test_weak_group_ref (pygame.tests.sprite_test.WeakSpriteTypeTest.test_weak_group_ref)
We create a list of groups, add them to the sprite. ... ok
----------------------------------------------------------------------
Ran 163 tests in 0.045s
OK
loading pygame.tests.surface_test
test_convert__pixel_format_as_surface_subclass (pygame.tests.surface_test.GeneralSurfaceTests.test_convert__pixel_format_as_surface_subclass)
Ensure convert accepts a Surface subclass argument. ... ok
test_convert_alpha (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha)
Ensure the surface returned by surf.convert_alpha ... ok
test_convert_alpha_SRCALPHA (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha_SRCALPHA)
Ensure that the surface returned by surf.convert_alpha() ... ok
test_convert_alpha__pixel_format_as_surface_subclass (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha__pixel_format_as_surface_subclass)
Ensure convert_alpha accepts a Surface subclass argument. ... ok
test_convert_alpha_init (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha_init)
Ensure initialization exceptions are raised ... skipped 'requires a non-"dummy" SDL_VIDEODRIVER'
test_convert_init (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_init)
Ensure initialization exceptions are raised ... skipped 'requires a non-"dummy" SDL_VIDEODRIVER'
test_get_abs_offset (pygame.tests.surface_test.GeneralSurfaceTests.test_get_abs_offset) ... ok
test_get_abs_parent (pygame.tests.surface_test.GeneralSurfaceTests.test_get_abs_parent) ... ok
test_get_at (pygame.tests.surface_test.GeneralSurfaceTests.test_get_at) ... ok
test_get_at_mapped (pygame.tests.surface_test.GeneralSurfaceTests.test_get_at_mapped) ... ok
test_get_bitsize (pygame.tests.surface_test.GeneralSurfaceTests.test_get_bitsize) ... ok
test_get_clip (pygame.tests.surface_test.GeneralSurfaceTests.test_get_clip) ... ok
test_get_colorkey (pygame.tests.surface_test.GeneralSurfaceTests.test_get_colorkey) ... ok
test_get_height (pygame.tests.surface_test.GeneralSurfaceTests.test_get_height) ... ok
test_get_locked (pygame.tests.surface_test.GeneralSurfaceTests.test_get_locked) ... ok
test_get_locks (pygame.tests.surface_test.GeneralSurfaceTests.test_get_locks) ... ok
test_get_losses (pygame.tests.surface_test.GeneralSurfaceTests.test_get_losses)
Ensure a surface's losses can be retrieved ... ok
test_get_masks__no_surface (pygame.tests.surface_test.GeneralSurfaceTests.test_get_masks__no_surface)
Ensure that after display.quit, calling get_masks raises pygame.error. ... ok
test_get_masks__rgb (pygame.tests.surface_test.GeneralSurfaceTests.test_get_masks__rgb)
Ensure that get_mask can return RGB mask. ... ok
test_get_masks__rgba (pygame.tests.surface_test.GeneralSurfaceTests.test_get_masks__rgba)
Ensure that get_mask can return RGBA mask. ... ok
test_get_offset (pygame.tests.surface_test.GeneralSurfaceTests.test_get_offset)
get_offset returns the (0,0) if surface is not a child ... ok
test_get_palette (pygame.tests.surface_test.GeneralSurfaceTests.test_get_palette) ... ok
test_get_palette_at (pygame.tests.surface_test.GeneralSurfaceTests.test_get_palette_at) ... ok
test_get_pitch (pygame.tests.surface_test.GeneralSurfaceTests.test_get_pitch) ... ok
test_get_shifts (pygame.tests.surface_test.GeneralSurfaceTests.test_get_shifts)
Tests whether Surface.get_shifts returns proper ... ok
test_get_size (pygame.tests.surface_test.GeneralSurfaceTests.test_get_size) ... ok
test_image_convert_bug_131 (pygame.tests.surface_test.GeneralSurfaceTests.test_image_convert_bug_131) ... skipped 'requires a non-"dummy" SDL_VIDEODRIVER'
test_lock (pygame.tests.surface_test.GeneralSurfaceTests.test_lock) ... ok
test_map_rgb (pygame.tests.surface_test.GeneralSurfaceTests.test_map_rgb) ... ok
test_mustlock (pygame.tests.surface_test.GeneralSurfaceTests.test_mustlock) ... ok
test_opaque_destination_blit_with_set_alpha (pygame.tests.surface_test.GeneralSurfaceTests.test_opaque_destination_blit_with_set_alpha) ... ok
test_palette_colorkey (pygame.tests.surface_test.GeneralSurfaceTests.test_palette_colorkey)
test bug discovered by robertpfeiffer ... ok
test_palette_colorkey_fill (pygame.tests.surface_test.GeneralSurfaceTests.test_palette_colorkey_fill) ... ok
test_palette_colorkey_set_px (pygame.tests.surface_test.GeneralSurfaceTests.test_palette_colorkey_set_px) ... ok
test_scroll (pygame.tests.surface_test.GeneralSurfaceTests.test_scroll) ... ok
test_sdl1_mimic_blitter_with_set_alpha (pygame.tests.surface_test.GeneralSurfaceTests.test_sdl1_mimic_blitter_with_set_alpha)
does the SDL 1 style blitter in pygame 2 work with set_alpha(), ... ok
test_set_alpha_none (pygame.tests.surface_test.GeneralSurfaceTests.test_set_alpha_none)
surf.set_alpha(None) disables blending ... ok
test_set_alpha_value (pygame.tests.surface_test.GeneralSurfaceTests.test_set_alpha_value)
surf.set_alpha(x), where x != None, enables blending ... ok
test_set_palette (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette) ... ok
test_set_palette__fail (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette__fail) ... ok
test_set_palette__set_at (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette__set_at) ... ok
test_set_palette_at (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette_at) ... ok
test_src_alpha_compatible (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_compatible)
"What pygame 1.9.x did". Is the alpha blitter as before? ... ok
test_src_alpha_compatible_16bit (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_compatible_16bit)
"What pygame 1.9.x did". Is the alpha blitter as before? ... ok
test_src_alpha_issue_1289 (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_issue_1289)
blit should be white. ... ok
test_src_alpha_sdl2_blitter (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_sdl2_blitter)
Checking that the BLEND_ALPHA_SDL2 flag works - this feature ... skipped 'sdl2 blitter produces different results on arm'
test_subsurface (pygame.tests.surface_test.GeneralSurfaceTests.test_subsurface) ... ok
test_unlock (pygame.tests.surface_test.GeneralSurfaceTests.test_unlock) ... ok
test_unmap_rgb (pygame.tests.surface_test.GeneralSurfaceTests.test_unmap_rgb) ... ok
test_GET_PIXELVALS (pygame.tests.surface_test.SurfaceBlendTest.test_GET_PIXELVALS) ... ok
test_blit_blend (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend) ... ok
test_blit_blend_big_rect (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend_big_rect)
test that an oversized rect works ok. ... ok
test_blit_blend_premultiplied (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend_premultiplied) ... ok
test_blit_blend_rgba (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend_rgba) ... ok
test_fill_blend (pygame.tests.surface_test.SurfaceBlendTest.test_fill_blend) ... ok
test_fill_blend_rgba (pygame.tests.surface_test.SurfaceBlendTest.test_fill_blend_rgba) ... ok
test_surface_premul_alpha (pygame.tests.surface_test.SurfaceBlendTest.test_surface_premul_alpha)
Ensure that .premul_alpha() works correctly ... ok
test_fill (pygame.tests.surface_test.SurfaceFillTest.test_fill) ... ok
test_array_interface (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface) ... ok
test_array_interface_alpha (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface_alpha) ... ok
test_array_interface_masks (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface_masks)
Test non-default color byte orders on 3D views ... ok
test_array_interface_rgb (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface_rgb) ... ok
test_newbuf_PyBUF_flags_0D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_0D) ... ok
test_newbuf_PyBUF_flags_1D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_1D) ... ok
test_newbuf_PyBUF_flags_2D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_2D) ... ok
test_newbuf_PyBUF_flags_3D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_3D) ... ok
test_newbuf_PyBUF_flags_bytes (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_bytes) ... ok
test_newbuf_PyBUF_flags_rgba (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_rgba) ... ok
test_blanket_alpha (pygame.tests.surface_test.SurfaceSelfBlitTest.test_blanket_alpha) ... ok
test_blend (pygame.tests.surface_test.SurfaceSelfBlitTest.test_blend) ... ok
test_blend_rgba (pygame.tests.surface_test.SurfaceSelfBlitTest.test_blend_rgba) ... ok
test_colorkey (pygame.tests.surface_test.SurfaceSelfBlitTest.test_colorkey) ... ok
test_copy_alpha (pygame.tests.surface_test.SurfaceSelfBlitTest.test_copy_alpha)
issue 581: alpha of surface copy with SRCALPHA is set to 0. ... ok
test_overlap_check (pygame.tests.surface_test.SurfaceSelfBlitTest.test_overlap_check) ... ok
test_pixel_alpha (pygame.tests.surface_test.SurfaceSelfBlitTest.test_pixel_alpha) ... ok
test_subsurface (pygame.tests.surface_test.SurfaceSelfBlitTest.test_subsurface) ... ok
test_convert (pygame.tests.surface_test.SurfaceSubtypeTest.test_convert)
Ensure method convert() preserves the surface's class ... ok
test_convert_alpha (pygame.tests.surface_test.SurfaceSubtypeTest.test_convert_alpha)
Ensure method convert_alpha() preserves the surface's class ... ok
test_copy (pygame.tests.surface_test.SurfaceSubtypeTest.test_copy)
Ensure method copy() preserves the surface's class ... ok
test_subsurface (pygame.tests.surface_test.SurfaceSubtypeTest.test_subsurface)
Ensure method subsurface() preserves the surface's class ... ok
test_SRCALPHA (pygame.tests.surface_test.SurfaceTypeTest.test_SRCALPHA) ... ok
test_blit_big_rects (pygame.tests.surface_test.SurfaceTypeTest.test_blit_big_rects)
SDL2 can have more than 16 bits for x, y, width, height. ... ok
test_blit_keyword_args (pygame.tests.surface_test.SurfaceTypeTest.test_blit_keyword_args) ... ok
test_copy (pygame.tests.surface_test.SurfaceTypeTest.test_copy)
Ensure a surface can be copied. ... ok
test_copy_rle (pygame.tests.surface_test.SurfaceTypeTest.test_copy_rle)
Test copying a surface set to use run length encoding ... ok
test_fill (pygame.tests.surface_test.SurfaceTypeTest.test_fill)
Ensure a surface can be filled. ... ok
test_fill_keyword_args (pygame.tests.surface_test.SurfaceTypeTest.test_fill_keyword_args)
Ensure fill() accepts keyword arguments. ... ok
test_fill_negative_coordinates (pygame.tests.surface_test.SurfaceTypeTest.test_fill_negative_coordinates) ... ok
test_fill_rle (pygame.tests.surface_test.SurfaceTypeTest.test_fill_rle)
Test RLEACCEL flag with fill() ... ok
test_flags_default0_display (pygame.tests.surface_test.SurfaceTypeTest.test_flags_default0_display)
is set to zero, and SRCALPH is not set by default even when the display is initialized. ... ok
test_flags_default0_nodisplay (pygame.tests.surface_test.SurfaceTypeTest.test_flags_default0_nodisplay)
is set to zero, and SRCALPHA is not set by default with no display initialized. ... ok
test_get_alpha (pygame.tests.surface_test.SurfaceTypeTest.test_get_alpha)
Ensure a surface's alpha value can be retrieved. ... ok
test_get_bounding_rect (pygame.tests.surface_test.SurfaceTypeTest.test_get_bounding_rect) ... ok
test_get_buffer (pygame.tests.surface_test.SurfaceTypeTest.test_get_buffer) ... ok
test_get_buffer_oldbuf (pygame.tests.surface_test.SurfaceTypeTest.test_get_buffer_oldbuf) ... skipped 'old buffer not available'
test_get_bytesize (pygame.tests.surface_test.SurfaceTypeTest.test_get_bytesize)
Ensure a surface's bit and byte sizes can be retrieved. ... ok
test_get_flags (pygame.tests.surface_test.SurfaceTypeTest.test_get_flags)
Ensure a surface's flags can be retrieved. ... ok
test_get_flags__display_surf (pygame.tests.surface_test.SurfaceTypeTest.test_get_flags__display_surf) ... skipped 'requires a non-"dummy" SDL_VIDEODRIVER'
test_get_parent (pygame.tests.surface_test.SurfaceTypeTest.test_get_parent)
Ensure a surface's parent can be retrieved. ... ok
test_get_rect (pygame.tests.surface_test.SurfaceTypeTest.test_get_rect)
Ensure a surface's rect can be retrieved. ... ok
test_get_view (pygame.tests.surface_test.SurfaceTypeTest.test_get_view)
Ensure a buffer view of the surface's pixels can be retrieved. ... ok
test_get_view_oldbuf (pygame.tests.surface_test.SurfaceTypeTest.test_get_view_oldbuf) ... skipped 'old buffer not available'
test_get_width__size_and_height (pygame.tests.surface_test.SurfaceTypeTest.test_get_width__size_and_height)
Ensure a surface's size, width and height can be retrieved. ... ok
test_keyword_arguments (pygame.tests.surface_test.SurfaceTypeTest.test_keyword_arguments) ... ok
test_masks (pygame.tests.surface_test.SurfaceTypeTest.test_masks) ... ok
test_mustlock_rle (pygame.tests.surface_test.SurfaceTypeTest.test_mustlock_rle)
Test RLEACCEL flag with mustlock() ... ok
test_mustlock_surf_alpha_rle (pygame.tests.surface_test.SurfaceTypeTest.test_mustlock_surf_alpha_rle)
Test RLEACCEL flag with mustlock() on a surface ... ok
test_print (pygame.tests.surface_test.SurfaceTypeTest.test_print) ... ok
test_set_alpha__set_colorkey_rle (pygame.tests.surface_test.SurfaceTypeTest.test_set_alpha__set_colorkey_rle) ... ok
test_set_at (pygame.tests.surface_test.SurfaceTypeTest.test_set_at) ... ok
test_set_at__big_endian (pygame.tests.surface_test.SurfaceTypeTest.test_set_at__big_endian)
png files are loaded in big endian format (BGR rather than RGB) ... ok
test_set_clip (pygame.tests.surface_test.SurfaceTypeTest.test_set_clip)
see if surface.set_clip(None) works correctly. ... ok
test_set_colorkey (pygame.tests.surface_test.SurfaceTypeTest.test_set_colorkey) ... ok
test_set_masks (pygame.tests.surface_test.SurfaceTypeTest.test_set_masks) ... ok
test_set_shifts (pygame.tests.surface_test.SurfaceTypeTest.test_set_shifts) ... ok
test_solarwolf_rle_usage (pygame.tests.surface_test.SurfaceTypeTest.test_solarwolf_rle_usage)
Test for error/crash when calling set_colorkey() followed ... ok
test_solarwolf_rle_usage_2 (pygame.tests.surface_test.SurfaceTypeTest.test_solarwolf_rle_usage_2)
Test for RLE status after setting alpha ... ok
test_subsurface_rle (pygame.tests.surface_test.SurfaceTypeTest.test_subsurface_rle)
Ensure an RLE sub-surface works independently of its parent. ... ok
test_subsurface_rle2 (pygame.tests.surface_test.SurfaceTypeTest.test_subsurface_rle2)
Ensure an RLE sub-surface works independently of its parent. ... ok
test_surface__pixel_format_as_surface_subclass (pygame.tests.surface_test.SurfaceTypeTest.test_surface__pixel_format_as_surface_subclass)
Ensure a subclassed surface can be used for pixel format ... ok
test_surface_created_opaque_black (pygame.tests.surface_test.SurfaceTypeTest.test_surface_created_opaque_black) ... ok
test_blit__SRCALPHA32_to_8 (pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA32_to_8) ... ok
test_blit__SRCALPHA_opaque_source (pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA_opaque_source) ... ok
test_blit__SRCALPHA_to_SRCALPHA_non_zero (pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA_to_SRCALPHA_non_zero)
Tests blitting a nonzero alpha surface to another nonzero alpha surface ... ok
test_blit__blit_to_self (pygame.tests.surface_test.TestSurfaceBlit.test_blit__blit_to_self)
Test that blit operation works on self, alpha value is ... ok
test_blit_area_contraint (pygame.tests.surface_test.TestSurfaceBlit.test_blit_area_contraint)
Testing area constraint ... ok
test_blit_overflow_coord (pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_coord)
Full coverage w/ overflow, specified with Coordinate ... ok
test_blit_overflow_nonorigin (pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_nonorigin)
Test Rectangle Dest, with overflow but with starting rect with top-left at (1,1) ... ok
test_blit_overflow_rect (pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_rect)
Full coverage w/ overflow, specified with a Rect ... ok
test_blit_zero_overlap (pygame.tests.surface_test.TestSurfaceBlit.test_blit_zero_overlap)
Testing zero-overlap condition. ... ok
----------------------------------------------------------------------
Ran 130 tests in 0.698s
OK (skipped=7)
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
loading pygame.tests.surflock_test
test_buffer (pygame.tests.surflock_test.SurfaceLockTest.test_buffer) ... ok
test_lock (pygame.tests.surflock_test.SurfaceLockTest.test_lock) ... ok
test_pxarray_ref (pygame.tests.surflock_test.SurfaceLockTest.test_pxarray_ref) ... ok
test_subsurface_lock (pygame.tests.surflock_test.SurfaceLockTest.test_subsurface_lock) ... ok
----------------------------------------------------------------------
Ran 4 tests in 0.000s
OK
loading pygame.tests.sysfont_test
test_create_aliases (pygame.tests.sysfont_test.SysfontModuleTest.test_create_aliases) ... ok
test_initsysfonts (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts) ... ok
test_initsysfonts_darwin (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_darwin) ... skipped 'Not mac we skip.'
test_initsysfonts_unix (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_unix) ... ok
test_initsysfonts_win32 (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_win32) ... skipped 'Not windows we skip.'
test_sysfont (pygame.tests.sysfont_test.SysfontModuleTest.test_sysfont) ... ok
----------------------------------------------------------------------
Ran 6 tests in 0.000s
OK (skipped=2)
loading pygame.tests.threads_test
test_FuncResult (pygame.tests.threads_test.ThreadsModuleTest.test_FuncResult)
Ensure FuncResult sets its result and exception attributes ... ok
test_benchmark_workers (pygame.tests.threads_test.ThreadsModuleTest.test_benchmark_workers)
Ensure benchmark_workers performance measure functions properly with both default and specified inputs ... ok
test_init (pygame.tests.threads_test.ThreadsModuleTest.test_init)
Ensure init() sets up the worker queue ... ok
test_quit (pygame.tests.threads_test.ThreadsModuleTest.test_quit)
Ensure quit() cleans up the worker queue ... ok
test_tmap (pygame.tests.threads_test.ThreadsModuleTest.test_tmap) ... ok
test_tmap__wait (pygame.tests.threads_test.ThreadsModuleTest.test_tmap__wait) ... ok
test_do (pygame.tests.threads_test.WorkerQueueTypeTest.test_do)
Tests function placement on queue and execution after blocking function completion. ... ok
test_stop (pygame.tests.threads_test.WorkerQueueTypeTest.test_stop)
Ensure stop() stops the worker queue ... ok
test_threadloop (pygame.tests.threads_test.WorkerQueueTypeTest.test_threadloop) ... ok
test_usage_with_different_functions (pygame.tests.threads_test.WorkerQueueTypeTest.test_usage_with_different_functions) ... ok
test_wait (pygame.tests.threads_test.WorkerQueueTypeTest.test_wait) ... ok
----------------------------------------------------------------------
Ran 11 tests in 0.959s
OK
loading pygame.tests.time_test
test_construction (pygame.tests.time_test.ClockTypeTest.test_construction)
Ensure a Clock object can be created ... ok
test_get_fps (pygame.tests.time_test.ClockTypeTest.test_get_fps)
test_get_fps tests pygame.time.get_fps() ... ok
test_get_rawtime (pygame.tests.time_test.ClockTypeTest.test_get_rawtime) ... ok
test_get_time (pygame.tests.time_test.ClockTypeTest.test_get_time) ... ok
test_tick (pygame.tests.time_test.ClockTypeTest.test_tick)
Tests time.Clock.tick() ... ok
test_tick_busy_loop (pygame.tests.time_test.ClockTypeTest.test_tick_busy_loop)
Test tick_busy_loop ... ok
test_delay (pygame.tests.time_test.TimeModuleTest.test_delay)
Tests time.delay() function. ... ok
test_get_ticks (pygame.tests.time_test.TimeModuleTest.test_get_ticks)
Tests time.get_ticks() ... ok
test_set_timer (pygame.tests.time_test.TimeModuleTest.test_set_timer)
Tests time.set_timer() ... ok
test_wait (pygame.tests.time_test.TimeModuleTest.test_wait)
Tests time.wait() function. ... ok
----------------------------------------------------------------------
Ran 10 tests in 18.890s
OK
loading pygame.tests.touch_test
test_get_device (pygame.tests.touch_test.TouchTest.test_get_device) ... skipped 'no touch devices found'
test_get_device__invalid (pygame.tests.touch_test.TouchTest.test_get_device__invalid) ... ok
test_num_devices (pygame.tests.touch_test.TouchTest.test_num_devices) ... ok
test_num_fingers (pygame.tests.touch_test.TouchTest.test_num_fingers) ... skipped 'no touch devices found'
test_num_fingers__invalid (pygame.tests.touch_test.TouchTest.test_num_fingers__invalid) ... ok
----------------------------------------------------------------------
Ran 5 tests in 0.004s
OK (skipped=2)
loading pygame.tests.transform_test
test_flip (pygame.tests.transform_test.TransformDisplayModuleTest.test_flip)
honors the set_color key on the returned surface from flip. ... ok
test_flip_alpha (pygame.tests.transform_test.TransformDisplayModuleTest.test_flip_alpha)
returns a surface with the same properties as the input. ... ok
test_average_color (pygame.tests.transform_test.TransformModuleTest.test_average_color) ... ok
test_average_color_considering_alpha (pygame.tests.transform_test.TransformModuleTest.test_average_color_considering_alpha) ... ok
test_average_color_considering_alpha_all_pixels_opaque (pygame.tests.transform_test.TransformModuleTest.test_average_color_considering_alpha_all_pixels_opaque) ... ok
test_average_surfaces (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces) ... ok
test_average_surfaces__24 (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__24) ... ok
test_average_surfaces__24_big_endian (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__24_big_endian) ... ok
test_average_surfaces__subclassed_destination_surface (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__subclassed_destination_surface)
Ensure average_surfaces accepts a destination subclassed surface. ... ok
test_average_surfaces__subclassed_surfaces (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__subclassed_surfaces)
Ensure average_surfaces accepts subclassed surfaces. ... ok
test_chop (pygame.tests.transform_test.TransformModuleTest.test_chop) ... ok
test_get_smoothscale_backend (pygame.tests.transform_test.TransformModuleTest.test_get_smoothscale_backend) ... ok
test_grayscale (pygame.tests.transform_test.TransformModuleTest.test_grayscale) ... ok
test_laplacian (pygame.tests.transform_test.TransformModuleTest.test_laplacian) ... ok
test_laplacian__24_big_endian (pygame.tests.transform_test.TransformModuleTest.test_laplacian__24_big_endian) ... ok
test_rotate (pygame.tests.transform_test.TransformModuleTest.test_rotate) ... ok
test_rotate__lossless_at_90_degrees (pygame.tests.transform_test.TransformModuleTest.test_rotate__lossless_at_90_degrees) ... ok
test_rotate_of_0_sized_surface (pygame.tests.transform_test.TransformModuleTest.test_rotate_of_0_sized_surface) ... ok
test_rotozoom (pygame.tests.transform_test.TransformModuleTest.test_rotozoom) ... ok
test_scale2x (pygame.tests.transform_test.TransformModuleTest.test_scale2x) ... ok
test_scale2xraw (pygame.tests.transform_test.TransformModuleTest.test_scale2xraw) ... ok
test_scale__alpha (pygame.tests.transform_test.TransformModuleTest.test_scale__alpha)
see if set_alpha information is kept. ... ok
test_scale__destination (pygame.tests.transform_test.TransformModuleTest.test_scale__destination)
see if the destination surface can be passed in to use. ... ok
test_scale__vector2 (pygame.tests.transform_test.TransformModuleTest.test_scale__vector2) ... ok
test_scale__zero_surface_transform (pygame.tests.transform_test.TransformModuleTest.test_scale__zero_surface_transform) ... ok
test_scale_by (pygame.tests.transform_test.TransformModuleTest.test_scale_by) ... ok
test_set_smoothscale_backend (pygame.tests.transform_test.TransformModuleTest.test_set_smoothscale_backend) ... ok
test_smoothscale (pygame.tests.transform_test.TransformModuleTest.test_smoothscale)
Tests the stated boundaries, sizing, and color blending of smoothscale function ... ok
test_smoothscale_by (pygame.tests.transform_test.TransformModuleTest.test_smoothscale_by) ... ok
test_threshold__honors_third_surface (pygame.tests.transform_test.TransformModuleTest.test_threshold__honors_third_surface) ... ok
test_threshold__subclassed_surface (pygame.tests.transform_test.TransformModuleTest.test_threshold__subclassed_surface)
Ensure threshold accepts subclassed surfaces. ... ok
test_threshold__surface (pygame.tests.transform_test.TransformModuleTest.test_threshold__surface) ... ok
test_threshold__uneven_colors (pygame.tests.transform_test.TransformModuleTest.test_threshold__uneven_colors) ... ok
test_threshold_count (pygame.tests.transform_test.TransformModuleTest.test_threshold_count)
counts the colors, and not changes them. ... ok
test_threshold_dest_surf_all_changed (pygame.tests.transform_test.TransformModuleTest.test_threshold_dest_surf_all_changed)
Lowering the threshold, expecting changed surface ... ok
test_threshold_dest_surf_not_change (pygame.tests.transform_test.TransformModuleTest.test_threshold_dest_surf_not_change)
the pixels within the threshold. ... ok
test_threshold_from_surface (pygame.tests.transform_test.TransformModuleTest.test_threshold_from_surface)
Set similar pixels in 'dest_surf' to color in the 'surf'. ... ok
test_threshold_inverse_set (pygame.tests.transform_test.TransformModuleTest.test_threshold_inverse_set)
changes the pixels within the threshold, and not outside. ... ok
test_threshold_non_src_alpha (pygame.tests.transform_test.TransformModuleTest.test_threshold_non_src_alpha) ... ok
test_threshold_search_surf (pygame.tests.transform_test.TransformModuleTest.test_threshold_search_surf) ... ok
test_threshold_set_behavior0 (pygame.tests.transform_test.TransformModuleTest.test_threshold_set_behavior0)
raises an error when set_behavior=1 ... ok
test_threshold_set_behavior2 (pygame.tests.transform_test.TransformModuleTest.test_threshold_set_behavior2)
raises an error when set_behavior=2 and set_color is not None. ... ok
----------------------------------------------------------------------
Ran 42 tests in 0.057s
OK
loading pygame.tests.version_test
test_pg_version_consistency (pygame.tests.version_test.VersionTest.test_pg_version_consistency) ... ok
test_sdl_version (pygame.tests.version_test.VersionTest.test_sdl_version) ... ok
----------------------------------------------------------------------
Ran 2 tests in 0.001s
OK
loading pygame.tests.video_test
test_renderer_set_viewport (pygame.tests.video_test.VideoModuleTest.test_renderer_set_viewport)
works. ... ok
----------------------------------------------------------------------
Ran 1 test in 0.003s
OK
............................................s.................................................................................................sssssss.......s....s..sssss...........ss.....sss..........ss................................................................................................................................................................................................................................................s................ss................................................................................................................................................................s.....s........s.....................................................................................................................................................xxxxxxx......x...........x........x.............................................x...x.....................................................................................................................................................................................................................s...............x............s..s.............x..........................................s.....s.s..............................................................................................................................................................................................................................................................................................................................................................................................................................................ss....................s..................s................................................s..s...s..................................s.s......................s..s..............................................
----------------------------------------------------------------------
Ran 1819 tests in 58.696s
OK
I: pybuild pybuild:308: cp /<<PKGBUILDDIR>>/src_py/pygame_icon.bmp /<<PKGBUILDDIR>>/.pybuild/cpython3_3.12_pygame/build/pygame; cp /usr/share/fonts/truetype/freefont/FreeSansBold.ttf /<<PKGBUILDDIR>>/.pybuild/cpython3_3.12_pygame/build/pygame/freesansbold.ttf; ln -sf /<<PKGBUILDDIR>>/examples/data /<<PKGBUILDDIR>>/.pybuild/cpython3_3.12_pygame/build/pygame/examples; ln -sf /<<PKGBUILDDIR>>/test/fixtures /<<PKGBUILDDIR>>/.pybuild/cpython3_3.12_pygame/build/pygame/tests/
I: pybuild base:311: /usr/bin/xvfb-run python3.12 -m pygame.tests.__main__ -v --exclude opengl
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
pygame 2.6.0 (SDL 2.30.8, Python 3.12.7)
Hello from the pygame community. https://www.pygame.org/contribute.html
skipping pygame.tests.scrap_test (tag 'ignore')
loading pygame.tests.base_test
test_GetView_array_struct (pygame.tests.base_test.BaseModuleTest.test_GetView_array_struct) ... ok
test_PgDict_AsBuffer_PyBUF_flags (pygame.tests.base_test.BaseModuleTest.test_PgDict_AsBuffer_PyBUF_flags) ... ok
test_PgObject_AsBuffer_PyBUF_flags (pygame.tests.base_test.BaseModuleTest.test_PgObject_AsBuffer_PyBUF_flags) ... ok
test_PgObject_GetBuffer_array_interface (pygame.tests.base_test.BaseModuleTest.test_PgObject_GetBuffer_array_interface) ... ok
test_PgObject_GetBuffer_exception (pygame.tests.base_test.BaseModuleTest.test_PgObject_GetBuffer_exception) ... ok
test_bad_format (pygame.tests.base_test.BaseModuleTest.test_bad_format) ... ok
test_get_error (pygame.tests.base_test.BaseModuleTest.test_get_error) ... ok
test_get_init (pygame.tests.base_test.BaseModuleTest.test_get_init) ... ok
test_get_init__after_init (pygame.tests.base_test.BaseModuleTest.test_get_init__after_init) ... ok
test_get_init__after_quit (pygame.tests.base_test.BaseModuleTest.test_get_init__after_quit) ... ok
test_get_sdl_byteorder (pygame.tests.base_test.BaseModuleTest.test_get_sdl_byteorder)
Ensure the SDL byte order is valid ... ok
test_get_sdl_version (pygame.tests.base_test.BaseModuleTest.test_get_sdl_version)
Ensure the SDL version is valid ... ok
test_init (pygame.tests.base_test.BaseModuleTest.test_init)
Ensures init() works properly. ... ok
test_newbuf (pygame.tests.base_test.BaseModuleTest.test_newbuf) ... ok
test_quit__and_init (pygame.tests.base_test.BaseModuleTest.test_quit__and_init) ... ok
test_register_quit (pygame.tests.base_test.BaseModuleTest.test_register_quit)
Ensure that a registered function is called on quit() ... ok
test_set_error (pygame.tests.base_test.BaseModuleTest.test_set_error) ... ok
test_unicode_error (pygame.tests.base_test.BaseModuleTest.test_unicode_error) ... ok
----------------------------------------------------------------------
Ran 18 tests in 0.219s
OK
loading pygame.tests.blit_test
test_BLEND (pygame.tests.blit_test.BlitTest.test_BLEND)
BLEND_ tests. ... ok
test_SRCALPHA (pygame.tests.blit_test.BlitTest.test_SRCALPHA)
SRCALPHA tests. ... ok
test_blits_bad_dest (pygame.tests.blit_test.BlitsTest.test_blits_bad_dest)
Tests that calling blits with a sequence containing an invalid tuple with a ... ok
test_blits_bad_surf_args (pygame.tests.blit_test.BlitsTest.test_blits_bad_surf_args)
Tests that calling blits with a sequence containing an invalid tuple of ... ok
test_blits_correctness (pygame.tests.blit_test.BlitsTest.test_blits_correctness)
Checks the correctness of the colors on the destination ... ok
test_blits_doreturn (pygame.tests.blit_test.BlitsTest.test_blits_doreturn)
Tests that when doreturn=0, it returns None ... ok
test_blits_not_sequence (pygame.tests.blit_test.BlitsTest.test_blits_not_sequence)
Tests that calling blits with an invalid non-sequence None argument ... ok
test_blits_performance (pygame.tests.blit_test.BlitsTest.test_blits_performance)
Checks time performance of blits ... ok
test_blits_wrong_length (pygame.tests.blit_test.BlitsTest.test_blits_wrong_length)
Tests that calling blits with an invalid sequence containing a single surface ... ok
test_custom_blits_performance (pygame.tests.blit_test.BlitsTest.test_custom_blits_performance)
Checks time performance of the custom blits method ... ok
----------------------------------------------------------------------
Ran 10 tests in 0.016s
OK
loading pygame.tests.bufferproxy_test
test_length (pygame.tests.bufferproxy_test.BufferProxyLegacyTest.test_length) ... ok
test_raw (pygame.tests.bufferproxy_test.BufferProxyLegacyTest.test_raw) ... ok
test_write (pygame.tests.bufferproxy_test.BufferProxyLegacyTest.test_write) ... ok
test___array_interface___property (pygame.tests.bufferproxy_test.BufferProxyTest.test___array_interface___property) ... ok
test___array_struct___property (pygame.tests.bufferproxy_test.BufferProxyTest.test___array_struct___property) ... ok
test_after (pygame.tests.bufferproxy_test.BufferProxyTest.test_after) ... ok
test_attribute (pygame.tests.bufferproxy_test.BufferProxyTest.test_attribute) ... ok
test_before (pygame.tests.bufferproxy_test.BufferProxyTest.test_before) ... ok
test_c_api (pygame.tests.bufferproxy_test.BufferProxyTest.test_c_api) ... ok
test_class_name (pygame.tests.bufferproxy_test.BufferProxyTest.test_class_name) ... ok
test_gc (pygame.tests.bufferproxy_test.BufferProxyTest.test_gc)
refcount agnostic check that contained objects are freed ... ok
test_module_name (pygame.tests.bufferproxy_test.BufferProxyTest.test_module_name) ... ok
test_parent_property (pygame.tests.bufferproxy_test.BufferProxyTest.test_parent_property) ... ok
test_repr (pygame.tests.bufferproxy_test.BufferProxyTest.test_repr) ... ok
test_subclassing (pygame.tests.bufferproxy_test.BufferProxyTest.test_subclassing) ... ok
test_weakref (pygame.tests.bufferproxy_test.BufferProxyTest.test_weakref) ... ok
----------------------------------------------------------------------
Ran 16 tests in 0.128s
OK
loading pygame.tests.camera_test
test_camera (pygame.tests.camera_test.CameraModuleTest.test_camera) ... skipped 'requires the SDL_VIDEODRIVER to be non dummy'
----------------------------------------------------------------------
Ran 1 test in 0.000s
OK (skipped=1)
loading pygame.tests.color_test
test_Color_type_works_for_Surface_get_and_set_colorkey (pygame.tests.color_test.ColorTypeTest.test_Color_type_works_for_Surface_get_and_set_colorkey) ... ok
test_add (pygame.tests.color_test.ColorTypeTest.test_add) ... ok
test_arraystruct (pygame.tests.color_test.ColorTypeTest.test_arraystruct) ... ok
test_case_insensitivity_of_string_args (pygame.tests.color_test.ColorTypeTest.test_case_insensitivity_of_string_args) ... ok
test_cmy__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_cmy__all_elements_within_limits) ... ok
test_cmy__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_cmy__sanity_testing_converted_should_equate_bar_rounding) ... ok
test_cmy__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_cmy__sanity_testing_converted_should_not_raise) ... ok
test_collection_abc (pygame.tests.color_test.ColorTypeTest.test_collection_abc) ... ok
test_color (pygame.tests.color_test.ColorTypeTest.test_color)
Ensures Color objects can be created. ... ok
test_color__color_object_arg (pygame.tests.color_test.ColorTypeTest.test_color__color_object_arg)
Ensures Color objects can be created using Color objects. ... ok
test_color__hex_str_arg (pygame.tests.color_test.ColorTypeTest.test_color__hex_str_arg)
Ensures Color objects can be created using hex strings. ... ok
test_color__html_str_arg (pygame.tests.color_test.ColorTypeTest.test_color__html_str_arg)
Ensures Color objects can be created using html strings. ... ok
test_color__int_arg (pygame.tests.color_test.ColorTypeTest.test_color__int_arg)
Ensures Color objects can be created using one int value. ... ok
test_color__int_arg_invalid (pygame.tests.color_test.ColorTypeTest.test_color__int_arg_invalid)
Ensures invalid int values are detected when creating Color objects. ... ok
test_color__name_str_arg (pygame.tests.color_test.ColorTypeTest.test_color__name_str_arg)
Ensures Color objects can be created using str names. ... ok
test_color__name_str_arg_from_colordict (pygame.tests.color_test.ColorTypeTest.test_color__name_str_arg_from_colordict)
Ensures Color objects can be created using str names ... ok
test_color__rgba_int_args (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args)
Ensures Color objects can be created using ints. ... ok
test_color__rgba_int_args_invalid_value (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args_invalid_value)
Ensures invalid values are detected when creating Color objects. ... ok
test_color__rgba_int_args_invalid_value_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args_invalid_value_without_alpha)
Ensures invalid values are detected when creating Color objects ... ok
test_color__rgba_int_args_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args_without_alpha)
Ensures Color objects can be created without providing alpha. ... ok
test_color__sequence_arg (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg)
Ensures Color objects can be created using tuples/lists. ... ok
test_color__sequence_arg_invalid_format (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_invalid_format)
Ensures invalid sequences are detected when creating Color objects ... ok
test_color__sequence_arg_invalid_value (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_invalid_value)
Ensures invalid sequences are detected when creating Color objects. ... ok
test_color__sequence_arg_invalid_value_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_invalid_value_without_alpha)
Ensures invalid sequences are detected when creating Color objects ... ok
test_color__sequence_arg_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_without_alpha)
Ensures Color objects can be created using tuples/lists ... ok
test_color_contains (pygame.tests.color_test.ColorTypeTest.test_color_contains) ... ok
test_color_iter (pygame.tests.color_test.ColorTypeTest.test_color_iter) ... ok
test_comparison (pygame.tests.color_test.ColorTypeTest.test_comparison) ... ok
test_correct_gamma__verified_against_python_implementation (pygame.tests.color_test.ColorTypeTest.test_correct_gamma__verified_against_python_implementation)
|tags:slow| ... ok
test_div (pygame.tests.color_test.ColorTypeTest.test_div) ... ok
test_float (pygame.tests.color_test.ColorTypeTest.test_float) ... ok
test_get_item (pygame.tests.color_test.ColorTypeTest.test_get_item) ... ok
test_grayscale (pygame.tests.color_test.ColorTypeTest.test_grayscale) ... ok
test_hex (pygame.tests.color_test.ColorTypeTest.test_hex) ... ok
test_hex_digits (pygame.tests.color_test.ColorTypeTest.test_hex_digits) ... ok
test_hsla__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_hsla__all_elements_within_limits) ... ok
test_hsla__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_hsla__sanity_testing_converted_should_equate_bar_rounding) ... ok
test_hsla__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_hsla__sanity_testing_converted_should_not_raise) ... ok
test_hsva__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_hsva__all_elements_within_limits) ... ok
test_hsva__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_hsva__sanity_testing_converted_should_equate_bar_rounding) ... ok
test_hsva__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_hsva__sanity_testing_converted_should_not_raise) ... ok
test_i1i2i3__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_i1i2i3__all_elements_within_limits) ... ok
test_i1i2i3__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_i1i2i3__sanity_testing_converted_should_equate_bar_rounding) ... ok
test_i1i2i3__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_i1i2i3__sanity_testing_converted_should_not_raise) ... ok
test_ignore_whitespace (pygame.tests.color_test.ColorTypeTest.test_ignore_whitespace) ... ok
test_init (pygame.tests.color_test.ColorTypeTest.test_init) ... ok
test_int (pygame.tests.color_test.ColorTypeTest.test_int) ... ok
test_invalid_html_hex_codes (pygame.tests.color_test.ColorTypeTest.test_invalid_html_hex_codes) ... ok
test_issue_269 (pygame.tests.color_test.ColorTypeTest.test_issue_269)
PyColor OverflowError on HSVA with hue value of 360 ... ok
test_len (pygame.tests.color_test.ColorTypeTest.test_len) ... ok
test_length (pygame.tests.color_test.ColorTypeTest.test_length) ... ok
test_lerp (pygame.tests.color_test.ColorTypeTest.test_lerp) ... ok
test_long (pygame.tests.color_test.ColorTypeTest.test_long) ... ok
test_mod (pygame.tests.color_test.ColorTypeTest.test_mod) ... ok
test_mul (pygame.tests.color_test.ColorTypeTest.test_mul) ... ok
test_new (pygame.tests.color_test.ColorTypeTest.test_new) ... ok
test_newbuf (pygame.tests.color_test.ColorTypeTest.test_newbuf) ... ok
test_normalize (pygame.tests.color_test.ColorTypeTest.test_normalize) ... ok
test_oct (pygame.tests.color_test.ColorTypeTest.test_oct) ... ok
test_pickle (pygame.tests.color_test.ColorTypeTest.test_pickle) ... ok
test_premul_alpha (pygame.tests.color_test.ColorTypeTest.test_premul_alpha) ... ok
test_repr (pygame.tests.color_test.ColorTypeTest.test_repr) ... ok
test_rgba (pygame.tests.color_test.ColorTypeTest.test_rgba) ... ok
test_set_item (pygame.tests.color_test.ColorTypeTest.test_set_item) ... ok
test_slice (pygame.tests.color_test.ColorTypeTest.test_slice) ... ok
test_sub (pygame.tests.color_test.ColorTypeTest.test_sub) ... ok
test_unpack (pygame.tests.color_test.ColorTypeTest.test_unpack) ... ok
test_update (pygame.tests.color_test.ColorTypeTest.test_update) ... ok
test_webstyle (pygame.tests.color_test.ColorTypeTest.test_webstyle) ... ok
test_add (pygame.tests.color_test.SubclassTest.test_add) ... ok
test_collection_abc (pygame.tests.color_test.SubclassTest.test_collection_abc) ... ok
test_correct_gamma (pygame.tests.color_test.SubclassTest.test_correct_gamma) ... ok
test_div (pygame.tests.color_test.SubclassTest.test_div) ... ok
test_inv (pygame.tests.color_test.SubclassTest.test_inv) ... ok
test_mod (pygame.tests.color_test.SubclassTest.test_mod) ... ok
test_mul (pygame.tests.color_test.SubclassTest.test_mul) ... ok
test_sub (pygame.tests.color_test.SubclassTest.test_sub) ... ok
----------------------------------------------------------------------
Ran 77 tests in 0.054s
OK
loading pygame.tests.constants_test
test_k__existence (pygame.tests.constants_test.KConstantsTests.test_k__existence)
Ensures K constants exist. ... ok
test_k__type (pygame.tests.constants_test.KConstantsTests.test_k__type)
Ensures K constants are the correct type. ... ok
test_k__value_overlap (pygame.tests.constants_test.KConstantsTests.test_k__value_overlap)
Ensures no unexpected K constant values overlap. ... ok
test_kmod__bitwise_overlap (pygame.tests.constants_test.KmodConstantsTests.test_kmod__bitwise_overlap)
Ensures certain KMOD constants have overlapping bits. ... ok
test_kmod__existence (pygame.tests.constants_test.KmodConstantsTests.test_kmod__existence)
Ensures KMOD constants exist. ... ok
test_kmod__no_bitwise_overlap (pygame.tests.constants_test.KmodConstantsTests.test_kmod__no_bitwise_overlap)
Ensures certain KMOD constants have no overlapping bits. ... ok
test_kmod__type (pygame.tests.constants_test.KmodConstantsTests.test_kmod__type)
Ensures KMOD constants are the correct type. ... ok
test_kmod__value_overlap (pygame.tests.constants_test.KmodConstantsTests.test_kmod__value_overlap)
Ensures no unexpected KMOD constant values overlap. ... ok
test_kscan__existence (pygame.tests.constants_test.KscanConstantsTests.test_kscan__existence)
Ensures KSCAN constants exist. ... ok
test_kscan__type (pygame.tests.constants_test.KscanConstantsTests.test_kscan__type)
Ensures KSCAN constants are the correct type. ... ok
test_kscan__value_overlap (pygame.tests.constants_test.KscanConstantsTests.test_kscan__value_overlap)
Ensures no unexpected KSCAN constant values overlap. ... ok
----------------------------------------------------------------------
Ran 11 tests in 0.001s
OK
loading pygame.tests.controller_test
test_get_count (pygame.tests.controller_test.ControllerModuleTest.test_get_count) ... ok
test_get_eventstate (pygame.tests.controller_test.ControllerModuleTest.test_get_eventstate) ... ok
test_get_init (pygame.tests.controller_test.ControllerModuleTest.test_get_init) ... ok
test_init (pygame.tests.controller_test.ControllerModuleTest.test_init) ... ok
test_init__multiple (pygame.tests.controller_test.ControllerModuleTest.test_init__multiple) ... ok
test_is_controller (pygame.tests.controller_test.ControllerModuleTest.test_is_controller) ... ok
test_name_forindex (pygame.tests.controller_test.ControllerModuleTest.test_name_forindex) ... ok
test_quit (pygame.tests.controller_test.ControllerModuleTest.test_quit) ... ok
test_quit__multiple (pygame.tests.controller_test.ControllerModuleTest.test_quit__multiple) ... ok
test__auto_init (pygame.tests.controller_test.ControllerTypeTest.test__auto_init) ... skipped 'No controller connected'
test_as_joystick (pygame.tests.controller_test.ControllerTypeTest.test_as_joystick) ... skipped 'No controller connected'
test_construction (pygame.tests.controller_test.ControllerTypeTest.test_construction) ... skipped 'No controller connected'
test_from_joystick (pygame.tests.controller_test.ControllerTypeTest.test_from_joystick) ... skipped 'No controller connected'
test_get_init (pygame.tests.controller_test.ControllerTypeTest.test_get_init) ... skipped 'No controller connected'
test_get_mapping (pygame.tests.controller_test.ControllerTypeTest.test_get_mapping) ... skipped 'No controller connected'
test_set_mapping (pygame.tests.controller_test.ControllerTypeTest.test_set_mapping) ... skipped 'No controller connected'
----------------------------------------------------------------------
Ran 16 tests in 0.042s
OK (skipped=7)
loading pygame.tests.cursors_test
test_Cursor (pygame.tests.cursors_test.CursorsModuleTest.test_Cursor)
Ensure that the cursor object parses information properly ... ok
test_compile (pygame.tests.cursors_test.CursorsModuleTest.test_compile) ... ok
test_load_xbm (pygame.tests.cursors_test.CursorsModuleTest.test_load_xbm) ... ok
----------------------------------------------------------------------
Ran 3 tests in 0.004s
OK
loading pygame.tests.display_test
test_Info (pygame.tests.display_test.DisplayModuleTest.test_Info) ... ok
test_caption_unicode (pygame.tests.display_test.DisplayModuleTest.test_caption_unicode) ... ok
test_flip (pygame.tests.display_test.DisplayModuleTest.test_flip) ... ok
test_get_active (pygame.tests.display_test.DisplayModuleTest.test_get_active)
Test the get_active function ... ok
test_get_active_iconify (pygame.tests.display_test.DisplayModuleTest.test_get_active_iconify)
Test the get_active function after an iconify ... skipped 'requires the SDL_VIDEODRIVER to be a non dummy value'
test_get_caption (pygame.tests.display_test.DisplayModuleTest.test_get_caption) ... ok
test_get_driver (pygame.tests.display_test.DisplayModuleTest.test_get_driver) ... ok
test_get_init (pygame.tests.display_test.DisplayModuleTest.test_get_init)
Ensures the module's initialization state can be retrieved. ... ok
test_get_num_displays (pygame.tests.display_test.DisplayModuleTest.test_get_num_displays) ... ok
test_get_surface (pygame.tests.display_test.DisplayModuleTest.test_get_surface)
Ensures get_surface gets the current display surface. ... skipped 'SDL2 issues'
test_get_surface__mode_not_set (pygame.tests.display_test.DisplayModuleTest.test_get_surface__mode_not_set)
Ensures get_surface handles the display mode not being set. ... ok
test_get_wm_info (pygame.tests.display_test.DisplayModuleTest.test_get_wm_info) ... ok
test_gl_get_attribute (pygame.tests.display_test.DisplayModuleTest.test_gl_get_attribute) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER'
test_gl_get_attribute_kwargs (pygame.tests.display_test.DisplayModuleTest.test_gl_get_attribute_kwargs) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER'
test_gl_set_attribute (pygame.tests.display_test.DisplayModuleTest.test_gl_set_attribute) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER'
test_gl_set_attribute_kwargs (pygame.tests.display_test.DisplayModuleTest.test_gl_set_attribute_kwargs) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER'
test_iconify (pygame.tests.display_test.DisplayModuleTest.test_iconify) ... skipped 'iconify is only supported on some video drivers/platforms'
test_init (pygame.tests.display_test.DisplayModuleTest.test_init)
Ensures the module is initialized after init called. ... ok
test_init__multiple (pygame.tests.display_test.DisplayModuleTest.test_init__multiple)
Ensures the module is initialized after multiple init calls. ... ok
test_list_modes (pygame.tests.display_test.DisplayModuleTest.test_list_modes) ... ok
test_mode_ok (pygame.tests.display_test.DisplayModuleTest.test_mode_ok) ... ok
test_mode_ok_fullscreen (pygame.tests.display_test.DisplayModuleTest.test_mode_ok_fullscreen) ... ok
test_mode_ok_scaled (pygame.tests.display_test.DisplayModuleTest.test_mode_ok_scaled) ... ok
test_quit (pygame.tests.display_test.DisplayModuleTest.test_quit)
Ensures the module is not initialized after quit called. ... ok
test_quit__multiple (pygame.tests.display_test.DisplayModuleTest.test_quit__multiple)
Ensures the module is not initialized after multiple quit calls. ... ok
test_screensaver_support (pygame.tests.display_test.DisplayModuleTest.test_screensaver_support) ... ok
test_set_caption (pygame.tests.display_test.DisplayModuleTest.test_set_caption) ... ok
test_set_caption_kwargs (pygame.tests.display_test.DisplayModuleTest.test_set_caption_kwargs) ... ok
test_set_gamma (pygame.tests.display_test.DisplayModuleTest.test_set_gamma) ... skipped 'Needs a not dummy videodriver'
test_set_gamma__tuple (pygame.tests.display_test.DisplayModuleTest.test_set_gamma__tuple) ... skipped 'Needs a not dummy videodriver'
test_set_gamma_ramp (pygame.tests.display_test.DisplayModuleTest.test_set_gamma_ramp) ... ok
test_set_mode_kwargs (pygame.tests.display_test.DisplayModuleTest.test_set_mode_kwargs) ... ok
test_set_mode_scaled (pygame.tests.display_test.DisplayModuleTest.test_set_mode_scaled) ... ok
test_set_mode_unscaled (pygame.tests.display_test.DisplayModuleTest.test_set_mode_unscaled)
Ensures a window created with SCALED can become smaller. ... ok
test_set_mode_vector2 (pygame.tests.display_test.DisplayModuleTest.test_set_mode_vector2) ... ok
test_set_palette (pygame.tests.display_test.DisplayModuleTest.test_set_palette) ... skipped 'set_palette() not supported in SDL2'
test_set_palette_kwargs (pygame.tests.display_test.DisplayModuleTest.test_set_palette_kwargs) ... skipped 'set_palette() not supported in SDL2'
test_toggle_fullscreen (pygame.tests.display_test.DisplayModuleTest.test_toggle_fullscreen)
Test for toggle fullscreen ... skipped 'requires the SDL_VIDEODRIVER to be non dummy'
test_update_args (pygame.tests.display_test.DisplayUpdateTest.test_update_args)
updates the display using the args as a rect. ... ok
test_update_incorrect_args (pygame.tests.display_test.DisplayUpdateTest.test_update_incorrect_args)
raises a ValueError when inputs are wrong. ... ok
test_update_negative (pygame.tests.display_test.DisplayUpdateTest.test_update_negative)
takes rects with negative values. ... ok
test_update_no_args (pygame.tests.display_test.DisplayUpdateTest.test_update_no_args)
does NOT update the display. ... ok
test_update_no_init (pygame.tests.display_test.DisplayUpdateTest.test_update_no_init)
raises a pygame.error. ... ok
test_update_none (pygame.tests.display_test.DisplayUpdateTest.test_update_none)
does NOT update the display. ... ok
test_update_none_skipped (pygame.tests.display_test.DisplayUpdateTest.test_update_none_skipped)
None is skipped inside sequences. ... ok
test_update_sequence (pygame.tests.display_test.DisplayUpdateTest.test_update_sequence)
only updates the part of the display given by the rects. ... ok
test_x11_set_mode_crash_gh1654 (pygame.tests.display_test.X11CrashTest.test_x11_set_mode_crash_gh1654) ... ok
----------------------------------------------------------------------
Ran 47 tests in 0.089s
OK (skipped=12)
loading pygame.tests.docs_test
test_doc_import_works (pygame.tests.docs_test.DocsIncludedTest.test_doc_import_works) ... ok
test_docs_command (pygame.tests.docs_test.DocsIncludedTest.test_docs_command) ... skipped 'Docs not required for local builds'
test_docs_included (pygame.tests.docs_test.DocsIncludedTest.test_docs_included) ... skipped 'Docs not required for local builds'
----------------------------------------------------------------------
Ran 3 tests in 0.002s
OK (skipped=2)
loading pygame.tests.draw_test
test_aaline__arg_invalid_types (pygame.tests.draw_test.DrawAALineTest.test_aaline__arg_invalid_types)
Ensures draw aaline detects invalid arg types. ... ok
test_aaline__args (pygame.tests.draw_test.DrawAALineTest.test_aaline__args)
Ensures draw aaline accepts the correct args. ... ok
test_aaline__args_and_kwargs (pygame.tests.draw_test.DrawAALineTest.test_aaline__args_and_kwargs)
Ensures draw aaline accepts a combination of args/kwargs ... ok
test_aaline__args_missing (pygame.tests.draw_test.DrawAALineTest.test_aaline__args_missing)
Ensures draw aaline detects any missing required args. ... ok
test_aaline__args_without_blend (pygame.tests.draw_test.DrawAALineTest.test_aaline__args_without_blend)
Ensures draw aaline accepts the args without a blend. ... ok
test_aaline__blend_warning (pygame.tests.draw_test.DrawAALineTest.test_aaline__blend_warning)
From pygame 2, blend=False should raise DeprecationWarning. ... ok
test_aaline__bounding_rect (pygame.tests.draw_test.DrawAALineTest.test_aaline__bounding_rect)
Ensures draw aaline returns the correct bounding rect. ... ok
test_aaline__color (pygame.tests.draw_test.DrawAALineTest.test_aaline__color)
Tests if the aaline drawn is the correct color. ... ok
test_aaline__gaps (pygame.tests.draw_test.DrawAALineTest.test_aaline__gaps)
Tests if the aaline drawn contains any gaps. ... ok
test_aaline__invalid_color_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__invalid_color_formats)
Ensures draw aaline handles invalid color formats correctly. ... ok
test_aaline__invalid_end_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__invalid_end_pos_formats)
Ensures draw aaline handles invalid end_pos formats correctly. ... ok
test_aaline__invalid_start_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__invalid_start_pos_formats)
Ensures draw aaline handles invalid start_pos formats correctly. ... ok
test_aaline__kwarg_invalid_name (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwarg_invalid_name)
Ensures draw aaline detects invalid kwarg names. ... ok
test_aaline__kwarg_invalid_types (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwarg_invalid_types)
Ensures draw aaline detects invalid kwarg types. ... ok
test_aaline__kwargs (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwargs)
Ensures draw aaline accepts the correct kwargs ... ok
test_aaline__kwargs_missing (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwargs_missing)
Ensures draw aaline detects any missing required kwargs. ... ok
test_aaline__kwargs_order_independent (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwargs_order_independent)
Ensures draw aaline's kwargs are not order dependent. ... ok
test_aaline__surface_clip (pygame.tests.draw_test.DrawAALineTest.test_aaline__surface_clip)
Ensures draw aaline respects a surface's clip area. ... ok
test_aaline__valid_color_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_color_formats)
Ensures draw aaline accepts different color formats. ... ok
test_aaline__valid_end_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_end_pos_formats)
Ensures draw aaline accepts different end_pos formats. ... ok
test_aaline__valid_start_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_start_pos_formats)
Ensures draw aaline accepts different start_pos formats. ... ok
test_aaline_endianness (pygame.tests.draw_test.DrawAALineTest.test_aaline_endianness)
test color component order ... ok
test_anti_aliasing_at_and_outside_the_border (pygame.tests.draw_test.DrawAALineTest.test_anti_aliasing_at_and_outside_the_border)
Ensures antialiasing works correct at a surface's borders. ... ok
test_anti_aliasing_float_coordinates (pygame.tests.draw_test.DrawAALineTest.test_anti_aliasing_float_coordinates)
Float coordinates should be blended smoothly. ... ok
test_short_line_anti_aliasing (pygame.tests.draw_test.DrawAALineTest.test_short_line_anti_aliasing) ... ok
test_short_non_antialiased_lines (pygame.tests.draw_test.DrawAALineTest.test_short_non_antialiased_lines)
test very short not anti aliased lines in all directions. ... ok
test_aalines__arg_invalid_types (pygame.tests.draw_test.DrawAALinesTest.test_aalines__arg_invalid_types)
Ensures draw aalines detects invalid arg types. ... ok
test_aalines__args (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args)
Ensures draw aalines accepts the correct args. ... ok
test_aalines__args_and_kwargs (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args_and_kwargs)
Ensures draw aalines accepts a combination of args/kwargs ... ok
test_aalines__args_missing (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args_missing)
Ensures draw aalines detects any missing required args. ... ok
test_aalines__args_without_blend (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args_without_blend)
Ensures draw aalines accepts the args without a blend. ... ok
test_aalines__blend_warning (pygame.tests.draw_test.DrawAALinesTest.test_aalines__blend_warning)
From pygame 2, blend=False should raise DeprecationWarning. ... ok
test_aalines__bounding_rect (pygame.tests.draw_test.DrawAALinesTest.test_aalines__bounding_rect)
Ensures draw aalines returns the correct bounding rect. ... ok
test_aalines__color (pygame.tests.draw_test.DrawAALinesTest.test_aalines__color)
Tests if the aalines drawn are the correct color. ... ok
test_aalines__gaps (pygame.tests.draw_test.DrawAALinesTest.test_aalines__gaps)
Tests if the aalines drawn contain any gaps. ... ok
test_aalines__invalid_color_formats (pygame.tests.draw_test.DrawAALinesTest.test_aalines__invalid_color_formats)
Ensures draw aalines handles invalid color formats correctly. ... ok
test_aalines__invalid_points_formats (pygame.tests.draw_test.DrawAALinesTest.test_aalines__invalid_points_formats)
Ensures draw aalines handles invalid points formats correctly. ... ok
test_aalines__invalid_points_values (pygame.tests.draw_test.DrawAALinesTest.test_aalines__invalid_points_values)
Ensures draw aalines handles invalid points values correctly. ... ok
test_aalines__kwarg_invalid_name (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwarg_invalid_name)
Ensures draw aalines detects invalid kwarg names. ... ok
test_aalines__kwarg_invalid_types (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwarg_invalid_types)
Ensures draw aalines detects invalid kwarg types. ... ok
test_aalines__kwargs (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwargs)
Ensures draw aalines accepts the correct kwargs. ... ok
test_aalines__kwargs_missing (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwargs_missing)
Ensures draw aalines detects any missing required kwargs. ... ok
test_aalines__kwargs_order_independent (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwargs_order_independent)
Ensures draw aalines's kwargs are not order dependent. ... ok
test_aalines__surface_clip (pygame.tests.draw_test.DrawAALinesTest.test_aalines__surface_clip)
Ensures draw aalines respects a surface's clip area. ... ok
test_aalines__valid_closed_values (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_closed_values)
Ensures draw aalines accepts different closed values. ... ok
test_aalines__valid_color_formats (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_color_formats)
Ensures draw aalines accepts different color formats. ... ok
test_aalines__valid_points_format (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_points_format)
Ensures draw aalines accepts different points formats. ... ok
test_arc (pygame.tests.draw_test.DrawArcTest.test_arc)
Ensure draw arc works correctly. ... ok
test_arc__arg_invalid_types (pygame.tests.draw_test.DrawArcTest.test_arc__arg_invalid_types)
Ensures draw arc detects invalid arg types. ... ok
test_arc__args (pygame.tests.draw_test.DrawArcTest.test_arc__args)
Ensures draw arc accepts the correct args. ... ok
test_arc__args_and_kwargs (pygame.tests.draw_test.DrawArcTest.test_arc__args_and_kwargs)
Ensures draw arc accepts a combination of args/kwargs ... ok
test_arc__args_missing (pygame.tests.draw_test.DrawArcTest.test_arc__args_missing)
Ensures draw arc detects any missing required args. ... ok
test_arc__args_with_negative_width (pygame.tests.draw_test.DrawArcTest.test_arc__args_with_negative_width)
Ensures draw arc accepts the args with negative width. ... ok
test_arc__args_with_width_gt_radius (pygame.tests.draw_test.DrawArcTest.test_arc__args_with_width_gt_radius)
Ensures draw arc accepts the args with ... ok
test_arc__args_without_width (pygame.tests.draw_test.DrawArcTest.test_arc__args_without_width)
Ensures draw arc accepts the args without a width. ... ok
test_arc__bounding_rect (pygame.tests.draw_test.DrawArcTest.test_arc__bounding_rect)
Ensures draw arc returns the correct bounding rect. ... ok
test_arc__invalid_color_formats (pygame.tests.draw_test.DrawArcTest.test_arc__invalid_color_formats)
Ensures draw arc handles invalid color formats correctly. ... ok
test_arc__kwarg_invalid_name (pygame.tests.draw_test.DrawArcTest.test_arc__kwarg_invalid_name)
Ensures draw arc detects invalid kwarg names. ... ok
test_arc__kwarg_invalid_types (pygame.tests.draw_test.DrawArcTest.test_arc__kwarg_invalid_types)
Ensures draw arc detects invalid kwarg types. ... ok
test_arc__kwargs (pygame.tests.draw_test.DrawArcTest.test_arc__kwargs)
Ensures draw arc accepts the correct kwargs ... ok
test_arc__kwargs_missing (pygame.tests.draw_test.DrawArcTest.test_arc__kwargs_missing)
Ensures draw arc detects any missing required kwargs. ... ok
test_arc__kwargs_order_independent (pygame.tests.draw_test.DrawArcTest.test_arc__kwargs_order_independent)
Ensures draw arc's kwargs are not order dependent. ... ok
test_arc__surface_clip (pygame.tests.draw_test.DrawArcTest.test_arc__surface_clip)
Ensures draw arc respects a surface's clip area. ... ok
test_arc__valid_color_formats (pygame.tests.draw_test.DrawArcTest.test_arc__valid_color_formats)
Ensures draw arc accepts different color formats. ... ok
test_arc__valid_rect_formats (pygame.tests.draw_test.DrawArcTest.test_arc__valid_rect_formats)
Ensures draw arc accepts different rect formats. ... ok
test_arc__valid_start_angle_values (pygame.tests.draw_test.DrawArcTest.test_arc__valid_start_angle_values)
Ensures draw arc accepts different start_angle values. ... ok
test_arc__valid_stop_angle_values (pygame.tests.draw_test.DrawArcTest.test_arc__valid_stop_angle_values)
Ensures draw arc accepts different stop_angle values. ... ok
test_arc__valid_width_values (pygame.tests.draw_test.DrawArcTest.test_arc__valid_width_values)
Ensures draw arc accepts different width values. ... ok
test_circle__arg_invalid_types (pygame.tests.draw_test.DrawCircleTest.test_circle__arg_invalid_types)
Ensures draw circle detects invalid arg types. ... ok
test_circle__args (pygame.tests.draw_test.DrawCircleTest.test_circle__args)
Ensures draw circle accepts the correct args. ... ok
test_circle__args_and_kwargs (pygame.tests.draw_test.DrawCircleTest.test_circle__args_and_kwargs)
Ensures draw circle accepts a combination of args/kwargs ... ok
test_circle__args_missing (pygame.tests.draw_test.DrawCircleTest.test_circle__args_missing)
Ensures draw circle detects any missing required args. ... ok
test_circle__args_with_negative_width (pygame.tests.draw_test.DrawCircleTest.test_circle__args_with_negative_width)
Ensures draw circle accepts the args with negative width. ... ok
test_circle__args_with_width_gt_radius (pygame.tests.draw_test.DrawCircleTest.test_circle__args_with_width_gt_radius)
Ensures draw circle accepts the args with width > radius. ... ok
test_circle__args_without_width (pygame.tests.draw_test.DrawCircleTest.test_circle__args_without_width)
Ensures draw circle accepts the args without a width and ... ok
test_circle__bounding_rect (pygame.tests.draw_test.DrawCircleTest.test_circle__bounding_rect)
Ensures draw circle returns the correct bounding rect. ... ok
test_circle__diameter (pygame.tests.draw_test.DrawCircleTest.test_circle__diameter)
Ensures draw circle is twice size of radius high and wide. ... ok
test_circle__floats (pygame.tests.draw_test.DrawCircleTest.test_circle__floats)
Ensure that floats are accepted. ... ok
test_circle__invalid_color_formats (pygame.tests.draw_test.DrawCircleTest.test_circle__invalid_color_formats)
Ensures draw circle handles invalid color formats correctly. ... ok
test_circle__kwarg_invalid_name (pygame.tests.draw_test.DrawCircleTest.test_circle__kwarg_invalid_name)
Ensures draw circle detects invalid kwarg names. ... ok
test_circle__kwarg_invalid_types (pygame.tests.draw_test.DrawCircleTest.test_circle__kwarg_invalid_types)
Ensures draw circle detects invalid kwarg types. ... ok
test_circle__kwargs (pygame.tests.draw_test.DrawCircleTest.test_circle__kwargs)
Ensures draw circle accepts the correct kwargs ... ok
test_circle__kwargs_missing (pygame.tests.draw_test.DrawCircleTest.test_circle__kwargs_missing)
Ensures draw circle detects any missing required kwargs. ... ok
test_circle__kwargs_order_independent (pygame.tests.draw_test.DrawCircleTest.test_circle__kwargs_order_independent)
Ensures draw circle's kwargs are not order dependent. ... ok
test_circle__surface_clip (pygame.tests.draw_test.DrawCircleTest.test_circle__surface_clip)
Ensures draw circle respects a surface's clip area. ... ok
test_circle__valid_center_formats (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_center_formats)
Ensures draw circle accepts different center formats. ... ok
test_circle__valid_color_formats (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_color_formats)
Ensures draw circle accepts different color formats. ... ok
test_circle__valid_radius_values (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_radius_values)
Ensures draw circle accepts different radius values. ... ok
test_circle__valid_width_values (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_width_values)
Ensures draw circle accepts different width values. ... ok
test_circle_negative_radius (pygame.tests.draw_test.DrawCircleTest.test_circle_negative_radius)
Ensures negative radius circles return zero sized bounding rect. ... ok
test_circle_shape (pygame.tests.draw_test.DrawCircleTest.test_circle_shape)
Ensures there are no holes in the circle, and no overdrawing. ... ok
test_circle_zero_radius (pygame.tests.draw_test.DrawCircleTest.test_circle_zero_radius)
Ensures zero radius circles does not draw a center pixel. ... ok
test_x_bounds (pygame.tests.draw_test.DrawCircleTest.test_x_bounds)
ensures a circle is drawn properly when there is a negative x, or a big x. ... ok
test_ellipse (pygame.tests.draw_test.DrawEllipseTest.test_ellipse)
Tests ellipses of differing sizes on surfaces of differing sizes. ... ok
test_ellipse__1_pixel_height (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_height)
Ensures an ellipse with a height of 1 is drawn correctly. ... ok
test_ellipse__1_pixel_height_spanning_surface (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_height_spanning_surface)
Ensures an ellipse with a height of 1 is drawn correctly ... ok
test_ellipse__1_pixel_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_width)
Ensures an ellipse with a width of 1 is drawn correctly. ... ok
test_ellipse__1_pixel_width_and_height (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_width_and_height)
Ensures an ellipse with a width and height of 1 is drawn correctly. ... ok
test_ellipse__1_pixel_width_spanning_surface (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_width_spanning_surface)
Ensures an ellipse with a width of 1 is drawn correctly ... ok
test_ellipse__arg_invalid_types (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__arg_invalid_types)
Ensures draw ellipse detects invalid arg types. ... ok
test_ellipse__args (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args)
Ensures draw ellipse accepts the correct args. ... ok
test_ellipse__args_and_kwargs (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_and_kwargs)
Ensures draw ellipse accepts a combination of args/kwargs ... ok
test_ellipse__args_missing (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_missing)
Ensures draw ellipse detects any missing required args. ... ok
test_ellipse__args_with_negative_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_with_negative_width)
Ensures draw ellipse accepts the args with negative width. ... ok
test_ellipse__args_with_width_gt_radius (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_with_width_gt_radius)
Ensures draw ellipse accepts the args with ... ok
test_ellipse__args_without_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_without_width)
Ensures draw ellipse accepts the args without a width. ... ok
test_ellipse__big_ellipse (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__big_ellipse)
Test for big ellipse that could overflow in algorithm ... ok
test_ellipse__bounding_rect (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__bounding_rect)
Ensures draw ellipse returns the correct bounding rect. ... ok
test_ellipse__invalid_color_formats (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__invalid_color_formats)
Ensures draw ellipse handles invalid color formats correctly. ... ok
test_ellipse__kwarg_invalid_name (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwarg_invalid_name)
Ensures draw ellipse detects invalid kwarg names. ... ok
test_ellipse__kwarg_invalid_types (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwarg_invalid_types)
Ensures draw ellipse detects invalid kwarg types. ... ok
test_ellipse__kwargs (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwargs)
Ensures draw ellipse accepts the correct kwargs ... ok
test_ellipse__kwargs_missing (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwargs_missing)
Ensures draw ellipse detects any missing required kwargs. ... ok
test_ellipse__kwargs_order_independent (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwargs_order_independent)
Ensures draw ellipse's kwargs are not order dependent. ... ok
test_ellipse__max_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__max_width)
Ensures an ellipse with max width (and greater) is drawn correctly. ... ok
test_ellipse__no_holes (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__no_holes) ... ok
test_ellipse__surface_clip (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__surface_clip)
Ensures draw ellipse respects a surface's clip area. ... ok
test_ellipse__thick_line (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__thick_line)
Ensures a thick lined ellipse is drawn correctly. ... ok
test_ellipse__valid_color_formats (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__valid_color_formats)
Ensures draw ellipse accepts different color formats. ... ok
test_ellipse__valid_rect_formats (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__valid_rect_formats)
Ensures draw ellipse accepts different rect formats. ... ok
test_ellipse__valid_width_values (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__valid_width_values)
Ensures draw ellipse accepts different width values. ... ok
test_line (pygame.tests.draw_test.DrawLineTest.test_line) ... ok
test_line__arg_invalid_types (pygame.tests.draw_test.DrawLineTest.test_line__arg_invalid_types)
Ensures draw line detects invalid arg types. ... ok
test_line__args (pygame.tests.draw_test.DrawLineTest.test_line__args)
Ensures draw line accepts the correct args. ... ok
test_line__args_and_kwargs (pygame.tests.draw_test.DrawLineTest.test_line__args_and_kwargs)
Ensures draw line accepts a combination of args/kwargs ... ok
test_line__args_missing (pygame.tests.draw_test.DrawLineTest.test_line__args_missing)
Ensures draw line detects any missing required args. ... ok
test_line__args_without_width (pygame.tests.draw_test.DrawLineTest.test_line__args_without_width)
Ensures draw line accepts the args without a width. ... ok
test_line__bounding_rect (pygame.tests.draw_test.DrawLineTest.test_line__bounding_rect)
Ensures draw line returns the correct bounding rect. ... ok
test_line__color (pygame.tests.draw_test.DrawLineTest.test_line__color)
Tests if the line drawn is the correct color. ... ok
test_line__color_with_thickness (pygame.tests.draw_test.DrawLineTest.test_line__color_with_thickness)
Ensures a thick line is drawn using the correct color. ... ok
test_line__gaps (pygame.tests.draw_test.DrawLineTest.test_line__gaps)
Tests if the line drawn contains any gaps. ... ok
test_line__gaps_with_thickness (pygame.tests.draw_test.DrawLineTest.test_line__gaps_with_thickness)
Ensures a thick line is drawn without any gaps. ... ok
test_line__invalid_color_formats (pygame.tests.draw_test.DrawLineTest.test_line__invalid_color_formats)
Ensures draw line handles invalid color formats correctly. ... ok
test_line__invalid_end_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__invalid_end_pos_formats)
Ensures draw line handles invalid end_pos formats correctly. ... ok
test_line__invalid_start_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__invalid_start_pos_formats)
Ensures draw line handles invalid start_pos formats correctly. ... ok
test_line__kwarg_invalid_name (pygame.tests.draw_test.DrawLineTest.test_line__kwarg_invalid_name)
Ensures draw line detects invalid kwarg names. ... ok
test_line__kwarg_invalid_types (pygame.tests.draw_test.DrawLineTest.test_line__kwarg_invalid_types)
Ensures draw line detects invalid kwarg types. ... ok
test_line__kwargs (pygame.tests.draw_test.DrawLineTest.test_line__kwargs)
Ensures draw line accepts the correct kwargs ... ok
test_line__kwargs_missing (pygame.tests.draw_test.DrawLineTest.test_line__kwargs_missing)
Ensures draw line detects any missing required kwargs. ... ok
test_line__kwargs_order_independent (pygame.tests.draw_test.DrawLineTest.test_line__kwargs_order_independent)
Ensures draw line's kwargs are not order dependent. ... ok
test_line__surface_clip (pygame.tests.draw_test.DrawLineTest.test_line__surface_clip)
Ensures draw line respects a surface's clip area. ... ok
test_line__valid_color_formats (pygame.tests.draw_test.DrawLineTest.test_line__valid_color_formats)
Ensures draw line accepts different color formats. ... ok
test_line__valid_end_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__valid_end_pos_formats)
Ensures draw line accepts different end_pos formats. ... ok
test_line__valid_start_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__valid_start_pos_formats)
Ensures draw line accepts different start_pos formats. ... ok
test_line__valid_width_values (pygame.tests.draw_test.DrawLineTest.test_line__valid_width_values)
Ensures draw line accepts different width values. ... ok
test_line_endianness (pygame.tests.draw_test.DrawLineTest.test_line_endianness)
test color component order ... ok
test_line_for_gaps (pygame.tests.draw_test.DrawLineTest.test_line_for_gaps) ... ok
test_lines__arg_invalid_types (pygame.tests.draw_test.DrawLinesTest.test_lines__arg_invalid_types)
Ensures draw lines detects invalid arg types. ... ok
test_lines__args (pygame.tests.draw_test.DrawLinesTest.test_lines__args)
Ensures draw lines accepts the correct args. ... ok
test_lines__args_and_kwargs (pygame.tests.draw_test.DrawLinesTest.test_lines__args_and_kwargs)
Ensures draw lines accepts a combination of args/kwargs ... ok
test_lines__args_missing (pygame.tests.draw_test.DrawLinesTest.test_lines__args_missing)
Ensures draw lines detects any missing required args. ... ok
test_lines__args_without_width (pygame.tests.draw_test.DrawLinesTest.test_lines__args_without_width)
Ensures draw lines accepts the args without a width. ... ok
test_lines__bounding_rect (pygame.tests.draw_test.DrawLinesTest.test_lines__bounding_rect)
Ensures draw lines returns the correct bounding rect. ... ok
test_lines__color (pygame.tests.draw_test.DrawLinesTest.test_lines__color)
Tests if the lines drawn are the correct color. ... ok
test_lines__color_with_thickness (pygame.tests.draw_test.DrawLinesTest.test_lines__color_with_thickness)
Ensures thick lines are drawn using the correct color. ... ok
test_lines__gaps (pygame.tests.draw_test.DrawLinesTest.test_lines__gaps)
Tests if the lines drawn contain any gaps. ... ok
test_lines__gaps_with_thickness (pygame.tests.draw_test.DrawLinesTest.test_lines__gaps_with_thickness)
Ensures thick lines are drawn without any gaps. ... ok
test_lines__invalid_color_formats (pygame.tests.draw_test.DrawLinesTest.test_lines__invalid_color_formats)
Ensures draw lines handles invalid color formats correctly. ... ok
test_lines__invalid_points_formats (pygame.tests.draw_test.DrawLinesTest.test_lines__invalid_points_formats)
Ensures draw lines handles invalid points formats correctly. ... ok
test_lines__invalid_points_values (pygame.tests.draw_test.DrawLinesTest.test_lines__invalid_points_values)
Ensures draw lines handles invalid points values correctly. ... ok
test_lines__kwarg_invalid_name (pygame.tests.draw_test.DrawLinesTest.test_lines__kwarg_invalid_name)
Ensures draw lines detects invalid kwarg names. ... ok
test_lines__kwarg_invalid_types (pygame.tests.draw_test.DrawLinesTest.test_lines__kwarg_invalid_types)
Ensures draw lines detects invalid kwarg types. ... ok
test_lines__kwargs (pygame.tests.draw_test.DrawLinesTest.test_lines__kwargs)
Ensures draw lines accepts the correct kwargs ... ok
test_lines__kwargs_missing (pygame.tests.draw_test.DrawLinesTest.test_lines__kwargs_missing)
Ensures draw lines detects any missing required kwargs. ... ok
test_lines__kwargs_order_independent (pygame.tests.draw_test.DrawLinesTest.test_lines__kwargs_order_independent)
Ensures draw lines's kwargs are not order dependent. ... ok
test_lines__surface_clip (pygame.tests.draw_test.DrawLinesTest.test_lines__surface_clip)
Ensures draw lines respects a surface's clip area. ... ok
test_lines__valid_closed_values (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_closed_values)
Ensures draw lines accepts different closed values. ... ok
test_lines__valid_color_formats (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_color_formats)
Ensures draw lines accepts different color formats. ... ok
test_lines__valid_points_format (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_points_format)
Ensures draw lines accepts different points formats. ... ok
test_lines__valid_width_values (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_width_values)
Ensures draw lines accepts different width values. ... ok
test_color_validation (pygame.tests.draw_test.DrawModuleTest.test_color_validation) ... ok
test_path_data_validation (pygame.tests.draw_test.DrawModuleTest.test_path_data_validation)
Test validation of multi-point drawing methods. ... ok
test_1_pixel_high_or_wide_shapes (pygame.tests.draw_test.DrawPolygonTest.test_1_pixel_high_or_wide_shapes) ... ok
test_draw_diamond (pygame.tests.draw_test.DrawPolygonTest.test_draw_diamond) ... ok
test_draw_square (pygame.tests.draw_test.DrawPolygonTest.test_draw_square) ... ok
test_draw_symetric_cross (pygame.tests.draw_test.DrawPolygonTest.test_draw_symetric_cross)
non-regression on issue #234 : x and y where handled inconsistently. ... ok
test_illumine_shape (pygame.tests.draw_test.DrawPolygonTest.test_illumine_shape)
non-regression on issue #313 ... ok
test_invalid_points (pygame.tests.draw_test.DrawPolygonTest.test_invalid_points) ... ok
test_polygon__arg_invalid_types (pygame.tests.draw_test.DrawPolygonTest.test_polygon__arg_invalid_types)
Ensures draw polygon detects invalid arg types. ... ok
test_polygon__args (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args)
Ensures draw polygon accepts the correct args. ... ok
test_polygon__args_and_kwargs (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args_and_kwargs)
Ensures draw polygon accepts a combination of args/kwargs ... ok
test_polygon__args_missing (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args_missing)
Ensures draw polygon detects any missing required args. ... ok
test_polygon__args_without_width (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args_without_width)
Ensures draw polygon accepts the args without a width. ... ok
test_polygon__bounding_rect (pygame.tests.draw_test.DrawPolygonTest.test_polygon__bounding_rect)
Ensures draw polygon returns the correct bounding rect. ... ok
test_polygon__invalid_color_formats (pygame.tests.draw_test.DrawPolygonTest.test_polygon__invalid_color_formats)
Ensures draw polygon handles invalid color formats correctly. ... ok
test_polygon__invalid_points_formats (pygame.tests.draw_test.DrawPolygonTest.test_polygon__invalid_points_formats)
Ensures draw polygon handles invalid points formats correctly. ... ok
test_polygon__invalid_points_values (pygame.tests.draw_test.DrawPolygonTest.test_polygon__invalid_points_values)
Ensures draw polygon handles invalid points values correctly. ... ok
test_polygon__kwarg_invalid_name (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwarg_invalid_name)
Ensures draw polygon detects invalid kwarg names. ... ok
test_polygon__kwarg_invalid_types (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwarg_invalid_types)
Ensures draw polygon detects invalid kwarg types. ... ok
test_polygon__kwargs (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwargs)
Ensures draw polygon accepts the correct kwargs ... ok
test_polygon__kwargs_missing (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwargs_missing)
Ensures draw polygon detects any missing required kwargs. ... ok
test_polygon__kwargs_order_independent (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwargs_order_independent)
Ensures draw polygon's kwargs are not order dependent. ... ok
test_polygon__surface_clip (pygame.tests.draw_test.DrawPolygonTest.test_polygon__surface_clip)
Ensures draw polygon respects a surface's clip area. ... ok
test_polygon__valid_color_formats (pygame.tests.draw_test.DrawPolygonTest.test_polygon__valid_color_formats)
Ensures draw polygon accepts different color formats. ... ok
test_polygon__valid_points_format (pygame.tests.draw_test.DrawPolygonTest.test_polygon__valid_points_format)
Ensures draw polygon accepts different points formats. ... ok
test_polygon__valid_width_values (pygame.tests.draw_test.DrawPolygonTest.test_polygon__valid_width_values)
Ensures draw polygon accepts different width values. ... ok
test_polygon_large_coords_3989 (pygame.tests.draw_test.DrawPolygonTest.test_polygon_large_coords_3989)
Ensures draw polygon works correctly with large points. ... ok
test_rect__arg_invalid_types (pygame.tests.draw_test.DrawRectTest.test_rect__arg_invalid_types)
Ensures draw rect detects invalid arg types. ... ok
test_rect__args (pygame.tests.draw_test.DrawRectTest.test_rect__args)
Ensures draw rect accepts the correct args. ... ok
test_rect__args_and_kwargs (pygame.tests.draw_test.DrawRectTest.test_rect__args_and_kwargs)
Ensures draw rect accepts a combination of args/kwargs ... ok
test_rect__args_missing (pygame.tests.draw_test.DrawRectTest.test_rect__args_missing)
Ensures draw rect detects any missing required args. ... ok
test_rect__args_without_width (pygame.tests.draw_test.DrawRectTest.test_rect__args_without_width)
Ensures draw rect accepts the args without a width and borders. ... ok
test_rect__bounding_rect (pygame.tests.draw_test.DrawRectTest.test_rect__bounding_rect)
Ensures draw rect returns the correct bounding rect. ... ok
test_rect__draw_line_width (pygame.tests.draw_test.DrawRectTest.test_rect__draw_line_width) ... ok
test_rect__fill (pygame.tests.draw_test.DrawRectTest.test_rect__fill) ... ok
test_rect__invalid_color_formats (pygame.tests.draw_test.DrawRectTest.test_rect__invalid_color_formats)
Ensures draw rect handles invalid color formats correctly. ... ok
test_rect__invalid_rect_formats (pygame.tests.draw_test.DrawRectTest.test_rect__invalid_rect_formats)
Ensures draw rect handles invalid rect formats correctly. ... ok
test_rect__kwarg_invalid_name (pygame.tests.draw_test.DrawRectTest.test_rect__kwarg_invalid_name)
Ensures draw rect detects invalid kwarg names. ... ok
test_rect__kwarg_invalid_types (pygame.tests.draw_test.DrawRectTest.test_rect__kwarg_invalid_types)
Ensures draw rect detects invalid kwarg types. ... ok
test_rect__kwargs (pygame.tests.draw_test.DrawRectTest.test_rect__kwargs)
Ensures draw rect accepts the correct kwargs ... ok
test_rect__kwargs_missing (pygame.tests.draw_test.DrawRectTest.test_rect__kwargs_missing)
Ensures draw rect detects any missing required kwargs. ... ok
test_rect__kwargs_order_independent (pygame.tests.draw_test.DrawRectTest.test_rect__kwargs_order_independent)
Ensures draw rect's kwargs are not order dependent. ... ok
test_rect__one_pixel_lines (pygame.tests.draw_test.DrawRectTest.test_rect__one_pixel_lines) ... ok
test_rect__surface_clip (pygame.tests.draw_test.DrawRectTest.test_rect__surface_clip)
Ensures draw rect respects a surface's clip area. ... ok
test_rect__valid_color_formats (pygame.tests.draw_test.DrawRectTest.test_rect__valid_color_formats)
Ensures draw rect accepts different color formats. ... ok
test_rect__valid_rect_formats (pygame.tests.draw_test.DrawRectTest.test_rect__valid_rect_formats)
Ensures draw rect accepts different rect formats. ... ok
test_rect__valid_width_values (pygame.tests.draw_test.DrawRectTest.test_rect__valid_width_values)
Ensures draw rect accepts different width values. ... ok
----------------------------------------------------------------------
Ran 217 tests in 3.071s
OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
loading pygame.tests.event_test
test_custom_type (pygame.tests.event_test.EventCustomTypeTest.test_custom_type) ... ok
test_custom_type__end_boundary (pygame.tests.event_test.EventCustomTypeTest.test_custom_type__end_boundary)
Ensure custom_type() raises error when no more custom types. ... ok
test_custom_type__reset (pygame.tests.event_test.EventCustomTypeTest.test_custom_type__reset)
Ensure custom events get 'deregistered' by quit(). ... ok
test_clear (pygame.tests.event_test.EventModuleArgsTest.test_clear) ... ok
test_get (pygame.tests.event_test.EventModuleArgsTest.test_get) ... ok
test_peek (pygame.tests.event_test.EventModuleArgsTest.test_peek) ... ok
test_clear (pygame.tests.event_test.EventModuleTest.test_clear)
Ensure clear() removes all the events on the queue. ... ok
test_clear__empty_queue (pygame.tests.event_test.EventModuleTest.test_clear__empty_queue)
Ensure clear() works correctly on an empty queue. ... ok
test_clear__event_sequence (pygame.tests.event_test.EventModuleTest.test_clear__event_sequence)
Ensure a sequence of event types can be cleared from the queue. ... ok
test_event_attribute (pygame.tests.event_test.EventModuleTest.test_event_attribute) ... ok
test_event_name (pygame.tests.event_test.EventModuleTest.test_event_name)
Ensure event_name() returns the correct event name. ... ok
test_event_name__kwargs (pygame.tests.event_test.EventModuleTest.test_event_name__kwargs)
Ensure event_name() returns the correct event name when kwargs used. ... ok
test_event_name__userevent_boundary (pygame.tests.event_test.EventModuleTest.test_event_name__userevent_boundary)
Ensures event_name() does not return 'UserEvent' for events ... ok
test_event_name__userevent_range (pygame.tests.event_test.EventModuleTest.test_event_name__userevent_range)
Ensures event_name() returns the correct name for user events. ... ok
test_event_numevents (pygame.tests.event_test.EventModuleTest.test_event_numevents)
Ensures NUMEVENTS does not exceed the maximum SDL number of events. ... ok
test_get (pygame.tests.event_test.EventModuleTest.test_get)
Ensure get() retrieves all the events on the queue. ... ok
test_get__empty_queue (pygame.tests.event_test.EventModuleTest.test_get__empty_queue)
Ensure get() works correctly on an empty queue. ... ok
test_get__event_sequence (pygame.tests.event_test.EventModuleTest.test_get__event_sequence)
Ensure get() can handle a sequence of event types. ... ok
test_get_blocked (pygame.tests.event_test.EventModuleTest.test_get_blocked)
Ensure an event's blocked state can be retrieved. ... ok
test_get_blocked__event_sequence (pygame.tests.event_test.EventModuleTest.test_get_blocked__event_sequence)
Ensure get_blocked() can handle a sequence of event types. ... ok
test_get_clears_queue (pygame.tests.event_test.EventModuleTest.test_get_clears_queue)
Ensure get() clears the event queue after a call ... ok
test_get_exclude (pygame.tests.event_test.EventModuleTest.test_get_exclude) ... ok
test_get_exclude_throw (pygame.tests.event_test.EventModuleTest.test_get_exclude_throw) ... ok
test_get_grab (pygame.tests.event_test.EventModuleTest.test_get_grab)
Ensure get_grab() works as expected ... skipped 'flaky test, and broken on 2.0.18 windows'
test_get_type (pygame.tests.event_test.EventModuleTest.test_get_type) ... ok
test_peek (pygame.tests.event_test.EventModuleTest.test_peek)
Ensure queued events can be peeked at. ... ok
test_peek__empty_queue (pygame.tests.event_test.EventModuleTest.test_peek__empty_queue)
Ensure peek() works correctly on an empty queue. ... ok
test_peek__event_sequence (pygame.tests.event_test.EventModuleTest.test_peek__event_sequence)
Ensure peek() can handle a sequence of event types. ... ok
test_poll (pygame.tests.event_test.EventModuleTest.test_poll)
Ensure poll() works as expected ... ok
test_post__and_poll (pygame.tests.event_test.EventModuleTest.test_post__and_poll)
Ensure events can be posted to the queue. ... ok
test_post_and_get_keydown (pygame.tests.event_test.EventModuleTest.test_post_and_get_keydown)
Ensure keydown events can be posted to the queue. ... ok
test_post_blocked (pygame.tests.event_test.EventModuleTest.test_post_blocked)
Test blocked events are not posted. Also test whether post() ... ok
test_post_large_user_event (pygame.tests.event_test.EventModuleTest.test_post_large_user_event) ... ok
test_pump (pygame.tests.event_test.EventModuleTest.test_pump)
Ensure pump() functions properly. ... ok
test_set_allowed (pygame.tests.event_test.EventModuleTest.test_set_allowed)
Ensure a blocked event type can be unblocked/allowed. ... ok
test_set_allowed__event_sequence (pygame.tests.event_test.EventModuleTest.test_set_allowed__event_sequence)
Ensure a sequence of blocked event types can be unblocked/allowed. ... ok
test_set_allowed_all (pygame.tests.event_test.EventModuleTest.test_set_allowed_all)
Ensure all events can be unblocked/allowed at once. ... ok
test_set_blocked (pygame.tests.event_test.EventModuleTest.test_set_blocked)
Ensure events can be blocked from the queue. ... ok
test_set_blocked__event_sequence (pygame.tests.event_test.EventModuleTest.test_set_blocked__event_sequence)
Ensure a sequence of event types can be blocked. ... ok
test_set_blocked_all (pygame.tests.event_test.EventModuleTest.test_set_blocked_all)
Ensure all events can be unblocked at once. ... ok
test_set_grab__and_get_symmetric (pygame.tests.event_test.EventModuleTest.test_set_grab__and_get_symmetric)
Ensure event grabbing can be enabled and disabled. ... skipped 'flaky test, and broken on 2.0.18 windows'
test_set_keyboard_grab_and_get_keyboard_grab (pygame.tests.event_test.EventModuleTest.test_set_keyboard_grab_and_get_keyboard_grab)
Ensure set_keyboard_grab() and get_keyboard_grab() work as expected ... skipped 'requires the SDL_VIDEODRIVER to be a non dummy value'
test_event_wait (pygame.tests.event_test.EventModuleTestsWithTiming.test_event_wait)
Ensure wait() waits for an event on the queue. ... ok
test_Event (pygame.tests.event_test.EventTypeTest.test_Event)
Ensure an Event object can be created. ... ok
test_as_str (pygame.tests.event_test.EventTypeTest.test_as_str) ... ok
test_event_bool (pygame.tests.event_test.EventTypeTest.test_event_bool) ... ok
test_event_equality (pygame.tests.event_test.EventTypeTest.test_event_equality)
Ensure that events can be compared correctly. ... ok
----------------------------------------------------------------------
Ran 47 tests in 0.802s
OK (skipped=3)
loading pygame.tests.font_test
test_SysFont (pygame.tests.font_test.FontModuleTest.test_SysFont) ... ok
test_get_default_font (pygame.tests.font_test.FontModuleTest.test_get_default_font) ... ok
test_get_fonts (pygame.tests.font_test.FontModuleTest.test_get_fonts) ... ok
test_get_fonts_returns_something (pygame.tests.font_test.FontModuleTest.test_get_fonts_returns_something) ... ok
test_get_init (pygame.tests.font_test.FontModuleTest.test_get_init) ... ok
test_get_sdl_ttf_version (pygame.tests.font_test.FontModuleTest.test_get_sdl_ttf_version) ... ok
test_init (pygame.tests.font_test.FontModuleTest.test_init) ... ok
test_issue_742 (pygame.tests.font_test.FontModuleTest.test_issue_742)
that the font background does not crash. ... ok
test_issue_font_alphablit (pygame.tests.font_test.FontModuleTest.test_issue_font_alphablit)
Check that blitting anti-aliased text doesn't ... ok
test_match_font_all_exist (pygame.tests.font_test.FontModuleTest.test_match_font_all_exist) ... ok
test_match_font_bold (pygame.tests.font_test.FontModuleTest.test_match_font_bold) ... ok
test_match_font_italic (pygame.tests.font_test.FontModuleTest.test_match_font_italic) ... ok
test_match_font_name (pygame.tests.font_test.FontModuleTest.test_match_font_name)
That match_font accepts names of various types ... ok
test_not_match_font_name (pygame.tests.font_test.FontModuleTest.test_not_match_font_name)
match_font return None when names of various types do not exist ... ok
test_quit (pygame.tests.font_test.FontModuleTest.test_quit) ... ok
test_segfault_after_reinit (pygame.tests.font_test.FontModuleTest.test_segfault_after_reinit)
Reinitialization of font module should not cause ... ok
test_render_args (pygame.tests.font_test.FontTest.test_render_args) ... ok
test_default_parameters (pygame.tests.font_test.FontTypeTest.test_default_parameters) ... ok
test_font_file_not_found (pygame.tests.font_test.FontTypeTest.test_font_file_not_found) ... ok
test_font_set_script (pygame.tests.font_test.FontTypeTest.test_font_set_script) ... ok
test_get_ascent (pygame.tests.font_test.FontTypeTest.test_get_ascent) ... ok
test_get_descent (pygame.tests.font_test.FontTypeTest.test_get_descent) ... ok
test_get_height (pygame.tests.font_test.FontTypeTest.test_get_height) ... ok
test_get_linesize (pygame.tests.font_test.FontTypeTest.test_get_linesize) ... ok
test_issue_3144 (pygame.tests.font_test.FontTypeTest.test_issue_3144) ... ok
test_load_default_font_filename (pygame.tests.font_test.FontTypeTest.test_load_default_font_filename) ... ok
test_load_default_font_filename_default (pygame.tests.font_test.FontTypeTest.test_load_default_font_filename_default) ... ok
test_load_from_file (pygame.tests.font_test.FontTypeTest.test_load_from_file) ... ok
test_load_from_file_bytes (pygame.tests.font_test.FontTypeTest.test_load_from_file_bytes) ... ok
test_load_from_file_default (pygame.tests.font_test.FontTypeTest.test_load_from_file_default) ... ok
test_load_from_file_obj (pygame.tests.font_test.FontTypeTest.test_load_from_file_obj) ... ok
test_load_from_file_obj_default (pygame.tests.font_test.FontTypeTest.test_load_from_file_obj_default) ... ok
test_load_from_file_unicode_0 (pygame.tests.font_test.FontTypeTest.test_load_from_file_unicode_0)
ASCII string as a unicode object ... ok
test_load_from_file_unicode_1 (pygame.tests.font_test.FontTypeTest.test_load_from_file_unicode_1) ... ok
test_load_from_pathlib (pygame.tests.font_test.FontTypeTest.test_load_from_pathlib) ... ok
test_load_from_pathlib_default (pygame.tests.font_test.FontTypeTest.test_load_from_pathlib_default) ... ok
test_metrics (pygame.tests.font_test.FontTypeTest.test_metrics) ... ok
test_render (pygame.tests.font_test.FontTypeTest.test_render) ... ok
test_render_ucs2_ucs4 (pygame.tests.font_test.FontTypeTest.test_render_ucs2_ucs4)
that it renders without raising if there is a new enough SDL_ttf. ... ok
test_set_italic (pygame.tests.font_test.FontTypeTest.test_set_italic) ... ok
test_set_italic_property (pygame.tests.font_test.FontTypeTest.test_set_italic_property) ... ok
test_set_strikethrough (pygame.tests.font_test.FontTypeTest.test_set_strikethrough) ... ok
test_set_strikethrough_property (pygame.tests.font_test.FontTypeTest.test_set_strikethrough_property) ... ok
test_set_underline (pygame.tests.font_test.FontTypeTest.test_set_underline) ... ok
test_set_underline_property (pygame.tests.font_test.FontTypeTest.test_set_underline_property) ... ok
test_size (pygame.tests.font_test.FontTypeTest.test_size) ... ok
----------------------------------------------------------------------
Ran 46 tests in 0.085s
OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
loading pygame.tests.freetype_test
----------------------------------------------------------------------
Ran 0 tests in 0.000s
NO TESTS RAN
loading pygame.tests.ftfont_test
test_SysFont (pygame.tests.ftfont_test.FtFontModuleTest.test_SysFont) ... ok
test_get_default_font (pygame.tests.ftfont_test.FtFontModuleTest.test_get_default_font) ... ok
test_get_fonts (pygame.tests.ftfont_test.FtFontModuleTest.test_get_fonts) ... ok
test_get_fonts_returns_something (pygame.tests.ftfont_test.FtFontModuleTest.test_get_fonts_returns_something) ... ok
test_get_init (pygame.tests.ftfont_test.FtFontModuleTest.test_get_init) ... ok
test_get_sdl_ttf_version (pygame.tests.ftfont_test.FtFontModuleTest.test_get_sdl_ttf_version) ... ok
test_init (pygame.tests.ftfont_test.FtFontModuleTest.test_init) ... ok
test_issue_742 (pygame.tests.ftfont_test.FtFontModuleTest.test_issue_742)
that the font background does not crash. ... ok
test_issue_font_alphablit (pygame.tests.ftfont_test.FtFontModuleTest.test_issue_font_alphablit)
Check that blitting anti-aliased text doesn't ... ok
test_match_font_all_exist (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_all_exist) ... ok
test_match_font_bold (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_bold) ... ok
test_match_font_italic (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_italic) ... ok
test_match_font_name (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_name)
That match_font accepts names of various types ... ok
test_not_match_font_name (pygame.tests.ftfont_test.FtFontModuleTest.test_not_match_font_name)
match_font return None when names of various types do not exist ... ok
test_quit (pygame.tests.ftfont_test.FtFontModuleTest.test_quit) ... ok
test_segfault_after_reinit (pygame.tests.ftfont_test.FtFontModuleTest.test_segfault_after_reinit)
Reinitialization of font module should not cause ... ok
test_render_args (pygame.tests.ftfont_test.FtFontTest.test_render_args) ... ok
test_default_parameters (pygame.tests.ftfont_test.FtFontTypeTest.test_default_parameters) ... ok
test_font_file_not_found (pygame.tests.ftfont_test.FtFontTypeTest.test_font_file_not_found) ... ok
test_font_set_script (pygame.tests.ftfont_test.FtFontTypeTest.test_font_set_script) ... ok
test_get_ascent (pygame.tests.ftfont_test.FtFontTypeTest.test_get_ascent) ... ok
test_get_descent (pygame.tests.ftfont_test.FtFontTypeTest.test_get_descent) ... ok
test_get_height (pygame.tests.ftfont_test.FtFontTypeTest.test_get_height) ... ok
test_get_linesize (pygame.tests.ftfont_test.FtFontTypeTest.test_get_linesize) ... ok
test_issue_3144 (pygame.tests.ftfont_test.FtFontTypeTest.test_issue_3144) ... ok
test_load_default_font_filename (pygame.tests.ftfont_test.FtFontTypeTest.test_load_default_font_filename) ... ok
test_load_default_font_filename_default (pygame.tests.ftfont_test.FtFontTypeTest.test_load_default_font_filename_default) ... ok
test_load_from_file (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file) ... ok
test_load_from_file_bytes (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_bytes) ... ok
test_load_from_file_default (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_default) ... ok
test_load_from_file_obj (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_obj) ... ok
test_load_from_file_obj_default (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_obj_default) ... ok
test_load_from_file_unicode_0 (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_unicode_0)
ASCII string as a unicode object ... ok
test_load_from_file_unicode_1 (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_unicode_1) ... ok
test_load_from_pathlib (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_pathlib) ... ok
test_load_from_pathlib_default (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_pathlib_default) ... ok
test_metrics (pygame.tests.ftfont_test.FtFontTypeTest.test_metrics) ... ok
test_render (pygame.tests.ftfont_test.FtFontTypeTest.test_render) ... ok
test_render_ucs2_ucs4 (pygame.tests.ftfont_test.FtFontTypeTest.test_render_ucs2_ucs4)
that it renders without raising if there is a new enough SDL_ttf. ... ok
test_set_italic (pygame.tests.ftfont_test.FtFontTypeTest.test_set_italic) ... ok
test_set_italic_property (pygame.tests.ftfont_test.FtFontTypeTest.test_set_italic_property) ... ok
test_set_strikethrough (pygame.tests.ftfont_test.FtFontTypeTest.test_set_strikethrough) ... ok
test_set_strikethrough_property (pygame.tests.ftfont_test.FtFontTypeTest.test_set_strikethrough_property) ... ok
test_set_underline (pygame.tests.ftfont_test.FtFontTypeTest.test_set_underline) ... ok
test_set_underline_property (pygame.tests.ftfont_test.FtFontTypeTest.test_set_underline_property) ... ok
test_size (pygame.tests.ftfont_test.FtFontTypeTest.test_size) ... ok
----------------------------------------------------------------------
Ran 46 tests in 0.032s
OK
loading pygame.tests.gfxdraw_test
test_aacircle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aacircle)
aacircle(surface, x, y, r, color): return None ... ok
test_aaellipse (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aaellipse)
aaellipse(surface, x, y, rx, ry, color): return None ... ok
test_aapolygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aapolygon)
aapolygon(surface, points, color): return None ... ok
test_aapolygon__with_horizontal_edge (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aapolygon__with_horizontal_edge)
Ensure aapolygon draws horizontal edges correctly. ... ok
test_aatrigon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aatrigon)
aatrigon(surface, x1, y1, x2, y2, x3, y3, color): return None ... ok
test_aatrigon__with_horizontal_edge (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aatrigon__with_horizontal_edge)
Ensure aatrigon draws horizontal edges correctly. ... ok
test_arc (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_arc)
arc(surface, x, y, r, start, end, color): return None ... ok
test_bezier (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_bezier)
bezier(surface, points, steps, color): return None ... ok
test_box (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_box)
box(surface, rect, color): return None ... ok
test_circle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_circle)
circle(surface, x, y, r, color): return None ... ok
test_ellipse (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_ellipse)
ellipse(surface, x, y, rx, ry, color): return None ... ok
test_filled_circle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_circle)
filled_circle(surface, x, y, r, color): return None ... ok
test_filled_ellipse (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_ellipse)
filled_ellipse(surface, x, y, rx, ry, color): return None ... ok
test_filled_polygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_polygon)
filled_polygon(surface, points, color): return None ... ok
test_filled_trigon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_trigon)
filled_trigon(surface, x1, y1, x2, y2, x3, y3, color): return None ... ok
test_gfxdraw__subclassed_surface (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_gfxdraw__subclassed_surface)
Ensure pygame.gfxdraw works on subclassed surfaces. ... ok
test_hline (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_hline)
hline(surface, x1, x2, y, color): return None ... ok
test_line (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_line)
line(surface, x1, y1, x2, y2, color): return None ... ok
test_pie (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_pie)
pie(surface, x, y, r, start, end, color): return None ... ok
test_pixel (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_pixel)
pixel(surface, x, y, color): return None ... ok
test_polygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_polygon)
polygon(surface, points, color): return None ... ok
test_rectangle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_rectangle)
rectangle(surface, rect, color): return None ... ok
test_textured_polygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_textured_polygon)
textured_polygon(surface, points, texture, tx, ty): return None ... ok
test_trigon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_trigon)
trigon(surface, x1, y1, x2, y2, x3, y3, color): return None ... ok
test_vline (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_vline)
vline(surface, x, y1, y2, color): return None ... ok
----------------------------------------------------------------------
Ran 25 tests in 0.069s
OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
loading pygame.tests.image__save_gl_surface_test
----------------------------------------------------------------------
Ran 0 tests in 0.000s
NO TESTS RAN
loading pygame.tests.image_test
testLoadBytesIO (pygame.tests.image_test.ImageModuleTest.testLoadBytesIO)
to see if we can load images with BytesIO. ... ok
testLoadIcon (pygame.tests.image_test.ImageModuleTest.testLoadIcon)
see if we can load the pygame icon. ... ok
testLoadJPG (pygame.tests.image_test.ImageModuleTest.testLoadJPG)
to see if we can load a jpg. ... ok
testLoadPNG (pygame.tests.image_test.ImageModuleTest.testLoadPNG)
see if we can load a png with color values in the proper channels. ... ok
testSaveJPG (pygame.tests.image_test.ImageModuleTest.testSaveJPG)
JPG equivalent to issue #211 - color channel swapping ... ok
testSavePNG24 (pygame.tests.image_test.ImageModuleTest.testSavePNG24)
see if we can save a png with color values in the proper channels. ... ok
testSavePNG32 (pygame.tests.image_test.ImageModuleTest.testSavePNG32)
see if we can save a png with color values in the proper channels. ... ok
testSavePNG8 (pygame.tests.image_test.ImageModuleTest.testSavePNG8)
see if we can save an 8 bit png correctly ... ok
testSavePaletteAsPNG8 (pygame.tests.image_test.ImageModuleTest.testSavePaletteAsPNG8)
see if we can save a png with color values in the proper channels. ... ok
test_from_to_bytes_exists (pygame.tests.image_test.ImageModuleTest.test_from_to_bytes_exists) ... ok
test_frombuffer_8bit (pygame.tests.image_test.ImageModuleTest.test_frombuffer_8bit)
test reading pixel data from a bytes buffer ... ok
test_frombuffer_ARGB (pygame.tests.image_test.ImageModuleTest.test_frombuffer_ARGB) ... ok
test_frombuffer_BGR (pygame.tests.image_test.ImageModuleTest.test_frombuffer_BGR) ... ok
test_frombuffer_BGRA (pygame.tests.image_test.ImageModuleTest.test_frombuffer_BGRA) ... ok
test_frombuffer_RGB (pygame.tests.image_test.ImageModuleTest.test_frombuffer_RGB) ... ok
test_frombuffer_RGBA (pygame.tests.image_test.ImageModuleTest.test_frombuffer_RGBA) ... ok
test_frombuffer_RGBX (pygame.tests.image_test.ImageModuleTest.test_frombuffer_RGBX) ... ok
test_fromstring__and_tostring (pygame.tests.image_test.ImageModuleTest.test_fromstring__and_tostring)
Ensure methods tostring() and fromstring() are symmetric. ... ok
test_get_extended (pygame.tests.image_test.ImageModuleTest.test_get_extended) ... ok
test_get_sdl_image_version (pygame.tests.image_test.ImageModuleTest.test_get_sdl_image_version) ... ok
test_load_basic (pygame.tests.image_test.ImageModuleTest.test_load_basic)
to see if we can load bmp from files and/or file-like objects in memory ... ok
test_load_bmp_threads (pygame.tests.image_test.ImageModuleTest.test_load_bmp_threads) ... ok
test_load_extended (pygame.tests.image_test.ImageModuleTest.test_load_extended)
can load different format images. ... ok
test_load_gif_threads (pygame.tests.image_test.ImageModuleTest.test_load_gif_threads) ... ok
test_load_jpg_threads (pygame.tests.image_test.ImageModuleTest.test_load_jpg_threads) ... ok
test_load_pathlib (pygame.tests.image_test.ImageModuleTest.test_load_pathlib)
works loading using a Path argument. ... ok
test_load_png_threads (pygame.tests.image_test.ImageModuleTest.test_load_png_threads) ... ok
test_load_unicode_path (pygame.tests.image_test.ImageModuleTest.test_load_unicode_path) ... ok
test_save (pygame.tests.image_test.ImageModuleTest.test_save) ... ok
test_save__to_fileobject_w_namehint_argument (pygame.tests.image_test.ImageModuleTest.test_save__to_fileobject_w_namehint_argument) ... ok
test_save_colorkey (pygame.tests.image_test.ImageModuleTest.test_save_colorkey)
make sure the color key is not changed when saving. ... ok
test_save_extended (pygame.tests.image_test.ImageModuleTest.test_save_extended) ... ok
test_save_pathlib (pygame.tests.image_test.ImageModuleTest.test_save_pathlib) ... ok
test_save_tga (pygame.tests.image_test.ImageModuleTest.test_save_tga) ... ok
test_save_to_fileobject (pygame.tests.image_test.ImageModuleTest.test_save_to_fileobject) ... ok
test_save_unicode_path (pygame.tests.image_test.ImageModuleTest.test_save_unicode_path)
save unicode object with non-ASCII chars ... ok
test_to_string__premultiplied (pygame.tests.image_test.ImageModuleTest.test_to_string__premultiplied)
test to make sure we can export a surface to a premultiplied alpha string ... ok
test_tostring_depth_24 (pygame.tests.image_test.ImageModuleTest.test_tostring_depth_24) ... ok
----------------------------------------------------------------------
Ran 38 tests in 0.977s
OK
loading pygame.tests.imageext_test
test_load_bad_filename (pygame.tests.imageext_test.ImageextModuleTest.test_load_bad_filename) ... skipped 'SDL silently removes invalid characters'
test_load_non_string_file (pygame.tests.imageext_test.ImageextModuleTest.test_load_non_string_file) ... ok
test_load_unicode_path_0 (pygame.tests.imageext_test.ImageextModuleTest.test_load_unicode_path_0) ... ok
test_load_unicode_path_1 (pygame.tests.imageext_test.ImageextModuleTest.test_load_unicode_path_1)
non-ASCII unicode ... ok
test_load_unknown_extension (pygame.tests.imageext_test.ImageextModuleTest.test_load_unknown_extension) ... ok
test_load_unknown_file (pygame.tests.imageext_test.ImageextModuleTest.test_load_unknown_file) ... ok
test_save_bad_filename (pygame.tests.imageext_test.ImageextModuleTest.test_save_bad_filename) ... skipped 'SDL silently removes invalid characters'
test_save_non_string_file (pygame.tests.imageext_test.ImageextModuleTest.test_save_non_string_file) ... ok
test_save_unicode_path_0 (pygame.tests.imageext_test.ImageextModuleTest.test_save_unicode_path_0)
unicode object with ASCII chars ... ok
test_save_unicode_path_1 (pygame.tests.imageext_test.ImageextModuleTest.test_save_unicode_path_1) ... ok
test_save_unknown_extension (pygame.tests.imageext_test.ImageextModuleTest.test_save_unknown_extension) ... ok
----------------------------------------------------------------------
Ran 11 tests in 0.001s
OK (skipped=2)
loading pygame.tests.joystick_test
test_get_count (pygame.tests.joystick_test.JoystickModuleTest.test_get_count) ... ok
test_get_init (pygame.tests.joystick_test.JoystickModuleTest.test_get_init) ... ok
test_init (pygame.tests.joystick_test.JoystickModuleTest.test_init)
This unit test is for joystick.init() ... ok
test_quit (pygame.tests.joystick_test.JoystickModuleTest.test_quit)
Test if joystick.quit works. ... ok
----------------------------------------------------------------------
Ran 4 tests in 0.011s
OK
loading pygame.tests.key_test
test_get_focused (pygame.tests.key_test.KeyModuleTest.test_get_focused) ... skipped 'flaky test, and broken on 2.0.18 windows'
test_get_pressed (pygame.tests.key_test.KeyModuleTest.test_get_pressed) ... ok
test_import (pygame.tests.key_test.KeyModuleTest.test_import)
does it import? ... ok
test_name_and_key_code (pygame.tests.key_test.KeyModuleTest.test_name_and_key_code) ... ok
test_set_and_get_mods (pygame.tests.key_test.KeyModuleTest.test_set_and_get_mods) ... ok
test_set_and_get_repeat (pygame.tests.key_test.KeyModuleTest.test_set_and_get_repeat) ... ok
----------------------------------------------------------------------
Ran 6 tests in 0.030s
OK (skipped=1)
loading pygame.tests.locals_test
test_locals_has_all_constants (pygame.tests.locals_test.LocalsTest.test_locals_has_all_constants) ... ok
----------------------------------------------------------------------
Ran 1 test in 0.000s
OK
loading pygame.tests.mask_test
test_buffer_interface (pygame.tests.mask_test.MaskModuleTest.test_buffer_interface) ... ok
test_from_surface (pygame.tests.mask_test.MaskModuleTest.test_from_surface)
Ensures from_surface creates a mask with the correct bits set. ... ok
test_from_surface__different_alphas_16bit (pygame.tests.mask_test.MaskModuleTest.test_from_surface__different_alphas_16bit)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_surface__different_alphas_32bit (pygame.tests.mask_test.MaskModuleTest.test_from_surface__different_alphas_32bit)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_surface__with_colorkey_mask_cleared (pygame.tests.mask_test.MaskModuleTest.test_from_surface__with_colorkey_mask_cleared)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_surface__with_colorkey_mask_filled (pygame.tests.mask_test.MaskModuleTest.test_from_surface__with_colorkey_mask_filled)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_surface__with_colorkey_mask_pattern (pygame.tests.mask_test.MaskModuleTest.test_from_surface__with_colorkey_mask_pattern)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_threshold (pygame.tests.mask_test.MaskModuleTest.test_from_threshold)
Does mask.from_threshold() work correctly? ... ok
test_zero_size_from_surface (pygame.tests.mask_test.MaskModuleTest.test_zero_size_from_surface)
Ensures from_surface can create masks from zero sized surfaces. ... ok
test_zero_size_from_threshold (pygame.tests.mask_test.MaskModuleTest.test_zero_size_from_threshold) ... ok
test_subclass_angle (pygame.tests.mask_test.MaskSubclassTest.test_subclass_angle)
Ensures angle works for subclassed Masks. ... ok
test_subclass_centroid (pygame.tests.mask_test.MaskSubclassTest.test_subclass_centroid)
Ensures centroid works for subclassed Masks. ... ok
test_subclass_clear (pygame.tests.mask_test.MaskSubclassTest.test_subclass_clear)
Ensures clear works for subclassed Masks. ... ok
test_subclass_connected_component (pygame.tests.mask_test.MaskSubclassTest.test_subclass_connected_component)
Ensures connected_component works for subclassed Masks. ... ok
test_subclass_connected_components (pygame.tests.mask_test.MaskSubclassTest.test_subclass_connected_components)
Ensures connected_components works for subclassed Masks. ... ok
test_subclass_convolve (pygame.tests.mask_test.MaskSubclassTest.test_subclass_convolve)
Ensures convolve works for subclassed Masks. ... ok
test_subclass_copy (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy)
Ensures copy works for subclassed Masks. ... ok
test_subclass_copy__override_both_copy_methods (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy__override_both_copy_methods)
Ensures copy works for subclassed Masks overriding copy/__copy__. ... ok
test_subclass_copy__override_copy (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy__override_copy)
Ensures copy works for subclassed Masks overriding copy. ... ok
test_subclass_copy__override_dunder_copy (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy__override_dunder_copy)
Ensures copy works for subclassed Masks overriding __copy__. ... ok
test_subclass_count (pygame.tests.mask_test.MaskSubclassTest.test_subclass_count)
Ensures count works for subclassed Masks. ... ok
test_subclass_draw (pygame.tests.mask_test.MaskSubclassTest.test_subclass_draw)
Ensures draw works for subclassed Masks. ... ok
test_subclass_erase (pygame.tests.mask_test.MaskSubclassTest.test_subclass_erase)
Ensures erase works for subclassed Masks. ... ok
test_subclass_fill (pygame.tests.mask_test.MaskSubclassTest.test_subclass_fill)
Ensures fill works for subclassed Masks. ... ok
test_subclass_get_at (pygame.tests.mask_test.MaskSubclassTest.test_subclass_get_at)
Ensures get_at works for subclassed Masks. ... ok
test_subclass_get_bounding_rects (pygame.tests.mask_test.MaskSubclassTest.test_subclass_get_bounding_rects)
Ensures get_bounding_rects works for subclassed Masks. ... ok
test_subclass_get_size (pygame.tests.mask_test.MaskSubclassTest.test_subclass_get_size)
Ensures get_size works for subclassed Masks. ... ok
test_subclass_invert (pygame.tests.mask_test.MaskSubclassTest.test_subclass_invert)
Ensures invert works for subclassed Masks. ... ok
test_subclass_mask (pygame.tests.mask_test.MaskSubclassTest.test_subclass_mask)
Ensures the Mask class can be subclassed. ... ok
test_subclass_mask_get_rect (pygame.tests.mask_test.MaskSubclassTest.test_subclass_mask_get_rect)
Ensures get_rect works for subclassed Masks. ... ok
test_subclass_outline (pygame.tests.mask_test.MaskSubclassTest.test_subclass_outline)
Ensures outline works for subclassed Masks. ... ok
test_subclass_overlap (pygame.tests.mask_test.MaskSubclassTest.test_subclass_overlap)
Ensures overlap works for subclassed Masks. ... ok
test_subclass_overlap_area (pygame.tests.mask_test.MaskSubclassTest.test_subclass_overlap_area)
Ensures overlap_area works for subclassed Masks. ... ok
test_subclass_overlap_mask (pygame.tests.mask_test.MaskSubclassTest.test_subclass_overlap_mask)
Ensures overlap_mask works for subclassed Masks. ... ok
test_subclass_scale (pygame.tests.mask_test.MaskSubclassTest.test_subclass_scale)
Ensures scale works for subclassed Masks. ... ok
test_subclass_set_at (pygame.tests.mask_test.MaskSubclassTest.test_subclass_set_at)
Ensures set_at works for subclassed Masks. ... ok
test_subclass_to_surface (pygame.tests.mask_test.MaskSubclassTest.test_subclass_to_surface)
Ensures to_surface works for subclassed Masks. ... ok
test_angle (pygame.tests.mask_test.MaskTypeTest.test_angle)
Ensure a mask's orientation angle is correctly calculated. ... ok
test_angle__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_angle__empty_mask)
Ensure an empty mask's angle is correctly calculated. ... ok
test_centroid (pygame.tests.mask_test.MaskTypeTest.test_centroid)
Ensure a filled mask's centroid is correctly calculated. ... ok
test_centroid__all_corners (pygame.tests.mask_test.MaskTypeTest.test_centroid__all_corners)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_centroid__empty_mask)
Ensure an empty mask's centroid is correctly calculated. ... ok
test_centroid__single_column (pygame.tests.mask_test.MaskTypeTest.test_centroid__single_column)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__single_row (pygame.tests.mask_test.MaskTypeTest.test_centroid__single_row)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__two_columns (pygame.tests.mask_test.MaskTypeTest.test_centroid__two_columns)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__two_corners (pygame.tests.mask_test.MaskTypeTest.test_centroid__two_corners)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__two_rows (pygame.tests.mask_test.MaskTypeTest.test_centroid__two_rows)
Ensure a mask's centroid is correctly calculated ... ok
test_clear (pygame.tests.mask_test.MaskTypeTest.test_clear)
Ensure a mask can be cleared. ... ok
test_clear__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_clear__bit_boundaries)
Ensures masks of different sizes are cleared correctly. ... ok
test_connected_component (pygame.tests.mask_test.MaskTypeTest.test_connected_component)
Ensure a mask's connected component is correctly calculated. ... ok
test_connected_component__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_component__empty_mask)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_component__full_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_component__full_mask)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_component__multi_set_bits (pygame.tests.mask_test.MaskTypeTest.test_connected_component__multi_set_bits)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_component__one_set_bit (pygame.tests.mask_test.MaskTypeTest.test_connected_component__one_set_bit)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_component__out_of_bounds (pygame.tests.mask_test.MaskTypeTest.test_connected_component__out_of_bounds)
Ensure connected_component() checks bounds. ... ok
test_connected_component__unset_bit (pygame.tests.mask_test.MaskTypeTest.test_connected_component__unset_bit)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_components (pygame.tests.mask_test.MaskTypeTest.test_connected_components) ... ok
test_connected_components__negative_min_with_empty_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_components__negative_min_with_empty_mask)
Ensures connected_components() properly handles negative min values ... ok
test_connected_components__negative_min_with_full_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_components__negative_min_with_full_mask)
Ensures connected_components() properly handles negative min values ... ok
test_connected_components__negative_min_with_some_bits_set (pygame.tests.mask_test.MaskTypeTest.test_connected_components__negative_min_with_some_bits_set)
Ensures connected_components() properly handles negative min values ... ok
test_convolve (pygame.tests.mask_test.MaskTypeTest.test_convolve)
Tests the definition of convolution ... ok
test_convolve__out_of_range (pygame.tests.mask_test.MaskTypeTest.test_convolve__out_of_range) ... ok
test_convolve__point_identities (pygame.tests.mask_test.MaskTypeTest.test_convolve__point_identities)
Convolving with a single point is the identity, while convolving a point with something flips it. ... ok
test_convolve__size (pygame.tests.mask_test.MaskTypeTest.test_convolve__size) ... ok
test_convolve__with_output (pygame.tests.mask_test.MaskTypeTest.test_convolve__with_output)
checks that convolution modifies only the correct portion of the output ... ok
test_copy (pygame.tests.mask_test.MaskTypeTest.test_copy)
Ensures copy works correctly with some bits set and unset. ... ok
test_copy__empty (pygame.tests.mask_test.MaskTypeTest.test_copy__empty)
Ensures copy works correctly on an empty mask. ... ok
test_copy__full (pygame.tests.mask_test.MaskTypeTest.test_copy__full)
Ensures copy works correctly on a filled masked. ... ok
test_copy__independent (pygame.tests.mask_test.MaskTypeTest.test_copy__independent)
Ensures copy makes an independent copy of the mask. ... ok
test_count (pygame.tests.mask_test.MaskTypeTest.test_count)
Ensure a mask's set bits are correctly counted. ... ok
test_count__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_count__bit_boundaries)
Ensures the set bits of different sized masks are counted correctly. ... ok
test_count__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_count__empty_mask)
Ensure an empty mask's set bits are correctly counted. ... ok
test_count__full_mask (pygame.tests.mask_test.MaskTypeTest.test_count__full_mask)
Ensure a full mask's set bits are correctly counted. ... ok
test_draw (pygame.tests.mask_test.MaskTypeTest.test_draw)
Ensure a mask can be drawn onto another mask. ... ok
test_draw__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_draw__bit_boundaries)
Ensures draw handles masks of different sizes correctly. ... ok
test_draw__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_draw__invalid_mask_arg)
Ensure draw handles invalid mask arguments correctly. ... ok
test_draw__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_draw__invalid_offset_arg)
Ensure draw handles invalid offset arguments correctly. ... ok
test_draw__offset (pygame.tests.mask_test.MaskTypeTest.test_draw__offset)
Ensure an offset mask can be drawn onto another mask. ... ok
test_draw__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_draw__offset_boundary)
Ensures draw handles offsets and boundaries correctly. ... ok
test_draw__specific_offsets (pygame.tests.mask_test.MaskTypeTest.test_draw__specific_offsets)
Ensure an offset mask can be drawn onto another mask. ... ok
test_drawing (pygame.tests.mask_test.MaskTypeTest.test_drawing)
Test fill, clear, invert, draw, erase ... ok
test_erase (pygame.tests.mask_test.MaskTypeTest.test_erase)
Ensure a mask can erase another mask. ... ok
test_erase__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_erase__bit_boundaries)
Ensures erase handles masks of different sizes correctly. ... ok
test_erase__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_erase__invalid_mask_arg)
Ensure erase handles invalid mask arguments correctly. ... ok
test_erase__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_erase__invalid_offset_arg)
Ensure erase handles invalid offset arguments correctly. ... ok
test_erase__offset (pygame.tests.mask_test.MaskTypeTest.test_erase__offset)
Ensure an offset mask can erase another mask. ... ok
test_erase__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_erase__offset_boundary)
Ensures erase handles offsets and boundaries correctly. ... ok
test_erase__specific_offsets (pygame.tests.mask_test.MaskTypeTest.test_erase__specific_offsets)
Ensure an offset mask can erase another mask. ... ok
test_fill (pygame.tests.mask_test.MaskTypeTest.test_fill)
Ensure a mask can be filled. ... ok
test_fill__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_fill__bit_boundaries)
Ensures masks of different sizes are filled correctly. ... ok
test_get_at (pygame.tests.mask_test.MaskTypeTest.test_get_at)
Ensure individual mask bits are correctly retrieved. ... ok
test_get_at__out_of_bounds (pygame.tests.mask_test.MaskTypeTest.test_get_at__out_of_bounds)
Ensure get_at() checks bounds. ... ok
test_get_bounding_rects (pygame.tests.mask_test.MaskTypeTest.test_get_bounding_rects)
Ensures get_bounding_rects works correctly. ... ok
test_get_rect (pygame.tests.mask_test.MaskTypeTest.test_get_rect)
Ensures get_rect works correctly. ... ok
test_get_rect__invalid_kwarg_format (pygame.tests.mask_test.MaskTypeTest.test_get_rect__invalid_kwarg_format)
Ensures get_rect detects invalid kwarg formats. ... ok
test_get_rect__invalid_kwarg_name (pygame.tests.mask_test.MaskTypeTest.test_get_rect__invalid_kwarg_name)
Ensures get_rect detects invalid kwargs. ... ok
test_get_rect__multiple_kwargs (pygame.tests.mask_test.MaskTypeTest.test_get_rect__multiple_kwargs)
Ensures get_rect supports multiple rect attribute kwargs. ... ok
test_get_rect__no_arg_support (pygame.tests.mask_test.MaskTypeTest.test_get_rect__no_arg_support)
Ensures get_rect only supports kwargs. ... ok
test_get_rect__one_kwarg (pygame.tests.mask_test.MaskTypeTest.test_get_rect__one_kwarg)
Ensures get_rect supports a single rect attribute kwarg. ... ok
test_get_size (pygame.tests.mask_test.MaskTypeTest.test_get_size)
Ensure a mask's size is correctly retrieved. ... ok
test_invert (pygame.tests.mask_test.MaskTypeTest.test_invert)
Ensure a mask can be inverted. ... ok
test_invert__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_invert__bit_boundaries)
Ensures masks of different sizes are inverted correctly. ... ok
test_invert__empty (pygame.tests.mask_test.MaskTypeTest.test_invert__empty)
Ensure an empty mask can be inverted. ... ok
test_invert__full (pygame.tests.mask_test.MaskTypeTest.test_invert__full)
Ensure a full mask can be inverted. ... ok
test_mask (pygame.tests.mask_test.MaskTypeTest.test_mask)
Ensure masks are created correctly without fill parameter. ... ok
test_mask__fill_arg (pygame.tests.mask_test.MaskTypeTest.test_mask__fill_arg)
Ensure masks are created correctly using a fill arg. ... ok
test_mask__fill_kwarg (pygame.tests.mask_test.MaskTypeTest.test_mask__fill_kwarg)
Ensure masks are created correctly using the fill keyword. ... ok
test_mask__fill_kwarg_bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_mask__fill_kwarg_bit_boundaries)
Ensures masks are created correctly using the fill keyword ... ok
test_mask__negative_size (pygame.tests.mask_test.MaskTypeTest.test_mask__negative_size)
Ensure the mask constructor handles negative sizes correctly. ... ok
test_mask__size_kwarg (pygame.tests.mask_test.MaskTypeTest.test_mask__size_kwarg)
Ensure masks are created correctly using the size keyword. ... ok
test_mask_access (pygame.tests.mask_test.MaskTypeTest.test_mask_access)
do the set_at, and get_at parts work correctly? ... ok
test_outline (pygame.tests.mask_test.MaskTypeTest.test_outline) ... ok
test_overlap (pygame.tests.mask_test.MaskTypeTest.test_overlap)
Ensure the overlap intersection is correctly calculated. ... ok
test_overlap__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_overlap__bit_boundaries)
Ensures overlap handles masks of different sizes correctly. ... ok
test_overlap__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap__invalid_mask_arg)
Ensure overlap handles invalid mask arguments correctly. ... ok
test_overlap__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap__invalid_offset_arg)
Ensure overlap handles invalid offset arguments correctly. ... ok
test_overlap__no_overlap (pygame.tests.mask_test.MaskTypeTest.test_overlap__no_overlap)
Ensure an offset overlap intersection is correctly calculated ... ok
test_overlap__offset (pygame.tests.mask_test.MaskTypeTest.test_overlap__offset)
Ensure an offset overlap intersection is correctly calculated. ... ok
test_overlap__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_overlap__offset_boundary)
Ensures overlap handles offsets and boundaries correctly. ... ok
test_overlap__offset_with_unset_bits (pygame.tests.mask_test.MaskTypeTest.test_overlap__offset_with_unset_bits)
Ensure an offset overlap intersection is correctly calculated ... ok
test_overlap_area (pygame.tests.mask_test.MaskTypeTest.test_overlap_area)
Ensure the overlap_area is correctly calculated. ... ok
test_overlap_area__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__bit_boundaries)
Ensures overlap_area handles masks of different sizes correctly. ... ok
test_overlap_area__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__invalid_mask_arg)
Ensure overlap_area handles invalid mask arguments correctly. ... ok
test_overlap_area__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__invalid_offset_arg)
Ensure overlap_area handles invalid offset arguments correctly. ... ok
test_overlap_area__offset (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__offset)
Ensure an offset overlap_area is correctly calculated. ... ok
test_overlap_area__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__offset_boundary)
Ensures overlap_area handles offsets and boundaries correctly. ... ok
test_overlap_mask (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask)
Ensure overlap_mask's mask has correct bits set. ... ok
test_overlap_mask__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__bit_boundaries)
Ensures overlap_mask handles masks of different sizes correctly. ... ok
test_overlap_mask__bits_set (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__bits_set)
Ensure overlap_mask's mask has correct bits set. ... ok
test_overlap_mask__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__invalid_mask_arg)
Ensure overlap_mask handles invalid mask arguments correctly. ... ok
test_overlap_mask__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__invalid_offset_arg)
Ensure overlap_mask handles invalid offset arguments correctly. ... ok
test_overlap_mask__offset (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__offset)
Ensure an offset overlap_mask's mask is correctly calculated. ... ok
test_overlap_mask__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__offset_boundary)
Ensures overlap_mask handles offsets and boundaries correctly. ... ok
test_overlap_mask__specific_offsets (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__specific_offsets)
Ensure an offset overlap_mask's mask is correctly calculated. ... ok
test_scale (pygame.tests.mask_test.MaskTypeTest.test_scale)
Ensure a mask can be scaled. ... ok
test_scale__negative_size (pygame.tests.mask_test.MaskTypeTest.test_scale__negative_size)
Ensure scale handles negative sizes correctly. ... ok
test_set_at (pygame.tests.mask_test.MaskTypeTest.test_set_at)
Ensure individual mask bits are set to 1. ... ok
test_set_at__default_value (pygame.tests.mask_test.MaskTypeTest.test_set_at__default_value)
Ensure individual mask bits are set using the default value. ... ok
test_set_at__out_of_bounds (pygame.tests.mask_test.MaskTypeTest.test_set_at__out_of_bounds)
Ensure set_at() checks bounds. ... ok
test_set_at__to_0 (pygame.tests.mask_test.MaskTypeTest.test_set_at__to_0)
Ensure individual mask bits are set to 0. ... ok
test_to_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface)
Ensures empty and full masks can be drawn onto surfaces. ... ok
test_to_surface__all_surfaces_different_sizes_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__all_surfaces_different_sizes_than_mask)
Ensures that all the surface parameters can be of different sizes. ... ok
test_to_surface__area_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_default)
Ensures the default area is correct. ... ok
test_to_surface__area_locations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_locations)
Ensures area rects can be different locations on/off the mask. ... expected failure
test_to_surface__area_off_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_off_mask)
Ensures area values off the mask work correctly ... expected failure
test_to_surface__area_off_mask_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_off_mask_with_setsurface_unsetsurface)
Ensures area values off the mask work correctly ... expected failure
test_to_surface__area_on_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_on_mask)
Ensures area values on the mask work correctly ... expected failure
test_to_surface__area_on_mask_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_on_mask_with_setsurface_unsetsurface)
Ensures area values on the mask work correctly ... expected failure
test_to_surface__area_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_param)
Ensures to_surface accepts an area arg/kwarg. ... expected failure
test_to_surface__area_sizes (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_sizes)
Ensures area rects can be different sizes. ... expected failure
test_to_surface__args_and_kwargs (pygame.tests.mask_test.MaskTypeTest.test_to_surface__args_and_kwargs)
Ensures to_surface accepts a combination of args/kwargs ... ok
test_to_surface__args_invalid_types (pygame.tests.mask_test.MaskTypeTest.test_to_surface__args_invalid_types)
Ensures to_surface detects invalid kwarg types. ... ok
test_to_surface__color_alphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__color_alphas)
Ensures the setcolor/unsetcolor alpha values are respected. ... ok
test_to_surface__create_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__create_surface)
Ensures empty and full masks can be drawn onto a created surface. ... ok
test_to_surface__default_surface_with_param_combinations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__default_surface_with_param_combinations)
Ensures to_surface works with a default surface value ... ok
test_to_surface__depths (pygame.tests.mask_test.MaskTypeTest.test_to_surface__depths)
Ensures to_surface works correctly with supported surface depths. ... ok
test_to_surface__dest_and_area_locations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_and_area_locations)
Ensures dest/area values can be different locations on/off the ... expected failure
test_to_surface__dest_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_default)
Ensures the default dest is correct. ... ok
test_to_surface__dest_locations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_locations)
Ensures dest values can be different locations on/off the surface. ... ok
test_to_surface__dest_off_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_off_surface)
Ensures dest values off the surface work correctly ... ok
test_to_surface__dest_off_surface_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_off_surface_with_setsurface_unsetsurface)
Ensures dest values off the surface work correctly ... ok
test_to_surface__dest_on_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_on_surface)
Ensures dest values on the surface work correctly ... ok
test_to_surface__dest_on_surface_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_on_surface_with_setsurface_unsetsurface)
Ensures dest values on the surface work correctly ... ok
test_to_surface__dest_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_param)
Ensures to_surface accepts a dest arg/kwarg. ... ok
test_to_surface__different_depths (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_depths)
Ensures an exception is raised when surfaces have different depths. ... ok
test_to_surface__different_depths_with_created_surfaces (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_depths_with_created_surfaces)
Ensures an exception is raised when surfaces have different depths ... ok
test_to_surface__different_srcalphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_srcalphas)
Ensures an exception is raised when surfaces have different SRCALPHA ... ok
test_to_surface__different_srcalphas_with_created_surfaces (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_srcalphas_with_created_surfaces)
Ensures an exception is raised when surfaces have different SRCALPHA ... ok
test_to_surface__invalid_area_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_area_formats)
Ensures to_surface handles invalid area formats correctly. ... expected failure
test_to_surface__invalid_dest_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_dest_formats)
Ensures to_surface handles invalid dest formats correctly. ... ok
test_to_surface__invalid_setcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_setcolor_formats)
Ensures to_surface handles invalid setcolor formats correctly. ... ok
test_to_surface__invalid_unsetcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_unsetcolor_formats)
Ensures to_surface handles invalid unsetcolor formats correctly. ... ok
test_to_surface__kwargs (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs)
Ensures to_surface accepts the correct kwargs. ... ok
test_to_surface__kwargs_create_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_create_surface)
Ensures to_surface accepts the correct kwargs ... ok
test_to_surface__kwargs_invalid_name (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_invalid_name)
Ensures to_surface detects invalid kwarg names. ... ok
test_to_surface__kwargs_invalid_types (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_invalid_types)
Ensures to_surface detects invalid kwarg types. ... ok
test_to_surface__kwargs_order_independent (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_order_independent)
Ensures to_surface kwargs are not order dependent. ... ok
test_to_surface__negative_sized_area_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__negative_sized_area_rect)
Ensures to_surface correctly handles negative sized area rects. ... expected failure
test_to_surface__negative_sized_dest_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__negative_sized_dest_rect)
Ensures to_surface correctly handles negative sized dest rects. ... ok
test_to_surface__same_srcalphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__same_srcalphas)
Ensures to_surface works correctly when the SRCALPHA flag is set or not. ... ok
test_to_surface__same_srcalphas_with_created_surfaces (pygame.tests.mask_test.MaskTypeTest.test_to_surface__same_srcalphas_with_created_surfaces)
Ensures to_surface works correctly when it creates a surface ... ok
test_to_surface__set_and_unset_bits (pygame.tests.mask_test.MaskTypeTest.test_to_surface__set_and_unset_bits)
Ensures that to_surface works correctly with with set/unset bits ... ok
test_to_surface__set_and_unset_bits_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__set_and_unset_bits_with_setsurface_unsetsurface)
Ensures that to_surface works correctly with with set/unset bits ... ok
test_to_surface__setcolor_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setcolor_default)
Ensures the default setcolor is correct. ... ok
test_to_surface__setcolor_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setcolor_param)
Ensures to_surface accepts a setcolor arg/kwarg. ... ok
test_to_surface__setsurface_narrower_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_and_shorter_than_mask)
Ensures that setsurfaces narrower and shorter than the mask work ... ok
test_to_surface__setsurface_narrower_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_and_taller_than_mask)
Ensures that setsurfaces narrower and taller than the mask work ... ok
test_to_surface__setsurface_narrower_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_than_mask)
Ensures that setsurfaces narrower than the mask work correctly. ... ok
test_to_surface__setsurface_narrower_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_than_mask_and_colors_none)
Ensures that setsurfaces narrower than the mask work correctly ... ok
test_to_surface__setsurface_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_param)
Ensures to_surface accepts a setsurface arg/kwarg. ... ok
test_to_surface__setsurface_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_shorter_than_mask)
Ensures that setsurfaces shorter than the mask work correctly. ... ok
test_to_surface__setsurface_shorter_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_shorter_than_mask_and_colors_none)
Ensures that setsurfaces shorter than the mask work correctly ... ok
test_to_surface__setsurface_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_taller_than_mask)
Ensures that setsurfaces taller than the mask work correctly. ... ok
test_to_surface__setsurface_wider_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_wider_and_shorter_than_mask)
Ensures that setsurfaces wider and shorter than the mask work ... ok
test_to_surface__setsurface_wider_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_wider_and_taller_than_mask)
Ensures that setsurfaces wider and taller than the mask work ... ok
test_to_surface__setsurface_wider_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_wider_than_mask)
Ensures that setsurfaces wider than the mask work correctly. ... ok
test_to_surface__setsurface_with_zero_size (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_with_zero_size)
Ensures zero sized setsurfaces are handled correctly. ... ok
test_to_surface__surface_color_alphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_color_alphas)
Ensures the setsurface/unsetsurface color alpha values are respected. ... ok
test_to_surface__surface_narrower_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_narrower_and_shorter_than_mask)
Ensures that surfaces narrower and shorter than the mask work ... ok
test_to_surface__surface_narrower_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_narrower_and_taller_than_mask)
Ensures that surfaces narrower and taller than the mask work ... ok
test_to_surface__surface_narrower_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_narrower_than_mask)
Ensures that surfaces narrower than the mask work correctly. ... ok
test_to_surface__surface_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_param)
Ensures to_surface accepts a surface arg/kwarg. ... ok
test_to_surface__surface_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_shorter_than_mask)
Ensures that surfaces shorter than the mask work correctly. ... ok
test_to_surface__surface_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_taller_than_mask)
Ensures that surfaces taller than the mask work correctly. ... ok
test_to_surface__surface_wider_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_wider_and_shorter_than_mask)
Ensures that surfaces wider and shorter than the mask work ... ok
test_to_surface__surface_wider_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_wider_and_taller_than_mask)
Ensures that surfaces wider and taller than the mask work correctly. ... ok
test_to_surface__surface_wider_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_wider_than_mask)
Ensures that surfaces wider than the mask work correctly. ... ok
test_to_surface__surface_with_param_combinations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_with_param_combinations)
Ensures to_surface works with a surface value ... ok
test_to_surface__surface_with_zero_size (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_with_zero_size)
Ensures zero sized surfaces are handled correctly. ... ok
test_to_surface__unsetcolor_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetcolor_default)
Ensures the default unsetcolor is correct. ... ok
test_to_surface__unsetcolor_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetcolor_param)
Ensures to_surface accepts a unsetcolor arg/kwarg. ... ok
test_to_surface__unsetsurface_narrower_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_and_shorter_than_mask)
Ensures that unsetsurfaces narrower and shorter than the mask work ... ok
test_to_surface__unsetsurface_narrower_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_and_taller_than_mask)
Ensures that unsetsurfaces narrower and taller than the mask work ... ok
test_to_surface__unsetsurface_narrower_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_than_mask)
Ensures that unsetsurfaces narrower than the mask work correctly. ... ok
test_to_surface__unsetsurface_narrower_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_than_mask_and_colors_none)
Ensures that unsetsurfaces narrower than the mask work correctly ... ok
test_to_surface__unsetsurface_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_param)
Ensures to_surface accepts a unsetsurface arg/kwarg. ... ok
test_to_surface__unsetsurface_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_shorter_than_mask)
Ensures that unsetsurfaces shorter than the mask work correctly. ... ok
test_to_surface__unsetsurface_shorter_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_shorter_than_mask_and_colors_none)
Ensures that unsetsurfaces shorter than the mask work correctly ... ok
test_to_surface__unsetsurface_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_taller_than_mask)
Ensures that unsetsurfaces taller than the mask work correctly. ... ok
test_to_surface__unsetsurface_wider_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_wider_and_shorter_than_mask)
Ensures that unsetsurfaces wider and shorter than the mask work ... ok
test_to_surface__unsetsurface_wider_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_wider_and_taller_than_mask)
Ensures that unsetsurfaces wider and taller than the mask work ... ok
test_to_surface__unsetsurface_wider_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_wider_than_mask)
Ensures that unsetsurfaces wider than the mask work correctly. ... ok
test_to_surface__unsetsurface_with_zero_size (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_with_zero_size)
Ensures zero sized unsetsurfaces are handled correctly. ... ok
test_to_surface__valid_area_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_area_formats)
Ensures to_surface handles valid area formats correctly. ... expected failure
test_to_surface__valid_dest_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_dest_formats)
Ensures to_surface handles valid dest formats correctly. ... ok
test_to_surface__valid_setcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_setcolor_formats)
Ensures to_surface handles valid setcolor formats correctly. ... ok
test_to_surface__valid_unsetcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_unsetcolor_formats)
Ensures to_surface handles valid unsetcolor formats correctly. ... ok
test_to_surface__zero_sized_area_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__zero_sized_area_rect)
Ensures to_surface correctly handles zero sized area rects. ... expected failure
test_to_surface__zero_sized_dest_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__zero_sized_dest_rect)
Ensures to_surface correctly handles zero sized dest rects. ... ok
test_zero_mask (pygame.tests.mask_test.MaskTypeTest.test_zero_mask)
Ensures masks can be created with zero sizes. ... ok
test_zero_mask_angle (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_angle) ... ok
test_zero_mask_centroid (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_centroid) ... ok
test_zero_mask_clear (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_clear) ... ok
test_zero_mask_connected_component (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_connected_component)
Ensures connected_component correctly handles zero sized masks. ... ok
test_zero_mask_connected_component__indexed (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_connected_component__indexed)
Ensures connected_component correctly handles zero sized masks ... ok
test_zero_mask_connected_components (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_connected_components)
Ensures connected_components correctly handles zero sized masks. ... ok
test_zero_mask_convolve (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_convolve)
Ensures convolve correctly handles zero sized masks. ... ok
test_zero_mask_convolve__with_output_mask (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_convolve__with_output_mask)
Ensures convolve correctly handles zero sized masks ... ok
test_zero_mask_copy (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_copy)
Ensures copy correctly handles zero sized masks. ... ok
test_zero_mask_count (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_count) ... ok
test_zero_mask_draw (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_draw)
Ensures draw correctly handles zero sized masks. ... ok
test_zero_mask_erase (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_erase)
Ensures erase correctly handles zero sized masks. ... ok
test_zero_mask_fill (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_fill)
Ensures fill correctly handles zero sized masks. ... ok
test_zero_mask_flip (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_flip) ... ok
test_zero_mask_get_at (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_at)
Ensures get_at correctly handles zero sized masks. ... ok
test_zero_mask_get_bounding_rects (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_bounding_rects)
Ensures get_bounding_rects correctly handles zero sized masks. ... ok
test_zero_mask_get_rect (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_rect)
Ensures get_rect correctly handles zero sized masks. ... ok
test_zero_mask_get_size (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_size)
Ensures get_size correctly handles zero sized masks. ... ok
test_zero_mask_outline (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_outline)
Ensures outline correctly handles zero sized masks. ... ok
test_zero_mask_outline__with_arg (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_outline__with_arg)
Ensures outline correctly handles zero sized masks ... ok
test_zero_mask_overlap (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_overlap)
Ensures overlap correctly handles zero sized masks. ... ok
test_zero_mask_overlap_area (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_overlap_area)
Ensures overlap_area correctly handles zero sized masks. ... ok
test_zero_mask_overlap_mask (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_overlap_mask)
Ensures overlap_mask correctly handles zero sized masks. ... ok
test_zero_mask_scale (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_scale) ... ok
test_zero_mask_set_at (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_set_at)
Ensures set_at correctly handles zero sized masks. ... ok
test_zero_mask_to_surface (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_to_surface)
Ensures to_surface correctly handles zero sized masks and surfaces. ... ok
test_zero_mask_to_surface__create_surface (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_to_surface__create_surface)
Ensures to_surface correctly handles zero sized masks and surfaces ... ok
----------------------------------------------------------------------
Ran 257 tests in 0.240s
OK (expected failures=12)
loading pygame.tests.math_test
test_clamp (pygame.tests.math_test.MathModuleTest.test_clamp)
Test clamp function. ... ok
test_lerp (pygame.tests.math_test.MathModuleTest.test_lerp) ... ok
testAdd (pygame.tests.math_test.Vector2TypeTest.testAdd) ... ok
testAttributeAccess (pygame.tests.math_test.Vector2TypeTest.testAttributeAccess) ... ok
testBool (pygame.tests.math_test.Vector2TypeTest.testBool) ... ok
testCompare (pygame.tests.math_test.Vector2TypeTest.testCompare) ... ok
testConstructionDefault (pygame.tests.math_test.Vector2TypeTest.testConstructionDefault) ... ok
testConstructionKeywords (pygame.tests.math_test.Vector2TypeTest.testConstructionKeywords) ... ok
testConstructionList (pygame.tests.math_test.Vector2TypeTest.testConstructionList) ... ok
testConstructionScalar (pygame.tests.math_test.Vector2TypeTest.testConstructionScalar) ... ok
testConstructionScalarKeywords (pygame.tests.math_test.Vector2TypeTest.testConstructionScalarKeywords) ... ok
testConstructionTuple (pygame.tests.math_test.Vector2TypeTest.testConstructionTuple) ... ok
testConstructionVector2 (pygame.tests.math_test.Vector2TypeTest.testConstructionVector2) ... ok
testConstructionXY (pygame.tests.math_test.Vector2TypeTest.testConstructionXY) ... ok
testCopy (pygame.tests.math_test.Vector2TypeTest.testCopy) ... ok
testExtendedSlicing (pygame.tests.math_test.Vector2TypeTest.testExtendedSlicing) ... ok
testIter (pygame.tests.math_test.Vector2TypeTest.testIter) ... ok
testRepr (pygame.tests.math_test.Vector2TypeTest.testRepr) ... ok
testScalarDivision (pygame.tests.math_test.Vector2TypeTest.testScalarDivision) ... ok
testScalarMultiplication (pygame.tests.math_test.Vector2TypeTest.testScalarMultiplication) ... ok
testSequence (pygame.tests.math_test.Vector2TypeTest.testSequence) ... ok
testStr (pygame.tests.math_test.Vector2TypeTest.testStr) ... ok
testSub (pygame.tests.math_test.Vector2TypeTest.testSub) ... ok
testUnary (pygame.tests.math_test.Vector2TypeTest.testUnary) ... ok
test___round___basic (pygame.tests.math_test.Vector2TypeTest.test___round___basic) ... ok
test_angle_to (pygame.tests.math_test.Vector2TypeTest.test_angle_to) ... ok
test_clamp_mag_v2_edge_cases (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_edge_cases) ... ok
test_clamp_mag_v2_errors (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_errors) ... ok
test_clamp_mag_v2_max (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_max) ... ok
test_clamp_mag_v2_min (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_min) ... ok
test_clamp_mag_v2_no_change (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_no_change) ... ok
test_collection_abc (pygame.tests.math_test.Vector2TypeTest.test_collection_abc) ... ok
test_contains (pygame.tests.math_test.Vector2TypeTest.test_contains) ... ok
test_cross (pygame.tests.math_test.Vector2TypeTest.test_cross) ... ok
test_distance_squared_to (pygame.tests.math_test.Vector2TypeTest.test_distance_squared_to) ... ok
test_distance_to (pygame.tests.math_test.Vector2TypeTest.test_distance_to) ... ok
test_dot (pygame.tests.math_test.Vector2TypeTest.test_dot) ... ok
test_elementwise (pygame.tests.math_test.Vector2TypeTest.test_elementwise) ... ok
test_is_normalized (pygame.tests.math_test.Vector2TypeTest.test_is_normalized) ... ok
test_length (pygame.tests.math_test.Vector2TypeTest.test_length) ... ok
test_length_squared (pygame.tests.math_test.Vector2TypeTest.test_length_squared) ... ok
test_lerp (pygame.tests.math_test.Vector2TypeTest.test_lerp) ... ok
test_move_away (pygame.tests.math_test.Vector2TypeTest.test_move_away) ... ok
test_move_nowhere (pygame.tests.math_test.Vector2TypeTest.test_move_nowhere) ... ok
test_move_towards_basic (pygame.tests.math_test.Vector2TypeTest.test_move_towards_basic) ... ok
test_move_towards_errors (pygame.tests.math_test.Vector2TypeTest.test_move_towards_errors) ... ok
test_move_towards_max_distance (pygame.tests.math_test.Vector2TypeTest.test_move_towards_max_distance) ... ok
test_move_towards_self (pygame.tests.math_test.Vector2TypeTest.test_move_towards_self) ... ok
test_normalize (pygame.tests.math_test.Vector2TypeTest.test_normalize) ... ok
test_normalize_ip (pygame.tests.math_test.Vector2TypeTest.test_normalize_ip) ... ok
test_polar (pygame.tests.math_test.Vector2TypeTest.test_polar) ... ok
test_project_v2_onto_other (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_other)
Project onto other vector. ... ok
test_project_v2_onto_other_as_list (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_other_as_list)
Project onto other list as vector. ... ok
test_project_v2_onto_other_as_tuple (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_other_as_tuple)
Project onto other tuple as vector. ... ok
test_project_v2_onto_x_axis (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_x_axis)
Project onto x-axis, e.g. get the component pointing in the x-axis direction. ... ok
test_project_v2_onto_y_axis (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_y_axis)
Project onto y-axis, e.g. get the component pointing in the y-axis direction. ... ok
test_project_v2_raises_if_other_has_zero_length (pygame.tests.math_test.Vector2TypeTest.test_project_v2_raises_if_other_has_zero_length)
Check if exception is raise when projected on vector has zero length. ... ok
test_project_v2_raises_if_other_is_not_iterable (pygame.tests.math_test.Vector2TypeTest.test_project_v2_raises_if_other_is_not_iterable)
Check if exception is raise when projected on vector is not iterable. ... ok
test_reflect (pygame.tests.math_test.Vector2TypeTest.test_reflect) ... ok
test_reflect_ip (pygame.tests.math_test.Vector2TypeTest.test_reflect_ip) ... ok
test_rotate (pygame.tests.math_test.Vector2TypeTest.test_rotate) ... ok
test_rotate_ip (pygame.tests.math_test.Vector2TypeTest.test_rotate_ip) ... ok
test_rotate_rad (pygame.tests.math_test.Vector2TypeTest.test_rotate_rad) ... ok
test_rotate_rad_ip (pygame.tests.math_test.Vector2TypeTest.test_rotate_rad_ip) ... ok
test_scale_to_length (pygame.tests.math_test.Vector2TypeTest.test_scale_to_length) ... ok
test_slerp (pygame.tests.math_test.Vector2TypeTest.test_slerp) ... ok
test_subclass_operation (pygame.tests.math_test.Vector2TypeTest.test_subclass_operation) ... ok
test_subclassing_v2 (pygame.tests.math_test.Vector2TypeTest.test_subclassing_v2)
Check if Vector2 is subclassable ... ok
test_swizzle (pygame.tests.math_test.Vector2TypeTest.test_swizzle) ... ok
test_swizzle_return_types (pygame.tests.math_test.Vector2TypeTest.test_swizzle_return_types) ... ok
test_update (pygame.tests.math_test.Vector2TypeTest.test_update) ... ok
testAdd (pygame.tests.math_test.Vector3TypeTest.testAdd) ... ok
testAttributeAccess (pygame.tests.math_test.Vector3TypeTest.testAttributeAccess) ... ok
testBool (pygame.tests.math_test.Vector3TypeTest.testBool) ... ok
testCompare (pygame.tests.math_test.Vector3TypeTest.testCompare) ... ok
testConstructionDefault (pygame.tests.math_test.Vector3TypeTest.testConstructionDefault) ... ok
testConstructionKeywords (pygame.tests.math_test.Vector3TypeTest.testConstructionKeywords) ... ok
testConstructionList (pygame.tests.math_test.Vector3TypeTest.testConstructionList) ... ok
testConstructionMissing (pygame.tests.math_test.Vector3TypeTest.testConstructionMissing) ... ok
testConstructionScalar (pygame.tests.math_test.Vector3TypeTest.testConstructionScalar) ... ok
testConstructionScalarKeywords (pygame.tests.math_test.Vector3TypeTest.testConstructionScalarKeywords) ... ok
testConstructionTuple (pygame.tests.math_test.Vector3TypeTest.testConstructionTuple) ... ok
testConstructionVector3 (pygame.tests.math_test.Vector3TypeTest.testConstructionVector3) ... ok
testConstructionXYZ (pygame.tests.math_test.Vector3TypeTest.testConstructionXYZ) ... ok
testCopy (pygame.tests.math_test.Vector3TypeTest.testCopy) ... ok
testExtendedSlicing (pygame.tests.math_test.Vector3TypeTest.testExtendedSlicing) ... ok
testIter (pygame.tests.math_test.Vector3TypeTest.testIter) ... ok
testRepr (pygame.tests.math_test.Vector3TypeTest.testRepr) ... ok
testScalarDivision (pygame.tests.math_test.Vector3TypeTest.testScalarDivision) ... ok
testScalarMultiplication (pygame.tests.math_test.Vector3TypeTest.testScalarMultiplication) ... ok
testSequence (pygame.tests.math_test.Vector3TypeTest.testSequence) ... ok
testStr (pygame.tests.math_test.Vector3TypeTest.testStr) ... ok
testSub (pygame.tests.math_test.Vector3TypeTest.testSub) ... ok
testUnary (pygame.tests.math_test.Vector3TypeTest.testUnary) ... ok
test___round___basic (pygame.tests.math_test.Vector3TypeTest.test___round___basic) ... ok
test_angle_to (pygame.tests.math_test.Vector3TypeTest.test_angle_to) ... ok
test_clamp_mag_v3_edge_cases (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_edge_cases) ... ok
test_clamp_mag_v3_errors (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_errors) ... ok
test_clamp_mag_v3_max (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_max) ... ok
test_clamp_mag_v3_min (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_min) ... ok
test_clamp_mag_v3_no_change (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_no_change) ... ok
test_collection_abc (pygame.tests.math_test.Vector3TypeTest.test_collection_abc) ... ok
test_contains (pygame.tests.math_test.Vector3TypeTest.test_contains) ... ok
test_cross (pygame.tests.math_test.Vector3TypeTest.test_cross) ... ok
test_dir_works (pygame.tests.math_test.Vector3TypeTest.test_dir_works) ... ok
test_distance_squared_to (pygame.tests.math_test.Vector3TypeTest.test_distance_squared_to) ... ok
test_distance_squared_to_exceptions (pygame.tests.math_test.Vector3TypeTest.test_distance_squared_to_exceptions) ... ok
test_distance_to (pygame.tests.math_test.Vector3TypeTest.test_distance_to) ... ok
test_distance_to_exceptions (pygame.tests.math_test.Vector3TypeTest.test_distance_to_exceptions) ... ok
test_dot (pygame.tests.math_test.Vector3TypeTest.test_dot) ... ok
test_elementwise (pygame.tests.math_test.Vector3TypeTest.test_elementwise) ... ok
test_inplace_operators (pygame.tests.math_test.Vector3TypeTest.test_inplace_operators) ... ok
test_invalid_swizzle (pygame.tests.math_test.Vector3TypeTest.test_invalid_swizzle) ... ok
test_is_normalized (pygame.tests.math_test.Vector3TypeTest.test_is_normalized) ... ok
test_length (pygame.tests.math_test.Vector3TypeTest.test_length) ... ok
test_length_squared (pygame.tests.math_test.Vector3TypeTest.test_length_squared) ... ok
test_lerp (pygame.tests.math_test.Vector3TypeTest.test_lerp) ... ok
test_move_away (pygame.tests.math_test.Vector3TypeTest.test_move_away) ... ok
test_move_nowhere (pygame.tests.math_test.Vector3TypeTest.test_move_nowhere) ... ok
test_move_towards_basic (pygame.tests.math_test.Vector3TypeTest.test_move_towards_basic) ... ok
test_move_towards_errors (pygame.tests.math_test.Vector3TypeTest.test_move_towards_errors) ... ok
test_move_towards_max_distance (pygame.tests.math_test.Vector3TypeTest.test_move_towards_max_distance) ... ok
test_move_towards_self (pygame.tests.math_test.Vector3TypeTest.test_move_towards_self) ... ok
test_normalize (pygame.tests.math_test.Vector3TypeTest.test_normalize) ... ok
test_normalize_ip (pygame.tests.math_test.Vector3TypeTest.test_normalize_ip) ... ok
test_pickle (pygame.tests.math_test.Vector3TypeTest.test_pickle) ... ok
test_project_v3_onto_other (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_other)
Project onto other vector. ... ok
test_project_v3_onto_other_as_list (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_other_as_list)
Project onto other list as vector. ... ok
test_project_v3_onto_other_as_tuple (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_other_as_tuple)
Project onto other tuple as vector. ... ok
test_project_v3_onto_x_axis (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_x_axis)
Project onto x-axis, e.g. get the component pointing in the x-axis direction. ... ok
test_project_v3_onto_y_axis (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_y_axis)
Project onto y-axis, e.g. get the component pointing in the y-axis direction. ... ok
test_project_v3_onto_z_axis (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_z_axis)
Project onto z-axis, e.g. get the component pointing in the z-axis direction. ... ok
test_project_v3_raises_if_other_has_zero_length (pygame.tests.math_test.Vector3TypeTest.test_project_v3_raises_if_other_has_zero_length)
Check if exception is raise when projected on vector has zero length. ... ok
test_project_v3_raises_if_other_is_not_iterable (pygame.tests.math_test.Vector3TypeTest.test_project_v3_raises_if_other_is_not_iterable)
Check if exception is raise when projected on vector is not iterable. ... ok
test_reflect (pygame.tests.math_test.Vector3TypeTest.test_reflect) ... ok
test_reflect_ip (pygame.tests.math_test.Vector3TypeTest.test_reflect_ip) ... ok
test_rotate (pygame.tests.math_test.Vector3TypeTest.test_rotate) ... ok
test_rotate_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_ip) ... ok
test_rotate_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_rad) ... ok
test_rotate_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_rad_ip) ... ok
test_rotate_x (pygame.tests.math_test.Vector3TypeTest.test_rotate_x) ... ok
test_rotate_x_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_x_ip) ... ok
test_rotate_x_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_x_rad) ... ok
test_rotate_x_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_x_rad_ip) ... ok
test_rotate_y (pygame.tests.math_test.Vector3TypeTest.test_rotate_y) ... ok
test_rotate_y_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_y_ip) ... ok
test_rotate_y_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_y_rad) ... ok
test_rotate_y_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_y_rad_ip) ... ok
test_rotate_z (pygame.tests.math_test.Vector3TypeTest.test_rotate_z) ... ok
test_rotate_z_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_z_ip) ... ok
test_rotate_z_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_z_rad) ... ok
test_rotate_z_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_z_rad_ip) ... ok
test_scale_to_length (pygame.tests.math_test.Vector3TypeTest.test_scale_to_length) ... ok
test_slerp (pygame.tests.math_test.Vector3TypeTest.test_slerp) ... ok
test_spherical (pygame.tests.math_test.Vector3TypeTest.test_spherical) ... ok
test_subclass_operation (pygame.tests.math_test.Vector3TypeTest.test_subclass_operation) ... ok
test_subclassing_v3 (pygame.tests.math_test.Vector3TypeTest.test_subclassing_v3)
Check if Vector3 is subclassable ... ok
test_swizzle (pygame.tests.math_test.Vector3TypeTest.test_swizzle) ... ok
test_swizzle_constants (pygame.tests.math_test.Vector3TypeTest.test_swizzle_constants)
We can get constant values from a swizzle. ... ok
test_swizzle_four_constants (pygame.tests.math_test.Vector3TypeTest.test_swizzle_four_constants)
We can get 4 constant values from a swizzle. ... ok
test_swizzle_oob (pygame.tests.math_test.Vector3TypeTest.test_swizzle_oob)
An out-of-bounds swizzle raises an AttributeError. ... ok
test_swizzle_return_types (pygame.tests.math_test.Vector3TypeTest.test_swizzle_return_types) ... ok
test_swizzle_set_oob (pygame.tests.math_test.Vector3TypeTest.test_swizzle_set_oob)
An out-of-bounds swizzle set raises an AttributeError. ... ok
----------------------------------------------------------------------
Ran 163 tests in 0.005s
OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
loading pygame.tests.midi_test
test_MidiException (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_MidiException)
Ensures the MidiException is raised as expected. ... ok
test_conversions (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_conversions)
of frequencies to midi note numbers and ansi note names. ... ok
test_midiin (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midiin)
Ensures the MIDIIN event id exists in the midi module. ... ok
test_midiout (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midiout)
Ensures the MIDIOUT event id exists in the midi module. ... ok
test_midis2events (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events)
Ensures midi events are properly converted to pygame events. ... ok
test_midis2events__extra_event_data (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events__extra_event_data)
Ensures midi events with extra values are handled properly. ... ok
test_midis2events__extra_event_data_missing_timestamp (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events__extra_event_data_missing_timestamp)
Ensures midi events with extra data and no timestamps are handled ... ok
test_midis2events__missing_event_data (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events__missing_event_data)
Ensures midi events with missing values are handled properly. ... ok
----------------------------------------------------------------------
Ran 8 tests in 0.004s
OK
loading pygame.tests.mixer_music_test
test_get_busy (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_get_busy) ... ok
test_get_volume (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_get_volume) ... ok
test_init (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_init)
issue #955. unload music whenever mixer.quit() is called ... ok
test_load (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load) ... ok
test_load_mp3 (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_mp3)
|tags:music| ... ok
test_load_object (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_object)
test loading music from file-like objects. ... ok
test_load_ogg (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_ogg)
|tags:music| ... ok
test_load_unicode (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_unicode)
test non-ASCII unicode path ... ok
test_load_wav (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_wav)
|tags:music| ... ok
test_music_pause__unpause (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_music_pause__unpause)
Ensure music has the correct position immediately after unpausing ... ok
test_object_namehint (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_object_namehint)
test loading & queuing music from file-like objects with namehint argument. ... ok
test_pause (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_pause) ... ok
test_play (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_play) ... ok
test_play__start_time (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_play__start_time) ... skipped 'disk audio driver "playback" writing to disk is slow'
test_queue__arguments (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__arguments)
Ensures queue() can be called with proper arguments. ... ok
test_queue__invalid_filename (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__invalid_filename)
Ensures queue() correctly handles invalid filenames. ... ok
test_queue__invalid_sound_type (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__invalid_sound_type)
Ensures queue() correctly handles invalid file types. ... ok
test_queue__multiple_calls (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__multiple_calls)
Ensures queue() can be called multiple times. ... ok
test_queue__no_file (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__no_file)
Ensures queue() correctly handles missing the file argument. ... ok
test_queue_mp3 (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue_mp3)
Ensures queue() accepts mp3 files. ... ok
test_queue_ogg (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue_ogg)
Ensures queue() accepts ogg files. ... ok
test_queue_wav (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue_wav)
Ensures queue() accepts wav files. ... ok
test_rewind (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_rewind) ... ok
test_set_volume (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_set_volume) ... ok
test_stop (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_stop) ... ok
test_unload (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_unload) ... ok
test_unpause (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_unpause) ... ok
----------------------------------------------------------------------
Ran 27 tests in 20.384s
OK (skipped=1)
loading pygame.tests.mixer_test
test_get_endevent (pygame.tests.mixer_test.ChannelEndEventTest.test_get_endevent)
Ensure Channel.get_endevent() returns the correct event type. ... ok
test_set_volume_with_one_argument (pygame.tests.mixer_test.ChannelSetVolumeTest.test_set_volume_with_one_argument) ... ok
test_set_volume_with_two_arguments (pygame.tests.mixer_test.ChannelSetVolumeTest.test_set_volume_with_two_arguments) ... expected failure
test_channel (pygame.tests.mixer_test.ChannelTypeTest.test_channel)
Ensure Channel() creation works. ... ok
test_channel__before_init (pygame.tests.mixer_test.ChannelTypeTest.test_channel__before_init)
Ensure exception for Channel() creation with non-init mixer. ... ok
test_channel__invalid_id (pygame.tests.mixer_test.ChannelTypeTest.test_channel__invalid_id)
Ensure exception for Channel() creation with an invalid id. ... ok
test_channel__without_arg (pygame.tests.mixer_test.ChannelTypeTest.test_channel__without_arg)
Ensure exception for Channel() creation with no argument. ... ok
test_fadeout (pygame.tests.mixer_test.ChannelTypeTest.test_fadeout)
Ensure Channel.fadeout() stops playback after fading out. ... ok
test_get_busy (pygame.tests.mixer_test.ChannelTypeTest.test_get_busy)
Ensure an idle channel's busy state is correct. ... ok
test_get_busy__active (pygame.tests.mixer_test.ChannelTypeTest.test_get_busy__active)
Ensure an active channel's busy state is correct. ... ok
test_get_queue (pygame.tests.mixer_test.ChannelTypeTest.test_get_queue)
Ensure Channel.get_queue() returns any queued Sound. ... ok
test_get_sound (pygame.tests.mixer_test.ChannelTypeTest.test_get_sound)
Ensure Channel.get_sound() returns the currently playing Sound. ... ok
test_get_volume (pygame.tests.mixer_test.ChannelTypeTest.test_get_volume)
Ensure a channel's volume can be retrieved. ... ok
test_pause_unpause (pygame.tests.mixer_test.ChannelTypeTest.test_pause_unpause)
Test if the Channel can be paused and unpaused. ... ok
test_pause_unpause__before_init (pygame.tests.mixer_test.ChannelTypeTest.test_pause_unpause__before_init)
Ensure exception for Channel.pause() with non-init mixer. ... ok
test_queue (pygame.tests.mixer_test.ChannelTypeTest.test_queue)
Ensure the Channel.queue() works correctly ... skipped 'Ignoring Debian-specific test failure'
test_stop (pygame.tests.mixer_test.ChannelTypeTest.test_stop) ... ok
test_array_interface (pygame.tests.mixer_test.MixerModuleTest.test_array_interface) ... ok
test_array_keyword (pygame.tests.mixer_test.MixerModuleTest.test_array_keyword) ... skipped 'this test fails without real sound card'
test_fadeout (pygame.tests.mixer_test.MixerModuleTest.test_fadeout)
Ensure pygame.mixer.fadeout() stops playback after fading out the sound. ... ok
test_find_channel (pygame.tests.mixer_test.MixerModuleTest.test_find_channel) ... ok
test_get_init__returns_None_if_mixer_not_initialized (pygame.tests.mixer_test.MixerModuleTest.test_get_init__returns_None_if_mixer_not_initialized) ... ok
test_get_num_channels__defaults_eight_after_init (pygame.tests.mixer_test.MixerModuleTest.test_get_num_channels__defaults_eight_after_init) ... ok
test_get_sdl_mixer_version (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version)
Ensures get_sdl_mixer_version works correctly with no args. ... ok
test_get_sdl_mixer_version__args (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__args)
Ensures get_sdl_mixer_version works correctly using args. ... ok
test_get_sdl_mixer_version__invalid_args_kwargs (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__invalid_args_kwargs)
Ensures get_sdl_mixer_version handles invalid args and kwargs. ... ok
test_get_sdl_mixer_version__kwargs (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__kwargs)
Ensures get_sdl_mixer_version works correctly using kwargs. ... ok
test_get_sdl_mixer_version__linked_equals_compiled (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__linked_equals_compiled)
Ensures get_sdl_mixer_version's linked/compiled versions are equal. ... ok
test_init__keyword_args (pygame.tests.mixer_test.MixerModuleTest.test_init__keyword_args) ... ok
test_init__zero_values (pygame.tests.mixer_test.MixerModuleTest.test_init__zero_values) ... ok
test_newbuf__one_channel (pygame.tests.mixer_test.MixerModuleTest.test_newbuf__one_channel) ... ok
test_newbuf__twho_channel (pygame.tests.mixer_test.MixerModuleTest.test_newbuf__twho_channel) ... ok
test_pause (pygame.tests.mixer_test.MixerModuleTest.test_pause)
Ensure pygame.mixer.pause() temporarily stops playback of all sound channels. ... expected failure
test_pre_init__keyword_args (pygame.tests.mixer_test.MixerModuleTest.test_pre_init__keyword_args) ... ok
test_pre_init__zero_values (pygame.tests.mixer_test.MixerModuleTest.test_pre_init__zero_values) ... ok
test_quit (pygame.tests.mixer_test.MixerModuleTest.test_quit)
get_num_channels() Should throw pygame.error if uninitialized ... ok
test_set_num_channels (pygame.tests.mixer_test.MixerModuleTest.test_set_num_channels) ... ok
test_set_reserved (pygame.tests.mixer_test.MixerModuleTest.test_set_reserved)
Ensure pygame.mixer.set_reserved() reserves the given number of channels. ... ok
test_sound_args (pygame.tests.mixer_test.MixerModuleTest.test_sound_args) ... ok
test_sound_unicode (pygame.tests.mixer_test.MixerModuleTest.test_sound_unicode)
test non-ASCII unicode path ... ok
test_stop (pygame.tests.mixer_test.MixerModuleTest.test_stop)
Stops playback of all active sound channels. ... ok
test_correct_subclassing (pygame.tests.mixer_test.SoundTypeTest.test_correct_subclassing) ... ok
test_get_length (pygame.tests.mixer_test.SoundTypeTest.test_get_length)
Tests if get_length returns a correct length. ... ok
test_get_num_channels (pygame.tests.mixer_test.SoundTypeTest.test_get_num_channels)
Tests if Sound.get_num_channels returns the correct number ... ok
test_get_raw (pygame.tests.mixer_test.SoundTypeTest.test_get_raw)
Ensure get_raw returns the correct bytestring. ... ok
test_get_volume (pygame.tests.mixer_test.SoundTypeTest.test_get_volume)
Ensure a sound's volume can be retrieved. ... ok
test_get_volume__while_playing (pygame.tests.mixer_test.SoundTypeTest.test_get_volume__while_playing)
Ensure a sound's volume can be retrieved while playing. ... ok
test_incorrect_subclassing (pygame.tests.mixer_test.SoundTypeTest.test_incorrect_subclassing) ... ok
test_samples_address (pygame.tests.mixer_test.SoundTypeTest.test_samples_address)
Test the _samples_address getter. ... ok
test_set_volume (pygame.tests.mixer_test.SoundTypeTest.test_set_volume)
Ensure a sound's volume can be set. ... ok
test_set_volume__while_playing (pygame.tests.mixer_test.SoundTypeTest.test_set_volume__while_playing)
Ensure a sound's volume can be set while playing. ... ok
test_sound (pygame.tests.mixer_test.SoundTypeTest.test_sound)
Ensure Sound() creation with a filename works. ... ok
test_sound__before_init (pygame.tests.mixer_test.SoundTypeTest.test_sound__before_init)
Ensure exception raised for Sound() creation with non-init mixer. ... ok
test_sound__from_array (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_array)
Ensure Sound() creation with an array works. ... ok
test_sound__from_file_object (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_file_object)
Ensure Sound() creation with a file object works. ... ok
test_sound__from_pathlib (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_pathlib)
Ensure Sound() creation with a pathlib.Path object works. ... ok
test_sound__from_sound_object (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_sound_object)
Ensure Sound() creation with a Sound() object works. ... ok
test_sound__without_arg (pygame.tests.mixer_test.SoundTypeTest.test_sound__without_arg)
Ensure exception raised for Sound() creation with no argument. ... ok
test_stop (pygame.tests.mixer_test.SoundTypeTest.test_stop)
Ensure stop can be called while not playing a sound. ... ok
test_stop__while_playing (pygame.tests.mixer_test.SoundTypeTest.test_stop__while_playing)
Ensure stop stops a playing sound. ... ok
test_all_sounds_stopped (pygame.tests.mixer_test.TestGetBusy.test_all_sounds_stopped)
Test that get_busy returns False when all sounds are stopped. ... ok
test_all_sounds_stopped_with_fadeout (pygame.tests.mixer_test.TestGetBusy.test_all_sounds_stopped_with_fadeout)
Test that get_busy returns False when all sounds are stopped with ... ok
test_multiple_sounds_playing (pygame.tests.mixer_test.TestGetBusy.test_multiple_sounds_playing)
Test that get_busy returns True when multiple sounds are playing. ... ok
test_no_sound_playing (pygame.tests.mixer_test.TestGetBusy.test_no_sound_playing)
Test that get_busy returns False when no sound is playing. ... ok
test_one_sound_playing (pygame.tests.mixer_test.TestGetBusy.test_one_sound_playing)
Test that get_busy returns True when one sound is playing. ... ok
test_sound_fading_out (pygame.tests.mixer_test.TestGetBusy.test_sound_fading_out)
Tests that get_busy() returns True when a sound is fading out ... ok
test_fadeout_with_valid_time (pygame.tests.mixer_test.TestSoundFadeout.test_fadeout_with_valid_time)
Tests if fadeout stops sound playback after fading it out over the time argument in milliseconds. ... ok
test_play_indefinitely (pygame.tests.mixer_test.TestSoundPlay.test_play_indefinitely)
Test playing a sound indefinitely. ... ok
test_play_multiple_times (pygame.tests.mixer_test.TestSoundPlay.test_play_multiple_times)
Test playing a sound multiple times. ... ok
test_play_once (pygame.tests.mixer_test.TestSoundPlay.test_play_once)
Test playing a sound once. ... ok
test_play_with_fade_ms (pygame.tests.mixer_test.TestSoundPlay.test_play_with_fade_ms)
Test playing a sound with fade_ms. ... ok
test_play_with_invalid_fade_ms (pygame.tests.mixer_test.TestSoundPlay.test_play_with_invalid_fade_ms)
Test playing a sound with invalid fade_ms. ... ok
test_play_with_invalid_loops (pygame.tests.mixer_test.TestSoundPlay.test_play_with_invalid_loops)
Test playing a sound with invalid loops. ... ok
test_play_with_invalid_maxtime (pygame.tests.mixer_test.TestSoundPlay.test_play_with_invalid_maxtime)
Test playing a sound with invalid maxtime. ... ok
test_play_with_maxtime (pygame.tests.mixer_test.TestSoundPlay.test_play_with_maxtime)
Test playing a sound with maxtime. ... ok
----------------------------------------------------------------------
Ran 75 tests in 11.299s
OK (skipped=2, expected failures=2)
loading pygame.tests.mouse_test
test_get_cursor (pygame.tests.mouse_test.MouseModuleTest.test_get_cursor)
Ensures get_cursor works correctly. ... skipped 'Cursors not supported on headless test machines'
test_get_focused (pygame.tests.mouse_test.MouseModuleTest.test_get_focused)
Ensures get_focused returns the correct type. ... ok
test_get_pos (pygame.tests.mouse_test.MouseModuleTest.test_get_pos)
Ensures get_pos returns the correct types. ... ok
test_get_pressed (pygame.tests.mouse_test.MouseModuleTest.test_get_pressed)
Ensures get_pressed returns the correct types. ... ok
test_get_rel (pygame.tests.mouse_test.MouseModuleTest.test_get_rel)
Ensures get_rel returns the correct types. ... ok
test_get_visible (pygame.tests.mouse_test.MouseModuleTest.test_get_visible)
Ensures get_visible works correctly. ... ok
test_set_cursor (pygame.tests.mouse_test.MouseModuleTest.test_set_cursor)
Ensures set_cursor works correctly. ... skipped 'Cursors not supported on headless test machines'
test_set_pos__invalid_pos (pygame.tests.mouse_test.MouseModuleTest.test_set_pos__invalid_pos)
Ensures set_pos handles invalid positions correctly. ... ok
test_set_system_cursor (pygame.tests.mouse_test.MouseModuleTest.test_set_system_cursor)
Ensures set_system_cursor works correctly. ... skipped 'mouse.set_system_cursor only available in SDL2'
test_set_visible (pygame.tests.mouse_test.MouseModuleTest.test_set_visible)
Ensures set_visible returns the correct values. ... ok
test_set_visible__invalid_value (pygame.tests.mouse_test.MouseModuleTest.test_set_visible__invalid_value)
Ensures set_visible handles invalid positions correctly. ... ok
----------------------------------------------------------------------
Ran 11 tests in 0.005s
OK (skipped=3)
loading pygame.tests.pixelarray_test
test_basic (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_basic) ... ok
test_flags (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_flags) ... ok
test_itemsize (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_itemsize) ... ok
test_shape (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_shape) ... ok
test_slicing (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_slicing) ... ok
test_newbuf_1D (pygame.tests.pixelarray_test.PixelArrayNewBufferTest.test_newbuf_1D) ... ok
test_newbuf_2D (pygame.tests.pixelarray_test.PixelArrayNewBufferTest.test_newbuf_2D) ... ok
test_2dslice_assignment (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_2dslice_assignment) ... ok
test_array_properties (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_array_properties) ... ok
test_as_class (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_as_class) ... ok
test_ass_subscript (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_ass_subscript) ... ok
test_assign_size_mismatch (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_assign_size_mismatch) ... ok
test_close (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_close)
does not crash when it is deleted. ... ok
test_close_raises (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_close_raises)
when you try to do an operation after it is closed. ... ok
test_color_value (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_color_value) ... ok
test_compare (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare) ... ok
test_compare__different_colors_not_within_distance (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare__different_colors_not_within_distance)
Ensures compare works correctly with different colored surfaces ... ok
test_compare__different_colors_within_distance (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare__different_colors_within_distance)
Ensures compare works correctly with different colored surfaces ... ok
test_compare__same_colors_within_distance (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare__same_colors_within_distance)
Ensures compare works correctly with same colored surfaces. ... ok
test_contains (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_contains) ... ok
test_context_manager (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_context_manager)
closes properly. ... ok
test_extract (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_extract) ... ok
test_get_column (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_column) ... ok
test_get_pixel (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_pixel) ... ok
test_get_slice (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_slice) ... ok
test_get_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_surface) ... ok
test_get_surface__subclassed_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_surface__subclassed_surface)
Ensure the surface attribute can handle subclassed surfaces. ... ok
test_iter (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_iter) ... ok
test_length_1_dimension_broadcast (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_length_1_dimension_broadcast) ... ok
test_make_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_make_surface) ... ok
test_make_surface__subclassed_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_make_surface__subclassed_surface)
Ensure make_surface can handle subclassed surfaces. ... ok
test_pixel_array (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_pixel_array) ... ok
test_pixelarray__subclassed_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_pixelarray__subclassed_surface)
Ensure the PixelArray constructor accepts subclassed surfaces. ... ok
test_pixels_field (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_pixels_field) ... ok
test_replace (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_replace) ... ok
test_repr (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_repr) ... ok
test_self_assign (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_self_assign) ... ok
test_set_column (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_set_column) ... ok
test_set_pixel (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_set_pixel) ... ok
test_set_slice (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_set_slice) ... ok
test_subscript (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_subscript) ... ok
test_transpose (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_transpose) ... ok
----------------------------------------------------------------------
Ran 42 tests in 0.093s
OK
loading pygame.tests.pixelcopy_test
test_array_to_surface_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_array_to_surface_newbuf) ... ok
test_format_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_format_newbuf) ... ok
test_make_surface_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_make_surface_newbuf) ... ok
test_map_array_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_map_array_newbuf) ... ok
test_surface_to_array_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_surface_to_array_newbuf) ... ok
test_map_array (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNumpy.test_map_array) ... ok
test_surface_to_array_2d (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNumpy.test_surface_to_array_2d) ... ok
test_surface_to_array_3d (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNumpy.test_surface_to_array_3d) ... ok
test_array_to_surface_broadcasting (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_array_to_surface_broadcasting) ... ok
test_map_array (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_map_array) ... ok
test_surface_to_array_2d (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_surface_to_array_2d) ... ok
test_surface_to_array_3d (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_surface_to_array_3d) ... ok
----------------------------------------------------------------------
Ran 12 tests in 0.022s
OK
loading pygame.tests.rect_test
testCalculatedAttributes (pygame.tests.rect_test.RectTypeTest.testCalculatedAttributes) ... ok
testConstructionTopLeftSize (pygame.tests.rect_test.RectTypeTest.testConstructionTopLeftSize) ... ok
testConstructionXYWidthHeight (pygame.tests.rect_test.RectTypeTest.testConstructionXYWidthHeight) ... ok
testEquals (pygame.tests.rect_test.RectTypeTest.testEquals)
check to see how the rect uses __eq__ ... ok
test_ass_subscript (pygame.tests.rect_test.RectTypeTest.test_ass_subscript) ... ok
test_ass_subscript_deletion (pygame.tests.rect_test.RectTypeTest.test_ass_subscript_deletion) ... ok
test_bottom (pygame.tests.rect_test.RectTypeTest.test_bottom)
Changing the bottom attribute moves the rect and does not change ... ok
test_bottom__del (pygame.tests.rect_test.RectTypeTest.test_bottom__del)
Ensures the bottom attribute can't be deleted. ... ok
test_bottom__invalid_value (pygame.tests.rect_test.RectTypeTest.test_bottom__invalid_value)
Ensures the bottom attribute handles invalid values correctly. ... ok
test_bottomleft (pygame.tests.rect_test.RectTypeTest.test_bottomleft)
Changing the bottomleft attribute moves the rect and does not change ... ok
test_bottomleft__del (pygame.tests.rect_test.RectTypeTest.test_bottomleft__del)
Ensures the bottomleft attribute can't be deleted. ... ok
test_bottomleft__invalid_value (pygame.tests.rect_test.RectTypeTest.test_bottomleft__invalid_value)
Ensures the bottomleft attribute handles invalid values correctly. ... ok
test_bottomright (pygame.tests.rect_test.RectTypeTest.test_bottomright)
Changing the bottomright attribute moves the rect and does not change ... ok
test_bottomright__del (pygame.tests.rect_test.RectTypeTest.test_bottomright__del)
Ensures the bottomright attribute can't be deleted. ... ok
test_bottomright__invalid_value (pygame.tests.rect_test.RectTypeTest.test_bottomright__invalid_value)
Ensures the bottomright attribute handles invalid values correctly. ... ok
test_center (pygame.tests.rect_test.RectTypeTest.test_center)
Changing the center attribute moves the rect and does not change ... ok
test_center__del (pygame.tests.rect_test.RectTypeTest.test_center__del)
Ensures the center attribute can't be deleted. ... ok
test_center__invalid_value (pygame.tests.rect_test.RectTypeTest.test_center__invalid_value)
Ensures the center attribute handles invalid values correctly. ... ok
test_centerx (pygame.tests.rect_test.RectTypeTest.test_centerx)
Changing the centerx attribute moves the rect and does not change ... ok
test_centerx__del (pygame.tests.rect_test.RectTypeTest.test_centerx__del)
Ensures the centerx attribute can't be deleted. ... ok
test_centerx__invalid_value (pygame.tests.rect_test.RectTypeTest.test_centerx__invalid_value)
Ensures the centerx attribute handles invalid values correctly. ... ok
test_centery (pygame.tests.rect_test.RectTypeTest.test_centery)
Changing the centery attribute moves the rect and does not change ... ok
test_centery__del (pygame.tests.rect_test.RectTypeTest.test_centery__del)
Ensures the centery attribute can't be deleted. ... ok
test_centery__invalid_value (pygame.tests.rect_test.RectTypeTest.test_centery__invalid_value)
Ensures the centery attribute handles invalid values correctly. ... ok
test_clamp (pygame.tests.rect_test.RectTypeTest.test_clamp) ... ok
test_clamp_ip (pygame.tests.rect_test.RectTypeTest.test_clamp_ip) ... ok
test_clip (pygame.tests.rect_test.RectTypeTest.test_clip) ... ok
test_clipline (pygame.tests.rect_test.RectTypeTest.test_clipline)
Ensures clipline handles four int parameters. ... ok
test_clipline__both_endpoints_inside (pygame.tests.rect_test.RectTypeTest.test_clipline__both_endpoints_inside)
Ensures lines that overlap the rect are clipped. ... ok
test_clipline__both_endpoints_outside (pygame.tests.rect_test.RectTypeTest.test_clipline__both_endpoints_outside)
Ensures lines that overlap the rect are clipped. ... ok
test_clipline__edges (pygame.tests.rect_test.RectTypeTest.test_clipline__edges)
Ensures clipline properly clips line that are along the rect edges. ... ok
test_clipline__endpoints_inside_and_outside (pygame.tests.rect_test.RectTypeTest.test_clipline__endpoints_inside_and_outside)
Ensures lines that overlap the rect are clipped. ... ok
test_clipline__equal_endpoints_no_overlap (pygame.tests.rect_test.RectTypeTest.test_clipline__equal_endpoints_no_overlap)
Ensures clipline handles lines with both endpoints the same. ... ok
test_clipline__equal_endpoints_with_overlap (pygame.tests.rect_test.RectTypeTest.test_clipline__equal_endpoints_with_overlap)
Ensures clipline handles lines with both endpoints the same. ... ok
test_clipline__floats (pygame.tests.rect_test.RectTypeTest.test_clipline__floats)
Ensures clipline handles float parameters. ... ok
test_clipline__floats_kwargs (pygame.tests.rect_test.RectTypeTest.test_clipline__floats_kwargs)
Ensures clipline handles four float parameters. ... ok
test_clipline__invalid_line (pygame.tests.rect_test.RectTypeTest.test_clipline__invalid_line)
Ensures clipline handles invalid lines correctly. ... ok
test_clipline__kwarg_exceptions (pygame.tests.rect_test.RectTypeTest.test_clipline__kwarg_exceptions)
Ensure clipline handles incorrect keyword arguments ... ok
test_clipline__negative_size_rect (pygame.tests.rect_test.RectTypeTest.test_clipline__negative_size_rect)
Ensures clipline handles negative sized rects correctly. ... ok
test_clipline__no_overlap (pygame.tests.rect_test.RectTypeTest.test_clipline__no_overlap)
Ensures lines that do not overlap the rect are not clipped. ... ok
test_clipline__sequence_of_four_ints (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_four_ints)
Ensures clipline handles a sequence of four ints. ... ok
test_clipline__sequence_of_four_ints_kwargs (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_four_ints_kwargs)
Ensures clipline handles a sequence of four ints using kwargs. ... ok
test_clipline__sequence_of_two_sequences (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_two_sequences)
Ensures clipline handles a sequence of two sequences. ... ok
test_clipline__sequence_of_two_sequences_kwargs (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_two_sequences_kwargs)
Ensures clipline handles a sequence of two sequences using kwargs. ... ok
test_clipline__two_sequences (pygame.tests.rect_test.RectTypeTest.test_clipline__two_sequences)
Ensures clipline handles a sequence of two sequences. ... ok
test_clipline__two_sequences_kwarg (pygame.tests.rect_test.RectTypeTest.test_clipline__two_sequences_kwarg)
Ensures clipline handles a sequence of two sequences using kwargs. ... ok
test_clipline__zero_size_rect (pygame.tests.rect_test.RectTypeTest.test_clipline__zero_size_rect)
Ensures clipline handles zero sized rects correctly. ... ok
test_collection_abc (pygame.tests.rect_test.RectTypeTest.test_collection_abc) ... ok
test_collidedict (pygame.tests.rect_test.RectTypeTest.test_collidedict)
Ensures collidedict detects collisions. ... ok
test_collidedict__barely_touching (pygame.tests.rect_test.RectTypeTest.test_collidedict__barely_touching)
Ensures collidedict works correctly for rects that barely touch. ... ok
test_collidedict__invalid_dict_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_dict_format)
Ensures collidedict correctly handles invalid dict parameters. ... ok
test_collidedict__invalid_dict_key_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_dict_key_format)
Ensures collidedict correctly handles dicts with invalid keys. ... ok
test_collidedict__invalid_dict_value_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_dict_value_format)
Ensures collidedict correctly handles dicts with invalid values. ... ok
test_collidedict__invalid_use_values_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_use_values_format)
Ensures collidedict correctly handles invalid use_values parameters. ... ok
test_collidedict__kwargs (pygame.tests.rect_test.RectTypeTest.test_collidedict__kwargs)
Ensures collidedict detects collisions via keyword arguments. ... ok
test_collidedict__negative_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedict__negative_sized_rects)
Ensures collidedict works correctly with negative sized rects. ... ok
test_collidedict__negative_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedict__negative_sized_rects_as_args)
Ensures collidedict works correctly with negative sized rect args. ... ok
test_collidedict__no_collision (pygame.tests.rect_test.RectTypeTest.test_collidedict__no_collision)
Ensures collidedict returns None when no collisions. ... ok
test_collidedict__zero_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedict__zero_sized_rects)
Ensures collidedict works correctly with zero sized rects. ... ok
test_collidedict__zero_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedict__zero_sized_rects_as_args)
Ensures collidedict works correctly with zero sized rects as args. ... ok
test_collidedictall (pygame.tests.rect_test.RectTypeTest.test_collidedictall)
Ensures collidedictall detects collisions. ... ok
test_collidedictall__barely_touching (pygame.tests.rect_test.RectTypeTest.test_collidedictall__barely_touching)
Ensures collidedictall works correctly for rects that barely touch. ... ok
test_collidedictall__invalid_dict_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_dict_format)
Ensures collidedictall correctly handles invalid dict parameters. ... ok
test_collidedictall__invalid_dict_key_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_dict_key_format)
Ensures collidedictall correctly handles dicts with invalid keys. ... ok
test_collidedictall__invalid_dict_value_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_dict_value_format)
Ensures collidedictall correctly handles dicts with invalid values. ... ok
test_collidedictall__invalid_use_values_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_use_values_format)
Ensures collidedictall correctly handles invalid use_values ... ok
test_collidedictall__kwargs (pygame.tests.rect_test.RectTypeTest.test_collidedictall__kwargs)
Ensures collidedictall detects collisions via keyword arguments. ... ok
test_collidedictall__negative_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedictall__negative_sized_rects)
Ensures collidedictall works correctly with negative sized rects. ... ok
test_collidedictall__negative_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedictall__negative_sized_rects_as_args)
Ensures collidedictall works correctly with negative sized rect ... ok
test_collidedictall__no_collision (pygame.tests.rect_test.RectTypeTest.test_collidedictall__no_collision)
Ensures collidedictall returns an empty list when no collisions. ... ok
test_collidedictall__zero_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedictall__zero_sized_rects)
Ensures collidedictall works correctly with zero sized rects. ... ok
test_collidedictall__zero_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedictall__zero_sized_rects_as_args)
Ensures collidedictall works correctly with zero sized rects ... ok
test_collidelist (pygame.tests.rect_test.RectTypeTest.test_collidelist) ... ok
test_collidelist__kwargs (pygame.tests.rect_test.RectTypeTest.test_collidelist__kwargs) ... ok
test_collidelistall (pygame.tests.rect_test.RectTypeTest.test_collidelistall) ... ok
test_collidelistall__kwargs (pygame.tests.rect_test.RectTypeTest.test_collidelistall__kwargs) ... ok
test_collidelistall_list_of_lists (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_lists) ... ok
test_collidelistall_list_of_object_with_callable_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_object_with_callable_rect_attribute) ... ok
test_collidelistall_list_of_object_with_callable_rect_returning_object_with_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_object_with_callable_rect_returning_object_with_rect_attribute) ... ok
test_collidelistall_list_of_object_with_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_object_with_rect_attribute) ... ok
test_collidelistall_list_of_object_with_rect_property (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_object_with_rect_property) ... ok
test_collidelistall_list_of_tuples (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_tuples) ... ok
test_collidelistall_list_of_two_tuples (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_two_tuples) ... ok
test_collidelistall_returns_empty_list (pygame.tests.rect_test.RectTypeTest.test_collidelistall_returns_empty_list) ... ok
test_collideobjects_call_variants (pygame.tests.rect_test.RectTypeTest.test_collideobjects_call_variants) ... ok
test_collideobjects_list_of_object_with_multiple_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collideobjects_list_of_object_with_multiple_rect_attribute) ... ok
test_collideobjects_without_key (pygame.tests.rect_test.RectTypeTest.test_collideobjects_without_key) ... ok
test_collideobjectsall (pygame.tests.rect_test.RectTypeTest.test_collideobjectsall) ... ok
test_collideobjectsall_call_variants (pygame.tests.rect_test.RectTypeTest.test_collideobjectsall_call_variants) ... ok
test_collideobjectsall_list_of_object_with_multiple_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collideobjectsall_list_of_object_with_multiple_rect_attribute) ... ok
test_collidepoint (pygame.tests.rect_test.RectTypeTest.test_collidepoint) ... ok
test_colliderect (pygame.tests.rect_test.RectTypeTest.test_colliderect) ... ok
test_contains (pygame.tests.rect_test.RectTypeTest.test_contains) ... ok
test_copy (pygame.tests.rect_test.RectTypeTest.test_copy) ... ok
test_fit (pygame.tests.rect_test.RectTypeTest.test_fit) ... ok
test_height (pygame.tests.rect_test.RectTypeTest.test_height)
Changing the height resizes the rect from the top-left corner ... ok
test_height__del (pygame.tests.rect_test.RectTypeTest.test_height__del)
Ensures the height attribute can't be deleted. ... ok
test_height__invalid_value (pygame.tests.rect_test.RectTypeTest.test_height__invalid_value)
Ensures the height attribute handles invalid values correctly. ... ok
test_inflate__larger (pygame.tests.rect_test.RectTypeTest.test_inflate__larger)
The inflate method inflates around the center of the rectangle ... ok
test_inflate__smaller (pygame.tests.rect_test.RectTypeTest.test_inflate__smaller)
The inflate method inflates around the center of the rectangle ... ok
test_inflate_ip__larger (pygame.tests.rect_test.RectTypeTest.test_inflate_ip__larger)
The inflate_ip method inflates around the center of the rectangle ... ok
test_inflate_ip__smaller (pygame.tests.rect_test.RectTypeTest.test_inflate_ip__smaller)
The inflate method inflates around the center of the rectangle ... ok
test_left (pygame.tests.rect_test.RectTypeTest.test_left)
Changing the left attribute moves the rect and does not change ... ok
test_left__del (pygame.tests.rect_test.RectTypeTest.test_left__del)
Ensures the left attribute can't be deleted. ... ok
test_left__invalid_value (pygame.tests.rect_test.RectTypeTest.test_left__invalid_value)
Ensures the left attribute handles invalid values correctly. ... ok
test_midbottom (pygame.tests.rect_test.RectTypeTest.test_midbottom)
Changing the midbottom attribute moves the rect and does not change ... ok
test_midbottom__del (pygame.tests.rect_test.RectTypeTest.test_midbottom__del)
Ensures the midbottom attribute can't be deleted. ... ok
test_midbottom__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midbottom__invalid_value)
Ensures the midbottom attribute handles invalid values correctly. ... ok
test_midleft (pygame.tests.rect_test.RectTypeTest.test_midleft)
Changing the midleft attribute moves the rect and does not change ... ok
test_midleft__del (pygame.tests.rect_test.RectTypeTest.test_midleft__del)
Ensures the midleft attribute can't be deleted. ... ok
test_midleft__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midleft__invalid_value)
Ensures the midleft attribute handles invalid values correctly. ... ok
test_midright (pygame.tests.rect_test.RectTypeTest.test_midright)
Changing the midright attribute moves the rect and does not change ... ok
test_midright__del (pygame.tests.rect_test.RectTypeTest.test_midright__del)
Ensures the midright attribute can't be deleted. ... ok
test_midright__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midright__invalid_value)
Ensures the midright attribute handles invalid values correctly. ... ok
test_midtop (pygame.tests.rect_test.RectTypeTest.test_midtop)
Changing the midtop attribute moves the rect and does not change ... ok
test_midtop__del (pygame.tests.rect_test.RectTypeTest.test_midtop__del)
Ensures the midtop attribute can't be deleted. ... ok
test_midtop__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midtop__invalid_value)
Ensures the midtop attribute handles invalid values correctly. ... ok
test_move (pygame.tests.rect_test.RectTypeTest.test_move) ... ok
test_move_ip (pygame.tests.rect_test.RectTypeTest.test_move_ip) ... ok
test_normalize (pygame.tests.rect_test.RectTypeTest.test_normalize)
Ensures normalize works when width and height are both negative. ... ok
test_normalize__non_negative (pygame.tests.rect_test.RectTypeTest.test_normalize__non_negative)
Ensures normalize works when width and height are both non-negative. ... ok
test_normalize__positive_height (pygame.tests.rect_test.RectTypeTest.test_normalize__positive_height)
Ensures normalize works with a negative width and a positive height. ... ok
test_normalize__positive_width (pygame.tests.rect_test.RectTypeTest.test_normalize__positive_width)
Ensures normalize works with a positive width and a negative height. ... ok
test_normalize__zero_height (pygame.tests.rect_test.RectTypeTest.test_normalize__zero_height)
Ensures normalize works with a negative width and a zero height. ... ok
test_normalize__zero_width (pygame.tests.rect_test.RectTypeTest.test_normalize__zero_width)
Ensures normalize works with a zero width and a negative height. ... ok
test_rect_iter (pygame.tests.rect_test.RectTypeTest.test_rect_iter) ... ok
test_right (pygame.tests.rect_test.RectTypeTest.test_right)
Changing the right attribute moves the rect and does not change ... ok
test_right__del (pygame.tests.rect_test.RectTypeTest.test_right__del)
Ensures the right attribute can't be deleted. ... ok
test_right__invalid_value (pygame.tests.rect_test.RectTypeTest.test_right__invalid_value)
Ensures the right attribute handles invalid values correctly. ... ok
test_scale_by__larger (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger)
The scale method scales around the center of the rectangle ... ok
test_scale_by__larger_kwargs (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger_kwargs)
The scale method scales around the center of the rectangle ... ok
test_scale_by__larger_kwargs_scale_by (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger_kwargs_scale_by)
The scale method scales around the center of the rectangle ... ok
test_scale_by__larger_single_argument (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger_single_argument)
The scale method scales around the center of the rectangle ... ok
test_scale_by__larger_single_argument_kwarg (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger_single_argument_kwarg)
The scale method scales around the center of the rectangle using ... ok
test_scale_by__smaller (pygame.tests.rect_test.RectTypeTest.test_scale_by__smaller)
The scale method scales around the center of the rectangle ... ok
test_scale_by__smaller_single_argument (pygame.tests.rect_test.RectTypeTest.test_scale_by__smaller_single_argument)
The scale method scales around the center of the rectangle ... ok
test_scale_by__subzero (pygame.tests.rect_test.RectTypeTest.test_scale_by__subzero)
The scale method scales around the center of the rectangle ... ok
test_scale_by_identity (pygame.tests.rect_test.RectTypeTest.test_scale_by_identity)
The scale method scales around the center of the rectangle ... ok
test_scale_by_identity_single_argument (pygame.tests.rect_test.RectTypeTest.test_scale_by_identity_single_argument)
The scale method scales around the center of the rectangle ... ok
test_scale_by_ip__kwarg_exceptions (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__kwarg_exceptions)
The scale method scales around the center of the rectangle using ... ok
test_scale_by_ip__kwargs (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__kwargs)
The scale method scales around the center of the rectangle ... ok
test_scale_by_ip__larger (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__larger)
The scale method scales around the center of the rectangle ... ok
test_scale_by_ip__smaller (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__smaller)
The scale method scales around the center of the rectangle ... ok
test_scale_by_ip__subzero (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__subzero)
The scale method scales around the center of the rectangle ... ok
test_scale_by_negative_identity (pygame.tests.rect_test.RectTypeTest.test_scale_by_negative_identity)
The scale method scales around the center of the rectangle ... ok
test_scale_by_negative_identity_single_argment (pygame.tests.rect_test.RectTypeTest.test_scale_by_negative_identity_single_argment)
The scale method scales around the center of the rectangle ... ok
test_set_float_values (pygame.tests.rect_test.RectTypeTest.test_set_float_values) ... ok
test_set_out_of_range_number_raises_exception (pygame.tests.rect_test.RectTypeTest.test_set_out_of_range_number_raises_exception) ... ok
test_size (pygame.tests.rect_test.RectTypeTest.test_size)
Changing the size resizes the rect from the top-left corner ... ok
test_size__del (pygame.tests.rect_test.RectTypeTest.test_size__del)
Ensures the size attribute can't be deleted. ... ok
test_size__invalid_value (pygame.tests.rect_test.RectTypeTest.test_size__invalid_value)
Ensures the size attribute handles invalid values correctly. ... ok
test_subscript (pygame.tests.rect_test.RectTypeTest.test_subscript) ... ok
test_top (pygame.tests.rect_test.RectTypeTest.test_top)
Changing the top attribute moves the rect and does not change ... ok
test_top__del (pygame.tests.rect_test.RectTypeTest.test_top__del)
Ensures the top attribute can't be deleted. ... ok
test_top__invalid_value (pygame.tests.rect_test.RectTypeTest.test_top__invalid_value)
Ensures the top attribute handles invalid values correctly. ... ok
test_topleft (pygame.tests.rect_test.RectTypeTest.test_topleft)
Changing the topleft attribute moves the rect and does not change ... ok
test_topleft__del (pygame.tests.rect_test.RectTypeTest.test_topleft__del)
Ensures the topleft attribute can't be deleted. ... ok
test_topleft__invalid_value (pygame.tests.rect_test.RectTypeTest.test_topleft__invalid_value)
Ensures the topleft attribute handles invalid values correctly. ... ok
test_topright (pygame.tests.rect_test.RectTypeTest.test_topright)
Changing the topright attribute moves the rect and does not change ... ok
test_topright__del (pygame.tests.rect_test.RectTypeTest.test_topright__del)
Ensures the topright attribute can't be deleted. ... ok
test_topright__invalid_value (pygame.tests.rect_test.RectTypeTest.test_topright__invalid_value)
Ensures the topright attribute handles invalid values correctly. ... ok
test_union (pygame.tests.rect_test.RectTypeTest.test_union) ... ok
test_union__with_identical_Rect (pygame.tests.rect_test.RectTypeTest.test_union__with_identical_Rect) ... ok
test_union_ip (pygame.tests.rect_test.RectTypeTest.test_union_ip) ... ok
test_unionall (pygame.tests.rect_test.RectTypeTest.test_unionall) ... ok
test_unionall__invalid_rect_format (pygame.tests.rect_test.RectTypeTest.test_unionall__invalid_rect_format)
Ensures unionall correctly handles invalid rect parameters. ... ok
test_unionall__kwargs (pygame.tests.rect_test.RectTypeTest.test_unionall__kwargs) ... ok
test_unionall_ip (pygame.tests.rect_test.RectTypeTest.test_unionall_ip) ... ok
test_unionall_ip__kwargs (pygame.tests.rect_test.RectTypeTest.test_unionall_ip__kwargs) ... ok
test_update_XYWidthHeight (pygame.tests.rect_test.RectTypeTest.test_update_XYWidthHeight)
Test update with 4 int values(x, y, w, h) ... ok
test_update__List (pygame.tests.rect_test.RectTypeTest.test_update__List)
Test update with list ... ok
test_update__RectObject (pygame.tests.rect_test.RectTypeTest.test_update__RectObject)
Test update with other rect object ... ok
test_update__TopLeftSize (pygame.tests.rect_test.RectTypeTest.test_update__TopLeftSize)
Test update with 2 tuples((x, y), (w, h)) ... ok
test_width (pygame.tests.rect_test.RectTypeTest.test_width)
Changing the width resizes the rect from the top-left corner ... ok
test_width__del (pygame.tests.rect_test.RectTypeTest.test_width__del)
Ensures the width attribute can't be deleted. ... ok
test_width__invalid_value (pygame.tests.rect_test.RectTypeTest.test_width__invalid_value)
Ensures the width attribute handles invalid values correctly. ... ok
test_x (pygame.tests.rect_test.RectTypeTest.test_x)
Ensures changing the x attribute moves the rect and does not change ... ok
test_x__del (pygame.tests.rect_test.RectTypeTest.test_x__del)
Ensures the x attribute can't be deleted. ... ok
test_x__invalid_value (pygame.tests.rect_test.RectTypeTest.test_x__invalid_value)
Ensures the x attribute handles invalid values correctly. ... ok
test_y (pygame.tests.rect_test.RectTypeTest.test_y)
Ensures changing the y attribute moves the rect and does not change ... ok
test_y__del (pygame.tests.rect_test.RectTypeTest.test_y__del)
Ensures the y attribute can't be deleted. ... ok
test_y__invalid_value (pygame.tests.rect_test.RectTypeTest.test_y__invalid_value)
Ensures the y attribute handles invalid values correctly. ... ok
test_clamp (pygame.tests.rect_test.SubclassTest.test_clamp) ... ok
test_clip (pygame.tests.rect_test.SubclassTest.test_clip) ... ok
test_collection_abc (pygame.tests.rect_test.SubclassTest.test_collection_abc) ... ok
test_copy (pygame.tests.rect_test.SubclassTest.test_copy) ... ok
test_fit (pygame.tests.rect_test.SubclassTest.test_fit) ... ok
test_inflate (pygame.tests.rect_test.SubclassTest.test_inflate) ... ok
test_move (pygame.tests.rect_test.SubclassTest.test_move) ... ok
test_union (pygame.tests.rect_test.SubclassTest.test_union) ... ok
test_unionall (pygame.tests.rect_test.SubclassTest.test_unionall) ... ok
----------------------------------------------------------------------
Ran 191 tests in 0.022s
OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
loading pygame.tests.rwobject_test
test_encoding (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_encoding) ... ok
test_error_fowarding (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_error_fowarding) ... ok
test_etype (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_etype) ... ok
test_etype__invalid (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_etype__invalid)
Ensures invalid etypes are properly handled. ... ok
test_path_with_null_bytes (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_path_with_null_bytes) ... ok
test_check_defaults (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_check_defaults) ... ok
test_encode_unicode (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_encode_unicode) ... ok
test_encoding_error (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_encoding_error) ... ok
test_error_fowarding (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_error_fowarding) ... ok
test_errors (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_errors) ... ok
test_etype (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_etype) ... ok
test_etype__invalid (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_etype__invalid)
Ensures invalid etypes are properly handled. ... ok
test_obj_None (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_obj_None) ... ok
test_obj_bytes (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_obj_bytes) ... ok
test_pathlib_obj (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_pathlib_obj)
Test loading string representation of pathlib object ... ok
test_refcount (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_refcount) ... ok
test_returns_bytes (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_returns_bytes) ... ok
test_smp (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_smp) ... ok
test_string_with_null_bytes (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_string_with_null_bytes) ... ok
----------------------------------------------------------------------
Ran 19 tests in 0.000s
OK
loading pygame.tests.sndarray_test
test_array (pygame.tests.sndarray_test.SndarrayTest.test_array) ... ok
test_float32 (pygame.tests.sndarray_test.SndarrayTest.test_float32)
sized arrays work with Sounds and 32bit float arrays. ... ok
test_get_arraytype (pygame.tests.sndarray_test.SndarrayTest.test_get_arraytype) ... ok
test_get_arraytypes (pygame.tests.sndarray_test.SndarrayTest.test_get_arraytypes) ... ok
test_make_sound (pygame.tests.sndarray_test.SndarrayTest.test_make_sound) ... ok
test_samples (pygame.tests.sndarray_test.SndarrayTest.test_samples) ... ok
test_use_arraytype (pygame.tests.sndarray_test.SndarrayTest.test_use_arraytype) ... ok
----------------------------------------------------------------------
Ran 7 tests in 1.887s
OK
loading pygame.tests.sprite_test
test_add (pygame.tests.sprite_test.AbstractGroupTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.AbstractGroupTypeTest.test_add_internal) ... ok
test_clear (pygame.tests.sprite_test.AbstractGroupTypeTest.test_clear) ... ok
test_draw (pygame.tests.sprite_test.AbstractGroupTypeTest.test_draw) ... ok
test_empty (pygame.tests.sprite_test.AbstractGroupTypeTest.test_empty) ... ok
test_has (pygame.tests.sprite_test.AbstractGroupTypeTest.test_has)
See if AbstractGroup.has() works as expected. ... ok
test_has_internal (pygame.tests.sprite_test.AbstractGroupTypeTest.test_has_internal) ... ok
test_remove (pygame.tests.sprite_test.AbstractGroupTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.AbstractGroupTypeTest.test_remove_internal) ... ok
test_sprites (pygame.tests.sprite_test.AbstractGroupTypeTest.test_sprites) ... ok
test_update (pygame.tests.sprite_test.AbstractGroupTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.AbstractGroupTypeTest.test_update_with_kwargs) ... ok
test___init____added_to_groups_passed (pygame.tests.sprite_test.DirtySpriteTypeTest.test___init____added_to_groups_passed) ... ok
test_add (pygame.tests.sprite_test.DirtySpriteTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.DirtySpriteTypeTest.test_add_internal) ... ok
test_alive (pygame.tests.sprite_test.DirtySpriteTypeTest.test_alive) ... ok
test_groups (pygame.tests.sprite_test.DirtySpriteTypeTest.test_groups) ... ok
test_kill (pygame.tests.sprite_test.DirtySpriteTypeTest.test_kill) ... ok
test_remove (pygame.tests.sprite_test.DirtySpriteTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.DirtySpriteTypeTest.test_remove_internal) ... ok
test_update (pygame.tests.sprite_test.DirtySpriteTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.DirtySpriteTypeTest.test_update_with_kwargs) ... ok
test___init____added_to_groups_passed (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test___init____added_to_groups_passed) ... ok
test_add (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_add_internal) ... ok
test_alive (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_alive) ... ok
test_groups (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_groups) ... ok
test_kill (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_kill) ... ok
test_remove (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_remove_internal) ... ok
test_update (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_update_with_kwargs) ... ok
test_weak_group_ref (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_weak_group_ref)
We create a list of groups, add them to the sprite. ... ok
test_add (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add) ... ok
test_add__adding_sprite_on_init (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__adding_sprite_on_init) ... ok
test_add__layers_are_correct (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__layers_are_correct) ... ok
test_add__overriding_sprite_layer_attr (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__overriding_sprite_layer_attr) ... ok
test_add__passing_layer_keyword (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__passing_layer_keyword) ... ok
test_add__sprite_init_layer_attr (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_init_layer_attr) ... ok
test_add__sprite_init_overiding_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_init_overiding_layer) ... ok
test_add__sprite_init_passing_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_init_passing_layer) ... ok
test_add__sprite_with_layer_attribute (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_with_layer_attribute) ... ok
test_add__spritelist (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist) ... ok
test_add__spritelist_init (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_init) ... ok
test_add__spritelist_overriding_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_overriding_layer) ... ok
test_add__spritelist_passing_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_passing_layer) ... ok
test_add__spritelist_with_layer_attr (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_with_layer_attr) ... ok
test_change_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_change_layer) ... ok
test_copy (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_copy) ... ok
test_get_bottom_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_bottom_layer) ... ok
test_get_layer_of_sprite (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_layer_of_sprite) ... ok
test_get_sprites_at (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_sprites_at) ... ok
test_get_sprites_from_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_sprites_from_layer) ... ok
test_get_top_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_top_layer) ... ok
test_get_top_sprite (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_top_sprite) ... ok
test_layers (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_layers) ... ok
test_move_to_back (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_move_to_back) ... ok
test_move_to_front (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_move_to_front) ... ok
test_nondirty_intersections_redrawn (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_nondirty_intersections_redrawn)
Ensure non-dirty sprites are correctly redrawn ... ok
test_nondirty_intersections_redrawn__with_source_rect (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_nondirty_intersections_redrawn__with_source_rect)
Ensure non-dirty sprites using source_rects are correctly redrawn ... ok
test_remove__sprite (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_remove__sprite) ... ok
test_repaint_rect (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_repaint_rect) ... ok
test_repaint_rect_with_clip (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_repaint_rect_with_clip) ... ok
test_sprites (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_sprites) ... ok
test_switch_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_switch_layer) ... ok
test_add (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add) ... ok
test_add__adding_sprite_on_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__adding_sprite_on_init) ... ok
test_add__layers_are_correct (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__layers_are_correct) ... ok
test_add__overriding_sprite_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__overriding_sprite_layer_attr) ... ok
test_add__passing_layer_keyword (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__passing_layer_keyword) ... ok
test_add__sprite_init_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_init_layer_attr) ... ok
test_add__sprite_init_overiding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_init_overiding_layer) ... ok
test_add__sprite_init_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_init_passing_layer) ... ok
test_add__sprite_with_layer_attribute (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_with_layer_attribute) ... ok
test_add__spritelist (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist) ... ok
test_add__spritelist_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_init) ... ok
test_add__spritelist_overriding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_overriding_layer) ... ok
test_add__spritelist_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_passing_layer) ... ok
test_add__spritelist_with_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_with_layer_attr) ... ok
test_change_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_change_layer) ... ok
test_copy (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_copy) ... ok
test_get_bottom_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_bottom_layer) ... ok
test_get_layer_of_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_layer_of_sprite) ... ok
test_get_sprites_at (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_sprites_at) ... ok
test_get_sprites_from_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_sprites_from_layer) ... ok
test_get_top_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_top_layer) ... ok
test_get_top_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_top_sprite) ... ok
test_layers (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_layers) ... ok
test_move_to_back (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_move_to_back) ... ok
test_move_to_front (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_move_to_front) ... ok
test_remove__sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_remove__sprite) ... ok
test_sprites (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_sprites) ... ok
test_switch_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_switch_layer) ... ok
test_add (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add) ... ok
test_add__adding_sprite_on_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__adding_sprite_on_init) ... ok
test_add__layers_are_correct (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__layers_are_correct) ... ok
test_add__overriding_sprite_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__overriding_sprite_layer_attr) ... ok
test_add__passing_layer_keyword (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__passing_layer_keyword) ... ok
test_add__sprite_init_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_init_layer_attr) ... ok
test_add__sprite_init_overiding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_init_overiding_layer) ... ok
test_add__sprite_init_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_init_passing_layer) ... ok
test_add__sprite_with_layer_attribute (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_with_layer_attribute) ... ok
test_add__spritelist (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist) ... ok
test_add__spritelist_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_init) ... ok
test_add__spritelist_overriding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_overriding_layer) ... ok
test_add__spritelist_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_passing_layer) ... ok
test_add__spritelist_with_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_with_layer_attr) ... ok
test_change_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_change_layer) ... ok
test_copy (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_copy) ... ok
test_get_bottom_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_bottom_layer) ... ok
test_get_layer_of_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_layer_of_sprite) ... ok
test_get_sprites_at (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_sprites_at) ... ok
test_get_sprites_from_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_sprites_from_layer) ... ok
test_get_top_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_top_layer) ... ok
test_get_top_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_top_sprite) ... ok
test_layers (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_layers) ... ok
test_move_to_back (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_move_to_back) ... ok
test_move_to_front (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_move_to_front) ... ok
test_remove__sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_remove__sprite) ... ok
test_sprites (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_sprites) ... ok
test_switch_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_switch_layer) ... ok
test_memoryleak_bug (pygame.tests.sprite_test.SingleGroupBugsTest.test_memoryleak_bug) ... ok
test_collide_circle__no_radius_set (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle__no_radius_set) ... ok
test_collide_circle__radius_set_by_collide_circle_ratio (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle__radius_set_by_collide_circle_ratio) ... ok
test_collide_circle__with_radii_set (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle__with_radii_set) ... ok
test_collide_circle_ratio__no_radius_and_ratio_of_one (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__no_radius_and_ratio_of_one) ... ok
test_collide_circle_ratio__no_radius_and_ratio_of_twenty (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__no_radius_and_ratio_of_twenty) ... ok
test_collide_circle_ratio__no_radius_and_ratio_of_two_twice (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__no_radius_and_ratio_of_two_twice) ... ok
test_collide_circle_ratio__with_radii_set (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__with_radii_set) ... ok
test_collide_mask__opaque (pygame.tests.sprite_test.SpriteCollideTest.test_collide_mask__opaque) ... ok
test_collide_mask__transparent (pygame.tests.sprite_test.SpriteCollideTest.test_collide_mask__transparent) ... ok
test_collide_rect (pygame.tests.sprite_test.SpriteCollideTest.test_collide_rect) ... ok
test_collide_rect_ratio__collides_all_at_ratio_of_twenty (pygame.tests.sprite_test.SpriteCollideTest.test_collide_rect_ratio__collides_all_at_ratio_of_twenty) ... ok
test_collide_rect_ratio__ratio_of_one_like_default (pygame.tests.sprite_test.SpriteCollideTest.test_collide_rect_ratio__ratio_of_one_like_default) ... ok
test_groupcollide__with_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_groupcollide__with_collided_callback) ... ok
test_groupcollide__without_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_groupcollide__without_collided_callback) ... ok
test_spritecollide__collided_defaults_to_collide_rect (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__collided_defaults_to_collide_rect) ... ok
test_spritecollide__collided_must_be_a_callable (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__collided_must_be_a_callable) ... ok
test_spritecollide__works_if_collided_cb_is_None (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__works_if_collided_cb_is_None) ... ok
test_spritecollide__works_if_collided_cb_not_passed (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__works_if_collided_cb_not_passed) ... ok
test_spritecollideany__with_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollideany__with_collided_callback) ... ok
test_spritecollideany__without_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollideany__without_collided_callback) ... ok
test___init____added_to_groups_passed (pygame.tests.sprite_test.SpriteTypeTest.test___init____added_to_groups_passed) ... ok
test_add (pygame.tests.sprite_test.SpriteTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.SpriteTypeTest.test_add_internal) ... ok
test_alive (pygame.tests.sprite_test.SpriteTypeTest.test_alive) ... ok
test_groups (pygame.tests.sprite_test.SpriteTypeTest.test_groups) ... ok
test_kill (pygame.tests.sprite_test.SpriteTypeTest.test_kill) ... ok
test_remove (pygame.tests.sprite_test.SpriteTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.SpriteTypeTest.test_remove_internal) ... ok
test_update (pygame.tests.sprite_test.SpriteTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.SpriteTypeTest.test_update_with_kwargs) ... ok
test___init____added_to_groups_passed (pygame.tests.sprite_test.WeakSpriteTypeTest.test___init____added_to_groups_passed) ... ok
test_add (pygame.tests.sprite_test.WeakSpriteTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.WeakSpriteTypeTest.test_add_internal) ... ok
test_alive (pygame.tests.sprite_test.WeakSpriteTypeTest.test_alive) ... ok
test_groups (pygame.tests.sprite_test.WeakSpriteTypeTest.test_groups) ... ok
test_kill (pygame.tests.sprite_test.WeakSpriteTypeTest.test_kill) ... ok
test_remove (pygame.tests.sprite_test.WeakSpriteTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.WeakSpriteTypeTest.test_remove_internal) ... ok
test_update (pygame.tests.sprite_test.WeakSpriteTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.WeakSpriteTypeTest.test_update_with_kwargs) ... ok
test_weak_group_ref (pygame.tests.sprite_test.WeakSpriteTypeTest.test_weak_group_ref)
We create a list of groups, add them to the sprite. ... ok
----------------------------------------------------------------------
Ran 163 tests in 0.079s
OK
loading pygame.tests.surface_test
test_convert__pixel_format_as_surface_subclass (pygame.tests.surface_test.GeneralSurfaceTests.test_convert__pixel_format_as_surface_subclass)
Ensure convert accepts a Surface subclass argument. ... ok
test_convert_alpha (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha)
Ensure the surface returned by surf.convert_alpha ... ok
test_convert_alpha_SRCALPHA (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha_SRCALPHA)
Ensure that the surface returned by surf.convert_alpha() ... ok
test_convert_alpha__pixel_format_as_surface_subclass (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha__pixel_format_as_surface_subclass)
Ensure convert_alpha accepts a Surface subclass argument. ... ok
test_convert_alpha_init (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha_init)
Ensure initialization exceptions are raised ... skipped 'requires a non-"dummy" SDL_VIDEODRIVER'
test_convert_init (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_init)
Ensure initialization exceptions are raised ... skipped 'requires a non-"dummy" SDL_VIDEODRIVER'
test_get_abs_offset (pygame.tests.surface_test.GeneralSurfaceTests.test_get_abs_offset) ... ok
test_get_abs_parent (pygame.tests.surface_test.GeneralSurfaceTests.test_get_abs_parent) ... ok
test_get_at (pygame.tests.surface_test.GeneralSurfaceTests.test_get_at) ... ok
test_get_at_mapped (pygame.tests.surface_test.GeneralSurfaceTests.test_get_at_mapped) ... ok
test_get_bitsize (pygame.tests.surface_test.GeneralSurfaceTests.test_get_bitsize) ... ok
test_get_clip (pygame.tests.surface_test.GeneralSurfaceTests.test_get_clip) ... ok
test_get_colorkey (pygame.tests.surface_test.GeneralSurfaceTests.test_get_colorkey) ... ok
test_get_height (pygame.tests.surface_test.GeneralSurfaceTests.test_get_height) ... ok
test_get_locked (pygame.tests.surface_test.GeneralSurfaceTests.test_get_locked) ... ok
test_get_locks (pygame.tests.surface_test.GeneralSurfaceTests.test_get_locks) ... ok
test_get_losses (pygame.tests.surface_test.GeneralSurfaceTests.test_get_losses)
Ensure a surface's losses can be retrieved ... ok
test_get_masks__no_surface (pygame.tests.surface_test.GeneralSurfaceTests.test_get_masks__no_surface)
Ensure that after display.quit, calling get_masks raises pygame.error. ... ok
test_get_masks__rgb (pygame.tests.surface_test.GeneralSurfaceTests.test_get_masks__rgb)
Ensure that get_mask can return RGB mask. ... ok
test_get_masks__rgba (pygame.tests.surface_test.GeneralSurfaceTests.test_get_masks__rgba)
Ensure that get_mask can return RGBA mask. ... ok
test_get_offset (pygame.tests.surface_test.GeneralSurfaceTests.test_get_offset)
get_offset returns the (0,0) if surface is not a child ... ok
test_get_palette (pygame.tests.surface_test.GeneralSurfaceTests.test_get_palette) ... ok
test_get_palette_at (pygame.tests.surface_test.GeneralSurfaceTests.test_get_palette_at) ... ok
test_get_pitch (pygame.tests.surface_test.GeneralSurfaceTests.test_get_pitch) ... ok
test_get_shifts (pygame.tests.surface_test.GeneralSurfaceTests.test_get_shifts)
Tests whether Surface.get_shifts returns proper ... ok
test_get_size (pygame.tests.surface_test.GeneralSurfaceTests.test_get_size) ... ok
test_image_convert_bug_131 (pygame.tests.surface_test.GeneralSurfaceTests.test_image_convert_bug_131) ... skipped 'requires a non-"dummy" SDL_VIDEODRIVER'
test_lock (pygame.tests.surface_test.GeneralSurfaceTests.test_lock) ... ok
test_map_rgb (pygame.tests.surface_test.GeneralSurfaceTests.test_map_rgb) ... ok
test_mustlock (pygame.tests.surface_test.GeneralSurfaceTests.test_mustlock) ... ok
test_opaque_destination_blit_with_set_alpha (pygame.tests.surface_test.GeneralSurfaceTests.test_opaque_destination_blit_with_set_alpha) ... ok
test_palette_colorkey (pygame.tests.surface_test.GeneralSurfaceTests.test_palette_colorkey)
test bug discovered by robertpfeiffer ... ok
test_palette_colorkey_fill (pygame.tests.surface_test.GeneralSurfaceTests.test_palette_colorkey_fill) ... ok
test_palette_colorkey_set_px (pygame.tests.surface_test.GeneralSurfaceTests.test_palette_colorkey_set_px) ... ok
test_scroll (pygame.tests.surface_test.GeneralSurfaceTests.test_scroll) ... ok
test_sdl1_mimic_blitter_with_set_alpha (pygame.tests.surface_test.GeneralSurfaceTests.test_sdl1_mimic_blitter_with_set_alpha)
does the SDL 1 style blitter in pygame 2 work with set_alpha(), ... ok
test_set_alpha_none (pygame.tests.surface_test.GeneralSurfaceTests.test_set_alpha_none)
surf.set_alpha(None) disables blending ... ok
test_set_alpha_value (pygame.tests.surface_test.GeneralSurfaceTests.test_set_alpha_value)
surf.set_alpha(x), where x != None, enables blending ... ok
test_set_palette (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette) ... ok
test_set_palette__fail (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette__fail) ... ok
test_set_palette__set_at (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette__set_at) ... ok
test_set_palette_at (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette_at) ... ok
test_src_alpha_compatible (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_compatible)
"What pygame 1.9.x did". Is the alpha blitter as before? ... ok
test_src_alpha_compatible_16bit (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_compatible_16bit)
"What pygame 1.9.x did". Is the alpha blitter as before? ... ok
test_src_alpha_issue_1289 (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_issue_1289)
blit should be white. ... ok
test_src_alpha_sdl2_blitter (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_sdl2_blitter)
Checking that the BLEND_ALPHA_SDL2 flag works - this feature ... skipped 'sdl2 blitter produces different results on arm'
test_subsurface (pygame.tests.surface_test.GeneralSurfaceTests.test_subsurface) ... ok
test_unlock (pygame.tests.surface_test.GeneralSurfaceTests.test_unlock) ... ok
test_unmap_rgb (pygame.tests.surface_test.GeneralSurfaceTests.test_unmap_rgb) ... ok
test_GET_PIXELVALS (pygame.tests.surface_test.SurfaceBlendTest.test_GET_PIXELVALS) ... ok
test_blit_blend (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend) ... ok
test_blit_blend_big_rect (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend_big_rect)
test that an oversized rect works ok. ... ok
test_blit_blend_premultiplied (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend_premultiplied) ... ok
test_blit_blend_rgba (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend_rgba) ... ok
test_fill_blend (pygame.tests.surface_test.SurfaceBlendTest.test_fill_blend) ... ok
test_fill_blend_rgba (pygame.tests.surface_test.SurfaceBlendTest.test_fill_blend_rgba) ... ok
test_surface_premul_alpha (pygame.tests.surface_test.SurfaceBlendTest.test_surface_premul_alpha)
Ensure that .premul_alpha() works correctly ... ok
test_fill (pygame.tests.surface_test.SurfaceFillTest.test_fill) ... ok
test_array_interface (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface) ... ok
test_array_interface_alpha (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface_alpha) ... ok
test_array_interface_masks (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface_masks)
Test non-default color byte orders on 3D views ... ok
test_array_interface_rgb (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface_rgb) ... ok
test_newbuf_PyBUF_flags_0D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_0D) ... ok
test_newbuf_PyBUF_flags_1D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_1D) ... ok
test_newbuf_PyBUF_flags_2D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_2D) ... ok
test_newbuf_PyBUF_flags_3D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_3D) ... ok
test_newbuf_PyBUF_flags_bytes (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_bytes) ... ok
test_newbuf_PyBUF_flags_rgba (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_rgba) ... ok
test_blanket_alpha (pygame.tests.surface_test.SurfaceSelfBlitTest.test_blanket_alpha) ... ok
test_blend (pygame.tests.surface_test.SurfaceSelfBlitTest.test_blend) ... ok
test_blend_rgba (pygame.tests.surface_test.SurfaceSelfBlitTest.test_blend_rgba) ... ok
test_colorkey (pygame.tests.surface_test.SurfaceSelfBlitTest.test_colorkey) ... ok
test_copy_alpha (pygame.tests.surface_test.SurfaceSelfBlitTest.test_copy_alpha)
issue 581: alpha of surface copy with SRCALPHA is set to 0. ... ok
test_overlap_check (pygame.tests.surface_test.SurfaceSelfBlitTest.test_overlap_check) ... ok
test_pixel_alpha (pygame.tests.surface_test.SurfaceSelfBlitTest.test_pixel_alpha) ... ok
test_subsurface (pygame.tests.surface_test.SurfaceSelfBlitTest.test_subsurface) ... ok
test_convert (pygame.tests.surface_test.SurfaceSubtypeTest.test_convert)
Ensure method convert() preserves the surface's class ... ok
test_convert_alpha (pygame.tests.surface_test.SurfaceSubtypeTest.test_convert_alpha)
Ensure method convert_alpha() preserves the surface's class ... ok
test_copy (pygame.tests.surface_test.SurfaceSubtypeTest.test_copy)
Ensure method copy() preserves the surface's class ... ok
test_subsurface (pygame.tests.surface_test.SurfaceSubtypeTest.test_subsurface)
Ensure method subsurface() preserves the surface's class ... ok
test_SRCALPHA (pygame.tests.surface_test.SurfaceTypeTest.test_SRCALPHA) ... ok
test_blit_big_rects (pygame.tests.surface_test.SurfaceTypeTest.test_blit_big_rects)
SDL2 can have more than 16 bits for x, y, width, height. ... ok
test_blit_keyword_args (pygame.tests.surface_test.SurfaceTypeTest.test_blit_keyword_args) ... ok
test_copy (pygame.tests.surface_test.SurfaceTypeTest.test_copy)
Ensure a surface can be copied. ... ok
test_copy_rle (pygame.tests.surface_test.SurfaceTypeTest.test_copy_rle)
Test copying a surface set to use run length encoding ... ok
test_fill (pygame.tests.surface_test.SurfaceTypeTest.test_fill)
Ensure a surface can be filled. ... ok
test_fill_keyword_args (pygame.tests.surface_test.SurfaceTypeTest.test_fill_keyword_args)
Ensure fill() accepts keyword arguments. ... ok
test_fill_negative_coordinates (pygame.tests.surface_test.SurfaceTypeTest.test_fill_negative_coordinates) ... ok
test_fill_rle (pygame.tests.surface_test.SurfaceTypeTest.test_fill_rle)
Test RLEACCEL flag with fill() ... ok
test_flags_default0_display (pygame.tests.surface_test.SurfaceTypeTest.test_flags_default0_display)
is set to zero, and SRCALPH is not set by default even when the display is initialized. ... ok
test_flags_default0_nodisplay (pygame.tests.surface_test.SurfaceTypeTest.test_flags_default0_nodisplay)
is set to zero, and SRCALPHA is not set by default with no display initialized. ... ok
test_get_alpha (pygame.tests.surface_test.SurfaceTypeTest.test_get_alpha)
Ensure a surface's alpha value can be retrieved. ... ok
test_get_bounding_rect (pygame.tests.surface_test.SurfaceTypeTest.test_get_bounding_rect) ... ok
test_get_buffer (pygame.tests.surface_test.SurfaceTypeTest.test_get_buffer) ... ok
test_get_buffer_oldbuf (pygame.tests.surface_test.SurfaceTypeTest.test_get_buffer_oldbuf) ... skipped 'old buffer not available'
test_get_bytesize (pygame.tests.surface_test.SurfaceTypeTest.test_get_bytesize)
Ensure a surface's bit and byte sizes can be retrieved. ... ok
test_get_flags (pygame.tests.surface_test.SurfaceTypeTest.test_get_flags)
Ensure a surface's flags can be retrieved. ... ok
test_get_flags__display_surf (pygame.tests.surface_test.SurfaceTypeTest.test_get_flags__display_surf) ... skipped 'requires a non-"dummy" SDL_VIDEODRIVER'
test_get_parent (pygame.tests.surface_test.SurfaceTypeTest.test_get_parent)
Ensure a surface's parent can be retrieved. ... ok
test_get_rect (pygame.tests.surface_test.SurfaceTypeTest.test_get_rect)
Ensure a surface's rect can be retrieved. ... ok
test_get_view (pygame.tests.surface_test.SurfaceTypeTest.test_get_view)
Ensure a buffer view of the surface's pixels can be retrieved. ... ok
test_get_view_oldbuf (pygame.tests.surface_test.SurfaceTypeTest.test_get_view_oldbuf) ... skipped 'old buffer not available'
test_get_width__size_and_height (pygame.tests.surface_test.SurfaceTypeTest.test_get_width__size_and_height)
Ensure a surface's size, width and height can be retrieved. ... ok
test_keyword_arguments (pygame.tests.surface_test.SurfaceTypeTest.test_keyword_arguments) ... ok
test_masks (pygame.tests.surface_test.SurfaceTypeTest.test_masks) ... ok
test_mustlock_rle (pygame.tests.surface_test.SurfaceTypeTest.test_mustlock_rle)
Test RLEACCEL flag with mustlock() ... ok
test_mustlock_surf_alpha_rle (pygame.tests.surface_test.SurfaceTypeTest.test_mustlock_surf_alpha_rle)
Test RLEACCEL flag with mustlock() on a surface ... ok
test_print (pygame.tests.surface_test.SurfaceTypeTest.test_print) ... ok
test_set_alpha__set_colorkey_rle (pygame.tests.surface_test.SurfaceTypeTest.test_set_alpha__set_colorkey_rle) ... ok
test_set_at (pygame.tests.surface_test.SurfaceTypeTest.test_set_at) ... ok
test_set_at__big_endian (pygame.tests.surface_test.SurfaceTypeTest.test_set_at__big_endian)
png files are loaded in big endian format (BGR rather than RGB) ... ok
test_set_clip (pygame.tests.surface_test.SurfaceTypeTest.test_set_clip)
see if surface.set_clip(None) works correctly. ... ok
test_set_colorkey (pygame.tests.surface_test.SurfaceTypeTest.test_set_colorkey) ... ok
test_set_masks (pygame.tests.surface_test.SurfaceTypeTest.test_set_masks) ... ok
test_set_shifts (pygame.tests.surface_test.SurfaceTypeTest.test_set_shifts) ... ok
test_solarwolf_rle_usage (pygame.tests.surface_test.SurfaceTypeTest.test_solarwolf_rle_usage)
Test for error/crash when calling set_colorkey() followed ... ok
test_solarwolf_rle_usage_2 (pygame.tests.surface_test.SurfaceTypeTest.test_solarwolf_rle_usage_2)
Test for RLE status after setting alpha ... ok
test_subsurface_rle (pygame.tests.surface_test.SurfaceTypeTest.test_subsurface_rle)
Ensure an RLE sub-surface works independently of its parent. ... ok
test_subsurface_rle2 (pygame.tests.surface_test.SurfaceTypeTest.test_subsurface_rle2)
Ensure an RLE sub-surface works independently of its parent. ... ok
test_surface__pixel_format_as_surface_subclass (pygame.tests.surface_test.SurfaceTypeTest.test_surface__pixel_format_as_surface_subclass)
Ensure a subclassed surface can be used for pixel format ... ok
test_surface_created_opaque_black (pygame.tests.surface_test.SurfaceTypeTest.test_surface_created_opaque_black) ... ok
test_blit__SRCALPHA32_to_8 (pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA32_to_8) ... ok
test_blit__SRCALPHA_opaque_source (pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA_opaque_source) ... ok
test_blit__SRCALPHA_to_SRCALPHA_non_zero (pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA_to_SRCALPHA_non_zero)
Tests blitting a nonzero alpha surface to another nonzero alpha surface ... ok
test_blit__blit_to_self (pygame.tests.surface_test.TestSurfaceBlit.test_blit__blit_to_self)
Test that blit operation works on self, alpha value is ... ok
test_blit_area_contraint (pygame.tests.surface_test.TestSurfaceBlit.test_blit_area_contraint)
Testing area constraint ... ok
test_blit_overflow_coord (pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_coord)
Full coverage w/ overflow, specified with Coordinate ... ok
test_blit_overflow_nonorigin (pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_nonorigin)
Test Rectangle Dest, with overflow but with starting rect with top-left at (1,1) ... ok
test_blit_overflow_rect (pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_rect)
Full coverage w/ overflow, specified with a Rect ... ok
test_blit_zero_overlap (pygame.tests.surface_test.TestSurfaceBlit.test_blit_zero_overlap)
Testing zero-overlap condition. ... ok
----------------------------------------------------------------------
Ran 130 tests in 0.732s
OK (skipped=7)
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL: Writing to file [sdlaudio.raw].
loading pygame.tests.surfarray_test
test_array2d (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array2d) ... ok
test_array3d (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array3d) ... ok
test_array_alpha (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_alpha) ... ok
test_array_blue (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_blue) ... ok
test_array_colorkey (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_colorkey) ... ok
test_array_green (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_green) ... ok
test_array_red (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_red) ... ok
test_blit_array (pygame.tests.surfarray_test.SurfarrayModuleTest.test_blit_array) ... ok
test_get_arraytype (pygame.tests.surfarray_test.SurfarrayModuleTest.test_get_arraytype) ... ok
test_get_arraytypes (pygame.tests.surfarray_test.SurfarrayModuleTest.test_get_arraytypes) ... ok
test_make_surface (pygame.tests.surfarray_test.SurfarrayModuleTest.test_make_surface) ... ok
test_map_array (pygame.tests.surfarray_test.SurfarrayModuleTest.test_map_array) ... ok
test_pixels2d (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels2d) ... ok
test_pixels3d (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels3d) ... ok
test_pixels_alpha (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels_alpha) ... ok
test_pixels_blue (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels_blue) ... ok
test_pixels_green (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels_green) ... ok
test_pixels_red (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels_red) ... ok
test_surf_lock (pygame.tests.surfarray_test.SurfarrayModuleTest.test_surf_lock) ... ok
test_use_arraytype (pygame.tests.surfarray_test.SurfarrayModuleTest.test_use_arraytype) ... ok
----------------------------------------------------------------------
Ran 20 tests in 0.036s
OK
loading pygame.tests.surflock_test
test_buffer (pygame.tests.surflock_test.SurfaceLockTest.test_buffer) ... ok
test_lock (pygame.tests.surflock_test.SurfaceLockTest.test_lock) ... ok
test_pxarray_ref (pygame.tests.surflock_test.SurfaceLockTest.test_pxarray_ref) ... ok
test_subsurface_lock (pygame.tests.surflock_test.SurfaceLockTest.test_subsurface_lock) ... ok
----------------------------------------------------------------------
Ran 4 tests in 0.000s
OK
loading pygame.tests.sysfont_test
test_create_aliases (pygame.tests.sysfont_test.SysfontModuleTest.test_create_aliases) ... ok
test_initsysfonts (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts) ... ok
test_initsysfonts_darwin (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_darwin) ... skipped 'Not mac we skip.'
test_initsysfonts_unix (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_unix) ... ok
test_initsysfonts_win32 (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_win32) ... skipped 'Not windows we skip.'
test_sysfont (pygame.tests.sysfont_test.SysfontModuleTest.test_sysfont) ... ok
----------------------------------------------------------------------
Ran 6 tests in 0.000s
OK (skipped=2)
loading pygame.tests.threads_test
test_FuncResult (pygame.tests.threads_test.ThreadsModuleTest.test_FuncResult)
Ensure FuncResult sets its result and exception attributes ... ok
test_benchmark_workers (pygame.tests.threads_test.ThreadsModuleTest.test_benchmark_workers)
Ensure benchmark_workers performance measure functions properly with both default and specified inputs ... ok
test_init (pygame.tests.threads_test.ThreadsModuleTest.test_init)
Ensure init() sets up the worker queue ... ok
test_quit (pygame.tests.threads_test.ThreadsModuleTest.test_quit)
Ensure quit() cleans up the worker queue ... ok
test_tmap (pygame.tests.threads_test.ThreadsModuleTest.test_tmap) ... ok
test_tmap__wait (pygame.tests.threads_test.ThreadsModuleTest.test_tmap__wait) ... ok
test_do (pygame.tests.threads_test.WorkerQueueTypeTest.test_do)
Tests function placement on queue and execution after blocking function completion. ... ok
test_stop (pygame.tests.threads_test.WorkerQueueTypeTest.test_stop)
Ensure stop() stops the worker queue ... ok
test_threadloop (pygame.tests.threads_test.WorkerQueueTypeTest.test_threadloop) ... ok
test_usage_with_different_functions (pygame.tests.threads_test.WorkerQueueTypeTest.test_usage_with_different_functions) ... ok
test_wait (pygame.tests.threads_test.WorkerQueueTypeTest.test_wait) ... ok
----------------------------------------------------------------------
Ran 11 tests in 0.909s
OK
loading pygame.tests.time_test
test_construction (pygame.tests.time_test.ClockTypeTest.test_construction)
Ensure a Clock object can be created ... ok
test_get_fps (pygame.tests.time_test.ClockTypeTest.test_get_fps)
test_get_fps tests pygame.time.get_fps() ... ok
test_get_rawtime (pygame.tests.time_test.ClockTypeTest.test_get_rawtime) ... ok
test_get_time (pygame.tests.time_test.ClockTypeTest.test_get_time) ... ok
test_tick (pygame.tests.time_test.ClockTypeTest.test_tick)
Tests time.Clock.tick() ... ok
test_tick_busy_loop (pygame.tests.time_test.ClockTypeTest.test_tick_busy_loop)
Test tick_busy_loop ... ok
test_delay (pygame.tests.time_test.TimeModuleTest.test_delay)
Tests time.delay() function. ... ok
test_get_ticks (pygame.tests.time_test.TimeModuleTest.test_get_ticks)
Tests time.get_ticks() ... ok
test_set_timer (pygame.tests.time_test.TimeModuleTest.test_set_timer)
Tests time.set_timer() ... ok
test_wait (pygame.tests.time_test.TimeModuleTest.test_wait)
Tests time.wait() function. ... ok
----------------------------------------------------------------------
Ran 10 tests in 18.887s
OK
loading pygame.tests.touch_test
test_get_device (pygame.tests.touch_test.TouchTest.test_get_device) ... skipped 'no touch devices found'
test_get_device__invalid (pygame.tests.touch_test.TouchTest.test_get_device__invalid) ... ok
test_num_devices (pygame.tests.touch_test.TouchTest.test_num_devices) ... ok
test_num_fingers (pygame.tests.touch_test.TouchTest.test_num_fingers) ... skipped 'no touch devices found'
test_num_fingers__invalid (pygame.tests.touch_test.TouchTest.test_num_fingers__invalid) ... ok
----------------------------------------------------------------------
Ran 5 tests in 0.004s
OK (skipped=2)
loading pygame.tests.transform_test
test_flip (pygame.tests.transform_test.TransformDisplayModuleTest.test_flip)
honors the set_color key on the returned surface from flip. ... ok
test_flip_alpha (pygame.tests.transform_test.TransformDisplayModuleTest.test_flip_alpha)
returns a surface with the same properties as the input. ... ok
test_average_color (pygame.tests.transform_test.TransformModuleTest.test_average_color) ... ok
test_average_color_considering_alpha (pygame.tests.transform_test.TransformModuleTest.test_average_color_considering_alpha) ... ok
test_average_color_considering_alpha_all_pixels_opaque (pygame.tests.transform_test.TransformModuleTest.test_average_color_considering_alpha_all_pixels_opaque) ... ok
test_average_surfaces (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces) ... ok
test_average_surfaces__24 (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__24) ... ok
test_average_surfaces__24_big_endian (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__24_big_endian) ... ok
test_average_surfaces__subclassed_destination_surface (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__subclassed_destination_surface)
Ensure average_surfaces accepts a destination subclassed surface. ... ok
test_average_surfaces__subclassed_surfaces (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__subclassed_surfaces)
Ensure average_surfaces accepts subclassed surfaces. ... ok
test_chop (pygame.tests.transform_test.TransformModuleTest.test_chop) ... ok
test_get_smoothscale_backend (pygame.tests.transform_test.TransformModuleTest.test_get_smoothscale_backend) ... ok
test_grayscale (pygame.tests.transform_test.TransformModuleTest.test_grayscale) ... ok
test_laplacian (pygame.tests.transform_test.TransformModuleTest.test_laplacian) ... ok
test_laplacian__24_big_endian (pygame.tests.transform_test.TransformModuleTest.test_laplacian__24_big_endian) ... ok
test_rotate (pygame.tests.transform_test.TransformModuleTest.test_rotate) ... ok
test_rotate__lossless_at_90_degrees (pygame.tests.transform_test.TransformModuleTest.test_rotate__lossless_at_90_degrees) ... ok
test_rotate_of_0_sized_surface (pygame.tests.transform_test.TransformModuleTest.test_rotate_of_0_sized_surface) ... ok
test_rotozoom (pygame.tests.transform_test.TransformModuleTest.test_rotozoom) ... ok
test_scale2x (pygame.tests.transform_test.TransformModuleTest.test_scale2x) ... ok
test_scale2xraw (pygame.tests.transform_test.TransformModuleTest.test_scale2xraw) ... ok
test_scale__alpha (pygame.tests.transform_test.TransformModuleTest.test_scale__alpha)
see if set_alpha information is kept. ... ok
test_scale__destination (pygame.tests.transform_test.TransformModuleTest.test_scale__destination)
see if the destination surface can be passed in to use. ... ok
test_scale__vector2 (pygame.tests.transform_test.TransformModuleTest.test_scale__vector2) ... ok
test_scale__zero_surface_transform (pygame.tests.transform_test.TransformModuleTest.test_scale__zero_surface_transform) ... ok
test_scale_by (pygame.tests.transform_test.TransformModuleTest.test_scale_by) ... ok
test_set_smoothscale_backend (pygame.tests.transform_test.TransformModuleTest.test_set_smoothscale_backend) ... ok
test_smoothscale (pygame.tests.transform_test.TransformModuleTest.test_smoothscale)
Tests the stated boundaries, sizing, and color blending of smoothscale function ... ok
test_smoothscale_by (pygame.tests.transform_test.TransformModuleTest.test_smoothscale_by) ... ok
test_threshold__honors_third_surface (pygame.tests.transform_test.TransformModuleTest.test_threshold__honors_third_surface) ... ok
test_threshold__subclassed_surface (pygame.tests.transform_test.TransformModuleTest.test_threshold__subclassed_surface)
Ensure threshold accepts subclassed surfaces. ... ok
test_threshold__surface (pygame.tests.transform_test.TransformModuleTest.test_threshold__surface) ... ok
test_threshold__uneven_colors (pygame.tests.transform_test.TransformModuleTest.test_threshold__uneven_colors) ... ok
test_threshold_count (pygame.tests.transform_test.TransformModuleTest.test_threshold_count)
counts the colors, and not changes them. ... ok
test_threshold_dest_surf_all_changed (pygame.tests.transform_test.TransformModuleTest.test_threshold_dest_surf_all_changed)
Lowering the threshold, expecting changed surface ... ok
test_threshold_dest_surf_not_change (pygame.tests.transform_test.TransformModuleTest.test_threshold_dest_surf_not_change)
the pixels within the threshold. ... ok
test_threshold_from_surface (pygame.tests.transform_test.TransformModuleTest.test_threshold_from_surface)
Set similar pixels in 'dest_surf' to color in the 'surf'. ... ok
test_threshold_inverse_set (pygame.tests.transform_test.TransformModuleTest.test_threshold_inverse_set)
changes the pixels within the threshold, and not outside. ... ok
test_threshold_non_src_alpha (pygame.tests.transform_test.TransformModuleTest.test_threshold_non_src_alpha) ... ok
test_threshold_search_surf (pygame.tests.transform_test.TransformModuleTest.test_threshold_search_surf) ... ok
test_threshold_set_behavior0 (pygame.tests.transform_test.TransformModuleTest.test_threshold_set_behavior0)
raises an error when set_behavior=1 ... ok
test_threshold_set_behavior2 (pygame.tests.transform_test.TransformModuleTest.test_threshold_set_behavior2)
raises an error when set_behavior=2 and set_color is not None. ... ok
----------------------------------------------------------------------
Ran 42 tests in 0.060s
OK
loading pygame.tests.version_test
test_pg_version_consistency (pygame.tests.version_test.VersionTest.test_pg_version_consistency) ... ok
test_sdl_version (pygame.tests.version_test.VersionTest.test_sdl_version) ... ok
----------------------------------------------------------------------
Ran 2 tests in 0.001s
OK
loading pygame.tests.video_test
test_renderer_set_viewport (pygame.tests.video_test.VideoModuleTest.test_renderer_set_viewport)
works. ... ok
----------------------------------------------------------------------
Ran 1 test in 0.019s
OK
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----------------------------------------------------------------------
Ran 1849 tests in 60.990s
OK
make[1]: Leaving directory '/<<PKGBUILDDIR>>'
create-stamp debian/debhelper-build-stamp
dh_testroot -O--buildsystem=pybuild
dh_prep -O--buildsystem=pybuild
dh_auto_install -O--buildsystem=pybuild
I: pybuild base:311: /usr/bin/python3.13 setup.py install --root /<<PKGBUILDDIR>>/debian/python3-pygame
Skipping Cython compilation
I: pybuild pybuild:334: ln -sf /usr/share/fonts/truetype/freefont/FreeSansBold.ttf /<<PKGBUILDDIR>>/debian/python3-pygame//usr/lib/python3.13/dist-packages/pygame/freesansbold.ttf
I: pybuild base:311: /usr/bin/python3 setup.py install --root /<<PKGBUILDDIR>>/debian/python3-pygame
Skipping Cython compilation
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debian/rules override_dh_install
make[1]: Entering directory '/<<PKGBUILDDIR>>'
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dh_numpy3
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rm -rf debian/python*-pygame/usr/lib/python*/dist-packages/pygame/docs/
for d in debian/python3-pygame/usr/include/python*; do \
[ "$d" = *m ] || mv "$d" "$d"m; \
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make[1]: Leaving directory '/<<PKGBUILDDIR>>'
debian/rules override_dh_installdocs
make[1]: Entering directory '/<<PKGBUILDDIR>>'
python3 setup.py docs -f
Running Sphinx v7.4.7
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build succeeded, 12 warnings.
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dh_installdocs --exclude=LGPL.txt
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make[1]: Leaving directory '/<<PKGBUILDDIR>>'
debian/rules override_dh_sphinxdoc
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dh_python3 -O--buildsystem=pybuild
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debian/rules override_dh_compress
make[1]: Entering directory '/<<PKGBUILDDIR>>'
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diversion by libc6 to: /lib/ld-linux-aarch64.so.1.usr-is-merged
dh_installdeb -O--buildsystem=pybuild
dh_gencontrol -O--buildsystem=pybuild
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dh_md5sums -O--buildsystem=pybuild
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dpkg-deb: building package 'python3-pygame' in '../python3-pygame_2.6.0-2_arm64.deb'.
dpkg-deb: building package 'python3-pygame-dbgsym' in '../python3-pygame-dbgsym_2.6.0-2_arm64.deb'.
dpkg-deb: building package 'python-pygame-doc' in '../python-pygame-doc_2.6.0-2_all.deb'.
dpkg-genbuildinfo --build=binary -O../pygame_2.6.0-2_arm64.buildinfo
dpkg-genchanges --build=binary -O../pygame_2.6.0-2_arm64.changes
dpkg-genchanges: info: binary-only upload (no source code included)
dpkg-source --after-build .
dpkg-buildpackage: info: binary-only upload (no source included)
--------------------------------------------------------------------------------
Build finished at 2024-10-24T07:34:56Z
Finished
--------
I: Built successfully
+------------------------------------------------------------------------------+
| Changes |
+------------------------------------------------------------------------------+
pygame_2.6.0-2_arm64.changes:
-----------------------------
Format: 1.8
Date: Fri, 16 Aug 2024 22:37:01 -0700
Source: pygame
Binary: python-pygame-doc python3-pygame python3-pygame-dbgsym
Architecture: all arm64
Version: 2.6.0-2
Distribution: sid
Urgency: medium
Maintainer: Debian Python Team <team+python@tracker.debian.org>
Changed-By: Vincent Cheng <vcheng@debian.org>
Description:
python-pygame-doc - SDL bindings for games development in Python (documentation)
python3-pygame - SDL bindings for games development (Python 3)
Changes:
pygame (2.6.0-2) unstable; urgency=medium
.
* Fix i386-specific FTBFS by building with -msse2; add runtime dependency
on sse2-support for i386.
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2e7689dd486bb7e2a8b7bccd46ac961d 6615452 debug optional python3-pygame-dbgsym_2.6.0-2_arm64.deb
2b852ad2fa4ac683155f0608117f70ad 1200552 python optional python3-pygame_2.6.0-2_arm64.deb
+------------------------------------------------------------------------------+
| Buildinfo |
+------------------------------------------------------------------------------+
Format: 1.0
Source: pygame
Binary: python-pygame-doc python3-pygame python3-pygame-dbgsym
Architecture: all arm64
Version: 2.6.0-2
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Build-Origin: Debian
Build-Architecture: arm64
Build-Date: Thu, 24 Oct 2024 07:34:56 +0000
Build-Path: /<<PKGBUILDDIR>>
Build-Tainted-By:
merged-usr-via-aliased-dirs
Installed-Build-Depends:
autoconf (= 2.72-3),
automake (= 1:1.16.5-1.3),
autopoint (= 0.22.5-2),
autotools-dev (= 20220109.1),
base-files (= 13.5),
base-passwd (= 3.6.5),
bash (= 5.2.32-1+b2),
binutils (= 2.43.1-5),
binutils-aarch64-linux-gnu (= 2.43.1-5),
binutils-common (= 2.43.1-5),
bsdextrautils (= 2.40.2-9),
bsdutils (= 1:2.40.2-9),
build-essential (= 12.12),
bzip2 (= 1.0.8-6),
ca-certificates (= 20240203),
coreutils (= 9.5-1),
cpp (= 4:14.2.0-1),
cpp-14 (= 14.2.0-7),
cpp-14-aarch64-linux-gnu (= 14.2.0-7),
cpp-aarch64-linux-gnu (= 4:14.2.0-1),
cython3 (= 3.0.11+dfsg-1),
dash (= 0.5.12-9),
debconf (= 1.5.87),
debhelper (= 13.20),
debianutils (= 5.20),
dh-autoreconf (= 20),
dh-python (= 6.20240824),
dh-strip-nondeterminism (= 1.14.0-1),
diffutils (= 1:3.10-1),
docutils-common (= 0.21.2+dfsg-2),
dpkg (= 1.22.11),
dpkg-dev (= 1.22.11),
dwz (= 0.15-1+b1),
file (= 1:5.45-3),
findutils (= 4.10.0-3),
fluid-soundfont-gm (= 3.1-5.3),
fontconfig (= 2.15.0-1.1),
fontconfig-config (= 2.15.0-1.1),
fonts-dejavu-core (= 2.37-8),
fonts-dejavu-mono (= 2.37-8),
fonts-freefont-ttf (= 20211204+svn4273-2),
g++ (= 4:14.2.0-1),
g++-14 (= 14.2.0-7),
g++-14-aarch64-linux-gnu (= 14.2.0-7),
g++-aarch64-linux-gnu (= 4:14.2.0-1),
gcc (= 4:14.2.0-1),
gcc-14 (= 14.2.0-7),
gcc-14-aarch64-linux-gnu (= 14.2.0-7),
gcc-14-base (= 14.2.0-7),
gcc-aarch64-linux-gnu (= 4:14.2.0-1),
gettext (= 0.22.5-2),
gettext-base (= 0.22.5-2),
gir1.2-freedesktop (= 1.82.0-2),
gir1.2-freedesktop-dev (= 1.82.0-2),
gir1.2-glib-2.0 (= 2.82.2-1),
gir1.2-glib-2.0-dev (= 2.82.2-1),
gir1.2-harfbuzz-0.0 (= 10.0.1-1),
gir1.2-ibus-1.0 (= 1.5.30-1),
girepository-tools (= 2.82.2-1),
grep (= 3.11-4),
groff-base (= 1.23.0-5),
gzip (= 1.12-1.1),
hostname (= 3.25),
icu-devtools (= 72.1-5),
init-system-helpers (= 1.67),
intltool-debian (= 0.35.0+20060710.6),
libacl1 (= 2.3.2-2),
libarchive-zip-perl (= 1.68-1),
libasan8 (= 14.2.0-7),
libasound2-data (= 1.2.12-1),
libasound2-dev (= 1.2.12-1),
libasound2t64 (= 1.2.12-1),
libasyncns0 (= 0.8-6+b4),
libatomic1 (= 14.2.0-7),
libattr1 (= 1:2.5.2-2),
libaudit-common (= 1:4.0.1-1),
libaudit1 (= 1:4.0.1-1),
libbinutils (= 2.43.1-5),
libblas3 (= 3.12.0-3),
libblkid-dev (= 2.40.2-9),
libblkid1 (= 2.40.2-9),
libbrotli-dev (= 1.1.0-2+b4),
libbrotli1 (= 1.1.0-2+b4),
libbsd0 (= 0.12.2-2),
libbz2-1.0 (= 1.0.8-6),
libbz2-dev (= 1.0.8-6),
libc-bin (= 2.40-3),
libc-dev-bin (= 2.40-3),
libc6 (= 2.40-3),
libc6-dev (= 2.40-3),
libcairo-gobject2 (= 1.18.2-2),
libcairo2 (= 1.18.2-2),
libcap-ng0 (= 0.8.5-3),
libcap2 (= 1:2.66-5),
libcc1-0 (= 14.2.0-7),
libcom-err2 (= 1.47.1-1),
libcrypt-dev (= 1:4.4.36-5),
libcrypt1 (= 1:4.4.36-5),
libctf-nobfd0 (= 2.43.1-5),
libctf0 (= 2.43.1-5),
libdb5.3t64 (= 5.3.28+dfsg2-9),
libdbus-1-3 (= 1.14.10-4+b1),
libdbus-1-dev (= 1.14.10-4+b1),
libdebconfclient0 (= 0.272),
libdebhelper-perl (= 13.20),
libdecor-0-0 (= 0.2.2-1+b1),
libdecor-0-dev (= 0.2.2-1+b1),
libdeflate-dev (= 1.22-1),
libdeflate0 (= 1.22-1),
libdpkg-perl (= 1.22.11),
libdrm-amdgpu1 (= 2.4.123-1),
libdrm-common (= 2.4.123-1),
libdrm-dev (= 2.4.123-1),
libdrm-etnaviv1 (= 2.4.123-1),
libdrm-freedreno1 (= 2.4.123-1),
libdrm-nouveau2 (= 2.4.123-1),
libdrm-radeon1 (= 2.4.123-1),
libdrm-tegra0 (= 2.4.123-1),
libdrm2 (= 2.4.123-1),
libedit2 (= 3.1-20240808-1),
libegl-dev (= 1.7.0-1+b1),
libegl-mesa0 (= 24.2.4-1),
libegl1 (= 1.7.0-1+b1),
libelf1t64 (= 0.192-4),
libexpat1 (= 2.6.3-1),
libexpat1-dev (= 2.6.3-1),
libffi-dev (= 3.4.6-1),
libffi8 (= 3.4.6-1),
libfile-stripnondeterminism-perl (= 1.14.0-1),
libflac-dev (= 1.4.3+ds-2.1),
libflac12t64 (= 1.4.3+ds-2.1),
libfluidsynth-dev (= 2.3.6-1),
libfluidsynth3 (= 2.3.6-1),
libfontconfig1 (= 2.15.0-1.1),
libfontenc1 (= 1:1.1.8-1),
libfreetype-dev (= 2.13.3+dfsg-1),
libfreetype6 (= 2.13.3+dfsg-1),
libgbm-dev (= 24.2.4-1),
libgbm1 (= 24.2.4-1),
libgcc-14-dev (= 14.2.0-7),
libgcc-s1 (= 14.2.0-7),
libgcrypt20 (= 1.11.0-6),
libgdbm-compat4t64 (= 1.24-2),
libgdbm6t64 (= 1.24-2),
libgfortran5 (= 14.2.0-7),
libgio-2.0-dev (= 2.82.2-1),
libgio-2.0-dev-bin (= 2.82.2-1),
libgirepository-2.0-0 (= 2.82.2-1),
libgl-dev (= 1.7.0-1+b1),
libgl1 (= 1.7.0-1+b1),
libgl1-mesa-dri (= 24.2.4-1),
libglapi-mesa (= 24.2.4-1),
libgles-dev (= 1.7.0-1+b1),
libgles1 (= 1.7.0-1+b1),
libgles2 (= 1.7.0-1+b1),
libglib2.0-0t64 (= 2.82.2-1),
libglib2.0-bin (= 2.82.2-1),
libglib2.0-data (= 2.82.2-1),
libglib2.0-dev (= 2.82.2-1),
libglib2.0-dev-bin (= 2.82.2-1),
libglvnd0 (= 1.7.0-1+b1),
libglx-dev (= 1.7.0-1+b1),
libglx-mesa0 (= 24.2.4-1),
libglx0 (= 1.7.0-1+b1),
libgmp10 (= 2:6.3.0+dfsg-2+b1),
libgomp1 (= 14.2.0-7),
libgpg-error0 (= 1.50-4),
libgprofng0 (= 2.43.1-5),
libgraphite2-3 (= 1.3.14-2),
libgraphite2-dev (= 1.3.14-2),
libgssapi-krb5-2 (= 1.21.3-3),
libharfbuzz-cairo0 (= 10.0.1-1),
libharfbuzz-dev (= 10.0.1-1),
libharfbuzz-gobject0 (= 10.0.1-1),
libharfbuzz-icu0 (= 10.0.1-1),
libharfbuzz-subset0 (= 10.0.1-1),
libharfbuzz0b (= 10.0.1-1),
libhwasan0 (= 14.2.0-7),
libibus-1.0-5 (= 1.5.30-1),
libibus-1.0-dev (= 1.5.30-1),
libice-dev (= 2:1.0.10-1+b1),
libice6 (= 2:1.0.10-1+b1),
libicu-dev (= 72.1-5),
libicu72 (= 72.1-5),
libinstpatch-1.0-2 (= 1.1.6-1+b1),
libinstpatch-dev (= 1.1.6-1+b1),
libisl23 (= 0.27-1),
libitm1 (= 14.2.0-7),
libjack-dev (= 1:0.126.0-2+b2),
libjack0 (= 1:0.126.0-2+b2),
libjansson4 (= 2.14-2+b2),
libjbig-dev (= 2.1-6.1+b1),
libjbig0 (= 2.1-6.1+b1),
libjpeg-dev (= 1:2.1.5-3),
libjpeg62-turbo (= 1:2.1.5-3),
libjpeg62-turbo-dev (= 1:2.1.5-3),
libjs-jquery (= 3.6.1+dfsg+~3.5.14-1),
libjs-sphinxdoc (= 7.4.7-3),
libjs-underscore (= 1.13.4~dfsg+~1.11.4-3),
libjson-perl (= 4.10000-1),
libk5crypto3 (= 1.21.3-3),
libkeyutils1 (= 1.6.3-3.1),
libkrb5-3 (= 1.21.3-3),
libkrb5support0 (= 1.21.3-3),
liblapack3 (= 3.12.0-3),
liblerc-dev (= 4.0.0+ds-4+b1),
liblerc4 (= 4.0.0+ds-4+b1),
libllvm19 (= 1:19.1.2-1),
liblsan0 (= 14.2.0-7),
liblzma-dev (= 5.6.2-2),
liblzma5 (= 5.6.2-2),
libmagic-mgc (= 1:5.45-3),
libmagic1t64 (= 1:5.45-3),
libmd0 (= 1.1.0-2),
libmodplug-dev (= 1:0.8.9.0-3+b1),
libmodplug1 (= 1:0.8.9.0-3+b1),
libmount-dev (= 2.40.2-9),
libmount1 (= 2.40.2-9),
libmp3lame0 (= 3.100-6+b2),
libmpc3 (= 1.3.1-1+b2),
libmpfr6 (= 4.2.1-1+b1),
libmpg123-0t64 (= 1.32.7-1),
libmpg123-dev (= 1.32.7-1),
libncurses-dev (= 6.5-2),
libncurses6 (= 6.5-2),
libncursesw6 (= 6.5-2),
libnsl2 (= 1.3.0-3+b2),
libogg-dev (= 1.3.5-3+b1),
libogg0 (= 1.3.5-3+b1),
libopus-dev (= 1.5.2-2),
libopus0 (= 1.5.2-2),
libopusfile-dev (= 0.12-4+b2),
libopusfile0 (= 0.12-4+b2),
libout123-0t64 (= 1.32.7-1),
libpam-modules (= 1.5.3-7),
libpam-modules-bin (= 1.5.3-7),
libpam-runtime (= 1.5.3-7),
libpam0g (= 1.5.3-7),
libpciaccess-dev (= 0.17-3+b1),
libpciaccess0 (= 0.17-3+b1),
libpcre2-16-0 (= 10.42-4+b1),
libpcre2-32-0 (= 10.42-4+b1),
libpcre2-8-0 (= 10.42-4+b1),
libpcre2-dev (= 10.42-4+b1),
libpcre2-posix3 (= 10.42-4+b1),
libperl5.40 (= 5.40.0-6),
libpipeline1 (= 1.5.8-1),
libpipewire-0.3-0t64 (= 1.2.5-1),
libpipewire-0.3-dev (= 1.2.5-1),
libpixman-1-0 (= 0.42.2-1+b1),
libpkgconf3 (= 1.8.1-4),
libpng-dev (= 1.6.44-2),
libpng16-16t64 (= 1.6.44-2),
libportmidi-dev (= 1:217-6.1+b2),
libportmidi0 (= 1:217-6.1+b2),
libpulse-dev (= 16.1+dfsg1-5.1),
libpulse-mainloop-glib0 (= 16.1+dfsg1-5.1),
libpulse0 (= 16.1+dfsg1-5.1),
libpython3-all-dev (= 3.12.6-1+debusine1),
libpython3-dev (= 3.12.6-1+debusine1),
libpython3-stdlib (= 3.12.6-1+debusine1),
libpython3.12-dev (= 3.12.7-1),
libpython3.12-minimal (= 3.12.7-1),
libpython3.12-stdlib (= 3.12.7-1),
libpython3.12t64 (= 3.12.7-1),
libpython3.13 (= 3.13.0-1),
libpython3.13-dev (= 3.13.0-1),
libpython3.13-minimal (= 3.13.0-1),
libpython3.13-stdlib (= 3.13.0-1),
libreadline-dev (= 8.2-5),
libreadline8t64 (= 8.2-5),
libsamplerate0 (= 0.2.2-4+b1),
libsamplerate0-dev (= 0.2.2-4+b1),
libsdl2-2.0-0 (= 2.30.8+dfsg-1),
libsdl2-dev (= 2.30.8+dfsg-1),
libsdl2-image-2.0-0 (= 2.8.2+dfsg-1+b1),
libsdl2-image-dev (= 2.8.2+dfsg-1+b1),
libsdl2-mixer-2.0-0 (= 2.8.0+dfsg-1+b2),
libsdl2-mixer-dev (= 2.8.0+dfsg-1+b2),
libsdl2-ttf-2.0-0 (= 2.22.0+dfsg-1),
libsdl2-ttf-dev (= 2.22.0+dfsg-1),
libseccomp2 (= 2.5.5-1+b1),
libselinux1 (= 3.7-3),
libselinux1-dev (= 3.7-3),
libsensors-config (= 1:3.6.0-10),
libsensors5 (= 1:3.6.0-10),
libsepol-dev (= 3.7-1),
libsepol2 (= 3.7-1),
libsframe1 (= 2.43.1-5),
libsharpyuv-dev (= 1.4.0-0.1),
libsharpyuv0 (= 1.4.0-0.1),
libsm-dev (= 2:1.2.3-1+b1),
libsm6 (= 2:1.2.3-1+b1),
libsmartcols1 (= 2.40.2-9),
libsndfile1 (= 1.2.2-1+b2),
libsndfile1-dev (= 1.2.2-1+b2),
libsndio-dev (= 1.10.0-0.1),
libsndio7.0 (= 1.10.0-0.1),
libspa-0.2-dev (= 1.2.5-1),
libspa-0.2-modules (= 1.2.5-1),
libsqlite3-0 (= 3.46.1-1),
libssl3t64 (= 3.3.2-1),
libstdc++-14-dev (= 14.2.0-7),
libstdc++6 (= 14.2.0-7),
libsyn123-0t64 (= 1.32.7-1),
libsysprof-capture-4-dev (= 47.0-2),
libsystemd-dev (= 256.7-2),
libsystemd0 (= 256.7-2),
libtiff-dev (= 4.5.1+git230720-5),
libtiff6 (= 4.5.1+git230720-5),
libtiffxx6 (= 4.5.1+git230720-5),
libtinfo6 (= 6.5-2),
libtirpc-common (= 1.3.4+ds-1.3),
libtirpc3t64 (= 1.3.4+ds-1.3),
libtool (= 2.4.7-7),
libtsan2 (= 14.2.0-7),
libubsan1 (= 14.2.0-7),
libuchardet0 (= 0.0.8-1+b1),
libudev-dev (= 256.7-2),
libudev1 (= 256.7-2),
libunistring5 (= 1.2-1),
libunwind8 (= 1.6.2-3.1),
libuuid1 (= 2.40.2-9),
libvorbis-dev (= 1.3.7-2),
libvorbis0a (= 1.3.7-2),
libvorbisenc2 (= 1.3.7-2),
libvorbisfile3 (= 1.3.7-2),
libvulkan1 (= 1.3.296.0-1),
libwayland-bin (= 1.23.0-1),
libwayland-client0 (= 1.23.0-1),
libwayland-cursor0 (= 1.23.0-1),
libwayland-dev (= 1.23.0-1),
libwayland-egl1 (= 1.23.0-1),
libwayland-server0 (= 1.23.0-1),
libwebp-dev (= 1.4.0-0.1),
libwebp7 (= 1.4.0-0.1),
libwebpdecoder3 (= 1.4.0-0.1),
libwebpdemux2 (= 1.4.0-0.1),
libwebpmux3 (= 1.4.0-0.1),
libwebrtc-audio-processing1 (= 0.3-1+b2),
libx11-6 (= 2:1.8.7-1+b1),
libx11-data (= 2:1.8.7-1),
libx11-dev (= 2:1.8.7-1+b1),
libx11-xcb1 (= 2:1.8.7-1+b1),
libxau-dev (= 1:1.0.9-1+b1),
libxau6 (= 1:1.0.9-1+b1),
libxaw7 (= 2:1.0.14-1+b2),
libxcb-dri2-0 (= 1.17.0-2),
libxcb-dri3-0 (= 1.17.0-2),
libxcb-glx0 (= 1.17.0-2),
libxcb-present0 (= 1.17.0-2),
libxcb-randr0 (= 1.17.0-2),
libxcb-render0 (= 1.17.0-2),
libxcb-shm0 (= 1.17.0-2),
libxcb-sync1 (= 1.17.0-2),
libxcb-xfixes0 (= 1.17.0-2),
libxcb1 (= 1.17.0-2),
libxcb1-dev (= 1.17.0-2),
libxcursor-dev (= 1:1.2.2-1),
libxcursor1 (= 1:1.2.2-1),
libxdmcp-dev (= 1:1.1.2-3+b1),
libxdmcp6 (= 1:1.1.2-3+b1),
libxext-dev (= 2:1.3.4-1+b2),
libxext6 (= 2:1.3.4-1+b2),
libxfixes-dev (= 1:6.0.0-2+b1),
libxfixes3 (= 1:6.0.0-2+b1),
libxfont2 (= 1:2.0.6-1+b1),
libxi-dev (= 2:1.8.2-1),
libxi6 (= 2:1.8.2-1),
libxinerama-dev (= 2:1.1.4-3+b1),
libxinerama1 (= 2:1.1.4-3+b1),
libxkbcommon-dev (= 1.6.0-1+b1),
libxkbcommon0 (= 1.6.0-1+b1),
libxkbfile1 (= 1:1.1.0-1+b1),
libxml2 (= 2.12.7+dfsg+really2.9.14-0.1),
libxmu6 (= 2:1.1.3-3+b2),
libxmuu1 (= 2:1.1.3-3+b2),
libxpm4 (= 1:3.5.17-1+b1),
libxrandr-dev (= 2:1.5.4-1),
libxrandr2 (= 2:1.5.4-1),
libxrender-dev (= 1:0.9.10-1.1+b1),
libxrender1 (= 1:0.9.10-1.1+b1),
libxshmfence1 (= 1.3-1+b1),
libxss-dev (= 1:1.2.3-1+b1),
libxss1 (= 1:1.2.3-1+b1),
libxt-dev (= 1:1.2.1-1.2),
libxt6t64 (= 1:1.2.1-1.2),
libxv-dev (= 2:1.0.11-1.1+b1),
libxv1 (= 2:1.0.11-1.1+b1),
libxxf86vm-dev (= 1:1.1.4-1+b3),
libxxf86vm1 (= 1:1.1.4-1+b3),
libz3-4 (= 4.8.12-3.1+b2),
libzstd-dev (= 1.5.6+dfsg-1),
libzstd1 (= 1.5.6+dfsg-1),
linux-libc-dev (= 6.11.4-1),
m4 (= 1.4.19-4),
make (= 4.3-4.1),
man-db (= 2.13.0-1),
mawk (= 1.3.4.20240905-1),
media-types (= 10.1.0),
mesa-libgallium (= 24.2.4-1),
native-architecture (= 0.2.3),
ncurses-base (= 6.5-2),
ncurses-bin (= 6.5-2),
netbase (= 6.4),
openssl (= 3.3.2-1),
openssl-provider-legacy (= 3.3.2-1),
patch (= 2.7.6-7),
perl (= 5.40.0-6),
perl-base (= 5.40.0-6),
perl-modules-5.40 (= 5.40.0-6),
pkgconf (= 1.8.1-4),
pkgconf-bin (= 1.8.1-4),
po-debconf (= 1.0.21+nmu1),
python-babel-localedata (= 2.14.0-1),
python3 (= 3.12.6-1+debusine1),
python3-alabaster (= 0.7.16-0.1),
python3-all (= 3.12.6-1+debusine1),
python3-all-dev (= 3.12.6-1+debusine1),
python3-autocommand (= 2.2.2-3),
python3-babel (= 2.14.0-1),
python3-certifi (= 2024.8.30+dfsg-1),
python3-chardet (= 5.2.0+dfsg-1),
python3-charset-normalizer (= 3.4.0-1),
python3-defusedxml (= 0.7.1-2),
python3-dev (= 3.12.6-1+debusine1),
python3-docutils (= 0.21.2+dfsg-2),
python3-idna (= 3.8-2),
python3-imagesize (= 1.4.1-1),
python3-inflect (= 7.3.1-2),
python3-jaraco.context (= 6.0.0-1),
python3-jaraco.functools (= 4.1.0-1),
python3-jinja2 (= 3.1.3-1),
python3-markupsafe (= 2.1.5-1+b1),
python3-minimal (= 3.12.6-1+debusine1),
python3-more-itertools (= 10.5.0-1),
python3-numpy (= 1:1.26.4+ds-11),
python3-packaging (= 24.1-1),
python3-pkg-resources (= 74.1.2-2),
python3-pygments (= 2.18.0+dfsg-1),
python3-requests (= 2.32.3+dfsg-1),
python3-roman (= 4.2-1),
python3-setuptools (= 74.1.2-2),
python3-snowballstemmer (= 2.2.0-4),
python3-sphinx (= 7.4.7-3),
python3-typeguard (= 4.3.0-1),
python3-typing-extensions (= 4.12.2-2),
python3-urllib3 (= 2.0.7-2),
python3-zipp (= 3.20.2-1),
python3.12 (= 3.12.7-1),
python3.12-dev (= 3.12.7-1),
python3.12-minimal (= 3.12.7-1),
python3.13 (= 3.13.0-1),
python3.13-dev (= 3.13.0-1),
python3.13-minimal (= 3.13.0-1),
readline-common (= 8.2-5),
rpcsvc-proto (= 1.4.3-1),
sed (= 4.9-2),
sensible-utils (= 0.0.24),
sgml-base (= 1.31),
sharutils (= 1:4.15.2-9),
sphinx-common (= 7.4.7-3),
sysvinit-utils (= 3.11-1),
tar (= 1.35+dfsg-3),
timgm6mb-soundfont (= 1.3-5),
tzdata (= 2024b-3),
util-linux (= 2.40.2-9),
uuid-dev (= 2.40.2-9),
x11-common (= 1:7.7+23.1),
x11-xkb-utils (= 7.7+9),
x11proto-dev (= 2024.1-1),
xauth (= 1:1.1.2-1),
xkb-data (= 2.42-1),
xml-core (= 0.19),
xorg-sgml-doctools (= 1:1.11-1.1),
xserver-common (= 2:21.1.13-3),
xtrans-dev (= 1.4.0-1),
xvfb (= 2:21.1.13-3),
xz-utils (= 5.6.2-2),
zlib1g (= 1:1.3.dfsg+really1.3.1-1),
zlib1g-dev (= 1:1.3.dfsg+really1.3.1-1)
Environment:
DEB_BUILD_OPTIONS="parallel=8"
LANG="C.UTF-8"
LC_COLLATE="C.UTF-8"
LC_CTYPE="C.UTF-8"
SOURCE_DATE_EPOCH="1723873021"
+------------------------------------------------------------------------------+
| Package contents |
+------------------------------------------------------------------------------+
python-pygame-doc_2.6.0-2_all.deb
---------------------------------
new Debian package, version 2.0.
size 3046596 bytes: control archive=11304 bytes.
762 bytes, 19 lines control
49225 bytes, 474 lines md5sums
Package: python-pygame-doc
Source: pygame
Version: 2.6.0-2
Architecture: all
Maintainer: Debian Python Team <team+python@tracker.debian.org>
Installed-Size: 12965
Depends: fonts-freefont-ttf, libjs-sphinxdoc (>= 7.4)
Section: doc
Priority: optional
Multi-Arch: foreign
Homepage: https://www.pygame.org/
Description: SDL bindings for games development in Python (documentation)
A multimedia development kit for Python. Pygame provides modules for you
to access the video display, play sounds, track time, read the mouse and
joystick, control the CD player, render true type fonts and more. It does
this using mainly the cross-platform SDL library, a lightweight wrapper
to OS-specific APIs.
.
This package contains Pygame's API documentation and examples.
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python3-pygame-dbgsym_2.6.0-2_arm64.deb
---------------------------------------
new Debian package, version 2.0.
size 6615452 bytes: control archive=3968 bytes.
3445 bytes, 12 lines control
8148 bytes, 77 lines md5sums
Package: python3-pygame-dbgsym
Source: pygame
Version: 2.6.0-2
Auto-Built-Package: debug-symbols
Architecture: arm64
Maintainer: Debian Python Team <team+python@tracker.debian.org>
Installed-Size: 7800
Depends: python3-pygame (= 2.6.0-2)
Section: debug
Priority: optional
Description: debug symbols for python3-pygame
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python3-pygame_2.6.0-2_arm64.deb
--------------------------------
new Debian package, version 2.0.
size 1200552 bytes: control archive=5760 bytes.
1028 bytes, 19 lines control
20266 bytes, 218 lines md5sums
275 bytes, 12 lines * postinst #!/bin/sh
388 bytes, 12 lines * prerm #!/bin/sh
Package: python3-pygame
Source: pygame
Version: 2.6.0-2
Architecture: arm64
Maintainer: Debian Python Team <team+python@tracker.debian.org>
Installed-Size: 9722
Depends: fonts-freefont-ttf, python3-numpy (>= 1:1.25.0), python3-numpy-abi9, python3 (<< 3.14), python3 (>= 3.12~), python3:any, libc6 (>= 2.33), libfreetype6 (>= 2.2.1), libpng16-16t64 (>= 1.6.2), libportmidi0, libsdl2-2.0-0 (>= 2.0.16), libsdl2-image-2.0-0 (>= 2.0.5), libsdl2-mixer-2.0-0 (>= 2.0.4), libsdl2-ttf-2.0-0 (>= 2.20.0)
Suggests: python-pygame-doc, timidity
Section: python
Priority: optional
Homepage: https://www.pygame.org/
Description: SDL bindings for games development (Python 3)
A multimedia development kit for Python. Pygame provides modules for you
to access the video display, play sounds, track time, read the mouse and
joystick, control the CD player, render true type fonts and more. It does
this using mainly the cross-platform SDL library, a lightweight wrapper
to OS-specific APIs.
.
This is the Python 3 version of the package.
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lintian
-------
Setup apt archive
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Merged Build-Depends: lintian
Filtered Build-Depends: lintian
dpkg-deb: building package 'sbuild-build-depends-lintian-dummy' in '/<<RESOLVERDIR>>/apt_archive/sbuild-build-depends-lintian-dummy.deb'.
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Reading package lists...
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Install lintian build dependencies (apt-based resolver)
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Installing build dependencies
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Building dependency tree...
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sbuild-build-depends-lintian-dummy
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Unpacking sbuild-build-depends-lintian-dummy (0.invalid.0) ...
Setting up sbuild-build-depends-lintian-dummy (0.invalid.0) ...
Running lintian...
W: pygame changes: distribution-and-changes-mismatch sid unstable
W: python-pygame-doc: embedded-javascript-library please use sphinx [usr/share/doc/python-pygame-doc/generated/es/_static/language_data.js]
I: Lintian run was successful.
+------------------------------------------------------------------------------+
| Post Build |
+------------------------------------------------------------------------------+
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| Cleanup |
+------------------------------------------------------------------------------+
Purging /<<BUILDDIR>>
Not cleaning session: cloned chroot in use
+------------------------------------------------------------------------------+
| Summary |
+------------------------------------------------------------------------------+
Build Architecture: arm64
Build Type: binary
Build-Space: 164832
Build-Time: 397
Distribution: sid
Host Architecture: arm64
Install-Time: 85
Job: /tmp/debusine-fetch-exec-upload-ektdu1qr/pygame_2.6.0-2.dsc
Lintian: warn
Machine Architecture: arm64
Package: pygame
Package-Time: 518
Source-Version: 2.6.0-2
Space: 164832
Status: successful
Version: 2.6.0-2
--------------------------------------------------------------------------------
Finished at 2024-10-24T07:34:56Z
Build needed 00:08:38, 164832k disk space