deb_control_files:
- control
- md5sums
- shlibs
- triggers
deb_fields:
Architecture: arm64
Depends: libc6 (>= 2.38), zlib1g (>= 1:1.1.4)
Description: |-
node builder library for OpenGL-based Doom-style games
glBSP is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
.
There are many DOOM ports that understand the GL Nodes which glBSP creates,
including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
Installed-Size: '149'
Maintainer: Debian QA Group <packages@qa.debian.org>
Package: libglbsp3
Priority: optional
Section: libs
Source: glbsp (2.24-8)
Version: 2.24-8+b1
srcpkg_name: glbsp
srcpkg_version: 2.24-8