deb_control_files:
- conffiles
- control
- md5sums
- postinst
- prerm
deb_fields:
Architecture: arm64
Depends: doomsday-common (>= 2.3.1+ds1-1), libc6 (>= 2.38), libgcc-s1 (>= 3.0),
libqt5core5t64 (>= 5.15.1), libqt5gui5t64 (>= 5.4.0) | libqt5gui5-gles (>= 5.4.0),
libqt5network5t64 (>= 5.0.2), libqt5widgets5t64 (>= 5.0.2), libsdl2-2.0-0 (>=
2.0.12), libsdl2-mixer-2.0-0 (>= 2.6.0), libstdc++6 (>= 14), doomsday-data (>=
2.3.1+ds1-1), doomsday-data (<< 2.3.1+ds1-1.1~), doomsday-common (<< 2.3.1+ds1-1.1~)
Description: |-
enhanced version of the legendary DOOM game
The purpose of the Doomsday Engine project is to create versions of DOOM,
Heretic and Hexen that feel the same as the original games but are implemented
using modern techniques such as 3D graphics and client/server networking. A
lot of emphasis is placed on good-looking graphics.
.
Doomsday Engine (or deng for short) requires an IWAD to play. You can install
your commercial IWADs using game-data-packager.
Homepage: https://www.dengine.net
Installed-Size: '6917'
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Package: doomsday
Priority: optional
Provides: boom-engine, doom-engine, heretic-engine, hexen-engine
Recommends: fluid-soundfont-gm
Section: games
Source: doomsday (2.3.1+ds1-1)
Version: 2.3.1+ds1-1+b4
srcpkg_name: doomsday
srcpkg_version: 2.3.1+ds1-1