deb_control_files:
- control
- md5sums
- shlibs
- triggers
deb_fields:
Architecture: arm64
Breaks: libclanapp-1.0v5 (<< 1.0~svn3827-11.2)
Conflicts: libclanapp-1.0
Depends: libasound2t64 (>= 1.0.16), libc6 (>= 2.38), libgcc-s1 (>= 3.0), libgl1,
libglu1-mesa | libglu1, libjpeg62-turbo (>= 1.3.1), libmikmod3 (>= 3.3.3), libogg0
(>= 1.0rc3), libpng16-16t64 (>= 1.6.2), libstdc++6 (>= 13.1), libvorbis0a (>=
1.1.2), libx11-6, libxi6, libxxf86vm1, zlib1g (>= 1:1.1.4)
Description: |-
ClanLib game SDK runtime
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the runtime part of the ClanLib SDK, needed to run applications
built with it.
Homepage: https://github.com/sphair/ClanLib
Installed-Size: '3363'
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Multi-Arch: same
Package: libclanapp-1.0t64
Priority: optional
Provides: libclanapp-1.0v5 (= 1.0~svn3827-11.2+b1)
Replaces: libclanapp-1.0, libclanapp-1.0v5
Section: libs
Source: clanlib (1.0~svn3827-11.2)
Version: 1.0~svn3827-11.2+b1
srcpkg_name: clanlib
srcpkg_version: 1.0~svn3827-11.2