deb_control_files:
- control
- md5sums
deb_fields:
Architecture: arm64
Depends: libbullet3.24t64 (= 3.24+dfsg-2.1+b1)
Description: |-
professional 3D Game Multiphysics Library -- development files
Bullet professional 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
.
* Used by many movie and game companies in AAA titles on Playstation 3, XBox
360, Nintendo Wii, PC, Android and iPhone.
* Modular extendible C++ design with hot-swap of most components.
* Discrete and continuous collision detection (CCD).
* Swept collision queries.
* Ray casting with custom collision filtering.
* Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and
non-convex triangle meshes.
* Support for dynamic deformation of non-convex triangle meshes, by refitting
the acceleration structures.
.
Multiphysics support including:
.
* Rigid body dynamics including constraint solvers, generic constraints,
ragdolls, hinge, ball-socket.
* Support for constraint limits and motors.
* Soft body support including cloth, rope and deformable.
* Bullet is integrated into Blender.
* Serialization of physics data in the cross-platform binary bullet file
format.
.
This package contains development files for Bullet.
Homepage: http://www.bulletphysics.org/
Installed-Size: '3322'
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Multi-Arch: same
Package: libbullet-dev
Priority: optional
Section: libdevel
Source: bullet (3.24+dfsg-2.1)
Version: 3.24+dfsg-2.1+b1
srcpkg_name: bullet
srcpkg_version: 3.24+dfsg-2.1