Artifact libretro-bsnes-mercury-accuracy_094+git20220807-8+b2_arm64

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deb_control_files:
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- md5sums
deb_fields:
  Architecture: arm64
  Depends: retroarch | libretro-frontend, libc6 (>= 2.38), libgcc-s1 (>= 3.0), libstdc++6
    (>= 13.1)
  Description: |-
    Libretro wrapper for bsnes-mercury accuracy core
     This wrapper makes bsnes-mercury accuracy core API compatible with libretro,
     thus allowing its use with libretro frontends, such as RetroArch.
     .
     This core is enabled to emulate only SNES hardware and its subsystems (from
     the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
     .
     bsnes-mercury is a fork of higan, aiming to restore some useful features that
     have been removed, as well as improving performance a bit. Maximum accuracy is
     still uncompromisable; anything that affects accuracy is optional and off by
     default. The name is because metals are shiny, like the accuracy promises of
     bsnes, and mercury is the fastest metal.
     .
     This package comes with the bsnes-mercury accuracy core, which runs 100% of
     SNES games, with perfect emulation of the console. It requires high CPU usage.
  Homepage: https://github.com/libretro/bsnes-mercury
  Installed-Size: '1694'
  Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
  Multi-Arch: same
  Package: libretro-bsnes-mercury-accuracy
  Priority: optional
  Section: games
  Source: libretro-bsnes-mercury (094+git20220807-8)
  Version: 094+git20220807-8+b2
srcpkg_name: libretro-bsnes-mercury
srcpkg_version: 094+git20220807-8

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built-using Source package libretro-bsnes-mercury_094+git20220807-8

binary package System mirror trixie from https://deb.debian.org/debian - 1 month, 2 weeks ago 2 weeks, 4 days
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