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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
Ui::CScreenAppearance Class Reference
Inheritance diagram for Ui::CScreenAppearance:
Inheritance graph
[legend]

Public Member Functions

void CreateInterface () override
 
bool EventProcess (const Event &event) override
 
bool GetGamerOnlyHead ()
 
float GetPersoAngle ()
 

Protected Member Functions

void UpdatePerso ()
 
void CameraPerso ()
 
void FixPerso (int rank, int index)
 
void ColorPerso ()
 
void SetCamera (float x, float y, float cameraDistance)
 Move camera in that way that astronaut's origin is in (x, y) point on window.
 
- Protected Member Functions inherited from Ui::CScreen
void CreateVersionDisplay ()
 
void SetBackground (const std::string &filename, bool scaled=false)
 

Protected Attributes

int m_appearanceTab
 
float m_appearanceAngle
 
- Protected Attributes inherited from Ui::CScreen
CRobotMainm_main
 
CInterfacem_interface
 
CApplicationm_app
 
CEventQueuem_eventQueue
 
Gfx::CEnginem_engine
 
CSoundInterfacem_sound
 
const Math::Point dim = Math::Point(32.0f/640.0f, 32.0f/480.0f)
 
const float ox = 3.0f/640.0f
 
const float oy = 3.0f/480.0f
 
const float sx = (32.0f+2.0f)/640.0f
 
const float sy = (32.0f+2.0f)/480.0f
 

Member Function Documentation

◆ CreateInterface()

void Ui::CScreenAppearance::CreateInterface ( )
overridevirtual

Implements Ui::CScreen.

◆ EventProcess()

bool Ui::CScreenAppearance::EventProcess ( const Event event)
overridevirtual

Implements Ui::CScreen.

◆ SetCamera()

void Ui::CScreenAppearance::SetCamera ( float  x,
float  y,
float  cameraDistance 
)
protected

Move camera in that way that astronaut's origin is in (x, y) point on window.


The documentation for this class was generated from the following files: