Here is a list of all documented class members with links to the class documentation for each member:
- t -
- table : Gfx::EngineGroundMark
- TeamExists() : CObjectManager
- Terraform() : Gfx::CTerrain
- TestCatch() : CBot::CBotCatch
- TestKey() : Ui::CKey
- tex1Name : Gfx::EngineTriangle, Gfx::ModelTriangle, Gfx::ModelTriangleV1AndV2
- tex2Name : Gfx::EngineTriangle, Gfx::ModelTriangle, Gfx::ModelTriangleV1AndV2
- texName : Gfx::CTerrain::TerrainMaterial
- text : TextInputData, Ui::EditUndo
- textureEnabled : Gfx::UniformLocations
- time : CScoreboard::Score
- ToggleInterface() : Ui::CDebugMenu
- TokenStack() : CBot::CBotCStack
- ToString() : CBot::CBotTypResult, Gfx::Color, Gfx::ColorHSV, Gfx::Vertex, Gfx::VertexCol, Gfx::VertexTex2, Math::IntPoint, Math::Point, Math::Vector
- totalCrashSpheres : Gfx::ModelHeaderV3
- totalMeshes : Gfx::ModelHeaderV3
- totalTriangles : Gfx::EngineBaseObject, Gfx::ModelHeaderV1AndV2, Gfx::ModelMeshHeaderV3, Gfx::OldModelHeader
- Trace() : CLogger
- TraceRecordStart() : CProgrammableObject, CProgrammableObjectImpl
- TraceRecordStop() : CProgrammableObject, CProgrammableObjectImpl
- TrackDraw() : Gfx::CParticle
- TrackMove() : Gfx::CParticle
- TrackTextureMapping() : Gfx::CEngine
- transform : Gfx::EngineObject
- TransformCameraCollisionSphere() : CObject, COldObject, CStaticObject
- TransformCrashSphere() : CObject, COldObject, CStaticObject
- TransformPoint() : Gfx::CEngine
- transparency : Gfx::EngineObject
- transparent : Gfx::CPlanet::Planet
- transparentMode : Gfx::ModelTriangle
- Transpose() : Math::Matrix
- triangle : Gfx::EngineTriangle
- TryToSetVSync() : CApplication
- type : Event, Gfx::CPlanet::Planet, Gfx::EngineObject, Gfx::EngineShadow, Gfx::Light, Gfx::LightLocations
- Type : Ui::CFileDialog