4#include <glbinding/gl/functions.h>
12using gl::glActiveTexture;
14using gl::glAreTexturesResident;
15using gl::glArrayElement;
16using gl::glAttachShader;
18using gl::glBeginConditionalRender;
19using gl::glBeginQuery;
20using gl::glBeginTransformFeedback;
21using gl::glBindAttribLocation;
22using gl::glBindBuffer;
23using gl::glBindBufferBase;
24using gl::glBindBufferRange;
25using gl::glBindFragDataLocation;
26using gl::glBindFramebuffer;
27using gl::glBindRenderbuffer;
28using gl::glBindTexture;
29using gl::glBindVertexArray;
31using gl::glBlendColor;
32using gl::glBlendEquation;
33using gl::glBlendEquationSeparate;
35using gl::glBlendFuncSeparate;
36using gl::glBlitFramebuffer;
37using gl::glBufferData;
38using gl::glBufferSubData;
41using gl::glCheckFramebufferStatus;
42using gl::glClampColor;
44using gl::glClearAccum;
45using gl::glClearBufferfi;
46using gl::glClearBufferfv;
47using gl::glClearBufferiv;
48using gl::glClearBufferuiv;
49using gl::glClearColor;
50using gl::glClearDepth;
51using gl::glClearIndex;
52using gl::glClearStencil;
53using gl::glClientActiveTexture;
54using gl::glClientWaitSync;
89using gl::glColorMaski;
90using gl::glColorMaterial;
91using gl::glColorPointer;
92using gl::glCompileShader;
93using gl::glCompressedTexImage1D;
94using gl::glCompressedTexImage2D;
95using gl::glCompressedTexImage3D;
96using gl::glCompressedTexSubImage1D;
97using gl::glCompressedTexSubImage2D;
98using gl::glCompressedTexSubImage3D;
99using gl::glCopyBufferSubData;
100using gl::glCopyPixels;
101using gl::glCopyTexImage1D;
102using gl::glCopyTexImage2D;
103using gl::glCopyTexSubImage1D;
104using gl::glCopyTexSubImage2D;
105using gl::glCopyTexSubImage3D;
106using gl::glCreateProgram;
107using gl::glCreateShader;
109using gl::glDeleteBuffers;
110using gl::glDeleteFramebuffers;
111using gl::glDeleteLists;
112using gl::glDeleteProgram;
113using gl::glDeleteQueries;
114using gl::glDeleteRenderbuffers;
115using gl::glDeleteShader;
116using gl::glDeleteSync;
117using gl::glDeleteTextures;
118using gl::glDeleteVertexArrays;
119using gl::glDepthFunc;
120using gl::glDepthMask;
121using gl::glDepthRange;
122using gl::glDetachShader;
124using gl::glDisableClientState;
125using gl::glDisableVertexAttribArray;
127using gl::glDrawArrays;
128using gl::glDrawArraysInstanced;
129using gl::glDrawBuffer;
130using gl::glDrawBuffers;
131using gl::glDrawElements;
132using gl::glDrawElementsBaseVertex;
133using gl::glDrawElementsInstanced;
134using gl::glDrawElementsInstancedBaseVertex;
135using gl::glDrawPixels;
136using gl::glDrawRangeElements;
137using gl::glDrawRangeElementsBaseVertex;
139using gl::glEdgeFlagPointer;
140using gl::glEdgeFlagv;
142using gl::glEnableClientState;
143using gl::glEnableVertexAttribArray;
146using gl::glEndConditionalRender;
149using gl::glEndTransformFeedback;
150using gl::glEvalCoord1d;
151using gl::glEvalCoord1dv;
152using gl::glEvalCoord1f;
153using gl::glEvalCoord1fv;
154using gl::glEvalCoord2d;
155using gl::glEvalCoord2dv;
156using gl::glEvalCoord2f;
157using gl::glEvalCoord2fv;
158using gl::glEvalMesh1;
159using gl::glEvalMesh2;
160using gl::glEvalPoint1;
161using gl::glEvalPoint2;
162using gl::glFeedbackBuffer;
163using gl::glFenceSync;
166using gl::glFlushMappedBufferRange;
167using gl::glFogCoordPointer;
168using gl::glFogCoordd;
169using gl::glFogCoorddv;
170using gl::glFogCoordf;
171using gl::glFogCoordfv;
176using gl::glFramebufferRenderbuffer;
177using gl::glFramebufferTexture;
178using gl::glFramebufferTexture1D;
179using gl::glFramebufferTexture2D;
180using gl::glFramebufferTexture3D;
181using gl::glFramebufferTextureLayer;
182using gl::glFrontFace;
184using gl::glGenBuffers;
185using gl::glGenFramebuffers;
187using gl::glGenQueries;
188using gl::glGenRenderbuffers;
189using gl::glGenTextures;
190using gl::glGenVertexArrays;
191using gl::glGenerateMipmap;
192using gl::glGetActiveAttrib;
193using gl::glGetActiveUniform;
194using gl::glGetActiveUniformBlockName;
195using gl::glGetActiveUniformBlockiv;
196using gl::glGetActiveUniformName;
197using gl::glGetActiveUniformsiv;
198using gl::glGetAttachedShaders;
199using gl::glGetAttribLocation;
200using gl::glGetBooleani_v;
201using gl::glGetBooleanv;
202using gl::glGetBufferParameteri64v;
203using gl::glGetBufferParameteriv;
204using gl::glGetBufferPointerv;
205using gl::glGetBufferSubData;
206using gl::glGetClipPlane;
207using gl::glGetCompressedTexImage;
208using gl::glGetDoublev;
210using gl::glGetFloatv;
211using gl::glGetFragDataLocation;
212using gl::glGetFramebufferAttachmentParameteriv;
213using gl::glGetInteger64i_v;
214using gl::glGetInteger64v;
215using gl::glGetIntegeri_v;
216using gl::glGetIntegerv;
217using gl::glGetLightfv;
218using gl::glGetLightiv;
222using gl::glGetMaterialfv;
223using gl::glGetMaterialiv;
224using gl::glGetMultisamplefv;
225using gl::glGetPixelMapfv;
226using gl::glGetPixelMapuiv;
227using gl::glGetPixelMapusv;
228using gl::glGetPointerv;
229using gl::glGetPolygonStipple;
230using gl::glGetProgramInfoLog;
231using gl::glGetProgramiv;
232using gl::glGetQueryObjectiv;
233using gl::glGetQueryObjectuiv;
234using gl::glGetQueryiv;
235using gl::glGetRenderbufferParameteriv;
236using gl::glGetShaderInfoLog;
237using gl::glGetShaderSource;
238using gl::glGetShaderiv;
239using gl::glGetString;
240using gl::glGetStringi;
241using gl::glGetSynciv;
242using gl::glGetTexEnvfv;
243using gl::glGetTexEnviv;
244using gl::glGetTexGendv;
245using gl::glGetTexGenfv;
246using gl::glGetTexGeniv;
247using gl::glGetTexImage;
248using gl::glGetTexLevelParameterfv;
249using gl::glGetTexLevelParameteriv;
250using gl::glGetTexParameterIiv;
251using gl::glGetTexParameterIuiv;
252using gl::glGetTexParameterfv;
253using gl::glGetTexParameteriv;
254using gl::glGetTransformFeedbackVarying;
255using gl::glGetUniformBlockIndex;
256using gl::glGetUniformIndices;
257using gl::glGetUniformLocation;
258using gl::glGetUniformfv;
259using gl::glGetUniformiv;
260using gl::glGetUniformuiv;
261using gl::glGetVertexAttribIiv;
262using gl::glGetVertexAttribIuiv;
263using gl::glGetVertexAttribPointerv;
264using gl::glGetVertexAttribdv;
265using gl::glGetVertexAttribfv;
266using gl::glGetVertexAttribiv;
268using gl::glIndexMask;
269using gl::glIndexPointer;
280using gl::glInitNames;
281using gl::glInterleavedArrays;
283using gl::glIsEnabled;
284using gl::glIsEnabledi;
285using gl::glIsFramebuffer;
287using gl::glIsProgram;
289using gl::glIsRenderbuffer;
292using gl::glIsTexture;
293using gl::glIsVertexArray;
294using gl::glLightModelf;
295using gl::glLightModelfv;
296using gl::glLightModeli;
297using gl::glLightModeliv;
302using gl::glLineStipple;
303using gl::glLineWidth;
304using gl::glLinkProgram;
306using gl::glLoadIdentity;
307using gl::glLoadMatrixd;
308using gl::glLoadMatrixf;
310using gl::glLoadTransposeMatrixd;
311using gl::glLoadTransposeMatrixf;
317using gl::glMapBuffer;
318using gl::glMapBufferRange;
319using gl::glMapGrid1d;
320using gl::glMapGrid1f;
321using gl::glMapGrid2d;
322using gl::glMapGrid2f;
323using gl::glMaterialf;
324using gl::glMaterialfv;
325using gl::glMateriali;
326using gl::glMaterialiv;
327using gl::glMatrixMode;
328using gl::glMultMatrixd;
329using gl::glMultMatrixf;
330using gl::glMultTransposeMatrixd;
331using gl::glMultTransposeMatrixf;
332using gl::glMultiDrawArrays;
333using gl::glMultiDrawElements;
334using gl::glMultiDrawElementsBaseVertex;
335using gl::glMultiTexCoord1d;
336using gl::glMultiTexCoord1dv;
337using gl::glMultiTexCoord1f;
338using gl::glMultiTexCoord1fv;
339using gl::glMultiTexCoord1i;
340using gl::glMultiTexCoord1iv;
341using gl::glMultiTexCoord1s;
342using gl::glMultiTexCoord1sv;
343using gl::glMultiTexCoord2d;
344using gl::glMultiTexCoord2dv;
345using gl::glMultiTexCoord2f;
346using gl::glMultiTexCoord2fv;
347using gl::glMultiTexCoord2i;
348using gl::glMultiTexCoord2iv;
349using gl::glMultiTexCoord2s;
350using gl::glMultiTexCoord2sv;
351using gl::glMultiTexCoord3d;
352using gl::glMultiTexCoord3dv;
353using gl::glMultiTexCoord3f;
354using gl::glMultiTexCoord3fv;
355using gl::glMultiTexCoord3i;
356using gl::glMultiTexCoord3iv;
357using gl::glMultiTexCoord3s;
358using gl::glMultiTexCoord3sv;
359using gl::glMultiTexCoord4d;
360using gl::glMultiTexCoord4dv;
361using gl::glMultiTexCoord4f;
362using gl::glMultiTexCoord4fv;
363using gl::glMultiTexCoord4i;
364using gl::glMultiTexCoord4iv;
365using gl::glMultiTexCoord4s;
366using gl::glMultiTexCoord4sv;
369using gl::glNormal3bv;
371using gl::glNormal3dv;
373using gl::glNormal3fv;
375using gl::glNormal3iv;
377using gl::glNormal3sv;
378using gl::glNormalPointer;
380using gl::glPassThrough;
381using gl::glPixelMapfv;
382using gl::glPixelMapuiv;
383using gl::glPixelMapusv;
384using gl::glPixelStoref;
385using gl::glPixelStorei;
386using gl::glPixelTransferf;
387using gl::glPixelTransferi;
388using gl::glPixelZoom;
389using gl::glPointParameterf;
390using gl::glPointParameterfv;
391using gl::glPointParameteri;
392using gl::glPointParameteriv;
393using gl::glPointSize;
394using gl::glPolygonMode;
395using gl::glPolygonOffset;
396using gl::glPolygonStipple;
397using gl::glPopAttrib;
398using gl::glPopClientAttrib;
399using gl::glPopMatrix;
401using gl::glPrimitiveRestartIndex;
402using gl::glPrioritizeTextures;
403using gl::glProvokingVertex;
404using gl::glPushAttrib;
405using gl::glPushClientAttrib;
406using gl::glPushMatrix;
408using gl::glRasterPos2d;
409using gl::glRasterPos2dv;
410using gl::glRasterPos2f;
411using gl::glRasterPos2fv;
412using gl::glRasterPos2i;
413using gl::glRasterPos2iv;
414using gl::glRasterPos2s;
415using gl::glRasterPos2sv;
416using gl::glRasterPos3d;
417using gl::glRasterPos3dv;
418using gl::glRasterPos3f;
419using gl::glRasterPos3fv;
420using gl::glRasterPos3i;
421using gl::glRasterPos3iv;
422using gl::glRasterPos3s;
423using gl::glRasterPos3sv;
424using gl::glRasterPos4d;
425using gl::glRasterPos4dv;
426using gl::glRasterPos4f;
427using gl::glRasterPos4fv;
428using gl::glRasterPos4i;
429using gl::glRasterPos4iv;
430using gl::glRasterPos4s;
431using gl::glRasterPos4sv;
432using gl::glReadBuffer;
433using gl::glReadPixels;
442using gl::glRenderMode;
443using gl::glRenderbufferStorage;
444using gl::glRenderbufferStorageMultisample;
447using gl::glSampleCoverage;
448using gl::glSampleMaski;
452using gl::glSecondaryColor3b;
453using gl::glSecondaryColor3bv;
454using gl::glSecondaryColor3d;
455using gl::glSecondaryColor3dv;
456using gl::glSecondaryColor3f;
457using gl::glSecondaryColor3fv;
458using gl::glSecondaryColor3i;
459using gl::glSecondaryColor3iv;
460using gl::glSecondaryColor3s;
461using gl::glSecondaryColor3sv;
462using gl::glSecondaryColor3ub;
463using gl::glSecondaryColor3ubv;
464using gl::glSecondaryColor3ui;
465using gl::glSecondaryColor3uiv;
466using gl::glSecondaryColor3us;
467using gl::glSecondaryColor3usv;
468using gl::glSecondaryColorPointer;
469using gl::glSelectBuffer;
470using gl::glShadeModel;
471using gl::glShaderSource;
472using gl::glStencilFunc;
473using gl::glStencilFuncSeparate;
474using gl::glStencilMask;
475using gl::glStencilMaskSeparate;
476using gl::glStencilOp;
477using gl::glStencilOpSeparate;
478using gl::glTexBuffer;
479using gl::glTexCoord1d;
480using gl::glTexCoord1dv;
481using gl::glTexCoord1f;
482using gl::glTexCoord1fv;
483using gl::glTexCoord1i;
484using gl::glTexCoord1iv;
485using gl::glTexCoord1s;
486using gl::glTexCoord1sv;
487using gl::glTexCoord2d;
488using gl::glTexCoord2dv;
489using gl::glTexCoord2f;
490using gl::glTexCoord2fv;
491using gl::glTexCoord2i;
492using gl::glTexCoord2iv;
493using gl::glTexCoord2s;
494using gl::glTexCoord2sv;
495using gl::glTexCoord3d;
496using gl::glTexCoord3dv;
497using gl::glTexCoord3f;
498using gl::glTexCoord3fv;
499using gl::glTexCoord3i;
500using gl::glTexCoord3iv;
501using gl::glTexCoord3s;
502using gl::glTexCoord3sv;
503using gl::glTexCoord4d;
504using gl::glTexCoord4dv;
505using gl::glTexCoord4f;
506using gl::glTexCoord4fv;
507using gl::glTexCoord4i;
508using gl::glTexCoord4iv;
509using gl::glTexCoord4s;
510using gl::glTexCoord4sv;
511using gl::glTexCoordPointer;
522using gl::glTexImage1D;
523using gl::glTexImage2D;
524using gl::glTexImage2DMultisample;
525using gl::glTexImage3D;
526using gl::glTexImage3DMultisample;
527using gl::glTexParameterIiv;
528using gl::glTexParameterIuiv;
529using gl::glTexParameterf;
530using gl::glTexParameterfv;
531using gl::glTexParameteri;
532using gl::glTexParameteriv;
533using gl::glTexSubImage1D;
534using gl::glTexSubImage2D;
535using gl::glTexSubImage3D;
536using gl::glTransformFeedbackVaryings;
537using gl::glTranslated;
538using gl::glTranslatef;
539using gl::glUniform1f;
540using gl::glUniform1fv;
541using gl::glUniform1i;
542using gl::glUniform1iv;
543using gl::glUniform1ui;
544using gl::glUniform1uiv;
545using gl::glUniform2f;
546using gl::glUniform2fv;
547using gl::glUniform2i;
548using gl::glUniform2iv;
549using gl::glUniform2ui;
550using gl::glUniform2uiv;
551using gl::glUniform3f;
552using gl::glUniform3fv;
553using gl::glUniform3i;
554using gl::glUniform3iv;
555using gl::glUniform3ui;
556using gl::glUniform3uiv;
557using gl::glUniform4f;
558using gl::glUniform4fv;
559using gl::glUniform4i;
560using gl::glUniform4iv;
561using gl::glUniform4ui;
562using gl::glUniform4uiv;
563using gl::glUniformBlockBinding;
564using gl::glUniformMatrix2fv;
565using gl::glUniformMatrix2x3fv;
566using gl::glUniformMatrix2x4fv;
567using gl::glUniformMatrix3fv;
568using gl::glUniformMatrix3x2fv;
569using gl::glUniformMatrix3x4fv;
570using gl::glUniformMatrix4fv;
571using gl::glUniformMatrix4x2fv;
572using gl::glUniformMatrix4x3fv;
573using gl::glUnmapBuffer;
574using gl::glUseProgram;
575using gl::glValidateProgram;
577using gl::glVertex2dv;
579using gl::glVertex2fv;
581using gl::glVertex2iv;
583using gl::glVertex2sv;
585using gl::glVertex3dv;
587using gl::glVertex3fv;
589using gl::glVertex3iv;
591using gl::glVertex3sv;
593using gl::glVertex4dv;
595using gl::glVertex4fv;
597using gl::glVertex4iv;
599using gl::glVertex4sv;
600using gl::glVertexAttrib1d;
601using gl::glVertexAttrib1dv;
602using gl::glVertexAttrib1f;
603using gl::glVertexAttrib1fv;
604using gl::glVertexAttrib1s;
605using gl::glVertexAttrib1sv;
606using gl::glVertexAttrib2d;
607using gl::glVertexAttrib2dv;
608using gl::glVertexAttrib2f;
609using gl::glVertexAttrib2fv;
610using gl::glVertexAttrib2s;
611using gl::glVertexAttrib2sv;
612using gl::glVertexAttrib3d;
613using gl::glVertexAttrib3dv;
614using gl::glVertexAttrib3f;
615using gl::glVertexAttrib3fv;
616using gl::glVertexAttrib3s;
617using gl::glVertexAttrib3sv;
618using gl::glVertexAttrib4Nbv;
619using gl::glVertexAttrib4Niv;
620using gl::glVertexAttrib4Nsv;
621using gl::glVertexAttrib4Nub;
622using gl::glVertexAttrib4Nubv;
623using gl::glVertexAttrib4Nuiv;
624using gl::glVertexAttrib4Nusv;
625using gl::glVertexAttrib4bv;
626using gl::glVertexAttrib4d;
627using gl::glVertexAttrib4dv;
628using gl::glVertexAttrib4f;
629using gl::glVertexAttrib4fv;
630using gl::glVertexAttrib4iv;
631using gl::glVertexAttrib4s;
632using gl::glVertexAttrib4sv;
633using gl::glVertexAttrib4ubv;
634using gl::glVertexAttrib4uiv;
635using gl::glVertexAttrib4usv;
636using gl::glVertexAttribI1i;
637using gl::glVertexAttribI1iv;
638using gl::glVertexAttribI1ui;
639using gl::glVertexAttribI1uiv;
640using gl::glVertexAttribI2i;
641using gl::glVertexAttribI2iv;
642using gl::glVertexAttribI2ui;
643using gl::glVertexAttribI2uiv;
644using gl::glVertexAttribI3i;
645using gl::glVertexAttribI3iv;
646using gl::glVertexAttribI3ui;
647using gl::glVertexAttribI3uiv;
648using gl::glVertexAttribI4bv;
649using gl::glVertexAttribI4i;
650using gl::glVertexAttribI4iv;
651using gl::glVertexAttribI4sv;
652using gl::glVertexAttribI4ubv;
653using gl::glVertexAttribI4ui;
654using gl::glVertexAttribI4uiv;
655using gl::glVertexAttribI4usv;
656using gl::glVertexAttribIPointer;
657using gl::glVertexAttribPointer;
658using gl::glVertexPointer;
661using gl::glWindowPos2d;
662using gl::glWindowPos2dv;
663using gl::glWindowPos2f;
664using gl::glWindowPos2fv;
665using gl::glWindowPos2i;
666using gl::glWindowPos2iv;
667using gl::glWindowPos2s;
668using gl::glWindowPos2sv;
669using gl::glWindowPos3d;
670using gl::glWindowPos3dv;
671using gl::glWindowPos3f;
672using gl::glWindowPos3fv;
673using gl::glWindowPos3i;
674using gl::glWindowPos3iv;
675using gl::glWindowPos3s;
676using gl::glWindowPos3sv;
Definition gl32/bitfield.h:9