glbinding  2.1.1.000000000000
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl44core/functions.h
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1#pragma once
2
3#include <glbinding/nogl.h>
4#include <glbinding/gl/functions.h>
5
6
7namespace gl44core
8{
9
10
11using gl::glActiveShaderProgram;
12using gl::glActiveTexture;
13using gl::glAttachShader;
14using gl::glBeginConditionalRender;
15using gl::glBeginQuery;
16using gl::glBeginQueryIndexed;
17using gl::glBeginTransformFeedback;
18using gl::glBindAttribLocation;
19using gl::glBindBuffer;
20using gl::glBindBufferBase;
21using gl::glBindBufferRange;
22using gl::glBindBuffersBase;
23using gl::glBindBuffersRange;
24using gl::glBindFragDataLocation;
25using gl::glBindFragDataLocationIndexed;
26using gl::glBindFramebuffer;
27using gl::glBindImageTexture;
28using gl::glBindImageTextures;
29using gl::glBindProgramPipeline;
30using gl::glBindRenderbuffer;
31using gl::glBindSampler;
32using gl::glBindSamplers;
33using gl::glBindTexture;
34using gl::glBindTextures;
35using gl::glBindTransformFeedback;
36using gl::glBindVertexArray;
37using gl::glBindVertexBuffer;
38using gl::glBindVertexBuffers;
39using gl::glBlendColor;
40using gl::glBlendEquation;
41using gl::glBlendEquationSeparate;
42using gl::glBlendEquationSeparatei;
43using gl::glBlendEquationi;
44using gl::glBlendFunc;
45using gl::glBlendFuncSeparate;
46using gl::glBlendFuncSeparatei;
47using gl::glBlendFunci;
48using gl::glBlitFramebuffer;
49using gl::glBufferData;
50using gl::glBufferStorage;
51using gl::glBufferSubData;
52using gl::glCheckFramebufferStatus;
53using gl::glClampColor;
54using gl::glClear;
55using gl::glClearBufferData;
56using gl::glClearBufferSubData;
57using gl::glClearBufferfi;
58using gl::glClearBufferfv;
59using gl::glClearBufferiv;
60using gl::glClearBufferuiv;
61using gl::glClearColor;
62using gl::glClearDepth;
63using gl::glClearDepthf;
64using gl::glClearStencil;
65using gl::glClearTexImage;
66using gl::glClearTexSubImage;
67using gl::glClientWaitSync;
68using gl::glColorMask;
69using gl::glColorMaski;
70using gl::glColorP3ui;
71using gl::glColorP3uiv;
72using gl::glColorP4ui;
73using gl::glColorP4uiv;
74using gl::glCompileShader;
75using gl::glCompressedTexImage1D;
76using gl::glCompressedTexImage2D;
77using gl::glCompressedTexImage3D;
78using gl::glCompressedTexSubImage1D;
79using gl::glCompressedTexSubImage2D;
80using gl::glCompressedTexSubImage3D;
81using gl::glCopyBufferSubData;
82using gl::glCopyImageSubData;
83using gl::glCopyTexImage1D;
84using gl::glCopyTexImage2D;
85using gl::glCopyTexSubImage1D;
86using gl::glCopyTexSubImage2D;
87using gl::glCopyTexSubImage3D;
88using gl::glCreateProgram;
89using gl::glCreateShader;
90using gl::glCreateShaderProgramv;
91using gl::glCullFace;
92using gl::glDebugMessageCallback;
93using gl::glDebugMessageControl;
94using gl::glDebugMessageInsert;
95using gl::glDeleteBuffers;
96using gl::glDeleteFramebuffers;
97using gl::glDeleteProgram;
98using gl::glDeleteProgramPipelines;
99using gl::glDeleteQueries;
100using gl::glDeleteRenderbuffers;
101using gl::glDeleteSamplers;
102using gl::glDeleteShader;
103using gl::glDeleteSync;
104using gl::glDeleteTextures;
105using gl::glDeleteTransformFeedbacks;
106using gl::glDeleteVertexArrays;
107using gl::glDepthFunc;
108using gl::glDepthMask;
109using gl::glDepthRange;
110using gl::glDepthRangeArrayv;
111using gl::glDepthRangeIndexed;
112using gl::glDepthRangef;
113using gl::glDetachShader;
114using gl::glDisable;
115using gl::glDisableVertexAttribArray;
116using gl::glDisablei;
117using gl::glDispatchCompute;
118using gl::glDispatchComputeIndirect;
119using gl::glDrawArrays;
120using gl::glDrawArraysIndirect;
121using gl::glDrawArraysInstanced;
122using gl::glDrawArraysInstancedBaseInstance;
123using gl::glDrawBuffer;
124using gl::glDrawBuffers;
125using gl::glDrawElements;
126using gl::glDrawElementsBaseVertex;
127using gl::glDrawElementsIndirect;
128using gl::glDrawElementsInstanced;
129using gl::glDrawElementsInstancedBaseInstance;
130using gl::glDrawElementsInstancedBaseVertex;
131using gl::glDrawElementsInstancedBaseVertexBaseInstance;
132using gl::glDrawRangeElements;
133using gl::glDrawRangeElementsBaseVertex;
134using gl::glDrawTransformFeedback;
135using gl::glDrawTransformFeedbackInstanced;
136using gl::glDrawTransformFeedbackStream;
137using gl::glDrawTransformFeedbackStreamInstanced;
138using gl::glEnable;
139using gl::glEnableVertexAttribArray;
140using gl::glEnablei;
141using gl::glEndConditionalRender;
142using gl::glEndQuery;
143using gl::glEndQueryIndexed;
144using gl::glEndTransformFeedback;
145using gl::glFenceSync;
146using gl::glFinish;
147using gl::glFlush;
148using gl::glFlushMappedBufferRange;
149using gl::glFramebufferParameteri;
150using gl::glFramebufferRenderbuffer;
151using gl::glFramebufferTexture;
152using gl::glFramebufferTexture1D;
153using gl::glFramebufferTexture2D;
154using gl::glFramebufferTexture3D;
155using gl::glFramebufferTextureLayer;
156using gl::glFrontFace;
157using gl::glGenBuffers;
158using gl::glGenFramebuffers;
159using gl::glGenProgramPipelines;
160using gl::glGenQueries;
161using gl::glGenRenderbuffers;
162using gl::glGenSamplers;
163using gl::glGenTextures;
164using gl::glGenTransformFeedbacks;
165using gl::glGenVertexArrays;
166using gl::glGenerateMipmap;
167using gl::glGetActiveAtomicCounterBufferiv;
168using gl::glGetActiveAttrib;
169using gl::glGetActiveSubroutineName;
170using gl::glGetActiveSubroutineUniformName;
171using gl::glGetActiveSubroutineUniformiv;
172using gl::glGetActiveUniform;
173using gl::glGetActiveUniformBlockName;
174using gl::glGetActiveUniformBlockiv;
175using gl::glGetActiveUniformName;
176using gl::glGetActiveUniformsiv;
177using gl::glGetAttachedShaders;
178using gl::glGetAttribLocation;
179using gl::glGetBooleani_v;
180using gl::glGetBooleanv;
181using gl::glGetBufferParameteri64v;
182using gl::glGetBufferParameteriv;
183using gl::glGetBufferPointerv;
184using gl::glGetBufferSubData;
185using gl::glGetCompressedTexImage;
186using gl::glGetDebugMessageLog;
187using gl::glGetDoublei_v;
188using gl::glGetDoublev;
189using gl::glGetError;
190using gl::glGetFloati_v;
191using gl::glGetFloatv;
192using gl::glGetFragDataIndex;
193using gl::glGetFragDataLocation;
194using gl::glGetFramebufferAttachmentParameteriv;
195using gl::glGetFramebufferParameteriv;
196using gl::glGetInteger64i_v;
197using gl::glGetInteger64v;
198using gl::glGetIntegeri_v;
199using gl::glGetIntegerv;
200using gl::glGetInternalformati64v;
201using gl::glGetInternalformativ;
202using gl::glGetMultisamplefv;
203using gl::glGetObjectLabel;
204using gl::glGetObjectPtrLabel;
205using gl::glGetProgramBinary;
206using gl::glGetProgramInfoLog;
207using gl::glGetProgramInterfaceiv;
208using gl::glGetProgramPipelineInfoLog;
209using gl::glGetProgramPipelineiv;
210using gl::glGetProgramResourceIndex;
211using gl::glGetProgramResourceLocation;
212using gl::glGetProgramResourceLocationIndex;
213using gl::glGetProgramResourceName;
214using gl::glGetProgramResourceiv;
215using gl::glGetProgramStageiv;
216using gl::glGetProgramiv;
217using gl::glGetQueryIndexediv;
218using gl::glGetQueryObjecti64v;
219using gl::glGetQueryObjectiv;
220using gl::glGetQueryObjectui64v;
221using gl::glGetQueryObjectuiv;
222using gl::glGetQueryiv;
223using gl::glGetRenderbufferParameteriv;
224using gl::glGetSamplerParameterIiv;
225using gl::glGetSamplerParameterIuiv;
226using gl::glGetSamplerParameterfv;
227using gl::glGetSamplerParameteriv;
228using gl::glGetShaderInfoLog;
229using gl::glGetShaderPrecisionFormat;
230using gl::glGetShaderSource;
231using gl::glGetShaderiv;
232using gl::glGetString;
233using gl::glGetStringi;
234using gl::glGetSubroutineIndex;
235using gl::glGetSubroutineUniformLocation;
236using gl::glGetSynciv;
237using gl::glGetTexImage;
238using gl::glGetTexLevelParameterfv;
239using gl::glGetTexLevelParameteriv;
240using gl::glGetTexParameterIiv;
241using gl::glGetTexParameterIuiv;
242using gl::glGetTexParameterfv;
243using gl::glGetTexParameteriv;
244using gl::glGetTransformFeedbackVarying;
245using gl::glGetUniformBlockIndex;
246using gl::glGetUniformIndices;
247using gl::glGetUniformLocation;
248using gl::glGetUniformSubroutineuiv;
249using gl::glGetUniformdv;
250using gl::glGetUniformfv;
251using gl::glGetUniformiv;
252using gl::glGetUniformuiv;
253using gl::glGetVertexAttribIiv;
254using gl::glGetVertexAttribIuiv;
255using gl::glGetVertexAttribLdv;
256using gl::glGetVertexAttribPointerv;
257using gl::glGetVertexAttribdv;
258using gl::glGetVertexAttribfv;
259using gl::glGetVertexAttribiv;
260using gl::glHint;
261using gl::glInvalidateBufferData;
262using gl::glInvalidateBufferSubData;
263using gl::glInvalidateFramebuffer;
264using gl::glInvalidateSubFramebuffer;
265using gl::glInvalidateTexImage;
266using gl::glInvalidateTexSubImage;
267using gl::glIsBuffer;
268using gl::glIsEnabled;
269using gl::glIsEnabledi;
270using gl::glIsFramebuffer;
271using gl::glIsProgram;
272using gl::glIsProgramPipeline;
273using gl::glIsQuery;
274using gl::glIsRenderbuffer;
275using gl::glIsSampler;
276using gl::glIsShader;
277using gl::glIsSync;
278using gl::glIsTexture;
279using gl::glIsTransformFeedback;
280using gl::glIsVertexArray;
281using gl::glLineWidth;
282using gl::glLinkProgram;
283using gl::glLogicOp;
284using gl::glMapBuffer;
285using gl::glMapBufferRange;
286using gl::glMemoryBarrier;
287using gl::glMinSampleShading;
288using gl::glMultiDrawArrays;
289using gl::glMultiDrawArraysIndirect;
290using gl::glMultiDrawElements;
291using gl::glMultiDrawElementsBaseVertex;
292using gl::glMultiDrawElementsIndirect;
293using gl::glMultiTexCoordP1ui;
294using gl::glMultiTexCoordP1uiv;
295using gl::glMultiTexCoordP2ui;
296using gl::glMultiTexCoordP2uiv;
297using gl::glMultiTexCoordP3ui;
298using gl::glMultiTexCoordP3uiv;
299using gl::glMultiTexCoordP4ui;
300using gl::glMultiTexCoordP4uiv;
301using gl::glNormalP3ui;
302using gl::glNormalP3uiv;
303using gl::glObjectLabel;
304using gl::glObjectPtrLabel;
305using gl::glPatchParameterfv;
306using gl::glPatchParameteri;
307using gl::glPauseTransformFeedback;
308using gl::glPixelStoref;
309using gl::glPixelStorei;
310using gl::glPointParameterf;
311using gl::glPointParameterfv;
312using gl::glPointParameteri;
313using gl::glPointParameteriv;
314using gl::glPointSize;
315using gl::glPolygonMode;
316using gl::glPolygonOffset;
317using gl::glPopDebugGroup;
318using gl::glPrimitiveRestartIndex;
319using gl::glProgramBinary;
320using gl::glProgramParameteri;
321using gl::glProgramUniform1d;
322using gl::glProgramUniform1dv;
323using gl::glProgramUniform1f;
324using gl::glProgramUniform1fv;
325using gl::glProgramUniform1i;
326using gl::glProgramUniform1iv;
327using gl::glProgramUniform1ui;
328using gl::glProgramUniform1uiv;
329using gl::glProgramUniform2d;
330using gl::glProgramUniform2dv;
331using gl::glProgramUniform2f;
332using gl::glProgramUniform2fv;
333using gl::glProgramUniform2i;
334using gl::glProgramUniform2iv;
335using gl::glProgramUniform2ui;
336using gl::glProgramUniform2uiv;
337using gl::glProgramUniform3d;
338using gl::glProgramUniform3dv;
339using gl::glProgramUniform3f;
340using gl::glProgramUniform3fv;
341using gl::glProgramUniform3i;
342using gl::glProgramUniform3iv;
343using gl::glProgramUniform3ui;
344using gl::glProgramUniform3uiv;
345using gl::glProgramUniform4d;
346using gl::glProgramUniform4dv;
347using gl::glProgramUniform4f;
348using gl::glProgramUniform4fv;
349using gl::glProgramUniform4i;
350using gl::glProgramUniform4iv;
351using gl::glProgramUniform4ui;
352using gl::glProgramUniform4uiv;
353using gl::glProgramUniformMatrix2dv;
354using gl::glProgramUniformMatrix2fv;
355using gl::glProgramUniformMatrix2x3dv;
356using gl::glProgramUniformMatrix2x3fv;
357using gl::glProgramUniformMatrix2x4dv;
358using gl::glProgramUniformMatrix2x4fv;
359using gl::glProgramUniformMatrix3dv;
360using gl::glProgramUniformMatrix3fv;
361using gl::glProgramUniformMatrix3x2dv;
362using gl::glProgramUniformMatrix3x2fv;
363using gl::glProgramUniformMatrix3x4dv;
364using gl::glProgramUniformMatrix3x4fv;
365using gl::glProgramUniformMatrix4dv;
366using gl::glProgramUniformMatrix4fv;
367using gl::glProgramUniformMatrix4x2dv;
368using gl::glProgramUniformMatrix4x2fv;
369using gl::glProgramUniformMatrix4x3dv;
370using gl::glProgramUniformMatrix4x3fv;
371using gl::glProvokingVertex;
372using gl::glPushDebugGroup;
373using gl::glQueryCounter;
374using gl::glReadBuffer;
375using gl::glReadPixels;
376using gl::glReleaseShaderCompiler;
377using gl::glRenderbufferStorage;
378using gl::glRenderbufferStorageMultisample;
379using gl::glResumeTransformFeedback;
380using gl::glSampleCoverage;
381using gl::glSampleMaski;
382using gl::glSamplerParameterIiv;
383using gl::glSamplerParameterIuiv;
384using gl::glSamplerParameterf;
385using gl::glSamplerParameterfv;
386using gl::glSamplerParameteri;
387using gl::glSamplerParameteriv;
388using gl::glScissor;
389using gl::glScissorArrayv;
390using gl::glScissorIndexed;
391using gl::glScissorIndexedv;
392using gl::glSecondaryColorP3ui;
393using gl::glSecondaryColorP3uiv;
394using gl::glShaderBinary;
395using gl::glShaderSource;
396using gl::glShaderStorageBlockBinding;
397using gl::glStencilFunc;
398using gl::glStencilFuncSeparate;
399using gl::glStencilMask;
400using gl::glStencilMaskSeparate;
401using gl::glStencilOp;
402using gl::glStencilOpSeparate;
403using gl::glTexBuffer;
404using gl::glTexBufferRange;
405using gl::glTexCoordP1ui;
406using gl::glTexCoordP1uiv;
407using gl::glTexCoordP2ui;
408using gl::glTexCoordP2uiv;
409using gl::glTexCoordP3ui;
410using gl::glTexCoordP3uiv;
411using gl::glTexCoordP4ui;
412using gl::glTexCoordP4uiv;
413using gl::glTexImage1D;
414using gl::glTexImage2D;
415using gl::glTexImage2DMultisample;
416using gl::glTexImage3D;
417using gl::glTexImage3DMultisample;
418using gl::glTexParameterIiv;
419using gl::glTexParameterIuiv;
420using gl::glTexParameterf;
421using gl::glTexParameterfv;
422using gl::glTexParameteri;
423using gl::glTexParameteriv;
424using gl::glTexStorage1D;
425using gl::glTexStorage2D;
426using gl::glTexStorage2DMultisample;
427using gl::glTexStorage3D;
428using gl::glTexStorage3DMultisample;
429using gl::glTexSubImage1D;
430using gl::glTexSubImage2D;
431using gl::glTexSubImage3D;
432using gl::glTextureView;
433using gl::glTransformFeedbackVaryings;
434using gl::glUniform1d;
435using gl::glUniform1dv;
436using gl::glUniform1f;
437using gl::glUniform1fv;
438using gl::glUniform1i;
439using gl::glUniform1iv;
440using gl::glUniform1ui;
441using gl::glUniform1uiv;
442using gl::glUniform2d;
443using gl::glUniform2dv;
444using gl::glUniform2f;
445using gl::glUniform2fv;
446using gl::glUniform2i;
447using gl::glUniform2iv;
448using gl::glUniform2ui;
449using gl::glUniform2uiv;
450using gl::glUniform3d;
451using gl::glUniform3dv;
452using gl::glUniform3f;
453using gl::glUniform3fv;
454using gl::glUniform3i;
455using gl::glUniform3iv;
456using gl::glUniform3ui;
457using gl::glUniform3uiv;
458using gl::glUniform4d;
459using gl::glUniform4dv;
460using gl::glUniform4f;
461using gl::glUniform4fv;
462using gl::glUniform4i;
463using gl::glUniform4iv;
464using gl::glUniform4ui;
465using gl::glUniform4uiv;
466using gl::glUniformBlockBinding;
467using gl::glUniformMatrix2dv;
468using gl::glUniformMatrix2fv;
469using gl::glUniformMatrix2x3dv;
470using gl::glUniformMatrix2x3fv;
471using gl::glUniformMatrix2x4dv;
472using gl::glUniformMatrix2x4fv;
473using gl::glUniformMatrix3dv;
474using gl::glUniformMatrix3fv;
475using gl::glUniformMatrix3x2dv;
476using gl::glUniformMatrix3x2fv;
477using gl::glUniformMatrix3x4dv;
478using gl::glUniformMatrix3x4fv;
479using gl::glUniformMatrix4dv;
480using gl::glUniformMatrix4fv;
481using gl::glUniformMatrix4x2dv;
482using gl::glUniformMatrix4x2fv;
483using gl::glUniformMatrix4x3dv;
484using gl::glUniformMatrix4x3fv;
485using gl::glUniformSubroutinesuiv;
486using gl::glUnmapBuffer;
487using gl::glUseProgram;
488using gl::glUseProgramStages;
489using gl::glValidateProgram;
490using gl::glValidateProgramPipeline;
491using gl::glVertexAttrib1d;
492using gl::glVertexAttrib1dv;
493using gl::glVertexAttrib1f;
494using gl::glVertexAttrib1fv;
495using gl::glVertexAttrib1s;
496using gl::glVertexAttrib1sv;
497using gl::glVertexAttrib2d;
498using gl::glVertexAttrib2dv;
499using gl::glVertexAttrib2f;
500using gl::glVertexAttrib2fv;
501using gl::glVertexAttrib2s;
502using gl::glVertexAttrib2sv;
503using gl::glVertexAttrib3d;
504using gl::glVertexAttrib3dv;
505using gl::glVertexAttrib3f;
506using gl::glVertexAttrib3fv;
507using gl::glVertexAttrib3s;
508using gl::glVertexAttrib3sv;
509using gl::glVertexAttrib4Nbv;
510using gl::glVertexAttrib4Niv;
511using gl::glVertexAttrib4Nsv;
512using gl::glVertexAttrib4Nub;
513using gl::glVertexAttrib4Nubv;
514using gl::glVertexAttrib4Nuiv;
515using gl::glVertexAttrib4Nusv;
516using gl::glVertexAttrib4bv;
517using gl::glVertexAttrib4d;
518using gl::glVertexAttrib4dv;
519using gl::glVertexAttrib4f;
520using gl::glVertexAttrib4fv;
521using gl::glVertexAttrib4iv;
522using gl::glVertexAttrib4s;
523using gl::glVertexAttrib4sv;
524using gl::glVertexAttrib4ubv;
525using gl::glVertexAttrib4uiv;
526using gl::glVertexAttrib4usv;
527using gl::glVertexAttribBinding;
528using gl::glVertexAttribDivisor;
529using gl::glVertexAttribFormat;
530using gl::glVertexAttribI1i;
531using gl::glVertexAttribI1iv;
532using gl::glVertexAttribI1ui;
533using gl::glVertexAttribI1uiv;
534using gl::glVertexAttribI2i;
535using gl::glVertexAttribI2iv;
536using gl::glVertexAttribI2ui;
537using gl::glVertexAttribI2uiv;
538using gl::glVertexAttribI3i;
539using gl::glVertexAttribI3iv;
540using gl::glVertexAttribI3ui;
541using gl::glVertexAttribI3uiv;
542using gl::glVertexAttribI4bv;
543using gl::glVertexAttribI4i;
544using gl::glVertexAttribI4iv;
545using gl::glVertexAttribI4sv;
546using gl::glVertexAttribI4ubv;
547using gl::glVertexAttribI4ui;
548using gl::glVertexAttribI4uiv;
549using gl::glVertexAttribI4usv;
550using gl::glVertexAttribIFormat;
551using gl::glVertexAttribIPointer;
552using gl::glVertexAttribL1d;
553using gl::glVertexAttribL1dv;
554using gl::glVertexAttribL2d;
555using gl::glVertexAttribL2dv;
556using gl::glVertexAttribL3d;
557using gl::glVertexAttribL3dv;
558using gl::glVertexAttribL4d;
559using gl::glVertexAttribL4dv;
560using gl::glVertexAttribLFormat;
561using gl::glVertexAttribLPointer;
562using gl::glVertexAttribP1ui;
563using gl::glVertexAttribP1uiv;
564using gl::glVertexAttribP2ui;
565using gl::glVertexAttribP2uiv;
566using gl::glVertexAttribP3ui;
567using gl::glVertexAttribP3uiv;
568using gl::glVertexAttribP4ui;
569using gl::glVertexAttribP4uiv;
570using gl::glVertexAttribPointer;
571using gl::glVertexBindingDivisor;
572using gl::glVertexP2ui;
573using gl::glVertexP2uiv;
574using gl::glVertexP3ui;
575using gl::glVertexP3uiv;
576using gl::glVertexP4ui;
577using gl::glVertexP4uiv;
578using gl::glViewport;
579using gl::glViewportArrayv;
580using gl::glViewportIndexedf;
581using gl::glViewportIndexedfv;
582using gl::glWaitSync;
583
584
585} // namespace gl44core
Definition gl44core/bitfield.h:9