4#include <glbinding/gl/functions.h>
12using gl::glActiveTexture;
14using gl::glAreTexturesResident;
15using gl::glArrayElement;
16using gl::glAttachShader;
18using gl::glBeginConditionalRender;
19using gl::glBeginQuery;
20using gl::glBeginTransformFeedback;
21using gl::glBindAttribLocation;
22using gl::glBindBuffer;
23using gl::glBindBufferBase;
24using gl::glBindBufferRange;
25using gl::glBindFragDataLocation;
26using gl::glBindFramebuffer;
27using gl::glBindRenderbuffer;
28using gl::glBindTexture;
29using gl::glBindVertexArray;
31using gl::glBlendColor;
32using gl::glBlendEquation;
33using gl::glBlendEquationSeparate;
35using gl::glBlendFuncSeparate;
36using gl::glBlitFramebuffer;
37using gl::glBufferData;
38using gl::glBufferSubData;
41using gl::glCheckFramebufferStatus;
42using gl::glClampColor;
44using gl::glClearAccum;
45using gl::glClearBufferfi;
46using gl::glClearBufferfv;
47using gl::glClearBufferiv;
48using gl::glClearBufferuiv;
49using gl::glClearColor;
50using gl::glClearDepth;
51using gl::glClearIndex;
52using gl::glClearStencil;
53using gl::glClientActiveTexture;
88using gl::glColorMaski;
89using gl::glColorMaterial;
90using gl::glColorPointer;
91using gl::glCompileShader;
92using gl::glCompressedTexImage1D;
93using gl::glCompressedTexImage2D;
94using gl::glCompressedTexImage3D;
95using gl::glCompressedTexSubImage1D;
96using gl::glCompressedTexSubImage2D;
97using gl::glCompressedTexSubImage3D;
98using gl::glCopyPixels;
99using gl::glCopyTexImage1D;
100using gl::glCopyTexImage2D;
101using gl::glCopyTexSubImage1D;
102using gl::glCopyTexSubImage2D;
103using gl::glCopyTexSubImage3D;
104using gl::glCreateProgram;
105using gl::glCreateShader;
107using gl::glDeleteBuffers;
108using gl::glDeleteFramebuffers;
109using gl::glDeleteLists;
110using gl::glDeleteProgram;
111using gl::glDeleteQueries;
112using gl::glDeleteRenderbuffers;
113using gl::glDeleteShader;
114using gl::glDeleteTextures;
115using gl::glDeleteVertexArrays;
116using gl::glDepthFunc;
117using gl::glDepthMask;
118using gl::glDepthRange;
119using gl::glDetachShader;
121using gl::glDisableClientState;
122using gl::glDisableVertexAttribArray;
124using gl::glDrawArrays;
125using gl::glDrawBuffer;
126using gl::glDrawBuffers;
127using gl::glDrawElements;
128using gl::glDrawPixels;
129using gl::glDrawRangeElements;
131using gl::glEdgeFlagPointer;
132using gl::glEdgeFlagv;
134using gl::glEnableClientState;
135using gl::glEnableVertexAttribArray;
138using gl::glEndConditionalRender;
141using gl::glEndTransformFeedback;
142using gl::glEvalCoord1d;
143using gl::glEvalCoord1dv;
144using gl::glEvalCoord1f;
145using gl::glEvalCoord1fv;
146using gl::glEvalCoord2d;
147using gl::glEvalCoord2dv;
148using gl::glEvalCoord2f;
149using gl::glEvalCoord2fv;
150using gl::glEvalMesh1;
151using gl::glEvalMesh2;
152using gl::glEvalPoint1;
153using gl::glEvalPoint2;
154using gl::glFeedbackBuffer;
157using gl::glFlushMappedBufferRange;
158using gl::glFogCoordPointer;
159using gl::glFogCoordd;
160using gl::glFogCoorddv;
161using gl::glFogCoordf;
162using gl::glFogCoordfv;
167using gl::glFramebufferRenderbuffer;
168using gl::glFramebufferTexture1D;
169using gl::glFramebufferTexture2D;
170using gl::glFramebufferTexture3D;
171using gl::glFramebufferTextureLayer;
172using gl::glFrontFace;
174using gl::glGenBuffers;
175using gl::glGenFramebuffers;
177using gl::glGenQueries;
178using gl::glGenRenderbuffers;
179using gl::glGenTextures;
180using gl::glGenVertexArrays;
181using gl::glGenerateMipmap;
182using gl::glGetActiveAttrib;
183using gl::glGetActiveUniform;
184using gl::glGetAttachedShaders;
185using gl::glGetAttribLocation;
186using gl::glGetBooleani_v;
187using gl::glGetBooleanv;
188using gl::glGetBufferParameteriv;
189using gl::glGetBufferPointerv;
190using gl::glGetBufferSubData;
191using gl::glGetClipPlane;
192using gl::glGetCompressedTexImage;
193using gl::glGetDoublev;
195using gl::glGetFloatv;
196using gl::glGetFragDataLocation;
197using gl::glGetFramebufferAttachmentParameteriv;
198using gl::glGetIntegeri_v;
199using gl::glGetIntegerv;
200using gl::glGetLightfv;
201using gl::glGetLightiv;
205using gl::glGetMaterialfv;
206using gl::glGetMaterialiv;
207using gl::glGetPixelMapfv;
208using gl::glGetPixelMapuiv;
209using gl::glGetPixelMapusv;
210using gl::glGetPointerv;
211using gl::glGetPolygonStipple;
212using gl::glGetProgramInfoLog;
213using gl::glGetProgramiv;
214using gl::glGetQueryObjectiv;
215using gl::glGetQueryObjectuiv;
216using gl::glGetQueryiv;
217using gl::glGetRenderbufferParameteriv;
218using gl::glGetShaderInfoLog;
219using gl::glGetShaderSource;
220using gl::glGetShaderiv;
221using gl::glGetString;
222using gl::glGetStringi;
223using gl::glGetTexEnvfv;
224using gl::glGetTexEnviv;
225using gl::glGetTexGendv;
226using gl::glGetTexGenfv;
227using gl::glGetTexGeniv;
228using gl::glGetTexImage;
229using gl::glGetTexLevelParameterfv;
230using gl::glGetTexLevelParameteriv;
231using gl::glGetTexParameterIiv;
232using gl::glGetTexParameterIuiv;
233using gl::glGetTexParameterfv;
234using gl::glGetTexParameteriv;
235using gl::glGetTransformFeedbackVarying;
236using gl::glGetUniformLocation;
237using gl::glGetUniformfv;
238using gl::glGetUniformiv;
239using gl::glGetUniformuiv;
240using gl::glGetVertexAttribIiv;
241using gl::glGetVertexAttribIuiv;
242using gl::glGetVertexAttribPointerv;
243using gl::glGetVertexAttribdv;
244using gl::glGetVertexAttribfv;
245using gl::glGetVertexAttribiv;
247using gl::glIndexMask;
248using gl::glIndexPointer;
259using gl::glInitNames;
260using gl::glInterleavedArrays;
262using gl::glIsEnabled;
263using gl::glIsEnabledi;
264using gl::glIsFramebuffer;
266using gl::glIsProgram;
268using gl::glIsRenderbuffer;
270using gl::glIsTexture;
271using gl::glIsVertexArray;
272using gl::glLightModelf;
273using gl::glLightModelfv;
274using gl::glLightModeli;
275using gl::glLightModeliv;
280using gl::glLineStipple;
281using gl::glLineWidth;
282using gl::glLinkProgram;
284using gl::glLoadIdentity;
285using gl::glLoadMatrixd;
286using gl::glLoadMatrixf;
288using gl::glLoadTransposeMatrixd;
289using gl::glLoadTransposeMatrixf;
295using gl::glMapBuffer;
296using gl::glMapBufferRange;
297using gl::glMapGrid1d;
298using gl::glMapGrid1f;
299using gl::glMapGrid2d;
300using gl::glMapGrid2f;
301using gl::glMaterialf;
302using gl::glMaterialfv;
303using gl::glMateriali;
304using gl::glMaterialiv;
305using gl::glMatrixMode;
306using gl::glMultMatrixd;
307using gl::glMultMatrixf;
308using gl::glMultTransposeMatrixd;
309using gl::glMultTransposeMatrixf;
310using gl::glMultiDrawArrays;
311using gl::glMultiDrawElements;
312using gl::glMultiTexCoord1d;
313using gl::glMultiTexCoord1dv;
314using gl::glMultiTexCoord1f;
315using gl::glMultiTexCoord1fv;
316using gl::glMultiTexCoord1i;
317using gl::glMultiTexCoord1iv;
318using gl::glMultiTexCoord1s;
319using gl::glMultiTexCoord1sv;
320using gl::glMultiTexCoord2d;
321using gl::glMultiTexCoord2dv;
322using gl::glMultiTexCoord2f;
323using gl::glMultiTexCoord2fv;
324using gl::glMultiTexCoord2i;
325using gl::glMultiTexCoord2iv;
326using gl::glMultiTexCoord2s;
327using gl::glMultiTexCoord2sv;
328using gl::glMultiTexCoord3d;
329using gl::glMultiTexCoord3dv;
330using gl::glMultiTexCoord3f;
331using gl::glMultiTexCoord3fv;
332using gl::glMultiTexCoord3i;
333using gl::glMultiTexCoord3iv;
334using gl::glMultiTexCoord3s;
335using gl::glMultiTexCoord3sv;
336using gl::glMultiTexCoord4d;
337using gl::glMultiTexCoord4dv;
338using gl::glMultiTexCoord4f;
339using gl::glMultiTexCoord4fv;
340using gl::glMultiTexCoord4i;
341using gl::glMultiTexCoord4iv;
342using gl::glMultiTexCoord4s;
343using gl::glMultiTexCoord4sv;
346using gl::glNormal3bv;
348using gl::glNormal3dv;
350using gl::glNormal3fv;
352using gl::glNormal3iv;
354using gl::glNormal3sv;
355using gl::glNormalPointer;
357using gl::glPassThrough;
358using gl::glPixelMapfv;
359using gl::glPixelMapuiv;
360using gl::glPixelMapusv;
361using gl::glPixelStoref;
362using gl::glPixelStorei;
363using gl::glPixelTransferf;
364using gl::glPixelTransferi;
365using gl::glPixelZoom;
366using gl::glPointParameterf;
367using gl::glPointParameterfv;
368using gl::glPointParameteri;
369using gl::glPointParameteriv;
370using gl::glPointSize;
371using gl::glPolygonMode;
372using gl::glPolygonOffset;
373using gl::glPolygonStipple;
374using gl::glPopAttrib;
375using gl::glPopClientAttrib;
376using gl::glPopMatrix;
378using gl::glPrioritizeTextures;
379using gl::glPushAttrib;
380using gl::glPushClientAttrib;
381using gl::glPushMatrix;
383using gl::glRasterPos2d;
384using gl::glRasterPos2dv;
385using gl::glRasterPos2f;
386using gl::glRasterPos2fv;
387using gl::glRasterPos2i;
388using gl::glRasterPos2iv;
389using gl::glRasterPos2s;
390using gl::glRasterPos2sv;
391using gl::glRasterPos3d;
392using gl::glRasterPos3dv;
393using gl::glRasterPos3f;
394using gl::glRasterPos3fv;
395using gl::glRasterPos3i;
396using gl::glRasterPos3iv;
397using gl::glRasterPos3s;
398using gl::glRasterPos3sv;
399using gl::glRasterPos4d;
400using gl::glRasterPos4dv;
401using gl::glRasterPos4f;
402using gl::glRasterPos4fv;
403using gl::glRasterPos4i;
404using gl::glRasterPos4iv;
405using gl::glRasterPos4s;
406using gl::glRasterPos4sv;
407using gl::glReadBuffer;
408using gl::glReadPixels;
417using gl::glRenderMode;
418using gl::glRenderbufferStorage;
419using gl::glRenderbufferStorageMultisample;
422using gl::glSampleCoverage;
426using gl::glSecondaryColor3b;
427using gl::glSecondaryColor3bv;
428using gl::glSecondaryColor3d;
429using gl::glSecondaryColor3dv;
430using gl::glSecondaryColor3f;
431using gl::glSecondaryColor3fv;
432using gl::glSecondaryColor3i;
433using gl::glSecondaryColor3iv;
434using gl::glSecondaryColor3s;
435using gl::glSecondaryColor3sv;
436using gl::glSecondaryColor3ub;
437using gl::glSecondaryColor3ubv;
438using gl::glSecondaryColor3ui;
439using gl::glSecondaryColor3uiv;
440using gl::glSecondaryColor3us;
441using gl::glSecondaryColor3usv;
442using gl::glSecondaryColorPointer;
443using gl::glSelectBuffer;
444using gl::glShadeModel;
445using gl::glShaderSource;
446using gl::glStencilFunc;
447using gl::glStencilFuncSeparate;
448using gl::glStencilMask;
449using gl::glStencilMaskSeparate;
450using gl::glStencilOp;
451using gl::glStencilOpSeparate;
452using gl::glTexCoord1d;
453using gl::glTexCoord1dv;
454using gl::glTexCoord1f;
455using gl::glTexCoord1fv;
456using gl::glTexCoord1i;
457using gl::glTexCoord1iv;
458using gl::glTexCoord1s;
459using gl::glTexCoord1sv;
460using gl::glTexCoord2d;
461using gl::glTexCoord2dv;
462using gl::glTexCoord2f;
463using gl::glTexCoord2fv;
464using gl::glTexCoord2i;
465using gl::glTexCoord2iv;
466using gl::glTexCoord2s;
467using gl::glTexCoord2sv;
468using gl::glTexCoord3d;
469using gl::glTexCoord3dv;
470using gl::glTexCoord3f;
471using gl::glTexCoord3fv;
472using gl::glTexCoord3i;
473using gl::glTexCoord3iv;
474using gl::glTexCoord3s;
475using gl::glTexCoord3sv;
476using gl::glTexCoord4d;
477using gl::glTexCoord4dv;
478using gl::glTexCoord4f;
479using gl::glTexCoord4fv;
480using gl::glTexCoord4i;
481using gl::glTexCoord4iv;
482using gl::glTexCoord4s;
483using gl::glTexCoord4sv;
484using gl::glTexCoordPointer;
495using gl::glTexImage1D;
496using gl::glTexImage2D;
497using gl::glTexImage3D;
498using gl::glTexParameterIiv;
499using gl::glTexParameterIuiv;
500using gl::glTexParameterf;
501using gl::glTexParameterfv;
502using gl::glTexParameteri;
503using gl::glTexParameteriv;
504using gl::glTexSubImage1D;
505using gl::glTexSubImage2D;
506using gl::glTexSubImage3D;
507using gl::glTransformFeedbackVaryings;
508using gl::glTranslated;
509using gl::glTranslatef;
510using gl::glUniform1f;
511using gl::glUniform1fv;
512using gl::glUniform1i;
513using gl::glUniform1iv;
514using gl::glUniform1ui;
515using gl::glUniform1uiv;
516using gl::glUniform2f;
517using gl::glUniform2fv;
518using gl::glUniform2i;
519using gl::glUniform2iv;
520using gl::glUniform2ui;
521using gl::glUniform2uiv;
522using gl::glUniform3f;
523using gl::glUniform3fv;
524using gl::glUniform3i;
525using gl::glUniform3iv;
526using gl::glUniform3ui;
527using gl::glUniform3uiv;
528using gl::glUniform4f;
529using gl::glUniform4fv;
530using gl::glUniform4i;
531using gl::glUniform4iv;
532using gl::glUniform4ui;
533using gl::glUniform4uiv;
534using gl::glUniformMatrix2fv;
535using gl::glUniformMatrix2x3fv;
536using gl::glUniformMatrix2x4fv;
537using gl::glUniformMatrix3fv;
538using gl::glUniformMatrix3x2fv;
539using gl::glUniformMatrix3x4fv;
540using gl::glUniformMatrix4fv;
541using gl::glUniformMatrix4x2fv;
542using gl::glUniformMatrix4x3fv;
543using gl::glUnmapBuffer;
544using gl::glUseProgram;
545using gl::glValidateProgram;
547using gl::glVertex2dv;
549using gl::glVertex2fv;
551using gl::glVertex2iv;
553using gl::glVertex2sv;
555using gl::glVertex3dv;
557using gl::glVertex3fv;
559using gl::glVertex3iv;
561using gl::glVertex3sv;
563using gl::glVertex4dv;
565using gl::glVertex4fv;
567using gl::glVertex4iv;
569using gl::glVertex4sv;
570using gl::glVertexAttrib1d;
571using gl::glVertexAttrib1dv;
572using gl::glVertexAttrib1f;
573using gl::glVertexAttrib1fv;
574using gl::glVertexAttrib1s;
575using gl::glVertexAttrib1sv;
576using gl::glVertexAttrib2d;
577using gl::glVertexAttrib2dv;
578using gl::glVertexAttrib2f;
579using gl::glVertexAttrib2fv;
580using gl::glVertexAttrib2s;
581using gl::glVertexAttrib2sv;
582using gl::glVertexAttrib3d;
583using gl::glVertexAttrib3dv;
584using gl::glVertexAttrib3f;
585using gl::glVertexAttrib3fv;
586using gl::glVertexAttrib3s;
587using gl::glVertexAttrib3sv;
588using gl::glVertexAttrib4Nbv;
589using gl::glVertexAttrib4Niv;
590using gl::glVertexAttrib4Nsv;
591using gl::glVertexAttrib4Nub;
592using gl::glVertexAttrib4Nubv;
593using gl::glVertexAttrib4Nuiv;
594using gl::glVertexAttrib4Nusv;
595using gl::glVertexAttrib4bv;
596using gl::glVertexAttrib4d;
597using gl::glVertexAttrib4dv;
598using gl::glVertexAttrib4f;
599using gl::glVertexAttrib4fv;
600using gl::glVertexAttrib4iv;
601using gl::glVertexAttrib4s;
602using gl::glVertexAttrib4sv;
603using gl::glVertexAttrib4ubv;
604using gl::glVertexAttrib4uiv;
605using gl::glVertexAttrib4usv;
606using gl::glVertexAttribI1i;
607using gl::glVertexAttribI1iv;
608using gl::glVertexAttribI1ui;
609using gl::glVertexAttribI1uiv;
610using gl::glVertexAttribI2i;
611using gl::glVertexAttribI2iv;
612using gl::glVertexAttribI2ui;
613using gl::glVertexAttribI2uiv;
614using gl::glVertexAttribI3i;
615using gl::glVertexAttribI3iv;
616using gl::glVertexAttribI3ui;
617using gl::glVertexAttribI3uiv;
618using gl::glVertexAttribI4bv;
619using gl::glVertexAttribI4i;
620using gl::glVertexAttribI4iv;
621using gl::glVertexAttribI4sv;
622using gl::glVertexAttribI4ubv;
623using gl::glVertexAttribI4ui;
624using gl::glVertexAttribI4uiv;
625using gl::glVertexAttribI4usv;
626using gl::glVertexAttribIPointer;
627using gl::glVertexAttribPointer;
628using gl::glVertexPointer;
630using gl::glWindowPos2d;
631using gl::glWindowPos2dv;
632using gl::glWindowPos2f;
633using gl::glWindowPos2fv;
634using gl::glWindowPos2i;
635using gl::glWindowPos2iv;
636using gl::glWindowPos2s;
637using gl::glWindowPos2sv;
638using gl::glWindowPos3d;
639using gl::glWindowPos3dv;
640using gl::glWindowPos3f;
641using gl::glWindowPos3fv;
642using gl::glWindowPos3i;
643using gl::glWindowPos3iv;
644using gl::glWindowPos3s;
645using gl::glWindowPos3sv;
Definition gl30/bitfield.h:9