5#include <unordered_map>
14#include <globjects/globjects_api.h>
81 friend class ProgramBinaryImplementation_GetProgramBinaryARB;
82 friend class ProgramBinaryImplementation_None;
106 template <
class ...Shaders>
120 gl::GLint
get(gl::GLenum pname)
const;
128 void getActiveAttrib(gl::GLuint index, gl::GLsizei bufSize, gl::GLsizei * length, gl::GLint * size, gl::GLenum * type, gl::GLchar * name)
const;
142 void getInterface(gl::GLenum programInterface, gl::GLenum pname, gl::GLint * params)
const;
144 void getResourceName(gl::GLenum programInterface, gl::GLuint index, gl::GLsizei bufSize, gl::GLsizei * length,
char * name)
const;
145 void getResource(gl::GLenum programInterface, gl::GLuint index, gl::GLsizei propCount,
const gl::GLenum * props, gl::GLsizei bufSize, gl::GLsizei * length, gl::GLint * params)
const;
151 gl::GLint
getInterface(gl::GLenum programInterface, gl::GLenum pname)
const;
156 gl::GLint
getResource(gl::GLenum programInterface, gl::GLuint index, gl::GLenum prop, gl::GLsizei * length =
nullptr)
const;
157 std::vector<gl::GLint>
getResource(gl::GLenum programInterface, gl::GLuint index,
const std::vector<gl::GLenum> & props, gl::GLsizei * length =
nullptr)
const;
158 void getResource(gl::GLenum programInterface, gl::GLuint index,
const std::vector<gl::GLenum> & props, gl::GLsizei bufSize, gl::GLsizei * length, gl::GLint * params)
const;
165 void getActiveUniforms(gl::GLsizei uniformCount,
const gl::GLuint * uniformIndices, gl::GLenum pname, gl::GLint * params)
const;
166 std::vector<gl::GLint>
getActiveUniforms(
const std::vector<gl::GLuint> & uniformIndices, gl::GLenum pname)
const;
167 std::vector<gl::GLint>
getActiveUniforms(
const std::vector<gl::GLint> & uniformIndices, gl::GLenum pname)
const;
196 void dispatchCompute(gl::GLuint numGroupsX, gl::GLuint numGroupsY, gl::GLuint numGroupsZ);
198 void dispatchComputeGroupSize(gl::GLuint numGroupsX, gl::GLuint numGroupsY, gl::GLuint numGroupsZ, gl::GLuint groupSizeX, gl::GLuint groupSizeY, gl::GLuint groupSizeZ);
234 std::unordered_map<LocationIdentity, ref_ptr<AbstractUniform>>
m_uniforms;
245#include <globjects/Program.inl>
Allows listening to any Changeable.
Definition ChangeListener.h:23
Superclass of all objects that want others to signal that they have changed.
Definition Changeable.h:23
Definition LocationIdentity.h:17
Superclass of all wrapped OpenGL objects.
Definition Object.h:27
Implements a Visitor Pattern to iterate over all tracked globjects objects.
Definition ObjectVisitor.h:30
The ProgramBinary class is used for directly setting binary sources for a Program.
Definition ProgramBinary.h:28
Wraps an OpenGL program.
Definition Program.h:79
void getResourceName(gl::GLenum programInterface, gl::GLuint index, gl::GLsizei bufSize, gl::GLsizei *length, char *name) const
std::unordered_map< LocationIdentity, UniformBlock > m_uniformBlocks
Definition Program.h:235
void setUniform(gl::GLint location, const T &value)
bool m_linked
Definition Program.h:237
void getActiveAttrib(gl::GLuint index, gl::GLsizei bufSize, gl::GLsizei *length, gl::GLint *size, gl::GLenum *type, gl::GLchar *name) const
gl::GLint getUniformLocation(const std::string &name) const
gl::GLint getFragDataIndex(const std::string &name) const
static gl::GLuint createProgram()
static void hintBinaryImplementation(BinaryImplementation impl)
const UniformBlock * uniformBlock(gl::GLuint uniformBlockIndex) const
Uniform< T > * getUniform(const std::string &name)
gl::GLint get(gl::GLenum pname) const
ref_ptr< ProgramBinary > m_binary
Definition Program.h:232
gl::GLuint getResourceIndex(gl::GLenum programInterface, const std::string &name) const
void getResource(gl::GLenum programInterface, gl::GLuint index, const std::vector< gl::GLenum > &props, gl::GLsizei bufSize, gl::GLsizei *length, gl::GLint *params) const
gl::GLint getAttributeLocation(const std::string &name) const
void dispatchCompute(gl::GLuint numGroupsX, gl::GLuint numGroupsY, gl::GLuint numGroupsZ)
gl::GLint getActiveUniform(gl::GLuint uniformIndex, gl::GLenum pname) const
gl::GLint getResource(gl::GLenum programInterface, gl::GLuint index, gl::GLenum prop, gl::GLsizei *length=nullptr) const
UniformBlock * uniformBlock(const std::string &name)
bool m_dirty
Definition Program.h:238
std::vector< gl::GLint > getUniformLocations(const std::vector< std::string > &names) const
virtual void notifyChanged(const Changeable *sender) override
std::set< Shader * > shaders() const
ProgramBinary * getBinary() const
void setParameter(gl::GLenum pname, gl::GLboolean value) const
std::vector< gl::GLint > getResource(gl::GLenum programInterface, gl::GLuint index, const std::vector< gl::GLenum > &props, gl::GLsizei *length=nullptr) const
gl::GLint getFragDataLocation(const std::string &name) const
void detach(Shader *shader)
void updateUniformBlockBindings() const
const UniformBlock * getUniformBlockByIdentity(const LocationIdentity &identity) const
gl::GLuint getUniformBlockIndex(const std::string &name) const
std::string getActiveUniformName(gl::GLuint uniformIndex) const
std::vector< gl::GLint > getActiveUniforms(const std::vector< gl::GLint > &uniformIndices, gl::GLenum pname) const
void updateUniforms() const
Uniform< T > * getUniform(gl::GLint location)
bool compileAttachedShaders() const
void setUniform(const std::string &name, const T &value)
void attach(Shader *shader)
const UniformBlock * uniformBlock(const std::string &name) const
virtual void accept(ObjectVisitor &visitor) override
gl::GLint getInterface(gl::GLenum programInterface, gl::GLenum pname) const
BinaryImplementation
Definition Program.h:86
std::vector< gl::GLint > getAttributeLocations(const std::vector< std::string > &names) const
gl::GLint getResourceLocation(gl::GLenum programInterface, const std::string &name) const
std::string infoLog() const
void setShaderStorageBlockBinding(gl::GLuint storageBlockIndex, gl::GLuint storageBlockBinding) const
void dispatchComputeGroupSize(gl::GLuint numGroupsX, gl::GLuint numGroupsY, gl::GLuint numGroupsZ, gl::GLuint groupSizeX, gl::GLuint groupSizeY, gl::GLuint groupSizeZ)
Program(ProgramBinary *binary)
void dispatchCompute(const glm::uvec3 &numGroups)
Uniform< T > * getUniformByIdentity(const LocationIdentity &identity)
void attach(Shader *shader, Shaders... shaders)
void setBinary(ProgramBinary *binary)
void dispatchComputeGroupSize(const glm::uvec3 &numGroups, const glm::uvec3 &groupSizes)
void getInterface(gl::GLenum programInterface, gl::GLenum pname, gl::GLint *params) const
void setUniformByIdentity(const LocationIdentity &identity, const T &value)
UniformBlock * getUniformBlockByIdentity(const LocationIdentity &identity)
void bindAttributeLocation(gl::GLuint index, const std::string &name) const
virtual gl::GLenum objectType() const override
void bindFragDataLocation(gl::GLuint index, const std::string &name) const
std::set< ref_ptr< Shader > > m_shaders
Definition Program.h:231
void getActiveUniforms(gl::GLsizei uniformCount, const gl::GLuint *uniformIndices, gl::GLenum pname, gl::GLint *params) const
gl::GLint getResourceLocationIndex(gl::GLenum programInterface, const std::string &name) const
void getResource(gl::GLenum programInterface, gl::GLuint index, gl::GLsizei propCount, const gl::GLenum *props, gl::GLsizei bufSize, gl::GLsizei *length, gl::GLint *params) const
const Uniform< T > * getUniform(gl::GLint location) const
void setParameter(gl::GLenum pname, gl::GLint value) const
bool checkLinkStatus() const
void addUniform(AbstractUniform *uniform)
std::vector< gl::GLint > getActiveUniforms(const std::vector< gl::GLuint > &uniformIndices, gl::GLenum pname) const
std::unordered_map< LocationIdentity, ref_ptr< AbstractUniform > > m_uniforms
Definition Program.h:234
UniformBlock * uniformBlock(gl::GLuint uniformBlockIndex)
const Uniform< T > * getUniformByIdentity(const LocationIdentity &identity) const
const Uniform< T > * getUniform(const std::string &name) const
Encapsulates OpenGL shaders.
Definition Shader.h:41
The ref_ptr class provides the interface for a reference pointer.
Definition ref_ptr.h:33
Contains all the classes that wrap OpenGL functionality.