Open3D (C++ API)  0.16.1
SYCLContext.h
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26
33
34#pragma once
35
36#include <CL/sycl.hpp>
37#include <unordered_map>
38
39#include "open3d/core/Device.h"
40
41namespace open3d {
42namespace core {
43namespace sycl {
44
45namespace sy = cl::sycl;
46
50public:
51 SYCLContext(SYCLContext const&) = delete;
52 void operator=(SYCLContext const&) = delete;
53
55 static SYCLContext& GetInstance();
56
58 bool IsAvailable();
59
61 bool IsDeviceAvailable(const Device& device);
62
64 std::vector<Device> GetAvailableSYCLDevices();
65
67 sy::queue GetDefaultQueue(const Device& device);
68
69private:
71
73 std::vector<Device> devices_;
74
76 std::unordered_map<Device, sy::queue> device_to_default_queue_;
77
79 std::unordered_map<Device, sy::device> device_to_sycl_device_;
80};
81
82} // namespace sycl
83} // namespace core
84} // namespace open3d
Definition: Device.h:37
Definition: SYCLContext.h:49
sy::queue GetDefaultQueue(const Device &device)
Get the default SYCL queue given an Open3D device.
Definition: SYCLContext.cpp:60
void operator=(SYCLContext const &)=delete
bool IsAvailable()
Returns true if there is at least one SYCL devices.
Definition: SYCLContext.cpp:46
static SYCLContext & GetInstance()
Get singleton instance.
Definition: SYCLContext.cpp:41
std::vector< Device > GetAvailableSYCLDevices()
Returns a list of all available SYCL devices.
Definition: SYCLContext.cpp:58
bool IsDeviceAvailable(const Device &device)
Returns true if the specified SYCL device is available.
Definition: SYCLContext.cpp:48
SYCLContext(SYCLContext const &)=delete
Definition: PinholeCameraIntrinsic.cpp:35