Open3D (C++ API)  0.16.1
TriangleMesh.h
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26
27#pragma once
28
29#include "open3d/core/Tensor.h"
30
31namespace open3d {
32namespace t {
33namespace geometry {
34namespace kernel {
35namespace trianglemesh {
36
38
39void ComputeTriangleNormalsCPU(const core::Tensor& vertices,
40 const core::Tensor& triangles,
41 core::Tensor& normals);
42
43void ComputeVertexNormalsCPU(const core::Tensor& triangles,
44 const core::Tensor& triangle_normals,
45 core::Tensor& vertex_normals);
46
47#ifdef BUILD_CUDA_MODULE
48void NormalizeNormalsCUDA(core::Tensor& normals);
49
50void ComputeTriangleNormalsCUDA(const core::Tensor& vertices,
51 const core::Tensor& triangles,
52 core::Tensor& normals);
53
54void ComputeVertexNormalsCUDA(const core::Tensor& triangles,
55 const core::Tensor& triangle_normals,
56 core::Tensor& vertex_normals);
57#endif
58
59} // namespace trianglemesh
60} // namespace kernel
61} // namespace geometry
62} // namespace t
63} // namespace open3d
Definition: Tensor.h:51
void NormalizeNormalsCPU(core::Tensor &normals)
Definition: TriangleMeshImpl.h:52
void ComputeTriangleNormalsCPU(const core::Tensor &vertices, const core::Tensor &triangles, core::Tensor &normals)
Definition: TriangleMeshImpl.h:89
void ComputeVertexNormalsCPU(const core::Tensor &triangles, const core::Tensor &triangle_normals, core::Tensor &vertex_normals)
Definition: TriangleMeshCPU.cpp:35
Definition: PinholeCameraIntrinsic.cpp:35