deb_control_files:
- control
- md5sums
deb_fields:
Architecture: arm64
Depends: openmw-data (= 0.47.0-3), libavcodec59 (>= 7:5.0), libavformat59 (>= 7:5.0),
libavutil57 (>= 7:5.0), libboost-filesystem1.74.0 (>= 1.74.0), libboost-iostreams1.74.0
(>= 1.74.0), libboost-program-options1.74.0 (>= 1.74.0), libbullet3.24 (>= 3.24+dfsg),
libc6 (>= 2.34), libgcc-s1 (>= 3.0), libgl1, liblz4-1 (>= 0.0~r127), libmyguiengine3debian1v5
(>= 3.4.1), libopenal1 (>= 1.14), libopenscenegraph161 (>= 3.6.5+dfsg1), libopenthreads21
(>= 3.6.5+dfsg1), librecast1 (>= 1.5.1+git20210215.e75adf8), libsdl2-2.0-0 (>=
2.0.12), libstdc++6 (>= 12), libswresample4 (>= 7:5.0), libswscale6 (>= 7:5.0),
libtinyxml2.6.2v5 (>= 2.6.2)
Description: |-
Open-world RPG game engine
OpenMW is a open-source openw-world RPG game engine that started off as an
reimplementation of the Bethesda Game Studios game engine used by The Elder
Scrolls III: Morrowind. The project scope has grown to wanting to support more
games and allows, with the help of the editor, for developers and content
creators to make their own games.
.
To play Morrowind, the "Data Files" are required from the original game.
Homepage: http://openmw.org
Installed-Size: '14855'
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Package: openmw
Priority: optional
Recommends: openmw-launcher
Section: games
Source: openmw (0.47.0-3)
Version: 0.47.0-3+b1
srcpkg_name: openmw
srcpkg_version: 0.47.0-3