Colobot
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Abstract core of graphics engine.
More...Files | |
color.h | |
Color structs and related functions. | |
device.h | |
Abstract graphics device - CDevice class and related structs/enums. | |
framebuffer.h | |
Abstract representation of framebuffer and offscreen buffers. | |
light.h | |
Light struct and related enums. | |
material.h | |
Material struct. | |
texture.h | |
Texture struct and related enums. | |
type.cpp | |
Type support and conversion. | |
type.h | |
Type support and conversion. | |
vertex.h | |
Vertex structs. | |
Abstract core of graphics engine.
Core types, enums, structs and CDevice abstract class that define the abstract graphics device used in graphics engine