3 Modules

As already mentioned, there are 6 independent blocs we call modules, each dedicated to one functionality. Several modules are “trees”, in which you can organize information. Possibilities given by these trees and items inside are explained in Section [*]. The list of modules includes:

Plot:
The plot tree is designed to show in an ordered manner the important events of the scenario with no limit in sub-levels
History:
Same as the plot tree, designed for important events taken from previous games
Notes:
Simple notepad to take notes during the scenario
Characters:
A table designed to display the characters (players or NPC) with their important statistics
Music:
A simple music player
Sound effects:
A simple music player designed for short sounds like gunshots, bell ringing, screams, etc.
All these modules are available in the main interface of the software.
Figure: Main window
Image full_scenario



Subsections