Crazy Eddie's GUI System 0.8.7
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Functor class used for subscribing Lua functions to CEGUI events. More...
#include <Functor.h>
Public Member Functions | |
LuaFunctor (lua_State *state, int func, int selfIndex) | |
LuaFunctor (lua_State *state, const String &func, int selfIndex) | |
LuaFunctor (lua_State *state, const int func, const int selfIndex, const String &error_handler) | |
LuaFunctor (lua_State *state, const String &func, const int selfIndex, const String &error_handler) | |
LuaFunctor (lua_State *state, const int func, const int selfIndex, const int error_handler) | |
LuaFunctor (lua_State *state, const String &func, const int selfIndex, const int error_handler) | |
LuaFunctor (const LuaFunctor &cp) | |
bool | operator() (const EventArgs &args) const |
Static Public Member Functions | |
static Event::Connection | SubscribeEvent (EventSet *self, const String &eventName, const int funcIndex, const int selfIndex, const int error_handler, lua_State *L) |
function used to subscribe any Lua function as event handler. References using the Lua registry. To be called from Lua only. | |
static void | pushNamedFunction (lua_State *L, const String &name) |
Pushes the Lua function named. | |
Friends | |
class | LuaScriptModule |
Functor class used for subscribing Lua functions to CEGUI events.