Crazy Eddie's GUI System 0.8.7
Loading...
Searching...
No Matches
RendererModules/Direct3D9/TextureTarget.h
1/***********************************************************************
2 created: Fri Feb 13 2009
3 author: Paul D Turner
4*************************************************************************/
5/***************************************************************************
6 * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25 * OTHER DEALINGS IN THE SOFTWARE.
26 ***************************************************************************/
27#ifndef _CEGUIDirect3D9TextureTarget_h_
28#define _CEGUIDirect3D9TextureTarget_h_
29
30#include "CEGUI/RendererModules/Direct3D9/RenderTarget.h"
31#include "../../TextureTarget.h"
32#include <d3d9.h>
33
34#if defined(_MSC_VER)
35# pragma warning(push)
36# pragma warning(disable : 4250)
37# pragma warning(disable : 4251)
38#endif
39
40// Start of CEGUI namespace section
41namespace CEGUI
42{
43class Direct3D9Texture;
44
46class DIRECT3D9_GUIRENDERER_API Direct3D9TextureTarget : public Direct3D9RenderTarget<TextureTarget>
47{
48public:
51
54
57
58 // overrides from Direct3D9RenderTarget
59 void activate();
60 void deactivate();
61 // implementation of RenderTarget interface
62 bool isImageryCache() const;
63 // implementation of TextureTarget interface
64 void clear();
67 bool isRenderingInverted() const;
68
69protected:
71 static const float DEFAULT_SIZE;
73 static uint s_textureNumber;
76
83
88
97};
98
99} // End of CEGUI namespace section
100
101#if defined(_MSC_VER)
102# pragma warning(pop)
103#endif
104
105#endif // end of guard _CEGUIDirect3D9TextureTarget_h_
Intermediate Direct3D9 implementation of a RenderTarget.
Definition RendererModules/Direct3D9/RenderTarget.h:48
Renderer class to interface with Direct3D 9.
Definition RendererModules/Direct3D9/Renderer.h:65
Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via .
Definition RendererModules/Direct3D9/TextureTarget.h:47
void disableRenderTexture()
switch back to previous surface
void cleanupRenderTexture()
clean up the texture used for rendering.
static const float DEFAULT_SIZE
default size of created texture objects
Definition RendererModules/Direct3D9/TextureTarget.h:71
LPDIRECT3DSURFACE9 d_prevColourSurface
colour surface that was in use before this target was activated.
Definition RendererModules/Direct3D9/TextureTarget.h:96
void resizeRenderTexture()
resize the texture
Texture & getTexture() const
Return a pointer to the CEGUI::Texture that the TextureTarget is using.
LPDIRECT3DTEXTURE9 d_texture
Direct3D9 texture that's rendered to.
Definition RendererModules/Direct3D9/TextureTarget.h:90
static String generateTextureName()
helper to generate unique texture names
Direct3D9Texture * d_CEGUITexture
we use this to wrap d_texture so it can be used by the core CEGUI lib.
Definition RendererModules/Direct3D9/TextureTarget.h:94
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
void enableRenderTexture()
switch to the texture surface & depth buffer
void postD3DReset()
auto called via the Renderer after Reset on the Direct3DDevice9.
void preD3DReset()
auto called via the Renderer prior to Reset on the Direct3DDevice9.
void activate()
Activate the render target and put it in a state ready to be drawn to.
bool isRenderingInverted() const
Return whether rendering done on the target texture is inverted in relation to regular textures.
void clear()
Clear the surface of the underlying texture.
void deactivate()
Deactivate the render target after having completed rendering.
void declareRenderSize(const Sizef &sz)
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming renderi...
LPDIRECT3DSURFACE9 d_surface
Direct3D9 surface for the texture.
Definition RendererModules/Direct3D9/TextureTarget.h:92
void initialiseRenderTexture()
allocate and set up the texture used for rendering.
static uint s_textureNumber
static data used for creating texture names
Definition RendererModules/Direct3D9/TextureTarget.h:73
Texture implementation for the Direct3D9Renderer.
Definition RendererModules/Direct3D9/Texture.h:45
String class used within the GUI system.
Definition String.h:64
Abstract base class specifying the required interface for Texture objects.
Definition Texture.h:54
base class for properties able to do native set/get
Definition TypedProperty.h:50
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1