My Project
allMoves.cc
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3 
4 namespace osl
5 {
6  namespace move_generator
7  {
8  template void AllMoves<move_action::Store>::generate<BLACK>(NumEffectState const&,move_action::Store&);
9  template void AllMoves<move_action::Store>::generate<WHITE>(NumEffectState const&,move_action::Store&);
10  template void AllMoves<move_action::Store>::generate(Player,NumEffectState const&,move_action::Store&);
11  }
12 } // namespace osl
13 
15 generate(Player p, const NumEffectState& state, MoveVector& out)
16 {
18  store_t store(out);
20 }
21 
22 // ;;; Local Variables:
23 // ;;; mode:c++
24 // ;;; c-basic-offset:2
25 // ;;; End:
利きを持つ局面
static void generate(const NumEffectState &state, Action &action)
move_action::Store store_t
Player
Definition: basic_type.h:8
static void generate(Player p, const NumEffectState &state, MoveVector &)
Definition: allMoves.cc:15
指手を MoveVector に保管
Definition: move_action.h:16