This universe is very simple, with only five functions provided.
[!java|c]int [/!]getStackSize() [!scala]:Int[/!]Returns the size of the stack, that is the amount of pancakes it contains.
[!java|c]int [/!]getPancakeRadius([!java|c]int [/!]rank[!scala]:Int[/!]) [!scala]:Int[/!]Returns the radius of the pancake passed as argument, with the rank of the top-most pancake being 0.
[!java]boolean [/!][!c]int [/!]isPancakeUpsideDown([!java|c]int [/!]rank[!scala]:Int[/!]) [!scala]:Boolean[/!]Returns whether the pancake passed as argument upside-down, that is, if its burned side is on top. As usual, the top-most pancake is of rank 0.
[!java|c]void [/!]flip([!java|c]int [/!]amount[!scala]:Int[/!])Flips the
amount
first pancakes composing the stack, from the top of it.
[!java]boolean [/!][!c]int [/!]isSorted() [!scala]:Boolean[/!]Returns whether the pancake stack is correctly sorted.
[!java]boolean [/!][!c]int [/!]isSelected() [!scala]:Boolean[/!]Returns whether the current world is selected in the graphical interface.