deb_control_files:
- control
- md5sums
deb_fields:
Architecture: amd64
Depends: openmw-data (= 0.48.0-1), libavcodec60 (>= 7:6.0), libavformat60 (>= 7:6.0),
libavutil58 (>= 7:6.0), libboost-filesystem1.83.0 (>= 1.83.0), libboost-iostreams1.83.0
(>= 1.83.0), libboost-program-options1.83.0 (>= 1.83.0), libbullet3.24t64 (>=
3.24+dfsg), libc6 (>= 2.34), libgcc-s1 (>= 3.0), libgl1, libicu72 (>= 72.1~rc-1~),
libluajit-5.1-2 (>= 2.0.4+dfsg) | libluajit2-5.1-2 (>= 2.1~), liblz4-1 (>= 0.0~r130),
libmyguiengine3debian1t64 (>= 3.4.2), libopenal1 (>= 1.14), libopenscenegraph161
(>= 3.6.5+dfsg1), libopenthreads21 (>= 3.6.5+dfsg1), librecast1 (>= 1.5.1+git20210215.e75adf8),
libsdl2-2.0-0 (>= 2.0.14), libsqlite3-0 (>= 3.7.14), libstdc++6 (>= 13.1), libswresample4
(>= 7:6.0), libswscale7 (>= 7:6.0), libtinyxml2.6.2v5 (>= 2.6.2), libyaml-cpp0.8
(>= 0.7.0)
Description: |-
Open-world RPG game engine
OpenMW is a open-source openw-world RPG game engine that started off as an
reimplementation of the Bethesda Game Studios game engine used by The Elder
Scrolls III: Morrowind. The project scope has grown to wanting to support more
games and allows, with the help of the editor, for developers and content
creators to make their own games.
.
To play Morrowind, the "Data Files" are required from the original game.
Homepage: http://openmw.org
Installed-Size: '24805'
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Package: openmw
Priority: optional
Recommends: openmw-launcher
Section: games
Source: openmw (0.48.0-1)
Version: 0.48.0-1+b4
srcpkg_name: openmw
srcpkg_version: 0.48.0-1