Artifact openmw_0.48.0-1+b4_arm64

Metadata
deb_control_files:
- control
- md5sums
deb_fields:
  Architecture: arm64
  Depends: openmw-data (= 0.48.0-1), libavcodec60 (>= 7:6.0), libavformat60 (>= 7:6.0),
    libavutil58 (>= 7:6.0), libboost-filesystem1.83.0 (>= 1.83.0), libboost-iostreams1.83.0
    (>= 1.83.0), libboost-program-options1.83.0 (>= 1.83.0), libbullet3.24t64 (>=
    3.24+dfsg), libc6 (>= 2.34), libgcc-s1 (>= 3.0), libgl1, libicu72 (>= 72.1~rc-1~),
    libluajit-5.1-2 (>= 2.0.4+dfsg) | libluajit2-5.1-2 (>= 2.1~), liblz4-1 (>= 0.0~r130),
    libmyguiengine3debian1t64 (>= 3.4.2), libopenal1 (>= 1.14), libopenscenegraph161
    (>= 3.6.5+dfsg1), libopenthreads21 (>= 3.6.5+dfsg1), librecast1 (>= 1.5.1+git20210215.e75adf8),
    libsdl2-2.0-0 (>= 2.0.14), libsqlite3-0 (>= 3.7.14), libstdc++6 (>= 13.1), libswresample4
    (>= 7:6.0), libswscale7 (>= 7:6.0), libtinyxml2.6.2v5 (>= 2.6.2), libyaml-cpp0.8
    (>= 0.7.0)
  Description: |-
    Open-world RPG game engine
     OpenMW is a open-source openw-world RPG game engine that started off as an
     reimplementation of the Bethesda Game Studios game engine used by The Elder
     Scrolls III: Morrowind. The project scope has grown to wanting to support more
     games and allows, with the help of the editor, for developers and content
     creators to make their own games.
     .
     To play Morrowind, the "Data Files" are required from the original game.
  Homepage: http://openmw.org
  Installed-Size: '24088'
  Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
  Package: openmw
  Priority: optional
  Recommends: openmw-launcher
  Section: games
  Source: openmw (0.48.0-1)
  Version: 0.48.0-1+b4
srcpkg_name: openmw
srcpkg_version: 0.48.0-1

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openmw_0.48.0-1+b4_arm64.deb
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Relations

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built-using Source package openmw_0.48.0-1

binary package System - - 5 months, 1 week ago 4 months, 1 week
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