deb_control_files:
- conffiles
- control
- md5sums
- postinst
- postrm
deb_fields:
Architecture: arm64
Depends: game-data-packager-runtime (>= 75~), rtcw-common (= 1.51.c+dfsg1-7+b1),
libc6 (>= 2.34), libcurl3t64-gnutls (>= 7.16.2), libfreetype6 (>= 2.2.1), libgcc-s1
(>= 3.0), libjpeg62-turbo (>= 1.3.1), libopenal1 (>= 1.14), libopus0 (>= 1.1),
libopusfile0 (>= 0.5), libsdl2-2.0-0 (>= 2.0.12), libstdc++6 (>= 5), libvorbisfile3
(>= 1.1.2), zlib1g (>= 1:1.1.4)
Description: |-
game engine for Return to Castle Wolfenstein
Return to Castle Wolfenstein is a military- and occult-themed first-person
shooter game in a Second World War setting, originally released in 2001.
It is a sequel to Wolfenstein 3D, which is also available for Debian
(in the wolf4sdl package).
.
This package contains the iortcw game engines for the single-player campaign
and multiplayer, based on ioquake3 and the GPL source releases of RTCW.
.
For security reasons, this version has been modified to prevent native
executable code from being unpacked from game packages (PK3 files).
Some game modifications will not work as a result of this change.
.
Return to Castle Wolfenstein requires non-distributable game data files
in the rtcw-data package, prepared using the game-data-packager tool.
Homepage: https://github.com/iortcw/iortcw/
Installed-Size: '6603'
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Package: rtcw
Priority: optional
Recommends: x11-utils | zenity | kdialog
Section: contrib/games
Source: iortcw (1.51.c+dfsg1-7)
Version: 1.51.c+dfsg1-7+b1
srcpkg_name: iortcw
srcpkg_version: 1.51.c+dfsg1-7