17 #ifndef SDF_CYLINDER_HH_
18 #define SDF_CYLINDER_HH_
20 #include <ignition/math/Cylinder.hh>
21 #include <ignition/utils/ImplPtr.hh>
24 #include <sdf/sdf_config.h>
29 inline namespace SDF_VERSION_NAMESPACE {
69 public:
const ignition::math::Cylinderd &
Shape()
const;
73 public: ignition::math::Cylinderd &
Shape();
76 IGN_UTILS_IMPL_PTR(dataPtr)
Cylinder represents a cylinder shape, and is usually accessed through a Geometry.
Definition: Cylinder.hh:33
ignition::math::Cylinderd & Shape()
Get a mutable Ignition Math representation of this Cylinder.
double Radius() const
Get the cylinder's radius in meters.
Errors Load(ElementPtr _sdf)
Load the cylinder geometry based on a element pointer.
double Length() const
Get the cylinder's length in meters.
const ignition::math::Cylinderd & Shape() const
Get the Ignition Math representation of this Cylinder.
void SetRadius(const double _radius)
Set the cylinder's radius in meters.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
void SetLength(const double _length)
Set the cylinder's length in meters.
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54
namespace for Simulation Description Format parser
Definition: Actor.hh:34
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:41