deb_control_files:
- control
- md5sums
- postinst
- postrm
deb_fields:
Architecture: arm64
Depends: libbabl-0.1-0 (>= 0.1.72), libc6 (>= 2.38), libcairo2 (>= 1.2.4), libgcc-s1
(>= 3.0), libgdk-pixbuf-2.0-0 (>= 2.22.0), libgegl-0.4-0t64 (>= 0.3.0), libgimp2.0t64
(>= 2.10.0), libglib2.0-0t64 (>= 2.42.0), libgtk-3-0t64 (>= 3.23.1), libgtk2.0-0t64
(>= 2.20.0), libicu72 (>= 72.1~rc-1~), libpng16-16t64 (>= 1.6.2), libstdc++6 (>=
13.1), zlib1g (>= 1:1.1.4), exult
Description: |-
tools for editing and viewing exult games
Includes:
.
exult_studio - An editor for games using the Exult engine.
ucc - Usecode compiler.
cmanip - Simple commandline conf-file manipulator
expack - Command line tool for creating and extracting Flex (.flx)
files. Flex files are used by Ultima 7 to store most
of its data.
ipack - Create/extract image Flex files using the .png format.
mklink - Create "linkdep1" and "linkdep2" files from usecode file.
rip - Rip specific functions out of usecode.
splitshp - Command line tool to take a multi-frame shp file and
split it into its individual frames.
shp2pcx - Command line tool to convert shp files to pcx format;
the shp files can be extracted using expack.
textpack - Convert text file to a Flex file.
ucxt - Tool to translate usecode back into `human readable',
roughly assembly like code. The output can be presented
in a variety of different format, including one which
will, later, have a suitable compiler back into usecode.
wuc - Wody's Usecode Compiler.
.
These are all works in progress.
.
A GIMP plugin is provided, so that if you have the GIMP installed you
can edit and create game graphics with it.
Homepage: http://exult.sourceforge.net/
Installed-Size: '6138'
Maintainer: Michael Banck <mbanck@debian.org>
Package: exult-studio
Priority: optional
Recommends: gimp
Section: contrib/games
Source: exult
Version: 1.10.1-1
srcpkg_name: exult
srcpkg_version: 1.10.1-1