deb_control_files:
- control
- md5sums
- shlibs
- symbols
- triggers
deb_fields:
Architecture: arm64
Depends: libc6 (>= 2.17), libzstd1 (>= 1.5.5), zlib1g (>= 1:1.1.4)
Description: |-
standalone library for reading MAME CHDv1-v5 formats
The code is based off of MAME's old C codebase which read up to CHDv4
with OS-dependent features removed, and CHDv5 support backported from
MAME's current C++ codebase.
.
CHD is a lossless compression format originally developed for MAME,
for the hard-drive contents of certain arcade machines. It has since
been used in several other emulators as a means of storing CD-ROM game
data. For CD-based games, it compresses the contents of a disc image
(.cue + .bin files) to a single .chd file.
Homepage: https://github.com/rtissera/libchdr
Installed-Size: '212'
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Multi-Arch: same
Package: libchdr0
Priority: optional
Section: libs
Source: libchdr (0.0~git20240929.aaca599+dfsg-1)
Version: 0.0~git20240929.aaca599+dfsg-1+b1
srcpkg_name: libchdr
srcpkg_version: 0.0~git20240929.aaca599+dfsg-1