Eclipse SUMO - Simulation of Urban MObility
GUIE3Collector.cpp
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1/****************************************************************************/
2// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.org/sumo
3// Copyright (C) 2001-2022 German Aerospace Center (DLR) and others.
4// This program and the accompanying materials are made available under the
5// terms of the Eclipse Public License 2.0 which is available at
6// https://www.eclipse.org/legal/epl-2.0/
7// This Source Code may also be made available under the following Secondary
8// Licenses when the conditions for such availability set forth in the Eclipse
9// Public License 2.0 are satisfied: GNU General Public License, version 2
10// or later which is available at
11// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13/****************************************************************************/
20// The gui-version of a MSE3Collector
21/****************************************************************************/
22#include <config.h>
23
24#include "GUIE3Collector.h"
25#include "GUIEdge.h"
29#include <microsim/MSLane.h>
31
32
33// ===========================================================================
34// method definitions
35// ===========================================================================
36
37// -------------------------------------------------------------------------
38// GUIE3Collector::MyWrapper-methods
39// -------------------------------------------------------------------------
40
42 GUIDetectorWrapper(GLO_E3DETECTOR, detector.getID(), GUIIconSubSys::getIcon(GUIIcon::E3)),
43 myDetector(detector) {
44 const CrossSectionVector& entries = detector.getEntries();
45 const CrossSectionVector& exits = detector.getExits();
47 for (i = entries.begin(); i != entries.end(); ++i) {
50 myEntryDefinitions.push_back(def);
51 }
52 for (i = exits.begin(); i != exits.end(); ++i) {
55 myExitDefinitions.push_back(def);
56 }
57}
58
59
61
62
68 return def;
69}
70
71
76 new GUIParameterTableWindow(app, *this);
77 // add items
78 // values
79 ret->mkItem("name", false, myDetector.myName);
80 ret->mkItem("vehicles within [#]", true,
82 ret->mkItem("mean speed [m/s]", true,
84 ret->mkItem("haltings [#]", true,
86 // close building
87 ret->closeBuilding(&myDetector);
88 return ret;
89}
90
91
92void
94 GLHelper::pushName(getGlID());
96 glTranslated(0, 0, GLO_JUNCTION + 0.4); // do not draw on top of linkRules
97 typedef std::vector<SingleCrossingDefinition> CrossingDefinitions;
98 CrossingDefinitions::const_iterator i;
100 const double exaggeration = getExaggeration(s);
101 for (i = myEntryDefinitions.begin(); i != myEntryDefinitions.end(); ++i) {
102 drawSingleCrossing((*i).myFGPosition, (*i).myFGRotation, exaggeration);
103 }
105 for (i = myExitDefinitions.begin(); i != myExitDefinitions.end(); ++i) {
106 drawSingleCrossing((*i).myFGPosition, (*i).myFGRotation, exaggeration);
107 }
109 drawName(getCenteringBoundary().getCenter(), s.scale, s.addName);
111}
112
113
114void
116 double rot, double upscale) const {
117 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
119 glTranslated(pos.x(), pos.y(), 0);
120 glRotated(rot, 0, 0, 1);
121 glScaled(upscale, upscale, 1);
122 glBegin(GL_LINES);
123 glVertex2d(1.7, 0);
124 glVertex2d(-1.7, 0);
125 glEnd();
126 glBegin(GL_QUADS);
127 glVertex2d(-1.7, .5);
128 glVertex2d(-1.7, -.5);
129 glVertex2d(1.7, -.5);
130 glVertex2d(1.7, .5);
131 glEnd();
132 // arrows
133 glTranslated(1.5, 0, 0);
134 GLHelper::drawBoxLine(Position(0, 4), 0, 2, .05);
135 GLHelper::drawTriangleAtEnd(Position(0, 4), Position(0, 1), (double) 1, (double) .25);
136 glTranslated(-3, 0, 0);
137 GLHelper::drawBoxLine(Position(0, 4), 0, 2, .05);
138 GLHelper::drawTriangleAtEnd(Position(0, 4), Position(0, 1), (double) 1, (double) .25);
140}
141
142
143double
145 return s.addSize.getExaggeration(s, this);
146}
147
148
151 Boundary b(myBoundary);
152 b.grow(20);
153 return b;
154}
155
156
159 return myDetector;
160}
161
162
163/* -------------------------------------------------------------------------
164 * GUIE3Collector-methods
165 * ----------------------------------------------------------------------- */
166GUIE3Collector::GUIE3Collector(const std::string& id,
167 const CrossSectionVector& entries, const CrossSectionVector& exits,
168 double haltingSpeedThreshold,
169 SUMOTime haltingTimeThreshold,
170 const std::string name, const std::string& vTypes,
171 const std::string& nextEdges,
172 int detectPersons,
173 bool openEntry):
174 MSE3Collector(id, entries, exits, haltingSpeedThreshold, haltingTimeThreshold, name, vTypes, nextEdges, detectPersons, openEntry)
175{}
176
177
179
180
183 return myEntries;
184}
185
186
189 return myExits;
190}
191
192
193
196 return new MyWrapper(*this);
197}
198
199
200/****************************************************************************/
long long int SUMOTime
Definition: GUI.h:36
@ GLO_JUNCTION
a junction
@ GLO_E3DETECTOR
a E3 detector
GUIIcon
An enumeration of icons used by the gui applications.
Definition: GUIIcons.h:33
CrossSectionVector::const_iterator CrossSectionVectorConstIt
std::vector< MSCrossSection > CrossSectionVector
A class that stores a 2D geometrical boundary.
Definition: Boundary.h:39
void add(double x, double y, double z=0)
Makes the boundary include the given coordinate.
Definition: Boundary.cpp:78
Boundary & grow(double by)
extends the boundary by the given amount
Definition: Boundary.cpp:300
static void setColor(const RGBColor &c)
Sets the gl-color to this value.
Definition: GLHelper.cpp:583
static void drawTriangleAtEnd(const Position &p1, const Position &p2, double tLength, double tWidth, const double extraOffset=0)
Draws a triangle at the end of the given line.
Definition: GLHelper.cpp:558
static void pushName(unsigned int name)
push Name
Definition: GLHelper.cpp:139
static void popMatrix()
pop matrix
Definition: GLHelper.cpp:130
static void drawBoxLine(const Position &beg, double rot, double visLength, double width, double offset=0)
Draws a thick line.
Definition: GLHelper.cpp:277
static void popName()
pop Name
Definition: GLHelper.cpp:148
static void pushMatrix()
push matrix
Definition: GLHelper.cpp:117
std::vector< SingleCrossingDefinition > CrossingDefinitions
Definition of a list of cross (entry/exit-point) positions.
SingleCrossingDefinition buildDefinition(const MSCrossSection &section)
Builds the description about the position of the entry/exit point.
double getExaggeration(const GUIVisualizationSettings &s) const
return exaggeration associated with this GLObject
void drawSingleCrossing(const Position &pos, double rot, double upscale) const
Draws a single entry/exit point.
GUIE3Collector & getDetector()
Returns the detector itself.
GUIParameterTableWindow * getParameterWindow(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own parameter window.
void drawGL(const GUIVisualizationSettings &s) const
Draws the object.
Boundary getCenteringBoundary() const
Returns the boundary to which the view shall be centered in order to show the object.
CrossingDefinitions myExitDefinitions
The list of exit positions.
CrossingDefinitions myEntryDefinitions
The list of entry positions.
MyWrapper(GUIE3Collector &detector)
Constructor.
Boundary myBoundary
The detector's boundary.
The gui-version of the MSE3Collector.
~GUIE3Collector()
Destructor.
const CrossSectionVector & getExits() const
Returns the list of exit points.
GUIDetectorWrapper * buildDetectorGUIRepresentation()
Returns the wrapper for this detector.
const CrossSectionVector & getEntries() const
Returns the list of entry points.
GUIE3Collector(const std::string &id, const CrossSectionVector &entries, const CrossSectionVector &exits, double haltingSpeedThreshold, SUMOTime haltingTimeThreshold, const std::string name, const std::string &vTypes, const std::string &nextEdges, int detectPersons, bool openEntry)
Constructor.
A window containing a gl-object's parameter.
void mkItem(const char *name, bool dynamic, ValueSource< T > *src)
Adds a row which obtains its value from a ValueSource.
void closeBuilding(const Parameterised *p=0)
Closes the building of the table.
Stores the information about how to visualize structures.
GUIVisualizationTextSettings addName
GUIVisualizationSizeSettings addSize
double scale
information about a lane's width (temporary, used for a single view)
GUIVisualizationDetectorSettings detectorSettings
Detector settings.
A simple description of a position on a lane (crossing of a lane)
MSLane * myLane
The lane to cross.
double myPosition
The position at the lane.
A detector of vehicles passing an area between entry/exit points.
Definition: MSE3Collector.h:59
CrossSectionVector myExits
The detector's exits.
int getVehiclesWithin() const
Returns the number of vehicles within the area.
double getCurrentMeanSpeed() const
Returns the mean speed within the area.
int getCurrentHaltingNumber() const
Returns the number of current haltings within the area.
CrossSectionVector myEntries
The detector's entrys.
const PositionVector & getShape() const
Returns this lane's shape.
Definition: MSLane.h:506
const Position geometryPositionAtOffset(double offset, double lateralOffset=0) const
Definition: MSLane.h:533
A point in 2D or 3D with translation and scaling methods.
Definition: Position.h:37
double x() const
Returns the x-position.
Definition: Position.h:55
double y() const
Returns the y-position.
Definition: Position.h:60
double rotationDegreeAtOffset(double pos) const
Returns the rotation at the given length.
Representation of a single crossing point.
static const RGBColor E3ExitColor
color for Exits
static const RGBColor E3EntryColor
color for Entrys
double getExaggeration(const GUIVisualizationSettings &s, const GUIGlObject *o, double factor=20) const
return the drawing size including exaggeration and constantSize values