38static const double vehiclePoly_PassengerCarBody[] = { .5, 0, 0, 0, 0, .3, 0.08, .44, 0.25, .5, 0.95, .5, 1., .4, 1., -.4, 0.95, -.5, 0.25, -.5, 0.08, -.44, 0, -.3, 0, 0, -10000 };
39static const double vehiclePoly_PassengerCarBodyFront[] = { 0.1, 0, 0.025, 0, 0.025, 0.25, 0.27, 0.4, 0.27, -.4, 0.025, -0.25, 0.025, 0, -10000 };
40static const double vehiclePoly_PassengerFrontGlass[] = { 0.35, 0, 0.3, 0, 0.3, 0.4, 0.43, 0.3, 0.43, -0.3, 0.3, -0.4, 0.3, 0, -10000 };
41static const double vehiclePoly_PassengerSedanRightGlass[] = { 0.36, -.43, 0.34, -.47, 0.77, -.47, 0.67, -.37, 0.45, -.37, 0.34, -.47, -10000 };
42static const double vehiclePoly_PassengerSedanLeftGlass[] = { 0.36, .43, 0.34, .47, 0.77, .47, 0.67, .37, 0.45, .37, 0.34, .47, -10000 };
43static const double vehiclePoly_PassengerSedanBackGlass[] = { 0.80, 0, 0.70, 0, 0.70, 0.3, 0.83, 0.4, 0.83, -.4, 0.70, -.3, 0.70, 0, -10000 };
44static const double vehiclePoly_PassengerHatchbackRightGlass[] = { 0.36, -.43, 0.34, -.47, 0.94, -.47, 0.80, -.37, 0.45, -.37, 0.34, -.47, -10000 };
45static const double vehiclePoly_PassengerHatchbackLeftGlass[] = { 0.36, .43, 0.34, .47, 0.94, .47, 0.80, .37, 0.45, .37, 0.34, .47, -10000 };
46static const double vehiclePoly_PassengerHatchbackBackGlass[] = { 0.92, 0, 0.80, 0, 0.80, 0.3, 0.95, 0.4, 0.95, -.4, 0.80, -.3, 0.80, 0, -10000 };
47static const double vehiclePoly_PassengerWagonRightGlass[] = { 0.36, -.43, 0.34, -.47, 0.94, -.47, 0.87, -.37, 0.45, -.37, 0.34, -.47, -10000 };
48static const double vehiclePoly_PassengerWagonLeftGlass[] = { 0.36, .43, 0.34, .47, 0.94, .47, 0.87, .37, 0.45, .37, 0.34, .47, -10000 };
49static const double vehiclePoly_PassengerWagonBackGlass[] = { 0.92, 0, 0.90, 0, 0.90, 0.3, 0.95, 0.4, 0.95, -.4, 0.90, -.3, 0.90, 0, -10000 };
51static const double vehiclePoly_PassengerVanBody[] = { .5, 0, 0, 0, 0, .4, 0.1, .5, 0.97, .5, 1., .47, 1., -.47, 0.97, -.5, 0.1, -.5, 0, -.4, 0, 0, -10000 };
52static const double vehiclePoly_PassengerVanBodyFront[] = { 0.1, 0, 0.025, 0, 0.025, 0.25, 0.13, 0.4, 0.13, -.4, 0.025, -0.25, 0.025, 0, -10000 };
53static const double vehiclePoly_PassengerVanFrontGlass[] = { 0.21, 0, 0.16, 0, 0.16, 0.4, 0.29, 0.3, 0.29, -0.3, 0.16, -0.4, 0.16, 0, -10000 };
54static const double vehiclePoly_PassengerVanRightGlass[] = { 0.36, -.43, 0.20, -.47, 0.98, -.47, 0.91, -.37, 0.31, -.37, 0.20, -.47, -10000 };
55static const double vehiclePoly_PassengerVanLeftGlass[] = { 0.36, .43, 0.20, .47, 0.98, .47, 0.91, .37, 0.31, .37, 0.20, .47, -10000 };
56static const double vehiclePoly_PassengerVanBackGlass[] = { 0.95, 0, 0.94, 0, 0.94, 0.3, 0.98, 0.4, 0.98, -.4, 0.94, -.3, 0.94, 0, -10000 };
60static const double vehiclePoly_DeliveryMediumRightGlass[] = { 0.21, -.43, 0.20, -.47, 0.38, -.47, 0.38, -.37, 0.31, -.37, 0.20, -.47, -10000 };
61static const double vehiclePoly_DeliveryMediumLeftGlass[] = { 0.21, .43, 0.20, .47, 0.38, .47, 0.38, .37, 0.31, .37, 0.20, .47, -10000 };
63static const double vehiclePoly_TransportBody[] = { .5, 0, 0, 0, 0, .45, 0.05, .5, 2.25, .5, 2.25, -.5, 0.05, -.5, 0, -.45, 0, 0, -10000 };
64static const double vehiclePoly_TransportFrontGlass[] = { 0.1, 0, 0.05, 0, 0.05, 0.45, 0.25, 0.4, 0.25, -.4, 0.05, -0.45, 0.05, 0, -10000 };
65static const double vehiclePoly_TransportRightGlass[] = { 0.36, -.47, 0.10, -.48, 1.25, -.48, 1.25, -.4, 0.3, -.4, 0.10, -.48, -10000 };
66static const double vehiclePoly_TransportLeftGlass[] = { 0.36, .47, 0.10, .48, 1.25, .48, 1.25, .4, 0.3, .4, 0.10, .48, -10000 };
68static const double vehiclePoly_EVehicleBody[] = { .5, 0, 0, 0, 0, .3, 0.08, .44, 0.25, .5, 0.75, .5, .92, .44, 1, .3, 1, -.3, .92, -.44, .75, -.5, .25, -.5, 0.08, -.44, 0, -.3, 0, 0, -1000 };
69static const double vehiclePoly_EVehicleFrontGlass[] = { .5, 0, 0.05, .05, 0.05, .25, 0.13, .39, 0.3, .45, 0.70, .45, .87, .39, .95, .25, .95, -.25, .87, -.39, .70, -.45, .3, -.45, 0.13, -.39, 0.05, -.25, 0.05, 0.05, -1000 };
73static const double vehiclePoly_Ship[] = { 0.25, 0, 0, 0, 0.1, 0.25, 0.2, 0.45, 0.25, 0.5, 0.95, 0.5, 1.0, 0.45, 1.0, -0.45, 0.95, -0.5, 0.25, -0.5, 0.2, -0.45, 0.1, -0.25, 0, 0, -10000 };
74static const double vehiclePoly_ShipDeck[] = { 0.5, 0, 0.25, 0.4, 0.95, 0.4, 0.95, -0.4, 0.25, -0.4, 0.25, 0.4, -10000 };
75static const double vehiclePoly_ShipSuperStructure[] = { 0.8, 0, 0.5, 0.3, 0.85, 0.3, 0.85, -0.3, 0.5, -0.3, 0.5, 0.3, -10000 };
77static const double vehiclePoly_Cyclist[] = { 0.5, 0, 0.25, 0.45, 0.25, 0.5, 0.8, 0.15, 0.8, -0.15, 0.25, -0.5, 0.25, -0.45, -10000 };
78static const double vehiclePoly_BicycleSeat[] = { 0.565, 0, 0.570, 0.03, 0.575, 0.05, 0.585, 0.06, 0.645, 0.06, 0.665, 0.07, 0.685, 0.10, 0.695, 0.13, 0.715, 0.16, 0.735, 0.18, 0.742, 0.17, 0.745, 0.16, 0.755, 0.13, 0.76, 0.11, 0.765, 0, 0.76, -0.11, 0.755, -0.13, 0.745, -0.16, 0.742, -0.17, 0.735, -0.18, 0.715, -0.16, 0.695, -0.13, 0.685, -0.10, 0.665, -0.07, 0.645, -0.06, 0.585, -0.06, 0.575, -0.05, 0.57, -0.03, -10000 };
79static const double vehiclePoly_MotorcycleSeat[] = { 0.5, 0, 0.503, 0.072, 0.506, 0.097, 0.518, 0.135, 0.539, 0.162, 0.567, 0.183, 0.641, 0.194, 0.698, 0.202, 0.706, 0.194, 0.713, 0.189, 0.721, 0.162, 0.729, 0.132, 0.732, 0.097, 0.734, 0.051, 0.735, 0, 0.734, -0.051, 0.732, -0.097, 0.729, -0.132, 0.721, -0.162, 0.713, -0.189, 0.706, -0.194, 0.698, -0.202, 0.641, -0.194, 0.567, -0.183, 0.539, -0.162, 0.518, -0.135, 0.506, -0.097, 0.503, -0.072, -10000 };
106 glTranslated(0, 0, offset * .1);
107 glPolygonOffset(0, (GLfloat) - offset);
108 glBegin(GL_TRIANGLE_FAN);
110 while (poses[i] > -999) {
111 glVertex2d(poses[i], poses[i + 1]);
121 glScaled(width, length, 1.);
122 glBegin(GL_TRIANGLE_STRIP);
124 glVertex2d(-.5, .15);
140 glScaled(width, length, 1.);
141 glBegin(GL_TRIANGLES);
152 const int steps =
MIN2(
MAX2(16,
int(detail / 5)), 64);
158 int carriageIndex,
bool isStopped) {
164 glRotated(90, 0, 0, 1);
165 glScaled(length, width, 1.);
177 glTranslated(0, 0, .045);
179 glTranslated(0, 0, -.045);
181 glTranslated(0, 0, .04);
184 glTranslated(0, 0, -.04);
195 glTranslated(0.4, 0, .5);
196 glScaled(0.1, 0.2, 1);
212 glTranslated(0.5, 0, .3);
213 glScaled(0.5, 0.05, 1);
218 glTranslated(0.25, 0, .3);
219 glScaled(0.02, 0.5, 1);
257 if (carriageIndex < 1) {
258 glScaled(1. / (length), 1, 1.);
270 glScaled(1. / (length), 1, 1.);
271 glTranslated(0, 0, .04);
272 glBegin(GL_TRIANGLE_FAN);
273 glVertex2d(ml / 2., 0);
276 glVertex2d(0 + .05, -.5);
277 glVertex2d(ml - .05, -.5);
278 glVertex2d(ml, -.45);
280 glVertex2d(ml - .05, .5);
281 glVertex2d(0 + .05, .5);
285 glTranslated(0, 0, -.04);
287 glTranslated(0, 0, .045);
290 glVertex2d(0 + .05, .48);
291 glVertex2d(0 + .05, -.48);
292 glVertex2d(0 + .15, -.48);
293 glVertex2d(0 + .15, .48);
295 glVertex2d(ml - .1, .45);
296 glVertex2d(ml - .1, -.45);
297 glVertex2d(ml - .05, -.45);
298 glVertex2d(ml - .05, .45);
300 glVertex2d(0 + .20, .49);
301 glVertex2d(0 + .20, .45);
302 glVertex2d(ml - .20, .45);
303 glVertex2d(ml - .20, .49);
305 glVertex2d(0 + .20, -.49);
306 glVertex2d(0 + .20, -.45);
307 glVertex2d(ml - .20, -.45);
308 glVertex2d(ml - .20, -.49);
311 glTranslated(0, 0, -.045);
319 glRotated(-90, 0, 0, 1);
320 const double xCornerCut = 0.3 / width;
321 const double yCornerCut = 0.4 / length;
322 const double drawnCarriageLength = 1;
323 const double halfWidth = 0.5;
324 glBegin(GL_TRIANGLE_FAN);
325 glVertex2d(-halfWidth + xCornerCut, 0);
326 glVertex2d(-halfWidth, yCornerCut);
327 glVertex2d(-halfWidth, drawnCarriageLength - yCornerCut);
328 glVertex2d(-halfWidth + xCornerCut, drawnCarriageLength);
329 glVertex2d(halfWidth - xCornerCut, drawnCarriageLength);
330 glVertex2d(halfWidth, drawnCarriageLength - yCornerCut);
331 glVertex2d(halfWidth, yCornerCut);
332 glVertex2d(halfWidth - xCornerCut, 0);
335 glTranslated(0, 0, 0.1);
337 glBegin(GL_TRIANGLE_FAN);
338 glVertex2d(-halfWidth + 2 * xCornerCut, yCornerCut);
339 glVertex2d(-halfWidth + xCornerCut, 3 * yCornerCut);
340 glVertex2d(halfWidth - xCornerCut, 3 * yCornerCut);
341 glVertex2d(halfWidth - 2 * xCornerCut, yCornerCut);
350 glTranslated(0, 0, .048);
355 glVertex2d(.35, -.5);
358 glVertex2d(.3, -.05);
359 glVertex2d(.7, -.05);
365 glVertex2d(.65, -.5);
368 glTranslated(0, 0, -.048);
395 glTranslated(0, 0, 0.1);
397 glTranslated(.4, 0, 0);
399 glTranslated(.4, 0, 0);
420 glTranslated(0.7, 0, 0);
421 glColor3d(.18, .55, .34);
436 glTranslated(0.7, 0, 0);
439 glColor3d(.5, .5, .5);
455 glTranslated(0.7, 0, 0);
456 glColor3d(.5, .5, .5);
467 glTranslated(.5, .5, -0.1);
472 glTranslated(.5, -.5, -0.1);
481 glTranslated(-0.20, 0, 0.15);
482 glScaled(0.04, 0.06, 0.7);
487 glTranslated(0.0, 0, 0.1);
488 glColor3d(0.3, 0.3, 0.3);
494 glTranslated(-0.21, 0, 0.1);
495 glScaled(0.07, 0.08, 0.9);
500 glColor3d(0.3, 0.3, 0.3);
504 glTranslated(0.21, 0, 0.1);
505 glScaled(0.07, 0.08, 0.9);
511 glScaled(0.28, 0.14, 0.9);
514 glTranslated(0, 0, 0.1);
535 glBegin(GL_TRIANGLE_FAN);
536 glVertex2d(1 / 2., 0);
539 glVertex2d(0 + .05, -.05);
540 glVertex2d(1 - .05, -.05);
543 glVertex2d(1 - .05, .05);
544 glVertex2d(0 + .05, .05);
552 glBegin(GL_TRIANGLE_FAN);
553 glVertex2d(1 / 2., 0);
556 glVertex2d(0 + .05, -.2);
557 glVertex2d(1 - .05, -.2);
560 glVertex2d(1 - .05, .2);
561 glVertex2d(0 + .05, .2);
590 glTranslated(0, 0, 6);
593 glRectd(0.146, 0.24675, 0.171, 0.176);
594 glRectd(0.121, 0.176, 0.146, 0.1055);
595 glRectd(0.146, 0.1055, 0.171, 0.035);
596 glRectd(0.121, 0.035, 0.146, -0.035);
597 glRectd(0.146, -0.1055, 0.171, -0.035);
598 glRectd(0.121, -0.176, 0.146, -0.1055);
599 glRectd(0.146, -0.24675, 0.171, -0.176);
601 glRectd(0.913, 0.24675, 0.938, 0.176);
602 glRectd(0.888, 0.176, 0.913, 0.1055);
603 glRectd(0.888, 0.176, 0.913, 0.1055);
604 glRectd(0.913, 0.1055, 0.938, 0.035);
605 glRectd(0.888, 0.035, 0.913, -0.035);
606 glRectd(0.913, -0.1055, 0.938, -0.035);
607 glRectd(0.888, -0.176, 0.913, -0.1055);
608 glRectd(0.888, -0.176, 0.913, -0.1055);
609 glRectd(0.913, -0.24675, 0.938, -0.176);
613 glScaled(0.2, 0.5, 1);
621 if (carriageIndex < 0) {
628 double l = length - 2.3;
629 if (carriageIndex != 0) {
640 glTranslated(0, 0, .1);
643 glTranslated(0, 0, .1);
static const double vehiclePoly_PassengerVanRightGlass[]
static const double vehiclePoly_EmergencyLadder3[]
static const double vehiclePoly_PassengerVanBodyFront[]
static const double vehiclePoly_EVehicleFrontGlass[]
static const double vehiclePoly_ShipSuperStructure[]
static const double vehiclePoly_scooterBase[]
static const double vehiclePoly_MotorcycleSeat[]
static const double vehiclePoly_PassengerVanBody[]
static const double vehiclePoly_PassengerWagonLeftGlass[]
static const double vehiclePoly_TransportFrontGlass[]
static const double vehiclePoly_PassengerHatchbackRightGlass[]
static const double vehiclePoly_DeliveryMediumRightGlass[]
static const double vehiclePoly_PassengerHatchbackLeftGlass[]
static const double vehiclePoly_Ship[]
static const double vehiclePoly_EmergencyLadder6[]
static const double vehiclePoly_PassengerSedanLeftGlass[]
static const double vehiclePoly_Emergency2[]
static const double vehiclePoly_PassengerVanBackGlass[]
static const double vehiclePoly_EmergencyLadder7[]
static const double vehiclePoly_PassengerHatchbackBackGlass[]
static const double vehiclePoly_EmergencyLadder4[]
static const double vehiclePoly_PassengerFrontGlass[]
static const double vehiclePoly_EmergencyLadder2[]
static const double vehiclePoly_TransportLeftGlass[]
static const double vehiclePoly_PassengerVanLeftGlass[]
static const double vehiclePoly_Cyclist[]
static const double vehiclePoly_PassengerWagonBackGlass[]
static const double vehiclePoly_PassengerSedanRightGlass[]
static const double vehiclePoly_PassengerCarBodyFront[]
static const double vehiclePoly_scooterBase2[]
static const double vehiclePoly_scooterBase3[]
static const double vehiclePoly_TaxiSign[]
static const double vehiclePoly_EmergencySign[]
static const double vehiclePoly_TransportBody[]
static const double vehiclePoly_EmergencyLadder[]
static const double vehiclePoly_PassengerWagonRightGlass[]
static const double vehiclePoly_DeliveryMediumLeftGlass[]
static const double vehiclePoly_TransportRightGlass[]
static const double vehiclePoly_PassengerSedanBackGlass[]
static const double vehiclePoly_Emergency[]
static const double vehiclePoly_PassengerVanFrontGlass[]
static const double vehiclePoly_ShipDeck[]
static const double vehiclePoly_PassengerCarBody[]
static const double vehiclePoly_EVehicleBody[]
static const double vehiclePoly_BicycleSeat[]
static const double vehiclePoly_EmergencyLadder5[]
SUMOVehicleShape
Definition of vehicle classes to differ between different appearances.
@ RICKSHAW
render as a rickshaw
@ RAIL_CARGO
render as a cargo train
@ EMERGENCY
render as an emergency vehicle
@ PASSENGER_VAN
render as a van
@ PASSENGER
render as a passenger vehicle
@ SCOOTER
render as a scooter
@ RAIL_CAR
render as a (city) rail without locomotive
@ SHIP
render as a arbitrary ship
@ DELIVERY
render as a delivery vehicle
@ BICYCLE
render as a bicycle
@ MOTORCYCLE
render as a motorcycle
@ BUS_TROLLEY
render as a trolley bus
@ TAXI
automated car (with cruise controllers)
@ E_VEHICLE
render as a (futuristic) e-vehicle
@ ANT
render as a giant ant
@ TRUCK
render as a transport vehicle
@ FIREBRIGADE
render as a fire brigade
@ PASSENGER_HATCHBACK
render as a hatchback passenger vehicle ("Fliessheck")
@ BUS_FLEXIBLE
render as a flexible city bus
@ TRUCK_1TRAILER
render as a transport vehicle with one trailer
@ PASSENGER_SEDAN
render as a sedan passenger vehicle ("Stufenheck")
@ BUS_COACH
render as a coach
@ POLICE
render as a police car
@ PASSENGER_WAGON
render as a wagon passenger vehicle ("Combi")
@ TRUCK_SEMITRAILER
render as a semi-trailer transport vehicle ("Sattelschlepper")
@ PEDESTRIAN
render as a pedestrian
#define UNUSED_PARAMETER(x)
static void setColor(const RGBColor &c)
Sets the gl-color to this value.
static void drawFilledCircle(double width, int steps=8)
Draws a filled circle around (0,0)
static void popMatrix()
pop matrix
static RGBColor getColor()
gets the gl-color
static void drawBoxLine(const Position &beg, double rot, double visLength, double width, double offset=0)
Draws a thick line.
static void pushMatrix()
push matrix
static void drawText(const std::string &text, const Position &pos, const double layer, const double size, const RGBColor &col=RGBColor::BLACK, const double angle=0, const int align=0, double width=-1)
static void drawAction_drawVehicleAsTrianglePlus(const double width, const double length)
draw vehicle as a triangle
static bool drawAction_drawVehicleAsImage(const GUIVisualizationSettings &s, const std::string &file, const GUIGlObject *o, const double width, double length)
try to draw vehicle as raster image and return true if successful
static void drawAction_drawVehicleAsCircle(const double width, double detail)
draw vehicle as a circle
static void drawPoly(const double *poses, const double offset)
draw poly
static void drawAction_drawVehicleAsPoly(const GUIVisualizationSettings &s, const SUMOVehicleShape shape, const double width, const double length, int carriageIndex=-1, bool isStopped=false)
draw vehicle as a polygon
static void drawAction_drawVehicleAsBoxPlus(const double width, const double length)
draw vehicle as a Box
static void drawTexturedBox(int which, double size)
Draws a named texture as a box with the given size.
static int getTextureID(const std::string &filename, const bool mirrorX=false)
return texture id for the given filename (initialize on first use)
Stores the information about how to visualize structures.
A point in 2D or 3D with translation and scaling methods.
static const RGBColor GREY
static const RGBColor BLACK
RGBColor changedBrightness(int change, int toChange=3) const
Returns a new color with altered brightness.